The document discusses the increasing pressures facing higher education from factors like demographic shifts, competition from other education providers, rising learner expectations, and technology advances. This is impacting higher education in areas like products, platforms, and services. Institutions need to innovate in these areas through approaches like developing educational platforms that bring together offerings from multiple creators, automating and improving services, and focusing on career outcomes and workforce needs.
E-learning Market Size, Share, Growth and Forecast to 2030 | GQ ResearchGQ Research
Global e-learning market size was valued at USD 295.9 billion in 2023, and is projected to reach USD 920.44 billion by 2030, registering a CAGR of 17.60% from 2023 to 2030.
DOES16 San Francisco - Charles Betz - Influencing Higher Education to Create ...Gene Kim
Influencing Higher Education to Create the Future DevOps Workforce
Charles Betz, Coordinator, Minnesota State Digital Curricula Initiative
"Where will we find the talent?"
The feedback loops are slow for higher education, and institutions are only now beginning to respond to the opportunities of DevOps. How can we accelerate this process?
This fast-paced talk will cover both macro- and micro-scale efforts. Over the summer, 11 faculty from Minnesota teaching colleges worked with industry thought leaders to draft a report, “Digital Curricula: Toward next-generation IT education.” The report (including a survey on current digital workforce) compiled hundreds of learning objectives from leading digital and DevOps practices, for instructors and commercial trainers around the world to use in course development.
This report (free and sponsored by the Advance-IT Center of Excellence in the Minnesota State University System) is being distributed this October to hundreds of computing and IT faculty across the 6th-largest education system in the U.S. and will be presented here for the first time to an industry audience.
As a worked example at the course level, the University of St. Thomas offers a survey course on IT delivery, using a “flipped model” with recorded lectures and experiential labs. An open source, 8-node, software-defined virtual cluster based on open technologies is used to illustrate continuous delivery, infrastructure automation, and Agile concepts for the course’s 12 open source lab sessions, as well as collaborative topics such as product management, work management, and operations. Come hear discussion of the motivations, teaching philosophy, technical practices, and results of this pioneering course.
DevOps Enterprise Summit San Francisco 2016
LyteSpark is a videoconferencing solutions business. All its services are hosted in the cloud. Two solutions exist – a packaged solution or a component solution.
Following requirements had to be undertaken:
• Assessment the current customer profile and determine whether it should be accepted or developed more fully to include ‘new’ customer segments.
• Test findings from the above by qualifying customer interest.
• Clear definition of the target customer(s) and explanation how these customer groups can located and identified.
• Evaluation of how awareness could be raised with these target customers and link this to ‘first conversion’ in an effort to link marketing to sales based measures.
Primary outcome: a definable customer group(s) and a plan of how to convert them to LyteSpark customers
We want to develop a cloud based e-learning platform that can be use from anywhere on earth. With Cloud Campus, educational institutions and organizations can train their students, employees, vendors or customers.
The Cloud Campus capstone project for the Wharton Business Foundation Specialization on Coursera.
E-learning Market Size, Share, Growth and Forecast to 2030 | GQ ResearchGQ Research
Global e-learning market size was valued at USD 295.9 billion in 2023, and is projected to reach USD 920.44 billion by 2030, registering a CAGR of 17.60% from 2023 to 2030.
DOES16 San Francisco - Charles Betz - Influencing Higher Education to Create ...Gene Kim
Influencing Higher Education to Create the Future DevOps Workforce
Charles Betz, Coordinator, Minnesota State Digital Curricula Initiative
"Where will we find the talent?"
The feedback loops are slow for higher education, and institutions are only now beginning to respond to the opportunities of DevOps. How can we accelerate this process?
This fast-paced talk will cover both macro- and micro-scale efforts. Over the summer, 11 faculty from Minnesota teaching colleges worked with industry thought leaders to draft a report, “Digital Curricula: Toward next-generation IT education.” The report (including a survey on current digital workforce) compiled hundreds of learning objectives from leading digital and DevOps practices, for instructors and commercial trainers around the world to use in course development.
This report (free and sponsored by the Advance-IT Center of Excellence in the Minnesota State University System) is being distributed this October to hundreds of computing and IT faculty across the 6th-largest education system in the U.S. and will be presented here for the first time to an industry audience.
As a worked example at the course level, the University of St. Thomas offers a survey course on IT delivery, using a “flipped model” with recorded lectures and experiential labs. An open source, 8-node, software-defined virtual cluster based on open technologies is used to illustrate continuous delivery, infrastructure automation, and Agile concepts for the course’s 12 open source lab sessions, as well as collaborative topics such as product management, work management, and operations. Come hear discussion of the motivations, teaching philosophy, technical practices, and results of this pioneering course.
DevOps Enterprise Summit San Francisco 2016
LyteSpark is a videoconferencing solutions business. All its services are hosted in the cloud. Two solutions exist – a packaged solution or a component solution.
Following requirements had to be undertaken:
• Assessment the current customer profile and determine whether it should be accepted or developed more fully to include ‘new’ customer segments.
• Test findings from the above by qualifying customer interest.
• Clear definition of the target customer(s) and explanation how these customer groups can located and identified.
• Evaluation of how awareness could be raised with these target customers and link this to ‘first conversion’ in an effort to link marketing to sales based measures.
Primary outcome: a definable customer group(s) and a plan of how to convert them to LyteSpark customers
We want to develop a cloud based e-learning platform that can be use from anywhere on earth. With Cloud Campus, educational institutions and organizations can train their students, employees, vendors or customers.
The Cloud Campus capstone project for the Wharton Business Foundation Specialization on Coursera.
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4. Combination of Factors
Increasing Pressure
● Demographics
● Higher ed institutions
in this space
● Shadow education sector
● Education as a benefit
● Everybody in the
services business
● Price compression
● Learner expectations
● Technology & tech
investments
6. Factors Increasing Pressure: Consolidation at POIs
POIs
.4% combined
growth 19-21
Higher Ed
undergrad down
6.5% overall in
19-21
Slide data from EAB analysis pre-pandemic; data on growth from NCES’s IPEDS preliminary Fall 21 data.
8. Factors Increasing Pressure: Education as a Benefit
Companies charge the
higher ed institutions
They also charge the
companies for processing
the benefits in most cases
They have OPM-like
features
10. Factors Increasing Pressure: Price Compression
the $5,250 line
is real
2019-21
College tuition
was lower
concerns about
debt and
tuition cost
0 to over 120
million users at
Coursera and
edX in 10 years
13. Career Development Looks & Feels Different
● Continually stretch
● Networking matters
● In education, like in the rest
of the world, IT skills are a
higher dollar value
● Project management skills are
always needed
15. The Stuff We Do in Higher Ed
Lorem ipsum congue
tempus
Lorem ipsum
tempus
Platform
Product
Services
Campus
Online classroom
Online portal
LMS
Dining
Tutoring
Library
Courses
Credentials
Alumni
18. Platform
“a standard for the hardware of a computer system,
determining what kinds of software it can run”
OR
“a raised floor or stage used by public speakers or performers so that they can
be seen by their audience”
OR
19. Examples: Platform Innovation
● Products from multiple creators
● Becomes the “home identity” for educational
experiences across a number of brands
● Short to long-form (single class through
degree)
● Career-focused
21. Examples: Services Innovation
● Investment in
technical
infrastructure
● All about that
automation
● Chat and
chatbots
● Becoming
customer, and
customer-
service focused
● Workforce and
career-centric
22. Thank You!
“When the winds of change
blow, some build walls;
others build windmills.”
-Chinese Proverb
Sasha Thackaberry, PhD
sashatberr@gmail.com
edusasha.com
Editor's Notes
Let’s shift forward. We’re going to be looking at the new reality of higher education in a complex, fast-moving world.
This is our new collective reality. Technology has fundamentally changed how we interact, and higher ed is not immune.
First, we’re going to look at some of the factors that are increasing pressure on higher ed. Then we’re going to discuss what the impact is on higher ed – and what it could be.
Some of these factors – though this is by no means an exhaustive list – include demographic changes, which higher ed institutions are dominating the online learning space, the shadow education sector, the increasing use of education as a benefit, how so many vendors in the higher ed space are turning to the services business, along with price compression, changes in learner expectations, and finally – and importantly – technology and tech investments in the marketplace.
Competition Increasing
The coming demographic cliff will increase competition in the online marketplace
Gen Z heads to college
Increase in diversity of potential college-going students
Decrease in preparedness for success in college-level work
Consolidation in online higher education marketplace - enrollments weighted at large POIs (Primarily Online Institutions)
All alternative educational providers - or those in the shadow education sector - are not cheap
Some very expensive (bootcamps) - through free
MOOC-based specializations or nanodegrees are cheaper than boot camps
Industry credentials - usually test-based, with self-study
All sorts of low-cost, self-paced short-form short-form (LinkedIn Learning, Udacity, etc.)
Commonality - a focus on the student-side for ROI
Important to note - these are not subsidized by federal aid, which traditional higher ed really is
In the competition for qualified workers, and to upskill current workers, we are seeing “Education as a Benefit”
Companies like Guild Education, InStride, Bright Horizons, and more are acting like platforms and like service companies, connecting educational institutions with employers who pay for those benefits, and taking a healthy fee in the middle
These companies charge from 25% - 50% of the cost of tuition from the higher education institutions
Many times they are also paid by the companies for managing the benefits
Partnerships are expanding in higher ed with
alternative or shadow education content and educational experiences
More usage of online program management companies
Both of these are generally revenue share (though there are OPMs that are doing more fee-for-service)
Essentially, this is the “great outsourcing of higher education”
Tax limitations in the US for benefits for education limit many education benefits to $5,250 a year
College tuition is actually going down when inflation is taken into account
Debt continues to be a concern
The availability of cheaper, short-form credentials of value are eating into the overall online learning space
From 0 users in 2011 to users at Coursera and edX to over 120 million registered users as of June 2021
87% of adults know that they need to develop more skills (Pew)
62% of adults strongly prefer nondegree programs and skills training over degree programs (Strada)
Investments continue in the edtech space
Most of these investments are in educational providers - content and education
We all learn informally all the time
Small credentials stack up to demonstrate what you know
Like our students, we need and seek these “signals” of what we know
A lot of time, women can end up “stuck in the middle”
In order to discuss impact, we need to look at what we actually do
What our product is, is the learning experience.
What the output of that product is, is a credential.
Platform is where we are in physical and virtual space - how we interact
Services are what we provide around the actual learning experience
We need to innovate in all of these areas in order to ompete
What is your current product?
At most institutions = learning is the product or = the degree or credential is the product.
Some institutions = brand is product
Different products for different learners
Traditional = product also encompasses experiences (co-curriculars, sports games, student clubs, etc.)
Post-traditional = product lines can include shorter forms like certificates or professional development
Also different products come from different institutions for these different audiences
Community college
Private liberal arts
Public
Private for-profit
POI, etc.
What learning experiences look like, and are sized as, are changing
Example from CSU Global
Example from LSU Online
Example from edX - their value is now skills-based - their unit of measure is the “course”
Long road to a full degree
Learners need something in between that signals to employers that they’re picking up those additional skills
In a platform, learners find and purchase things, relate to each other, curate content, interact. Things plug into the environment, etc.
Platforms have always existed, they’ve just been controlled
Now an institution is their own platform but that can also be limiting
The platform has only historically hosted things related to that series of products - usually generated by the institution
Just like in other areas,
platforms are growing and taking up new market space while they’re creating new market space
Represent multiple brands - on the product side, from both universities and colleges and the industry side
Repeat business and international expansion are areas of focus
Millions of registered users and that means millions of leads - 2U purchased edX
Universities and colleges have an option:
Become the platform & create one of your own
Offer products on other people’s platforms
Do both
Continuing ed divisions can become that space for representing multiple brands as well as their own
Marketing advantage from leads - even in very inexpensive product lines
Have always been different for different audiences
Traditionally-aged students have different expectations -
services like a lazy pool
Like dining hall food options
Fully online students have different expectations
Customer service expectations for part of the consumer process
Anytime / anywhere access to pay bills, register for classes, approve financial aid, receive grades, etc.
Institutional services like Online Program Management services
White glove service for applying for academic programs
Change of paradigm - customer-focused instead of “the student proving themselves worthy of the institution”
Requires investment in technical infrastructure
Automation is needed to meet student needs
Working hours no longer work to provide services to meet consumer-based needs
Becoming customer-service focused because the competition will be increasing
Some of this is good news
Making administrative tasks easier, rather than harder, for students