Presentation by Peter Nijkamp in cooperation with
Karima Kourtit
Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’ Matej Bel University, Banská Bystrica, Slovakia (August, 2016)
This document provides an overview of the creative economy, including definitions of key concepts, drivers of growth, and policy considerations. It defines the creative economy as involving creativity, culture, economics and technology. Industries like publishing, music, film and design are included. Growth is driven by technology, rising incomes, and tourism. Policy strategies aim to strengthen infrastructure, finance, copyright, and education to develop these knowledge-based sectors while protecting cultural identity. National policies need coordination across ministries to effectively support the creative economy.
This document discusses the creative economy and creative industries. It defines key terms like creativity, creative industries, cultural industries, and the creative class. It describes major drivers of the creative economy like technology, growing demand, and tourism. The creative economy has economic, cultural, and social aspects. The document also discusses measuring and analyzing the creative economy, as well as developing appropriate public policies to support it.
Media Life is a course intended for undergraduate students across campus. Its goal is to make people aware of the role that media play in their everyday life. The key to understanding a "media life" is to see our lives not as lived WITH media (which would lead to a focus on media effects and media-centric theories of society), but rather IN media (where the distinction between what we do with and without media dissolves).
CULTURE AND CREATIVITY AS DRIVERS FOR LSEDAsaf Raz
1) The document discusses using culture and creativity as drivers for local sustainable economic development (LSED). It critiques the traditional LSED approach for its narrow focus on competitiveness and lack of resilience.
2) It argues that culture, creativity, and innovation are key intangible assets that can foster endogenous growth and development. Territories have unique institutional and cultural characteristics that influence economic outcomes.
3) The document examines initiatives taken by the Apulia region of Italy to enhance new cultural services, promote cross-sector activities, attract external demand, and exploit local comparative advantages in cultural industries as part of its strategy for a cultural-based LSED.
The document discusses the transformation of Barcelona from an industrial city to a creative knowledge region. It analyzes Barcelona's historical development, from its origins as a cultural capital in the 19th century, through periods of industrialization, the Franco regime, and hosting the 1992 Olympics. Recent policies have aimed to establish Barcelona as a center for creativity, knowledge, and tourism. Challenges include managing overtourism, high housing prices, and coordinating development across the larger metropolitan region.
This document provides an overview of the creative economy, including definitions of key concepts, drivers of growth, and policy considerations. It defines the creative economy as involving creativity, culture, economics and technology. Industries like publishing, music, film and design are included. Growth is driven by technology, rising incomes, and tourism. Policy strategies aim to strengthen infrastructure, finance, copyright, and education to develop these knowledge-based sectors while protecting cultural identity. National policies need coordination across ministries to effectively support the creative economy.
This document discusses the creative economy and creative industries. It defines key terms like creativity, creative industries, cultural industries, and the creative class. It describes major drivers of the creative economy like technology, growing demand, and tourism. The creative economy has economic, cultural, and social aspects. The document also discusses measuring and analyzing the creative economy, as well as developing appropriate public policies to support it.
Media Life is a course intended for undergraduate students across campus. Its goal is to make people aware of the role that media play in their everyday life. The key to understanding a "media life" is to see our lives not as lived WITH media (which would lead to a focus on media effects and media-centric theories of society), but rather IN media (where the distinction between what we do with and without media dissolves).
CULTURE AND CREATIVITY AS DRIVERS FOR LSEDAsaf Raz
1) The document discusses using culture and creativity as drivers for local sustainable economic development (LSED). It critiques the traditional LSED approach for its narrow focus on competitiveness and lack of resilience.
2) It argues that culture, creativity, and innovation are key intangible assets that can foster endogenous growth and development. Territories have unique institutional and cultural characteristics that influence economic outcomes.
3) The document examines initiatives taken by the Apulia region of Italy to enhance new cultural services, promote cross-sector activities, attract external demand, and exploit local comparative advantages in cultural industries as part of its strategy for a cultural-based LSED.
The document discusses the transformation of Barcelona from an industrial city to a creative knowledge region. It analyzes Barcelona's historical development, from its origins as a cultural capital in the 19th century, through periods of industrialization, the Franco regime, and hosting the 1992 Olympics. Recent policies have aimed to establish Barcelona as a center for creativity, knowledge, and tourism. Challenges include managing overtourism, high housing prices, and coordinating development across the larger metropolitan region.
The document provides a history and overview of the creative industries. It discusses how the UK government began recognizing and supporting creative industries in the late 1990s. It examines key creative industry sectors like film and computer games. It also looks at where creative industries tend to be located geographically, with many concentrated in cities like London. Finally, it considers the future growth of the creative economy and increasing importance of creativity and innovation across different industries.
The document discusses supporting the creative industries in Europe. It notes that the creative industries offer over 6 million jobs and represent 2.7% of EU GDP. They are politically supported due to their economic importance, positive effects on other industries, and ability to change a region's image. However, supporting them requires new tools that address their heterogeneity, dependence on economic conditions, small business nature, innovation outside of research, and increasing export focus. The European Commission proposes a European Creative Industries Alliance to provide cooperation, awareness, and concrete public-private partnerships around innovation support, access to finance, and cluster excellence.
TCI 2015 Clusters in Cultural & Creative Industry: a Tool for Development and...TCI Network
The document discusses UNIDO's cluster development approach and its application to cultural and creative industries. It finds that creative industries have a natural tendency to cluster due to factors like specialized skills tied to locations, small business sizes benefiting from clustering, and social objectives. The document then outlines a UNIDO-led project applying the cluster approach across 7 Southern Mediterranean countries. The project involved mapping 144 potential clusters across the regions, most in design industries like furniture, accessories, and crafts. The goal is to make micro and SMEs in these clusters more competitive and help them access new markets through partnerships and linkages.
The big European sort? The diverging fortunes of Europe's regions - John Spri...OECD CFE
Presentation by John Springford, Deputy Director of the Centre for European Reform, UK at the fifth meeting of the Spatial productivity Lab of the OECD Trento Centre held on 10 October 2019.
More info http://oe.cd/SPL
Creative industries, Innovation, and Digital ConvergenceIan Miles
Presentation within the MOSTI MSc on Service Innovation. What are creative industries? How do they innovate? What is digital convergence? why does it matter?
This document provides an overview of a presentation given on the knowledge assets and networks of Istanbul, Turkey. It discusses Istanbul's transition to becoming a knowledge city and identifies some of its key knowledge assets, including universities and research centers, knowledge clusters, and its human capital. It also examines Istanbul's hard networks like transportation and its soft networks in areas like culture. The presentation concludes by noting opportunities to further develop Istanbul's knowledge base through targeted industry clusters and stronger university-industry collaboration.
Creative Industries and the Future of UniversitiesTerry Flew
The document discusses the changing role of universities and creative industries in the digital age. It analyzes different models for conceptualizing the creative industries and cultural sectors, including the concentric circles model and UNCTAD model. The document also examines trends in the creative workforce and sectors like digital media that are challenging traditional models of cultural production and consumption.
The document summarizes the origins and growth of Australia's creative industries sector since the 1990s. It introduced the "Creative Nation" cultural policy that viewed culture as an economic driver that creates wealth, exports, tourism, and innovation. The creative industries sectors include advertising, design, film, television, music, performing arts, and publishing. The creative workforce is categorized into specialist creatives, embedded creatives, and support activities. Employment and value in the creative industries has grown significantly since the 1990s, especially in film, television, and digital media/technologies. More recent cultural policies aim to leverage creativity, technology, and innovation to support economic growth.
Presentation Industrial & Labour Geographynspiropo
The document discusses the role of labor qualifications in urban competitiveness and geography. It argues that qualified labor is important for three reasons: it improves incomes and employment probabilities for individuals; increases productivity and competitiveness for employers; and leads to social cohesion and economic growth for cities. Cities that invest in developing skills through education will have more competitive firms and sustainable jobs, making their labor forces and overall economies more productive. Human capital in the form of an educated workforce is a core factor driving urban and regional economic growth.
This document discusses culture and creativity initiatives in the Apulia region of Italy that are aimed at fostering economic growth and job creation. It outlines various programs and organizations established by the Apulia regional government to develop the creative industries sector, including initiatives to create physical spaces for creativity, support creative businesses and entrepreneurs, develop cultural value chains in areas like music, film and visual arts, and establish industry clusters. The programs have led to increased cultural participation, tourism, and the number of creative businesses in the region. The document also presents data on results and economic impacts of the initiatives.
Ci Theory And Policy Guest Lecture 14 Aug 08Terry Flew
This document provides an overview of the creative industries in Australia and other countries over the past decade based on a guest lecture by Professor Terry Flew. It discusses definitions of the creative industries, economic contributions, workforce analysis, growth trends, and implications for policy and education. Key findings include that the creative industries accounted for 5.4% of the Australian workforce in 2001 and experienced 3% annual growth between 1996-2006. The sector is more significant than previously acknowledged but remains difficult to define and measure precisely.
The document discusses Barcelona's reinvention of itself through creativity, knowledge, and urban regeneration. It outlines how Barcelona transitioned from a heavily industrial economy to focusing on creative and knowledge sectors. It describes Barcelona's strategic planning efforts like developing cultural pathways, internationalization, and the 22@ project to create an innovative business and technology district. Key enablers of Barcelona's success included political stability, strategic long-term visioning, and investing in infrastructure and quality of life, while challenges included fully transitioning its economy and attracting more investment in R&D.
The document summarizes the emergence of Helsinki as an international hub for knowledge industries. Key factors included early investments in education and telecommunications in the late 19th century that created competitive advantages. Long-standing national traditions of social networking and consensus-building also supported collaboration between universities, businesses and government on innovation strategies. While national policies boosted education and R&D funding, local city-regional policies still require more coordination to maximize economic interaction across the region. The structural legacy of Finland's history and traditions have combined with modern knowledge economy strengths to propel Helsinki onto the global innovation stage.
Manresa Innov@ is an initiative by the City Council of Manresa, Catalonia to promote innovation in the small town. The summary discusses:
1) Manresa focused on innovation over just technology or economic promotion by identifying local innovative people and companies.
2) Key actions included developing knowledge infrastructures, networking, and organizing conferences to bring innovative agents together.
3) Lessons learned include the importance of involving local innovation agents, focusing on process over documents, and leading by example in e-administration to spread technology use.
The creative industry in the UK is made up of sectors like advertising, music, film and publishing. It contributes billions to the economy and supports many jobs. Recent developments include funding for the creative sector in Scotland. The industry is important culturally by representing British culture through media like film and music. It has synergies across sectors as music can be used in films for example. A key issue is piracy reducing profits in the music sector and challenging business models.
Presentation by Külliki Tafel-Viia from Tallinn University Estonian Institute for Futures Studies on the Interim results of the situation analysis in 11 cities participating in the Creative Metropoles project. Presentation given at the Experience exchange event in Warsaw, October 2009
This document provides an overview of the creative industries in the UK. It discusses several sectors within the creative industries including advertising, animation, gaming, facilities, fashion/textiles, film, interactive media, photo imaging, publishing, and radio. For each sector, it provides key statistics on employment levels, company sizes, locations, demographics, and important job skills. The overall aims are to understand the socio-economic potential and role of the creative industries as a generator of jobs, wealth, and cultural engagement in the UK and EU.
The creative industries are defined as activities originating from individual creativity and skill that generate wealth and jobs through intellectual property. They include 13 main sectors like advertising, architecture, crafts, design, fashion, film and video, music, broadcasting, interactive software, performing arts, and publishing. In 2014, the creative industries contributed £84.1 billion to the British economy, growing at almost double the rate of the UK economy as a whole and generating £9.6 million per hour. They not only boost economic growth but also add great cultural value as some of the UK's most famous exports.
Cultural and creative industries are important for local economies as they provide highly skilled jobs, attract talented professionals, and create products and services for local and outside consumers using knowledge and technology. While Brighton has focused more on these industries, Manresa is on a similar path. A staff exchange between the two cities allowed them to share experiences and practices to boost local cultural initiatives. Key lessons included that culture adds value to tourism, strong infrastructure is essential for creative industries, partnerships between enterprises and society are important, and both creativity and management skills foster cultural entrepreneurship and economic impact.
1) Montreal has a diversified ecology of knowledge that includes industrial clusters, creative industries, and a developed local science system.
2) The city has created thematic districts and spaces like La Tohu and SAT to support exchange and cross-fertilization between actors.
3) Numerous projects and events in Montreal foster innovation and cross-fertilization, bringing diversity and contributing to the city's brand.
Parnell Square in Dublin, Ireland and Arabianranta in Helsinki, Finland are examined as case studies of cultural and creative quarters. Parnell Square is characterized as an emerging cultural quarter focused on cultural activities like literature, art, and theater that aim to culturally regenerate the area. Arabianranta is classified as a creative quarter centered around design production and innovation at the former Arabia ceramic factory campus. Key differences are that cultural quarters emphasize cultural consumption and preservation, while creative quarters focus on producing cultural goods and services for economic gain. Both quarters use culture and creativity as tools for urban renewal and placemaking.
The document provides a history and overview of the creative industries. It discusses how the UK government began recognizing and supporting creative industries in the late 1990s. It examines key creative industry sectors like film and computer games. It also looks at where creative industries tend to be located geographically, with many concentrated in cities like London. Finally, it considers the future growth of the creative economy and increasing importance of creativity and innovation across different industries.
The document discusses supporting the creative industries in Europe. It notes that the creative industries offer over 6 million jobs and represent 2.7% of EU GDP. They are politically supported due to their economic importance, positive effects on other industries, and ability to change a region's image. However, supporting them requires new tools that address their heterogeneity, dependence on economic conditions, small business nature, innovation outside of research, and increasing export focus. The European Commission proposes a European Creative Industries Alliance to provide cooperation, awareness, and concrete public-private partnerships around innovation support, access to finance, and cluster excellence.
TCI 2015 Clusters in Cultural & Creative Industry: a Tool for Development and...TCI Network
The document discusses UNIDO's cluster development approach and its application to cultural and creative industries. It finds that creative industries have a natural tendency to cluster due to factors like specialized skills tied to locations, small business sizes benefiting from clustering, and social objectives. The document then outlines a UNIDO-led project applying the cluster approach across 7 Southern Mediterranean countries. The project involved mapping 144 potential clusters across the regions, most in design industries like furniture, accessories, and crafts. The goal is to make micro and SMEs in these clusters more competitive and help them access new markets through partnerships and linkages.
The big European sort? The diverging fortunes of Europe's regions - John Spri...OECD CFE
Presentation by John Springford, Deputy Director of the Centre for European Reform, UK at the fifth meeting of the Spatial productivity Lab of the OECD Trento Centre held on 10 October 2019.
More info http://oe.cd/SPL
Creative industries, Innovation, and Digital ConvergenceIan Miles
Presentation within the MOSTI MSc on Service Innovation. What are creative industries? How do they innovate? What is digital convergence? why does it matter?
This document provides an overview of a presentation given on the knowledge assets and networks of Istanbul, Turkey. It discusses Istanbul's transition to becoming a knowledge city and identifies some of its key knowledge assets, including universities and research centers, knowledge clusters, and its human capital. It also examines Istanbul's hard networks like transportation and its soft networks in areas like culture. The presentation concludes by noting opportunities to further develop Istanbul's knowledge base through targeted industry clusters and stronger university-industry collaboration.
Creative Industries and the Future of UniversitiesTerry Flew
The document discusses the changing role of universities and creative industries in the digital age. It analyzes different models for conceptualizing the creative industries and cultural sectors, including the concentric circles model and UNCTAD model. The document also examines trends in the creative workforce and sectors like digital media that are challenging traditional models of cultural production and consumption.
The document summarizes the origins and growth of Australia's creative industries sector since the 1990s. It introduced the "Creative Nation" cultural policy that viewed culture as an economic driver that creates wealth, exports, tourism, and innovation. The creative industries sectors include advertising, design, film, television, music, performing arts, and publishing. The creative workforce is categorized into specialist creatives, embedded creatives, and support activities. Employment and value in the creative industries has grown significantly since the 1990s, especially in film, television, and digital media/technologies. More recent cultural policies aim to leverage creativity, technology, and innovation to support economic growth.
Presentation Industrial & Labour Geographynspiropo
The document discusses the role of labor qualifications in urban competitiveness and geography. It argues that qualified labor is important for three reasons: it improves incomes and employment probabilities for individuals; increases productivity and competitiveness for employers; and leads to social cohesion and economic growth for cities. Cities that invest in developing skills through education will have more competitive firms and sustainable jobs, making their labor forces and overall economies more productive. Human capital in the form of an educated workforce is a core factor driving urban and regional economic growth.
This document discusses culture and creativity initiatives in the Apulia region of Italy that are aimed at fostering economic growth and job creation. It outlines various programs and organizations established by the Apulia regional government to develop the creative industries sector, including initiatives to create physical spaces for creativity, support creative businesses and entrepreneurs, develop cultural value chains in areas like music, film and visual arts, and establish industry clusters. The programs have led to increased cultural participation, tourism, and the number of creative businesses in the region. The document also presents data on results and economic impacts of the initiatives.
Ci Theory And Policy Guest Lecture 14 Aug 08Terry Flew
This document provides an overview of the creative industries in Australia and other countries over the past decade based on a guest lecture by Professor Terry Flew. It discusses definitions of the creative industries, economic contributions, workforce analysis, growth trends, and implications for policy and education. Key findings include that the creative industries accounted for 5.4% of the Australian workforce in 2001 and experienced 3% annual growth between 1996-2006. The sector is more significant than previously acknowledged but remains difficult to define and measure precisely.
The document discusses Barcelona's reinvention of itself through creativity, knowledge, and urban regeneration. It outlines how Barcelona transitioned from a heavily industrial economy to focusing on creative and knowledge sectors. It describes Barcelona's strategic planning efforts like developing cultural pathways, internationalization, and the 22@ project to create an innovative business and technology district. Key enablers of Barcelona's success included political stability, strategic long-term visioning, and investing in infrastructure and quality of life, while challenges included fully transitioning its economy and attracting more investment in R&D.
The document summarizes the emergence of Helsinki as an international hub for knowledge industries. Key factors included early investments in education and telecommunications in the late 19th century that created competitive advantages. Long-standing national traditions of social networking and consensus-building also supported collaboration between universities, businesses and government on innovation strategies. While national policies boosted education and R&D funding, local city-regional policies still require more coordination to maximize economic interaction across the region. The structural legacy of Finland's history and traditions have combined with modern knowledge economy strengths to propel Helsinki onto the global innovation stage.
Manresa Innov@ is an initiative by the City Council of Manresa, Catalonia to promote innovation in the small town. The summary discusses:
1) Manresa focused on innovation over just technology or economic promotion by identifying local innovative people and companies.
2) Key actions included developing knowledge infrastructures, networking, and organizing conferences to bring innovative agents together.
3) Lessons learned include the importance of involving local innovation agents, focusing on process over documents, and leading by example in e-administration to spread technology use.
The creative industry in the UK is made up of sectors like advertising, music, film and publishing. It contributes billions to the economy and supports many jobs. Recent developments include funding for the creative sector in Scotland. The industry is important culturally by representing British culture through media like film and music. It has synergies across sectors as music can be used in films for example. A key issue is piracy reducing profits in the music sector and challenging business models.
Presentation by Külliki Tafel-Viia from Tallinn University Estonian Institute for Futures Studies on the Interim results of the situation analysis in 11 cities participating in the Creative Metropoles project. Presentation given at the Experience exchange event in Warsaw, October 2009
This document provides an overview of the creative industries in the UK. It discusses several sectors within the creative industries including advertising, animation, gaming, facilities, fashion/textiles, film, interactive media, photo imaging, publishing, and radio. For each sector, it provides key statistics on employment levels, company sizes, locations, demographics, and important job skills. The overall aims are to understand the socio-economic potential and role of the creative industries as a generator of jobs, wealth, and cultural engagement in the UK and EU.
The creative industries are defined as activities originating from individual creativity and skill that generate wealth and jobs through intellectual property. They include 13 main sectors like advertising, architecture, crafts, design, fashion, film and video, music, broadcasting, interactive software, performing arts, and publishing. In 2014, the creative industries contributed £84.1 billion to the British economy, growing at almost double the rate of the UK economy as a whole and generating £9.6 million per hour. They not only boost economic growth but also add great cultural value as some of the UK's most famous exports.
Cultural and creative industries are important for local economies as they provide highly skilled jobs, attract talented professionals, and create products and services for local and outside consumers using knowledge and technology. While Brighton has focused more on these industries, Manresa is on a similar path. A staff exchange between the two cities allowed them to share experiences and practices to boost local cultural initiatives. Key lessons included that culture adds value to tourism, strong infrastructure is essential for creative industries, partnerships between enterprises and society are important, and both creativity and management skills foster cultural entrepreneurship and economic impact.
1) Montreal has a diversified ecology of knowledge that includes industrial clusters, creative industries, and a developed local science system.
2) The city has created thematic districts and spaces like La Tohu and SAT to support exchange and cross-fertilization between actors.
3) Numerous projects and events in Montreal foster innovation and cross-fertilization, bringing diversity and contributing to the city's brand.
Parnell Square in Dublin, Ireland and Arabianranta in Helsinki, Finland are examined as case studies of cultural and creative quarters. Parnell Square is characterized as an emerging cultural quarter focused on cultural activities like literature, art, and theater that aim to culturally regenerate the area. Arabianranta is classified as a creative quarter centered around design production and innovation at the former Arabia ceramic factory campus. Key differences are that cultural quarters emphasize cultural consumption and preservation, while creative quarters focus on producing cultural goods and services for economic gain. Both quarters use culture and creativity as tools for urban renewal and placemaking.
Barcelona - Workshop Amsterdam - 3 October 2014ECIAonline
This document summarizes Barcelona's policies and development of its creative industries from 2007-2014. It discusses the city's focus on cultural production, facilities, and decentralizing cultural opportunities. Key initiatives included new design, film, and science museums, and support for music, visual arts, theater and more. Challenges included diversifying the sectors, data collection, and increasing consumption after a VAT increase. The number of creative industry workers grew but remained concentrated in certain areas. Future goals included strengthening production, distribution, and international markets, as well as fostering hybrid sectors through innovation labs.
This document summarizes a report about developing Auckland, New Zealand as a Creative City. It defines the creative sector, provides recommendations, discusses Auckland's existing creative demographics and economy, and examines strategies from 7 other international creative cities. The key recommendations are to undertake a comprehensive mapping of Auckland's creative activities, establish objectives and metrics to measure progress, and develop an overarching plan as part of Auckland's Arts and Culture Strategic Plan to better integrate and support the creative sector. The goal is to harness Auckland's creative industries to achieve economic, social, and cultural benefits and improve the city's livability.
The document analyzes the economy of culture in Europe and its contribution to the Lisbon agenda. It finds that the cultural and creative sector is an important and growing part of the European economy, contributing over €654 billion to annual turnover and 2.6% of EU GDP. The sector employs over 5.8 million people, 3.1% of total EU employment, and is growing faster than the overall economy in terms of both value added and jobs. The cultural sector also indirectly contributes to economic growth through driving innovation, supporting the ICT sector, and boosting local and regional development through cultural tourism and attracting creative talent. While data and measurement of the sector's impact is limited, it clearly plays an important role socially and
The document discusses the importance of culture-based creativity for economic growth and innovation. It argues that cultural policy needs to be redefined to better support and promote creativity. Recommendations include valuing culture as a resource for creativity, mainstreaming creativity in local policies, and branding Ireland as a place that supports creativity.
This document summarizes a presentation about culture, technology, and cities. It discusses how urban populations are growing globally and cities are centers of finance, industry, and creative industries. It also examines how cities have historically been cosmopolitan hubs within global networks and how the rise of the internet has not diminished cities' importance. The document analyzes the social shaping of technology and the relationship between culture and technology at different levels. It also discusses challenges with cluster and creative city models of urban cultural policy.
This document discusses how cities can revitalize abandoned industrial infrastructure by leveraging their cultural heritage and creative industries. It provides examples of how Sopron, Hungary and Eindhoven, Netherlands redeveloped former industrial sites by making them more pedestrian-friendly and transforming them into cultural quarters that attract creative professionals and businesses. Both cases show how respecting history, prioritizing pedestrians, and connecting new developments to the existing city helped spur economic and cultural regeneration.
Smart Cities greatly affects Urban Planning, Architecture and Art decisions. The reverse is true as well. The right Urban Planning, Architecture and Art can become great magnets to attract Smart People. One cannot have a Smart City w/o all those key ingredients.
Tpo Services Targeting Service CompaniesMirjamvKuijk
This document discusses services targeting service companies and the creative industry in Europe. It notes that the creative industry, including sectors like design, architecture, arts, and media, contributes significantly to European economies and employment. However, it questions whether enough has been done to help service companies internationalize. The document also outlines a past European Union initiative called the Creative Challenge Call that provided funding for networking and collaboration projects between creative organizations and businesses. The goal was to help build bridges between these sectors.
Informe sobre el papel de las políticas públicas en desarrollo emprendedor y potencial innovador de los sectores culturales y creativos. En él reconoce a Conexiones improbables como ejemplo de Buenas Prácticas para la Unión Europea.
This document summarizes funding opportunities and initiatives from the European Commission related to cultural heritage and the digital economy. It outlines recommendations and directives on digitizing cultural works. Major funding programs mentioned include Horizon 2020, which allocates €12.5 billion to ICT research, and the Connecting Europe Facility, which provides €1 billion for digital infrastructure projects like Europeana. Specific calls are noted that provide funding for areas like virtual museums, increasing access to cultural works, and boosting collaboration between artists and technologists.
Coronavirus (COVID-19) and cultural and creative sectors: impact, policy resp...OECD CFE
This document announces a webinar on the impact of the coronavirus pandemic on cultural and creative sectors, policy responses, and opportunities for recovery. It provides an overview of short-term challenges for small and medium enterprises and cultural organizations, including loss of income and limited access to funding. It also discusses longer-term opportunities for digitalization and new forms of cultural production and distribution. The webinar aims to discuss expected impacts, innovative solutions, and needed policy support actions.
This document discusses challenges in measuring and capturing the potential of the creative economy, especially in developing countries. It notes that the creative economy encompasses economic, cultural, social and technological aspects, and can foster growth while promoting inclusion. However, defining and measuring the creative industries and trade in creative goods and services poses difficulties due to limitations in statistical classifications, data collection practices, and technological changes. The document calls for harmonizing definitions, updating classification systems, and strengthening collaboration between international organizations to improve measuring and understanding this evolving sector.
Presentation IDF 03 Singapore Creative Industries in 2003Virtu Institute
This presentation was developed for the Singapore International Design Forum (IDF) in 2003 by Professor Ron Newman. Professor Newman was, at the time, Director and Dean of Sydney College of the Arts a Faculty of the University of Sydney
Role of Creative Industries in Wallonia (Open days workshop oct 2014)Vincent Lepage
Wallonia has been recognized as a leader in tapping into the potential of creative industries to promote socioeconomic development. As the Wallonia European Creative District, it demonstrates how a region with traditional industries can be revitalized through a strategic, holistic approach combining industrial policies and the value of creative/cultural industries. This includes supporting clusters, skills development, access to finance, and cross-sectoral innovation between creative industries and other sectors like manufacturing. Creative industries make up around 2% of Wallonia's employment and companies, and research shows they provide important inputs to other industries and have spill-over effects through strategic collaborations that can lead to product modifications and long-term, multidisciplinary partnerships.
Day 1 - Culture & jobs: rescue, support, unleashOECD CFE
Virtual meeting entitled, "Culture & jobs: rescue, support, unleash" from 27-28 January 2021 as part of the CULTURE, CREATIVE SECTORS AND LOCAL DEVELOPMENT Policy webinar series. Providing evidence and guidance to cities and regions on ways to maximize the economic and social impact of culture and support the creative economy.
Zemtsov S. Assessment of regional innovation potential in RussiaStepan Zemtsov
This document provides an overview of a study assessing regional innovation potential in Russia. It begins with stating the object, hypothesis and purpose of the study, which is to identify regions with the highest innovation potential to most effectively support innovation activities. The document then outlines the structure of the study, including theoretical background on concepts like regional innovation systems and diffusion of innovation. It presents results on Russia's national innovation system performance and maps regional differences in innovation potential, innovativeness, and priority clusters. The conclusion is that Russia's innovation space can be described by a core-periphery model, with negative trends since the Soviet collapse not yet overcome.
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Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’
Matej Bel University, Banská Bystrica, Slovakia (August, 2016)
This document summarizes the academic career and contributions of Folke Snickars. It outlines two main tracks of research - the entropy track, built on early work applying entropy maximization methods to spatial modeling; and the location analysis track, building on early location theory work applying optimization and game theory to regional development planning. Both tracks resulted in numerous influential publications and applications to problems in land use planning, regional development, and infrastructure planning.
The document discusses the challenges of big data research. It outlines three dimensions of data challenges: volume, velocity, and variety. It then describes the major steps in big data analysis and the cross-cutting challenges of heterogeneity, incompleteness, scale, timeliness, privacy, and human collaboration. Overall, the document argues that realizing the full potential of big data will require addressing significant technical challenges across the entire data analysis pipeline from data acquisition to interpretation.
Presentation by Dani Shefer, Technion – Israel Institute of Technology
Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’ Matej Bel University, Banská Bystrica, Slovakia (August, 2016)
High-tech services to companies in the city: therise of the modern economy in...Regional Science Academy
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Presentation by Alexandra Bitusikova, Matej Bel University
Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’
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Presentation by Roger Stough, George Mason University
Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’ Matej Bel University, Banská Bystrica, Slovakia (August, 2016)
Presentation by John Östh, Aura Reggiani
& Laurie Schintler
Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’
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Presentation by João Romão, University of Algarve - Hokkaido University
Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’ Matej Bel University, Banská Bystrica, Slovakia (August, 2016)
Presentation by Oto Hudec, Technical University of Košice
Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’ Matej Bel University, Banská Bystrica, Slovakia (August, 2016)
The document discusses Banská Bystrica in the context of smart urban development. It provides background information on Banská Bystrica and evaluates its performance in different smart city characteristics compared to other Slovakian cities. It outlines Banská Bystrica's progress in areas like smart economy, people, governance, mobility, environment and living. The document also identifies gaps and challenges in smart city development in transition countries in Europe and discusses methodology used for multivariate classification of European smart cities. It finds some cities from transition countries like Banská Bystrica, Tartu and Brno have potential to be "rising stars" among smart cities.
Assessing Metropolitan Transportation Investments: Spatial Econometrics-CGE C...Regional Science Academy
Presentation by Zhenhua Chen, Ohio State University and Kingsley E. Haynes, George Mason University
Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’ Matej Bel University, Banská Bystrica, Slovakia (August, 2016)
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The Geography of Urban Intelligence
1. The Geography of Urban Intelligence
PETER NIJKAMP
in cooperation with
Karima Kourtit
Tinbergen Institute, Amsterdam, The Netherlands
KTH Royal Institute of Technology, Stockholm, Sweden
Adam Mickiewicz University, Poznan, Poland
2. Features of agglomerations:
• Density
• Proximity
• Connectivity
Agents:
• People and Industries,
Empowered by:
o Human Capital
o Cultural Capital
o Social Capital
o Technological Capital
o Environmental Capital
3. Motto:
“interaction (often involuntary) among economic agents made possible by the lesser
amount of spatial frictions that occur in concentrated location” (Capello)
Categories:
MAR
Jacobs
Porter
Aim: to present a panorama on:
The Geography of Creative Industries and Cultural Heritage
4. THE GEOGRAPHY OF CREATIVE
INDUSTRIES AND CULTURAL HERITAGE
PETER NIJKAMP
in cooperation with
Karima Kourtit
Tinbergen Institute, Amsterdam, The Netherlands
KTH Royal Institute of Technology, Stockholm, Sweden
Adam Mickiewicz University, Poznan, Poland
5. AIM
To investigate the presence of creative industries in the
Netherlands in relation to the presence of cultural
heritage
• to analyze shares of the creative sectors and the
growth rates of these shares in the national
economy and in the largest cities
• to analyze its relationships with cultural
heritage
6. COMPETION CONDITIONS
World cities are increasingly involved in fierce competition on global product
and service markets; these metropolitan areas have to create favourable
conditions for economic agents, such as:
healthy entrepreneurial climate;
specialized basis of industrial clusters;
ecologically sustainable urban environment;
high-quality research and educational infrastructure;
international accessibility through majors hubs.
(Cheshire and Magrini 2009)
URBAN MISSION
Modern cities’ mission: maximize ‘XXQ’ (the highest possible quality) in a
heterogeneous urban product market in a global system (see for a detailed
exposition of the XXQ principle, Nijkamp 2010)
URBAN CHALLENGE
Cities and regions are challenged to develop a ‘Cultural and Creative
Geographic Space’ (see Tornqvist 1983; Andersson 1985; Kourtit et al. 2011)
7. CREATIVE GEOGRAPHIC SPACE
MULTI-TASKING
Modern regions and cities must attract, retain and even nurture
highly mobile and (global) creative and innovative firms and
talents
GOVERNANCE OBJECTIVE
Secure economic development and competitive advantage of modern
regions and cities (Peck 2005)
INTERACTIVE SPACE
Multiple agents, multiple tasks, multiple cities in a competitive setting,
with many feedback mechanisms ---- Non-linear dynamics
8. CONTEXT AND FOCUS
CONCEPTUAL FRAMEWORKS
• New (endogenous) growth theory (Romer and Lucas)
• New economic geography (Fujita, Krugman)
• New innovation theory (Acs )
• Creativity theory (Florida, Scott)
• Complexity theory (Reggiani, Nijkamp)
STAGES EMERGING INDUSTRIES
• Service and high-tech industries
• Information industries
• Creative industries
IMPACTS
• Prompt dynamic and challenging economic sectors world-wide
• Drivers of economic development of modern cities
FOCUS
Innovative and creative firms as key actors in the economic change and transformation process of
cities and regions (see e.g. Pavitt 1990; Berry and Taggart 1996; Oakey 2007; Cooper and Park
2008) . Creative industries comprise a range of new economic activities such as advertising,
architecture, art, tourism, design, fashion, film, R&D, high-tech, games, media
9. Geographical market and environmental changes put
emphasis on:
• entrepreneurship
• locational decision-making (business growth
strategies; Ansoff’s model 1957)
• spatial strategies (market and spatial
segmentation)
Need for efficient and effective management
techniques; with a geographic location dimension
9
10. CITIES: A WEALTH OF CULTURAL HERITAGE
B
E
R
N
BUDAPEST
Rotterdam
BUCHAREST
Napels
10
11. THE NEXUS OF CREATIVITY AND CULTURAL HERITAGE
A wealth of cultural heritage assets can be found in many European cities,
and worldwide (Africa, Asia, etc)
Cities have a wealth of cultural facilities that may attract all kind of
stakeholders (visitors, residents, business sectors), in particular creative
minds
Creative minds have an exceptional innovation potential in terms of
both innovative ideas and practices (diversification / specialization
segmentation, Ansoff 1957) creative industries
Cultural heritage is frequently used as a strategic development tool for
urban policies, many current cities (Paris, Florence, Athens, Amsterdam,
Marrakesh, Acapulco, etc.) derive their wealth from the abundant presence
of a great diversity of cultural heritage
But which people, businesses and (economic) activities
are particularly attracted by the presence of and access
to urban cultural heritage capital?
13. CREATIVE MINDS IN THE CREATIVE INDUSTRIES
The creative industry (heterogeneous group) contains an extensive set of industrial
branches of the Dutch sectoral economic system, in particular :
(i) arts (e.g., performing arts, theatres, music, art galleries, museums etc.)
(ii) media and entertainment (e.g., publishing, photography, broadcasting,
amusement and entertainment, press) and
(iii) creative business services (e.g., architecture, design, fashion,
advertisement)
The definition of all these branches is based on the standard industrial classification
(SBI) used by the Central Bureau of Statistics (CBS) in the Netherlands
Creative minds are supposed:
• to develop innovative ideas, to design new forms of technology or architecture
• to experiment with new business models, to suggest new roads to sustainable
development, to act as fireplaces for many young people seeking for original
concepts in a globalizing world
• Etc.
14. Table A. The classifications of the creative industry and the SBI codes: Arts, Media, and Creative Business Services
Main domains Standard Industrial Classification (SBI)
Segments Code Description
Art
Music & Performing Arts, Museums,
Theatres and Art galleries
92311
92312
92313
92321
92323
92521
92522
Performing of live stage art
Production of live stage art
Performing of casting art
Theaters, concert rooms, concert buildings
Services for performing art
Art galleries, exposition areas
Museums
Media
Film, TV, Radio, Photography,
Publishing
Broadcasting, Amusement and
entertainment, Press
2211
2212
2213
2214
2215
74811
92111
92112
92201
92202
92203
9212
9213
92343
9240
Publishing of books
Publishing of periodicals
Publishing of magazines
Publishers of sound recording
Other publishers
Photography
Production of movies
Supporting services for movie production
Broadcasting organizations
Production of radio- and TV programs
Supporting activities for radio en TV
Distribution of movies
Cinemas
Other entertainment
Press-, news agencies; journalists
Creative
Business
Services
Advertising and Marketing,
Information and Technology,
Architecture, Design and Fashion
74201
74202
74401
74402
74875
Architecture and technical design
Technical design/advise e.g., city building
Commercial design- and consultancy agencies
Other commercial services
Interior-, fashion designers
15. RESEARCH QUESTIONS
Hypothesis:
Cities attract relatively more creative talent in creative
industries, especially if these cities have a wealth of
cultural heritage
Related questions:
• What is the spatial distribution of firms in the creative industries?
• Is there a relationship with cultural heritage?
16. DATABASE ON CREATIVE SECTORS
Empirical approach is based on data obtained from:
1. the Dutch Central Firm Registry System (the ‘Algemeen Bedrijven
Register’ or ABR of the CBS)
2. RCE (Dutch Rijksdienst voor Cultureel Erfgoed ) data
Ad 1: ABR database contains information on:
- type of economic activity (at 4 and 5-digit SBI code)
- location of the firm (its headquarter)
- number of people working in firm
Ad 2: RCE data contains information on:
- Cultural heritage at the municipality level
Tools:
- GIS approach applied to various individual and spatial attributes
- Stata
to determine the share of
firms and the share of
employment
of the creative industry at the
municipality level or the
regional level
17. DATABASE ON CULTURAL HERITAGE
Indicators for Cultural Heritage
Variables Description variable Sources
CULT (Theatres, museums and cinemas) Number of museums
Number of theatres
Number of cinemas
CBS and ABF Research
CBS and ABF Research
CBS and ABF Research
RMON(Dutch State Monuments) Number of Dutch state
monuments
ABF Research and RCE
data
Table B. List of indicators for cultural heritage in 2007
18. MAP OF THE SPATIAL-CULTURAL PROFILE OF THE
NETHERLANDS
The maps shows the number of Dutch state monuments (which serve as an important
focus element for the national Dutch identity and cultural importance) for each COROP
region (NUTS-3)
Figure 1. Spatial distribution of
Dutch state monuments in the
Netherlands in 2007
20. RESULTS:
Shares of the creative industries in the total economy of the Netherlands, in terms of
the number of firms and the number of fte’s
Arts
(i)
Media
(ii)
Creative
business
services
(iii)
Creative
industries total
(%)
Share in number of firms (1994) 0.9% 1.4% 2.2% 4.5%
Share in number of firms (2009) 3.1% 2.3% 3.9% 9.2%
Share in fte’s (1994) 0.2% 0.9% 0.9% 2.0%
Share in fte’s (2009) 0.8% 1.0% 1.6% 3.4%
Table 1. Growth in importance of the creative sector (1994 and 2009)
1. The relative importance of the creative industries is rapidly rising over the period
considered (both the size of this sector and the employment in this sector)
2. Firms in the creative sector are on average smaller than firms in other sectors for
1994 as well as 2009 (the growth of the creative industry is mainly driven by the
entry of new firms)
21. RESULTS:
growth of the creative industry relative to that of other industries
All other
sectors
Creative
industry
total
Arts
(i)
Media
(ii)
Creative business
services
(iii)
The Netherlands 1.9 7.3 11.3 5.5 6.2
Amsterdam 0.2 10.4 14.5 7.8 9.7
Rotterdam 0.1 9.0 14.5 6.6 7.2
The Hague 1.8 7.8 13.1 5.0 6.2
Utrecht 3.3 10.9 13.4 10.0 9.6
Table 2. Growth in the number of firms 1994-2009 (%)
1. The creative industry grows faster (7.3 percent) than the average of the
other sectors (1.9 percent) in the Dutch economy
2. Differences between the subsectors of the creative industry; all three of
them grow much faster than the non-creative sectors, in particular for the
arts sector (11.3 percent)
3. The creative sector grows even faster in the four largest agglomerations
22. RESULTS:
Development of employment
All
other
sectors
Creative
industry
Arts
(i)
Media
(ii)
Creative business
services
(iii)
The Netherlands 2.2 6.1 10.8 3.3 6.6
Amsterdam 3.0 6.9 10.9 5.2 6.6
Rotterdam 1.1 7.3 15.6 2.4 6.1
The Hague 2.5 6.3 8.9 4.4 5.7
Utrecht 2.8 10.6 16.4 6.6 10.6
Table 3. Growth in employment 1994-2009 (%)
1. The growth rate of employment (6.1 per cent) is smaller than that of the
number of firms (7.3 per cent) -- indicates that the growth of the creative
industry is mainly driven by the entry of new firms
2. These growth rates imply that the average employment per firm has decreased
in the creative industry and increased in the other industries
23. RESULTS:
Evolution of employment growth and the increase in the number of firms in the creative sector
Figure 2. Number of firms (left axis, 1994 = 100) and fte’s per firm (right axis)
1. In the period 1994 – 2009, the number of firms in the creative industry has almost
tripled, while the increase in the number of firms in the other sectors was modest
2. The average employment generated by firms in the creative industry is about 3 fte,
while firms in other sectors employ on average 7 fte
3. Firms in the creative industry are on average much smaller than firms in other sectors
25. AN ECONOMETRIC MODEL FOR CREATIVE FIRMS AND CULTURAL HERITAGE
To investigate the relationship between cultural heritage and the creative industry in
greater detail, a regression analysis has been carried out on the shares of the creative
industry and its three subsectors at the level of the municipalities
This has been done for both the share in the number of firms as well as for the share in
the employment
i
ii
iii
ntsinhabita
rmon
ntsinhabita
cult
pricehouseavgntsinhabitaS
4321 )ln()ln(
Si stands for the share of the creative industry or one of its subgroups in municipality i,
in terms of the number of firms or in terms of employment
We used the log of the number of inhabitants and the log of the house prices as proxies
for agglomeration, since house prices tend to be higher in more dense areas
Question:
Do indicators of cultural heritage (viz. the number of museums, theatres, cinemas and
Dutch state monuments) may offer additional explanatory power for the impact of
culture heritage on the development in the shares of the creative sectors and the growth
rates of these shares in the national economy?
26. Creative industry
Coef. (Std. Err)
Arts
(i)
Coef. (Std. Err)
Media
(ii)
Coef. (Std. Err)
Creative Business
Services (iii)
Coef. (Std. Err)
Const -.496 (.054) -.108 (.024) -.169 (.019) -.219 (.021)
Log (#inhabitants) .015*** (.001) .006*** (.001) .004*** (.001) .005*** (.001)
Log (house price) .034*** (.004) .006*** (.002) .012*** (.002) .016*** (.002)
Theatres etc. per inhabitant 10.106 (9.511) 12.327*** (4.263) 3.183 (3.232) -5.404 (3.700)
Monuments per inhabitant 1.283*** (.220) .683*** ( .0987) .356*** (.0748) .244*** (.086)
Observations 436 436 436 436
R2 0.33 0.26 0.27 0.34
Method OLS OLS OLS OLS
Table 4. Share of firms in creative industry and cultural heritage (2009)
Legend: standard deviations in brackets; stars indicate significance levels of 0.01***, 0.05** and 0.10*.
REGRESSION RESULTS:
We see:
1. The (log of the ) average house price is significant and positive for all estimations
2. The (log of the) number of inhabitants is significant and positive for all sectors in the estimations on the
share based on number of firms, but not in the estimations based on employment
3. Larger municipalities tend to attract many small firms from the creative industry
4. The share of creative firms in the total number of firms is positively related to the number of Dutch state
monuments per inhabitant for all creative sectors
5. The number of museums, theatres and cinemas per inhabitant is only positively related to the share of the
arts sector, but insignificant for the other sectors
6. Test on spatial autocorrelation by Moran’s I coefficient: rejection!
27. Creative industry
Coef. (Std. Err)
Arts
(i)
Coef. (Std. Err)
Media
(ii)
Coef. (Std. Err)
Creative Business
Services (iii)
Coef. (Std. Err)
Const -.324 (.051) -.046 (.013) -.121 (.025) -.157 (.036)
Log (#inhabitants) -.000 (.001) -.000 (.000) .001** (.001) -.001 (.001)
Log (house price) .0290*** (.004) .004*** (.001) .010*** (.002) .015*** (.003)
Theatres etc. per inhabitant 8.143 (9.025) 9.813*** (2.349) 4.360 (4.500) -6.029 ( 6.406)
Monuments per inhabitant .369* (.209) .257*** (.054) .139 (.104) -.025 (.148)
Observations 436 436 436 436
R2 0.12 0.18 0.06 0.07
Method OLS OLS OLS OLS
Table 5. Share of employment in creative industry and cultural heritage (2009)
REGRESSION RESULTS:
Legend: standard deviations in brackets; stars indicate significance levels of 0.01***, 0.05** and 0.10*.
We see:
1. Regarding the share of creative sectors in employment, both indicators for
cultural heritage are only significant for the arts sector.
2. Cultural heritage seems to be particularly important for firms that are active in the
arts sector
3. The other creative sectors, media and creative business services, only show a
positive relationship with Dutch state monuments when looking at the number of
firms
28. FURTHERMORE
• In order to investigate the relationship between the
annual change in the creative sector and the presence
of cultural heritage, we also regressed the change in
the share of firms in the creative sector and the three
subsectors on the same set of explanatory variables
(Table 6)
• This allows us to assess whether the creative sector
will grow faster than the non-creative sector in
municipalities with a relatively high density of cultural
heritage
29. Creative industry
Coef. (Std. Err)
Arts
(i)
Coef. (Std. Err)
Media
(ii)
Coef. (Std. Err)
Creative Business Services
(iii)
Coef. (Std. Err)
Const -.224 (.044) -.074 (.023) -.052 (.015) -.0981 (.0196865)
Log (#inhabitants) .011*** (.001) .005*** (.001) .002*** ( .000) .004*** (.0004645
Log (house price) .012*** (.004) .003 (.002) .003*** (.001) .010*** (.0015964)
Theatres etc. per inhabitant 25.098*** (8.922) 14.496*** (4.634) 4.544 (2.967) 6.058 (3.993378)
Monuments per inhabitant .689*** (.179) .476*** (.093) .091 (.060) .122 (.0800254)
Observations 370 370 370 370
R2 0.26 0.25 0.08 0.17
Method OLS OLS OLS OLS
Table 6. Change in the share of firms (1994-2009) in creative industry and cultural heritage
Legend: standard deviations in brackets; stars indicate significance levels of 0.01***, 0.05** and 0.10*.
We see:
1. The indicators for agglomeration are positive and significant for the share
based on the number of firms
2. The cultural heritage variables have a positive and significant relationship
with the growth in the share of the arts sector, both in terms of the number
of firms as well as for employment
3. In municipalities with relatively much cultural heritage, the arts sector
grows faster than other sectors
RESULTS:
30. Creative industry
Coef. (Std. Err)
Arts
(i)
Coef. (Std. Err)
Media
(ii)
Coef. (Std. Err)
Creative Business
Services (iii)
Coef. (Std. Err)
Const -.116 (.048) -.031 (.0132) -.042 (.020) -.044 (.037)
Log (#inhabitants) -.002** (.001) -.001 (.000) -.002*** (.001) -.001 (.001)
Log (house price) .012*** (.004) .003*** (.001) .005*** (.002) .005 (.003)
Theatres etc. per inhabitant 14.968 (9.781) 6.584** (2.666) 8.860** (3.993) -.476 (7.510)
Monuments per inhabitant .291 (.1963) .190*** (.054) .097 (.080) .004 (.151)
Observations 370 370 370 370
R2 0.06 0.10 0.08 0.08
Method OLS OLS OLS OLS
Table 7. Change in the share of employment (1994-2009) in creative industry and cultural Heritage
Legend: standard deviations in brackets; stars indicate significance levels of 0.01***, 0.05** and 0.10*.
We see:
1. The (log of the) average house price is positive and significant for the share of employment,
except for creative business services
2. The (log of ) the number of inhabitants is insignificant for the share in employment of the arts
sector and for creative business services, but negative and significant for the media sector,
implying that employment in media grows slightly slower than other sectors in the larger
municipalities
3. The growth rates of the other creative sectors, media and creative business services, does
not seem to have a significant relationship with cultural heritage, except for the employment
of the media sector
31. OVERAL CONCLUSION
1. Our results demonstrate that at the level of
the municipality, cultural heritage such as
Dutch state monuments can play a role in
both the level as well as the change of the
share of creative firms and employment in
creative
firms
2. This relationship is mainly caused by the arts
sector, and is less prominent in the other
creative
sectors
32. Figure 4. Share of the creative industries in 1996 and 2009 and Dutch state monuments per
COROP region in the Netherlands.
Map of number of Dutch state monuments compared with the shares of the creative
industry in 1996 and 2009, in terms of number of firms (left) and employment (right)
33. Concluding Remarks
Our research has explored the relationship between urban cultural heritage and the level and
growth of various branches of the creative sector, with a particular view to urban
agglomerations in the Netherlands:
1. The creative sector in the Netherlands appears to grow – in terms of both the
number of firms and the number of jobs – significantly faster than other industries
over the period 1994-2009; especially the high entry rates of new firms plays a
critical role here
2. The creative industry appears to be mainly concentrated - and to have the highest
growth rates – in urban areas. Agglomeration externalities are apparently an
essential element here. Especially Amsterdam appears to have a strong creativity
profile
3. The four urban agglomerations in the Netherlands turn out to offer favourable
seedbed conditions for a strongly operating creative industry , especially when there
is abundant presence of cultural capital, and more in particular cultural heritage
(monuments, performing arts etc.). This holds in particular for the arts sector, and
less for the media sector and the creative business services
Our results suggest a clear relationship between cultural heritage and creative industries,
but further research is necessary to determine whether there is a causal relationship