A presentation outlining how rapid advances in digital technology are outpacing traditional user experience thinking and how psychology techniques can help bridge the gap.
2. Introduction
A little about me (@simonnash)
• Digital planner and content strategist
• Passionate about optimising services and experiences and an advocate for
digitally-led organisational change
• Helped Arts Council England, Pernod Ricard, Visit England and London
Business School transform the way they work with digital.
• Interested in emerging digital technologies and their impact on culture and
society meetup.com/Digital-Conversations
3. Introduction
Hat tip to Dr Chryssa Stefanidou
• Leading the introduction of behavioural sciences disciplines (Behavioural
Psychology, Experimental Psychology, Social Cognitive Psychology and
Behavioural Economics) at Reading Room in the UK
• PhD research involved extensive experimental research into the strength of
human relationships with media and how those relationships are shaped and
established within a psychological framework
• Currently working with Nationwide Building Society, UN FAO
4. What I’m talking about...
Two things
• What do we mean by the term
‘digital psychology’?
• How we think it can be applied to
digital strategy?
Introduction
5. What is digital psychology?
Everybody is talking about psychology
6. Apparently psychology
is the ‘secret sauce’.
So what’s the fuss
about?
What is digital psychology?
7. Psychologists attempt to understand the role of
mental functions in individual and social behavior,
while also exploring the physiological and biological
processes that underlie cognitive functions and
behaviors. Wikipedia
19. We think ‘Digital
Psychology’ should
mean more than the
simple application of
psychology principles to
digital channels.
What is digital psychology?
20. What is digital psychology?
Complex systems demand more scientific
and experimental approaches
The great advantage of the
experimental method is that the
causal relationship between
variables can be determined
with much greater certainty.
This is done in two ways: by
controlling all factors except the
independent variable and by
randomly assigning people to
condition
.
21. What is digital psychology?
Changing contexts
1. Established principles
2. v.s. new contexts
23. Established principles vs. new contexts
Innovative applications
New channels
Challenges
established thinking
Changing behaviour
What is digital psychology?
24. What is digital psychology?
So what is digital psychology...
26. Applying digital psychology?
For example…
Sharing Fast and Slow
Sonja Song’s experimental research examined the psychological aspects of
sharing content on social networks and found evidence of Daniel Kahneman’s
‘Fast and Slow Thinking’. http://blog.sonyasong.com/
27. Applying digital psychology?
Sharing Fast and Slow
Sonja Song found that users’ unconscious attention (system 1) can be gained
through larger images, use of capital letters and phrases like Breaking News.
28. Applying digital psychology?
Sharing Fast and Slow
However she also found that more complex text could introduce cognitive strain
and shift the reader into conscious attention (system 2). Her investigation
indicated this may lead to fewer but higher quality engagements.
29. Applying digital psychology?
Sharing Fast and Slow
In other words whilst we should use impactful communications to grab the user’s casual
attention (System 1), more complex messages can then be introduced to engage more
thoughtful attention (System 2) and thus increase the likelihood of response/action.
35. The fundamental question is ‘how will
human relationships with technology
develop over time?’
Simon – Jaquin and the O/S
Closing thoughts
36. Closing thoughts
Digital Psychology brings together digital disciplines and the
behavioural sciences whilst introducing more sophisticated
experimental approaches to audience research.
We believe that ‘Digital Psychology’ offers us a hugely useful toolkit
to explore and understand the emerging challenges posed by new
technologies, devices and platforms.
So we’re going back to first principles to challenge our
methodologies to extract deeper insights from our research so that
we can conceive more sophisticated strategies and design better
services and experiences.
Hopefully today’s event will start you thinking about how to
apply ‘digital psychology’ to your own challenges?
Behavioral Psychology: specialty in psychology maintains that behaviours can be measured, trained, and changed (Watson, Skinner, etc.) and that all behaviours are acquired through conditioning. Conditioning occurs through interaction with the environment. Behaviourists believe that our responses to environmental stimuli shape our behaviours (stimulus-response, rewards etc...).
Cognitive Psychology: studies mental processes including how people think, perceive, remember and learn.
Social Psychology: “Scientific investigation of how the thoughts, feelings and behaviours of individuals are influenced by the actual, imagined or implied presence of others” (Allport, 1954a, p.5). Social psychology is largely experimental. An Experiment is a hypothesis test which involves intervention of one or more independent variables and then measurement of the effect of the treatment on one or more focal dependent variables.
Behavioural Economics: people don't always make strictly rational decisions because of the inherent biases built into their brains and bodies – this is in direct contrast to classic economic theory of “rational man”.
Neuropsychology: Aims to understand how the structure and function of the brain relate to specific psychological processes.
Social sharing: how to ensure your content gets shared?
Focus on both the unconscious and conscious mind. Beautiful photos, simple messages and uppercase words should be accompanied by sophisticated language and turning points in the messages.
Social sharing: how to ensure your content gets shared?
Focus on both the unconscious and conscious mind. Beautiful photos, simple messages and uppercase words should be accompanied by sophisticated language and turning points in the messages.
Social sharing: how to ensure your content gets shared?
Focus on both the unconscious and conscious mind. Beautiful photos, simple messages and uppercase words should be accompanied by sophisticated language and turning points in the messages.
Social sharing: how to ensure your content gets shared?
Focus on both the unconscious and conscious mind. Beautiful photos, simple messages and uppercase words should be accompanied by sophisticated language and turning points in the messages.
A brief review of psychology literature suggests the complexity & nuance of the design challenge; illustrating the need for experimental testing.
The Information Processing model of cognition establishes that humans have a working memory limited to five to seven “chunks” of information. Jacobson, 1951
A person’s attention is focused on one stimulus (e.g. the 1st screen) and if another stimulus (e.g. the 2nd screen) … offers a focus for attention then for the time … s/he does not attend to content on the 1st screen. Ferrari, 2009
Cognitive needs are not satisfied by media multitasking. Instead, emotional gratifications are obtained despite not being actively sought. Wang 2012
Video use (amongst girls aged 8-12) was … strongly associated with negative social well-being indicators. Media multitasking was also associated with negative social indicators.
Digital Natives: “native speakers” of the digital language of computers, video games and the Internet
Digital Immigrants: older generations who were not born into the digital world but have, at some later point in their lives, become fascinated by and adopted many or more aspects of the new technology (Prensky, 2001).
Social Psychology tells us that thinking patterns change depending on one’s experiences. Focus on custom designed digital technology in order to accommodate the needs of digital natives and educate the digital immigrants
Assisted digital: how to facilitate digital use between generations?
One’s thinking patterns change depending on one’s experiences. Focus on custom designed digital technology in order to accommodate the needs of digital natives and educate the digital immigrants.
Emotions: very powerful factor in decision-making and willingness to volunteer. Focus on emotions like anger and sadness and end with hope or excitement to take viewers on an emotional journey. Also, pride is one of the most rewarding emotions. Being proud of a self-image as a caring and helpful person increases pro-social behaviour. Valuing people and having a positive impact on someone else's life immediately promote joy and happiness but also self-worth (Tonin & Vlassopoulos, 2013).
Motivations: Intrinsic – Purealtruism, wanting to help others, Extrinsic – Getting something for it (i.e., tax break, free gift, gala event), can often reduce altruism, Image motivation – doing good to promote or maintain a reputation to oneself and to others. Helping increases the more visible the action is
Focus on one person: People are more willing to help one person because of a stronger emotional response.
Moral Balancing: Researchers were able to demonstrate how past behaviour affects willingness to give (Jordan, Mullen, and Murnighan, 2011)
The Martyrdom effect: A painful and effortful process will increase willingness to contribute pro-socially, relative to an easy and enjoyable contribution process (Olivola & Shafir, 2013)
A brief review of psychology literature suggests the complexity & nuance of the design challenge; illustrating the need for experimental testing.
The Information Processing model of cognition establishes that humans have a working memory limited to five to seven “chunks” of information. Jacobson, 1951
A person’s attention is focused on one stimulus (e.g. the 1st screen) and if another stimulus (e.g. the 2nd screen) … offers a focus for attention then for the time … s/he does not attend to content on the 1st screen. Ferrari, 2009
Cognitive needs are not satisfied by media multitasking. Instead, emotional gratifications are obtained despite not being actively sought. Wang 2012
Video use (amongst girls aged 8-12) was … strongly associated with negative social well-being indicators. Media multitasking was also associated with negative social indicators.