Google Glass is a research project by Google to develop augmented reality smart glasses. The glasses will have a small video display and camera that will allow the user to access information from the internet hands-free via voice commands. Some key features will include navigation assistance, social media integration, and object recognition capabilities. However, there are also privacy and safety concerns about the technology that will need to be addressed. Overall, Google Glass aims to develop the first mainstream smart glasses and represents an ambitious effort to create an augmented reality device.
The Google Glass operating system is based on a version of Android, and it can run apps called Glassware that are optimized for the device. The glasses have built-in Wi-Fi and Bluetooth connectivity and a camera for taking photographs and videos
Project Glass is a research and development program by Google to develop an augmented reality Head-Mounted Display (HMD). The intended purpose of Project Glass products would be the hands-free displaying of information currently available to most Smartphone users, and allowing for interaction with the Internet via natural language voice commands. These glasses will have the combined features of virtual reality and augmented reality. Google glasses are basically wearable computers that will use the same Android software that powers Android Smartphone and tablets.
The emergence of Google Glass, a prototype for a transparent Heads-Up Display (HUD) worn over one eye, is significant on several levels. It is the first conceptualization of a mainstream augmented reality wearable eye display playing out in a viral marketing campaign. Google Glass will enable us to capture video, let us interact with personal contacts, and navigate maps, amongst other things. It has been provocative enough to scare both Apple and Microsoft, who had been issuing patents for augmented reality products of their own . However, most salient of all is the way Google Glass is framed in media as the brainchild of Sergey Brin, the American computer scientist of Russian descent who co-founded Google. Brin is also celebrated in online articles as a real life “Batman,” who is developing a secret facility resembling the “Batcave”. This paper argues that Glass’s birth is not only a marketing phenomenon heralding a technical prototype, it also suggests and speculates that Glass’s popularization is an instigator for the adoption of a new paradigm in Human- Computer Interaction (HCI), the wearable eye display. Glass’s process of adoption operates in the context of mainstream and popular culture discourses, a phenomenon that warrants attention.
Google Glass is as futuristic a gadget we’ve seen in recent times. A useful technology for all kinds of people including handicapped/disabled.
Google glass, A new innovation leading to new technology Ekta Agrawal
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This presentation will help you to understand better the working of Google glass the innovation that makes changes in the world and bring new innovation to you
Here is the new Google glass seminar presentation of office-2013.A new report suggests Google Glass will get a complete redesign for version two. Google Glass captured our imagination with the idea of Internet-connected smart glasses, but delivering on that promise feels further away than ever.
It's a presentation on the 21st century device ''Google Glass''..which talks about the technology used in making of it along with the feasibility of having a superb gadget which can perform multiple tasks at a particular moment of time...!!
Keep using keep learning.. :-)
Google Glass is a wearable computer with an optical head-mounted display (OHMD) that is being developed by Google in the Project Glass research and development project.
It includes voice-controlled Android device that resembles a pair of eyeglasses and displays information directly in the user's field of vision.It offers an augmented reality experience by using visual, audio and location-based inputs to provide relevant information.
The Google Glass operating system is based on a version of Android, and it can run apps called Glassware that are optimized for the device. The glasses have built-in Wi-Fi and Bluetooth connectivity and a camera for taking photographs and videos
Project Glass is a research and development program by Google to develop an augmented reality Head-Mounted Display (HMD). The intended purpose of Project Glass products would be the hands-free displaying of information currently available to most Smartphone users, and allowing for interaction with the Internet via natural language voice commands. These glasses will have the combined features of virtual reality and augmented reality. Google glasses are basically wearable computers that will use the same Android software that powers Android Smartphone and tablets.
The emergence of Google Glass, a prototype for a transparent Heads-Up Display (HUD) worn over one eye, is significant on several levels. It is the first conceptualization of a mainstream augmented reality wearable eye display playing out in a viral marketing campaign. Google Glass will enable us to capture video, let us interact with personal contacts, and navigate maps, amongst other things. It has been provocative enough to scare both Apple and Microsoft, who had been issuing patents for augmented reality products of their own . However, most salient of all is the way Google Glass is framed in media as the brainchild of Sergey Brin, the American computer scientist of Russian descent who co-founded Google. Brin is also celebrated in online articles as a real life “Batman,” who is developing a secret facility resembling the “Batcave”. This paper argues that Glass’s birth is not only a marketing phenomenon heralding a technical prototype, it also suggests and speculates that Glass’s popularization is an instigator for the adoption of a new paradigm in Human- Computer Interaction (HCI), the wearable eye display. Glass’s process of adoption operates in the context of mainstream and popular culture discourses, a phenomenon that warrants attention.
Google Glass is as futuristic a gadget we’ve seen in recent times. A useful technology for all kinds of people including handicapped/disabled.
Google glass, A new innovation leading to new technology Ekta Agrawal
Â
This presentation will help you to understand better the working of Google glass the innovation that makes changes in the world and bring new innovation to you
Here is the new Google glass seminar presentation of office-2013.A new report suggests Google Glass will get a complete redesign for version two. Google Glass captured our imagination with the idea of Internet-connected smart glasses, but delivering on that promise feels further away than ever.
It's a presentation on the 21st century device ''Google Glass''..which talks about the technology used in making of it along with the feasibility of having a superb gadget which can perform multiple tasks at a particular moment of time...!!
Keep using keep learning.. :-)
Google Glass is a wearable computer with an optical head-mounted display (OHMD) that is being developed by Google in the Project Glass research and development project.
It includes voice-controlled Android device that resembles a pair of eyeglasses and displays information directly in the user's field of vision.It offers an augmented reality experience by using visual, audio and location-based inputs to provide relevant information.
Pooja S. Mankar "Advance Technology- Google Glass", International Research Journal of Engineering and Technology (IRJET), Vol2,issue-01 March 2015. e-ISSN:2395-0056, p-ISSN:2395-0072. www.irjet.net
Abstract
Most of the people who have seen the glasses, but may not allowed speaking publicly; a major feature of the glasses was the location information. Google will be able to capture images to its computers and augmented reality information returns to the person wearing them through the camera already built-in on the glasses. For moment, if a person looking at a landmark then he could see historical and detailed information. Also comments about it that their friend’s left. If it’s facial recognitionsoftwarebecomes moderate and accurate enough, the glasses could remind a wearer and also tells us when and how he met the foggy familiar person standing in front of him at a function or party. A computer which is spectacle based operated directly through your eyes rather than your pouch or pocket. A gifted technology for all kinds of Handicapped/disabled people.
M S Reza Jony is presently pursuing his MBA degree at Postgraduate Institute of Management, University of Sri Jayewardenepura, Sri Lanka. He wrote this report on Google Glass during his participation in the Information Management (IM) course........
GOOGLE GLΛSS By Google X and Google.incMujeeb Rehman
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Google Glass (styled "GLΛSS") is a wearable computer with an optical head-mounted display (OHMD) that is being developed by Google in the Project Glass research and development project, with a mission of producing a mass-market ubiquitous computer. Google Glass displays information in a smartphone-like hands-free format,[8] that can communicate with the Internet via natural language voice commands.
Glass is being developed by Google X, which has worked on other futuristic technologies such as driverless cars. The project was announced on Google+ by Project Glass lead Babak Parviz, an electrical engineer who has also worked on putting displays into contact lenses; Steve Lee, a product manager and "geolocation specialist"; and Sebastian Thrun, who developed Udacity as well as worked on the autonomous car project. Google has patented the design of Project Glass.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
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91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
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A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
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In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
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Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
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In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
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Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
DevOps and Testing slides at DASA ConnectKari Kakkonen
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My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
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Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
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In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
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Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview​
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
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The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
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Attacks on counties – USA
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In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
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Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Knowledge engineering: from people to machines and back
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Google glass
1. GOOGLE GLASS
A Seminar Report submitted in
Partial fulfillment of requirements for the VII semester of
BACHELOR OF TECHNOLOGY
in
Electronics and Communication Engineering
By
CHEEKATLA PRADEEP (09K41A04C0)
Under the Guidance of
Ms. K. DIVYA
Sr. Asst. Professor
i
2. SR ENGINEERING COLLEGE
Ananthasagar, Warangal.
CERTIFICATE
This is to certify that the technical seminar entitled “GOOGLE GLASS”
is being submitted by “CHEEKATLA PRADEEP” in Partial fulfillment of requirements for
the VII semester of Bachelor of Technology in Electronics and Communication Engineering.
Dr. P. VENKATESWARLU Dr. SYED MUSTHAK AHMED Ms. K.DIVYA
Principal, Professor &HOD[ECE], Asst.Prof & guide,
SR Engineering College, SR Engineering College, SR Engineering College,
Ananthasagar, Warangal. Ananthasagar, Warangal. Ananthasagar,Warangal.
(INTERNAL EXAMINER) (EXTERNAL EXAMINER)
ii
3. ACKNOWLEDGEMENT
We wish to take this opportunity to express our sincere gratitude and deep
sense of respect to our beloved principal, Dr. P. VENKATESWARLU, for making us available
all the required assistance and for his support and inspiration to carry out this proposed topic in
the Institute.
We express heartfelt thanks to our HOD, Dr. SYED MUSTHAK AHMED
for providing us with all necessary infrastructure and thereby giving us freedom to carry out the
proposed topic.
We are thankful to our guide Ms. K.DIVYA for her constant motivation and
for standing by our side all through the implementation of proposed topic. Her technical
guidance expertise and immense help have largely contributed to the success of the proposed
topic.
Finally we would like to thank our friends for their cooperation in
completing this proposed topic.
iii
4. ABSTRACT
GOOGLE GLASS
ABSTRACT:
Project Glass is a research and development program by Google to develop
an augmented reality Head-Mounted Display (HMD). The intended purpose of Project Glass
products would be the hands-free displaying of information currently available to most smart
phone users, and allowing for interaction with the Internet via natural language voice commands.
These glasses will have the combined features of virtual reality and augmented reality. Google
glasses are basically wearable computers that will use the same Android software that powers
Android smart phones and tablets.
Google Glass is as futuristic a gadget we’ve seen in recent times. A useful technology for all
kinds of people including handicapped/disabled.
Keywords: Virtual and augmented reality, project glasses, eye tap, smart clothing, android, 4G
iv
5. LIST OF FIGURES
FIGURE PAGE
FIGURE NAME
NO NO
2.1 OVERVIEW OF GOOGLE GLASS 2
3.1 WEARABLE COMPUTING 3
3.2 AMBIENT INTELLIGENCE ENVIRONMENTS 4
3.3 SMART CLOTHING 5
3.4 EYE TAP TECHNOLOGY 5
3.5 ANDROID OPERATING SYSTEM 6
4.1 VIDEO DISPLAY OF GOOGLE GLASS 7
4.2 CAMERA OF GOOGLE GLASS 7
4.3 SPEAKER OF GOOGLE GLASS 8
4.4 BUTTON OF GOOGLE GLASS 8
5.1 OVERALL WORKING OF GOOGLE GLASSES 9
7.1 FUTURE SCOPE OF GOOGLE GLASSES 11
8.1 CONCLUSION OF GOOGLE GLASS 12
CONTENTS
v
6. PAGE NO.
ACKNOWLEDGEMENT iii
ABSTRACT iv
LIST OF FIGURES v
CHAPTER 1 INTRODUCTION 1
1.1 Virtual reality(VR) 1
1.2 Augmented reality(AR) 1
1.3 Project Glass 1
CHAPTER 2 OVERVIEW 2
CHAPTER 3 TECHNOLOGIES USED 3
3.1 Wearable Computing 3
3.2 Ambient Intelligence 4
3.3 Smart Clothing 5
3.4 Eye Tap Technology 5
3.5 Smart Grid Technology 5
3.6 4G Technology 6
CHAPTER 4 DESIGN 7
4.1 Video Display 7
4.2 Camera 7
4.3 Speaker 8
4.4 Button 8
4.5 Microphone 8
CHAPTER 5 WORKING 9
CHAPTER 6 ADVANTAGES & DISADVANTAGES 10
CHAPTER 7 FUTURE SCOPE 11
CHAPTER 8 CONCLUSION 12
BIBLIOGRAPHY 13
vi
7. CHAPTER 1
INTRODUCTION
1.1 Virtual reality (VR):
Virtual reality is a term that applies to computer-simulated environments that can simulate
physical presence in places in the real world, as well as in imaginary worlds.
It covers remote communication environments which provide virtual presence of users with the
concepts of tele presence and tele xistence or a virtual artifact (VA). The simulated environment
can be similar to the real world in order to create a life like experience.
Virtual reality is often used to describe a wide variety of applications commonly associated with
immersive, highly visual, 3D environments. The development of CAD software, graphics
hardware acceleration, head mounted displays, database gloves, and miniaturization.
1.2 Augmented reality (AR):
Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements
are augmented by generated sensory input such as sound, video, graphics or GPS data. It is related to a
more general concept called mediated reality, in which a view of reality is modified (possibly even
diminished rather than augmented) by a computer.
As a result, the technology functions by enhancing one’s current perception of reality. By
contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally
in real-time and in semantic context with environmental elements.
1.3 Project Glass:
Project Glass is a research and development program by Google to develop an augmented reality head-
mounted display (HMD). It is part of the Google X Lab, which works on other futuristic
technologies. The intended purpose of Project Glass products would be the hands-free displaying of
information currently available to most smart phone users, and allowing for interaction with the Internet
via natural language voice commands. The functionality and physical appearance (minimalist design of
the aluminum strip with 2 nose pads) has been compared to Steve Mann's Eye Tap, which was also
referred to as "Glass" ("Eye Tap Digital Eye Glass", i.e. uses of the word "Glass" in singular rather than
plural form "Glasses").
The operating system software used in the glass will be Google's Android.
1
8. CHAPTER 2
OVERVIEW
As per many reports, Google is expected to start selling eyeglasses that will project information,
entertainment and, this being a Google product, advertisements onto the lenses. These glasses will have
the combined features of virtual reality and augmented reality.
The Google Glasses can use a 4G cell connection to pull in information from Google’s mountain of data
and display info about the real world in augmented reality on the lens in front of your eye. As you turn
your head you’ll get information about your surroundings and nearby objects from Google Goggles, info
on buildings and establishments from Google Maps, even your friends’ nearby check-ins from Latitude.
The company has no plans to sell ads into your newly augmented view of the world, but will consider it if
the product really catches on.
Figure 2.1 Overview of Google Glass
The glasses are not being designed to be worn constantly — although Google engineers expect some
users will wear them a lot — but will be more like smart phones, used when needed, with the lenses
serving as a kind of see-through computer monitor.
Google glasses are basically wearable computers that will use the same Android software that powers
Android smart phones and tablets. Like smart phones and tablets, the glasses will be equipped with GPS
and motion sensors. They will also contain a camera and audio inputs and outputs.
Several people who have seen the glasses, but who are not allowed to speak publicly about them, said that
the location information was a major feature of the glasses. Through the built-in camera on the glasses,
Google will be able to stream images to its rack computers and return augmented reality information to
the person wearing them. For instance, a person looking at a landmark could see detailed historical
information and comments about it left by friends. If facial recognition software becomes accurate
enough, the glasses could remind a wearer of when and how he met the vaguely familiar person standing
in front of him at a party. They might also be used for virtual reality games that use the real world as the
playground.
2
9. CHAPTER 3
TECHNOLOGIES USED
3.1 Wearable Computing:
Wearable computers, also known as body-borne computers are miniature electronic devices that are worn
by the bearer under, with or on top of clothing. This class of wearable technology has been developed for
general or special purpose information technologies and media development. Wearable computers are
especially useful for applications that require more complex computational support than just hardware
coded logics.
Figure 3.1 Wearable computing
One of the main features of a wearable computer is consistency. There is a constant interaction between
the computer and user, i.e. there is no need to turn the device on or off. Another feature is the ability to
multi-task. It is not necessary to stop what you are doing to use the device; it is augmented into all other
actions. These devices can be incorporated by the user to act like a prosthetic. It can therefore be an
extension of the user’s mind and/or body.
3
10. 3.2 Ambient Intelligence:
Ambient Intelligence (AmI) refers to electronic environments that are sensitive and responsive to the
presence of people. Ambient intelligence is a vision on the future of consumer
electronics, telecommunications and computing.
Figure 3.2 Ambient Intelligence Environments
In an ambient intelligence world, devices work in concert to support people in carrying out their everyday
life activities, tasks and rituals in easy, natural way using information and intelligence that is hidden in the
network connecting these devices.
As these devices grow smaller, more connected and more integrated into our environment, the technology
disappears into our surroundings until only the user interface remains perceivable by users.
4
11. 3.3 Smart Clothing:
Smart clothing is the next generation of apparel. It is a combination of new fabric technology and digital
technology, which means that the clothing is made with new signal-transfer fabric technology installed
with digital devices. Since this smart clothing is still under development, many problems have occurred
due to the absence of the standardization of technology. Therefore, the efficiency of technology
development can be strengthened through industrial standardization. This study consists of three phases.
The first phase is selecting standardization factors to propose a standardization road map. The second
phase is to research and collect related test evaluation methods of smart clothing. For this, we selected
two categories, which are clothing and electricity/electron properties. The third phase is establishing a
standardization road map for smart clothing. In this study, test evaluations have not yet been conducted
and proved. However, this study shows how to approach standardization. We expect that it will be
valuable for developing smart clothing technology and standardization in the future.
Figure 3.3 Smart Clothing
3.4 Eye Tap Technology:
An Eye Tap is a device that is worn in front of the eye that acts as a camera to record the scene available
to the eye as well as a display to superimpose a computer-generated imagery on the original scene
available to the eye. This structure allows the user's eye to operate as both a monitor and a camera as the
Eye Tap intakes the world around it and augments the image the user sees allowing it to overlay
computer-generated data over top of the normal world the user would perceive. The Eye Tap is a hard
technology to categorize under the three main headers for wearable computing (Constancy,
Augmentation, Mediation) for while it is in theory a constancy technology in nature it also has the ability
to augment and mediate the reality the user perceives.
Figure 3.4 Eye Tap Technology
5
12. 3.5 Smart Grid Technology:
A smart grid is an electrical grid that uses information and communications technology to gather and act
on information, such as information about the behaviors of suppliers and consumers, in an automated
fashion to improve the efficiency, reliability, economics, and sustainability of the production and
distribution of electricity.
3.6 4G Technology:
4G is the fourth generation of cell phone mobile communications standards. It is a successor of the third
generation (3G) standards. A 4G system provides mobile ultra-broadband Internet access, for example to
laptops with USB wireless modems, to smart phones, and to other mobile devices.
Android Operating System:
Figure 3.5 Android Operating System
Android is a Linux-based operating system for mobile devices such as smart phones and tablet computers,
developed by Google in conjunction with the Open Handset Alliance. Android is open source and
Google releases the code under the Apache License. This open source code and permissive licensing
allows the software to be freely modified and distributed by device manufacturers, wireless carriers and
enthusiast developers. Additionally, Android has a large community of developers writing applications
("apps") that extend the functionality of devices, written primarily in a customized version of the Java
programming language. In October 2012, there were approximately 700,000 apps available for Android,
and the estimated number of applications downloaded from Google Play, Android's primary app store,
was 25 billion.
6
13. CHAPTER 4
DESIGN
4.1 Video Display:
Its features with the small video display that is used to display the pop up hands free information .
Figure 4.1 Video display of Google Glass
4.2 Camera:
It also has the front facing video camera with which photos and videos can be taken in a glimpse.
Figure 4.2 Camera of Google Glass
7
14. 4.3 Speaker:
Google glasses are designed to be hands free wearable device that can be used to make or receive calls
too. So a speaker is also designed by the ear.
Figure 4.3 Speaker of Google Glass
4.4 Button:
A single button on the side of the frame sophisticates the glasses to work with the physical touch input.
Figure 4.4 Button of Google Glass
4.5 Microphone:
A microphone is also put in, that can take the voice commands of the wearer of user. This microphone is
also used for having telephonic communication.
8
15. CHAPTER 5
WORKING
How Does it Work…?
The device will probably communicate with mobile phones through Wi-Fi and display contents on the
video screen as well as respond to the voice commands of the user.
Google put together a short video demonstrating the features and apps of Google glasses. It mainly
concentrates on the social networking, navigation and communication.
The video camera senses the environment and recognizes the objects and people around. The whole
working of the Google glasses depends upon the user voice commands itself.
Figure 5.1 The overall working of Google glasses
9
16. CHAPTER 6
ADVANTAGES & DISADVANTAGES
ADVANTAGES
 Easy to wear and use.
 Sensitive and responsive to the presence of people.
 Fast access of maps, documents, videos, chats and much more.
 A new trend for fashion lovers together being an innovative technology.
 A spectacle based computer to reside directly on your eyes rather than in your pouch or pocket.
 A useful technology for all kinds of handicapped/disabled people.
DISADVANTAGES
 Can be easily broken or damaged. Though Google wants these glasses to be as modest as
achievable, they seem to be extremely breakable. Users will have a tough time taking care of it.
 These glasses show the retrieved data in front of users eyes so it will be a tough experience for
them since they will focus on that data and will eventually miss the surroundings that may lead to
accidents while driving.
 The resource for running these glasses is still unknown. Will there be a battery or it will run using
solar energy?
 Privacy of people may breach with new glasses.
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17. CHAPTER 7
FUTURE SCOPE
Google Glass is as futuristic a gadget we’ve seen in recent times. It’s limited in scope right now, but
the future, Google believes, is bright and the device itself is “incredibly compelling”.
Google is trying their hardest to push the Project Glass through the FCC this year. Reports show that
Google is trying to get the approval by the FCC this year but there are already several hundred glasses
made for testing internally.
Figure 7.1 Future scope of Google Glasses
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18. CHAPTER 8
CONCLUSION
Google glasses are basically wearable computers that use the evolving familiar technologies that
brings the sophistication and ease of communication and information access even for the physically
challenged class of people those literally could not use general way of palmtops and mobiles.
Figure 8.1 Conclusion of Google glass
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