Mobile App Development V_S Software Development_ 7 Key Differences.pdfPolyxer Systems
The term software development is a blanket of the entire software industry. The software industry covers a wide range of various development systems that are built for various end-users.
Complete Guide on How to Build a healthcare app in 2023JoeyNarella
The healthcare industry is an aggregation and integration of sectors within the economic system that provides goods and services to treat patients with curative, preventive, rehabilitative, and palliative care.There is no doubt that the healthcare industry is growing rapidly and is expected to continue doing so in the coming years. This has created a wide range of opportunities for businesses looking to enter the healthcare market.
Complete Guide on How to Build a healthcare app in 2023DanielWong515580
There is no doubt that the healthcare industry is growing rapidly and is expected to continue doing so in the coming years. This has created a wide range of opportunities for businesses looking to enter the healthcare market.
Mobile App Development V_S Software Development_ 7 Key Differences.pdfPolyxer Systems
The term software development is a blanket of the entire software industry. The software industry covers a wide range of various development systems that are built for various end-users.
Complete Guide on How to Build a healthcare app in 2023JoeyNarella
The healthcare industry is an aggregation and integration of sectors within the economic system that provides goods and services to treat patients with curative, preventive, rehabilitative, and palliative care.There is no doubt that the healthcare industry is growing rapidly and is expected to continue doing so in the coming years. This has created a wide range of opportunities for businesses looking to enter the healthcare market.
Complete Guide on How to Build a healthcare app in 2023DanielWong515580
There is no doubt that the healthcare industry is growing rapidly and is expected to continue doing so in the coming years. This has created a wide range of opportunities for businesses looking to enter the healthcare market.
Mobile App Development Vs Software Development 7 Key DifferencesPolyxer Systems
The process of mobile app development will consist of lots of creativity, technical skills, and problem-solving. Google Play and Apple’s App Library are two major app stores used by the users.
Software development is a computer program-building process, crafted by software developers. During the software development process, developers incorporate their technical skills using computer science, engineering, and mathematical analysis.
Exploring the Dynamic World of Mobile App Development: Expert Tips and Key Hu...PC Doctors NET
In today's fast-paced digital landscape, mobile app development has emerged as a dynamic and ever-evolving field. With the tremendous growth in smartphone usage and the increasing demand for innovative mobile applications, developers face a myriad of challenges and opportunities. This article delves into the world of mobile app development, providing expert tips and highlighting key hurdles that developers encounter along the way.
Evaluating Technology Use in the Classroom.pdfChloe Cheney
Wondering which EdTech tools to use to make learning more fun and engaging? This article will be your ultimate guide to evaluating technology use in the classroom.
The complete guide to Mobile App Development Lifecycle 2023XDuce Corporation
We at XDuce make application development simple and help you deliver the best business solutions on time, every time. Our team of analysts, designers and developers uses the latest technology to build your app from the ground up.
Appster
25 Taylor Street
San Francisco, CA 94102
(844) 277-7837
http://www.appsterhq.com/
Appster works with high tech startups which are altering the planet intrapreneurs that are revolutionising their sectors with business resources, with engineering and entertainment visionaries allowing us develop activities much like Furious Chickens!
Otago Polytechnic BIT Project Dragons's Den
Explanation and videos: https://project.ict.op.ac.nz/index.php?title=February_start_2014_communications/Dragons%27_Den_Semester_1_2014
itslearning App Library dag voor partners - Tim Remmers - 12 juni 2012itslearning Nederland
itslearning is een open leerplatform dat voorziet in informatie, hulpmiddelen en bronnen om het lesgeven en leren te faciliteren. Het bevat onder andere de App Library, waarmee de gebruikers toegang krijgen tot lesmateriaal van derden en verschillende software- oplossingen voor het onderwijs. Op 12 juni organiseerde itslearning Nederland de tweede ‘App Library dag voor partners’ om de mogelijkheden van een app in itslearning toe te lichten en zo het aanbod digitale content voor alle itslearning gebruikers uit te breiden.
SYST15892 Interactive User Interface Design Phase IV Usa.pdfacsmadurai
SYST15892 - Interactive User Interface Design
Phase IV Usability Testing
Grade weight: 15%
Requirements
Based on your initial Storyboard / Wireframes develop an interactive
prototype with invisionapp to carry out a series of tasks to be tested with
live users. The tasks should include TWO common tasks and at least ONE
advanced task. Registering / logging in to the website / service are
considered common tasks.
You will need to conduct the usability testing on a minimum of FIVE
individuals and use the "Think Aloud" method to capture their thoughts,
actions and interaction with the prototype. During the test one group
member should be a note taker to record what the user is doing and saying
during the testing.
Note: DO NOT explain, prompt or help the user during the testing. This will
taint your results and not give you real feedback on the interface /
interaction.
Prepare a small survey with a 5-point Likert scale and open-ended
questions. Compile all the results into a report as part of your submission.
SYST15892 - Interactive User Interface Design
Phase IV Usability Testing
Deliverables (Each section will have the same grade)
1. PROTOTYPE: invisionapp prototype based on your wireframes.
2. PREPARATION:
a. A copy of your "script" including introduction to make the user
feel at home (biscuits...).
b. The goal or goals that you tell the user, and the tasks that you
expect the user to accomplish but keep secret.
3. RESULTS:
a. The results of the testing including Likert Scale results,
observations about user actions and expectations, verbal
feedback from the user, and answers to open-ended questions.
4. CONCLUSION:
a. Areas of the wireframes that need improvement or changes.
b. Feedback on the interface from the users (Positive and
Negative).
c. A statement on what the group thought went well and tasks/
actions from the user feedback that surprised the group, tasks
that took longer than expected, errors or confusion from the
user.
d. What you learned about your application and steps to improve.
e. What you learned about Usability Testing.
Submission
Submit the followings to the Dropbox on SLATE in the Final Project
Part 4 folder (e-mail submissions will NOT be accepted):
The zip file of the prototype downloaded from invisionapp.
A document containing deliverables 2 to 4 (see above).
Only one submission per group.
Please refer to the Late Submission Policy.
Only the last submission is accepted and marked, all other
submissions are ignored.
Any attempt at cheating on the assignment will result in a grade of zero
Introduction: The name of our application would be Bright Future. It is about guiding people to take
steps to achieve the dream job they want in the future. It would guide us from the basic level to the
higher levels. The aim of our app is to provide information to people about the eligibilities and
requirements of a specific job. Requirements: Concept: The concept of our program is to help
people know their career paths. The app prompts t.
Mobile App Development Company-Innovative and User-Friendly Apps.pdfTechugo
Techugo is a mobile app development company in London, UK. Founded in 2015, the company has grown rapidly and now has a team of over 200 professionals, including developers, designers, and project managers. In this article, we will take a closer look at Techugo, its services, and its approach to mobile app development.
Mobile App Development Vs Software Development 7 Key DifferencesPolyxer Systems
The process of mobile app development will consist of lots of creativity, technical skills, and problem-solving. Google Play and Apple’s App Library are two major app stores used by the users.
Software development is a computer program-building process, crafted by software developers. During the software development process, developers incorporate their technical skills using computer science, engineering, and mathematical analysis.
Exploring the Dynamic World of Mobile App Development: Expert Tips and Key Hu...PC Doctors NET
In today's fast-paced digital landscape, mobile app development has emerged as a dynamic and ever-evolving field. With the tremendous growth in smartphone usage and the increasing demand for innovative mobile applications, developers face a myriad of challenges and opportunities. This article delves into the world of mobile app development, providing expert tips and highlighting key hurdles that developers encounter along the way.
Evaluating Technology Use in the Classroom.pdfChloe Cheney
Wondering which EdTech tools to use to make learning more fun and engaging? This article will be your ultimate guide to evaluating technology use in the classroom.
The complete guide to Mobile App Development Lifecycle 2023XDuce Corporation
We at XDuce make application development simple and help you deliver the best business solutions on time, every time. Our team of analysts, designers and developers uses the latest technology to build your app from the ground up.
Appster
25 Taylor Street
San Francisco, CA 94102
(844) 277-7837
http://www.appsterhq.com/
Appster works with high tech startups which are altering the planet intrapreneurs that are revolutionising their sectors with business resources, with engineering and entertainment visionaries allowing us develop activities much like Furious Chickens!
Otago Polytechnic BIT Project Dragons's Den
Explanation and videos: https://project.ict.op.ac.nz/index.php?title=February_start_2014_communications/Dragons%27_Den_Semester_1_2014
itslearning App Library dag voor partners - Tim Remmers - 12 juni 2012itslearning Nederland
itslearning is een open leerplatform dat voorziet in informatie, hulpmiddelen en bronnen om het lesgeven en leren te faciliteren. Het bevat onder andere de App Library, waarmee de gebruikers toegang krijgen tot lesmateriaal van derden en verschillende software- oplossingen voor het onderwijs. Op 12 juni organiseerde itslearning Nederland de tweede ‘App Library dag voor partners’ om de mogelijkheden van een app in itslearning toe te lichten en zo het aanbod digitale content voor alle itslearning gebruikers uit te breiden.
SYST15892 Interactive User Interface Design Phase IV Usa.pdfacsmadurai
SYST15892 - Interactive User Interface Design
Phase IV Usability Testing
Grade weight: 15%
Requirements
Based on your initial Storyboard / Wireframes develop an interactive
prototype with invisionapp to carry out a series of tasks to be tested with
live users. The tasks should include TWO common tasks and at least ONE
advanced task. Registering / logging in to the website / service are
considered common tasks.
You will need to conduct the usability testing on a minimum of FIVE
individuals and use the "Think Aloud" method to capture their thoughts,
actions and interaction with the prototype. During the test one group
member should be a note taker to record what the user is doing and saying
during the testing.
Note: DO NOT explain, prompt or help the user during the testing. This will
taint your results and not give you real feedback on the interface /
interaction.
Prepare a small survey with a 5-point Likert scale and open-ended
questions. Compile all the results into a report as part of your submission.
SYST15892 - Interactive User Interface Design
Phase IV Usability Testing
Deliverables (Each section will have the same grade)
1. PROTOTYPE: invisionapp prototype based on your wireframes.
2. PREPARATION:
a. A copy of your "script" including introduction to make the user
feel at home (biscuits...).
b. The goal or goals that you tell the user, and the tasks that you
expect the user to accomplish but keep secret.
3. RESULTS:
a. The results of the testing including Likert Scale results,
observations about user actions and expectations, verbal
feedback from the user, and answers to open-ended questions.
4. CONCLUSION:
a. Areas of the wireframes that need improvement or changes.
b. Feedback on the interface from the users (Positive and
Negative).
c. A statement on what the group thought went well and tasks/
actions from the user feedback that surprised the group, tasks
that took longer than expected, errors or confusion from the
user.
d. What you learned about your application and steps to improve.
e. What you learned about Usability Testing.
Submission
Submit the followings to the Dropbox on SLATE in the Final Project
Part 4 folder (e-mail submissions will NOT be accepted):
The zip file of the prototype downloaded from invisionapp.
A document containing deliverables 2 to 4 (see above).
Only one submission per group.
Please refer to the Late Submission Policy.
Only the last submission is accepted and marked, all other
submissions are ignored.
Any attempt at cheating on the assignment will result in a grade of zero
Introduction: The name of our application would be Bright Future. It is about guiding people to take
steps to achieve the dream job they want in the future. It would guide us from the basic level to the
higher levels. The aim of our app is to provide information to people about the eligibilities and
requirements of a specific job. Requirements: Concept: The concept of our program is to help
people know their career paths. The app prompts t.
Mobile App Development Company-Innovative and User-Friendly Apps.pdfTechugo
Techugo is a mobile app development company in London, UK. Founded in 2015, the company has grown rapidly and now has a team of over 200 professionals, including developers, designers, and project managers. In this article, we will take a closer look at Techugo, its services, and its approach to mobile app development.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
2. Introduction
The thirst for learning, upgrading technical skills and applying the concepts in real life
environment at a fast pace is what the industry demands from IT professionals today.
However busy work schedules, far-flung locations, unavailability of convenient time-
slots pose as major barriers when it comes to applying the concepts into realism. And
hence the need to look out for alternative means of implementation in the form of
laddered approach.
The above truly pose as constraints especially for our students too! With their busy
schedules, it is indeed difficult for our students to keep up with the genuine and
constant need for integrated application which can be seen live especially so in the field
of IT education where technology can change on the spur of a moment. Well,
technology does come to our rescue at such times!!
Keeping the above in mind and in tune with our constant endeavour to use Technology
in our training model, we at Aptech have thought of revolutionizing the way our
students learn and implement the concepts using tools themselves by providing a live
and synchronous eProject learning environment!
So what is this eProject?
eProject is a step by step learning environment that closely simulates the classroom and
Lab based learning environment into actual implementation. It is a project
implementation at your fingertips!! An electronic, live juncture on the machine that
allows you to
Practice step by step i.e. laddered approach.
Build a larger more robust application.
Usage of certain utilities in applications designed by user.
Single program to unified code leading to a complete application.
Learn implementation of concepts in a phased manner.
Enhance skills and add value.
Work on real life projects.
Give a real life scenario and help to create applications more complicated
and useful.
Mentoring through email support.
The students at the centre are expected to complete this eProject and send complete
documentation with source code to eProjects Team
Looking forward to a positive response from your end!!
3. Objectives of the project
The Objective of this program is to give a sample project to work on real life projects.
These applications help you build a larger more robust application.
The objective is not to teach you the concepts but to provide you with a real life
scenario and help you create applications using the tools.
You can revise them before you start with the project.
It is very essential that a student has a clear understanding of the subject.
Kindly get back to eProjects Team, in case of any doubts regarding the application or its
objectives.
4. Background
The Currency Conversion App, named "CurrenSee" is designed to meet the financial needs of a
broad user base, including individuals, travelers, and businesses. The app's development is
commissioned by ABC Finance Ltd., a globally recognized financial institution known for its
commitment to innovation and customer-centric services.
Functional Requirements-
User Registration and Authentication:
Users should be able to create accounts or log in securely.
User authentication mechanisms (e.g., email/password, social media login) should be
implemented.
Currency Conversion:
Users can select a base currency and a target currency.
Real-time exchange rates are fetched and displayed for the selected conversion.
Users can enter an amount to convert, and the app calculates and displays the converted
amount.
Currency List:
Users can access a list of supported currencies.
The list should be searchable and filterable.
Currencies should be displayed with their respective symbols and names.
Exchange Rate Information:
Users can view detailed information about exchange rates.
Historical exchange rate data is available, showing trends over time.
Currency Conversion History:
The app stores a history of currency conversion transactions for users.
Users can view their past conversion details, including date, rates, and amounts.
Rate Alerts:
Users can set rate alerts for specific currency pairs.
When the exchange rate reaches the specified threshold, users receive notifications.
User Preferences:
Users can set their default base currency.
The app remembers their preferred currency conversion settings.
Currency News and Market Trends:
Users can access news and articles related to currency markets.
Market trend information, charts, and analysis are provided.
5. User Support and Help Center:
A section with FAQs and user guides.
Users can contact customer support for assistance or inquiries.
App Notifications:
Push notifications for rate alerts and important app updates.
Users can manage notification preferences.
User Feedback:
Users can provide feedback and report issues through the app.
Non-Functional Requirements-
Responsiveness: The app should respond to user interactions within 1-2 seconds, ensuring a
smooth and lag-free experience.
Loading Time: The app's initial loading time should be minimized to ensure users can access it
quickly.
User Interface: The app's user interface should be intuitive, following best design practices for
mobile apps to ensure ease of use.
Accessible: The application should have clear and legible fonts, user-interface elements, and
navigation elements.
User-friendly: The application should be easy to navigate with clear menus and other elements
and easy to understand.
Operability: The application should operate in a reliably efficient manner.
Error Handling: Implement robust error handling to provide clear error messages to users and
gracefully handle unexpected situations.
Scalability: The application architecture and infrastructure should be designed to handle
increasing user traffic, data storage, and feature expansions.
Security: The application should implement adequate security measures such as authentication.
For example, only registered users can access certain features.
User Documentation: Provide user guides, FAQs, and tutorials to help users understand and
navigate the application.
Developer Documentation: Maintain developer documentation to assist in further development
and maintenance.
Video: Provide video displaying complete working of the application.
6. Hardware/ Software Requirements
Hardware
A minimum computer system that will help you access all the tools in the courses
is a Pentium 166 or better
128 Megabytes of RAM or better
Windows 2000 Server (or higher if possible)
Software
Use software as per your requirement
Windows OS/JAVA/Android SDK/Notepad/SQL/Dart/Flutter