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Cultural Heritage & H2020
LoCLOUD – Final Event
Amersfoort – 5 February 2016
Marcel WATELET
Project Officer
DG CNECT Communications Networks, Content & Technology
Unit G2 Creativity Unit
Basic Legal Documents
• Commission recommendation of 27 October 2011
on the digitisation and online accessibility of
cultural material and digital preservation.
• Revised PSI Directive. The Directive on the re-
use of public sector information (Directive
2003/98/EC) – 31 December 2003. Revised
version Directive 2013/37/EU (Entered into force
on 17 July 2013).
Place of "local content" in the
Recommendation
• "Europe's cultural memory includes:
• - print (books, journals and newspapers)
• - photographs
• - museum objects
• - archival documents
• - sound and audiovisual material
• - monuments and archaeological sites"
Implementation of the
Recommendation 2011/711/EU
• Last report on the implementation:
• Cultural heritage. Digitisation, online accessibility
and digital preservation. Report on the
implementation of Commission Recommendation
2011/711/EU – Progress report 2011-2013.
Working document, September 2014.
Place of European cultural data in
the PSI directive
• Guidelines on recommended standard licences,
datasets and charging for the re-use of
documents (2014/C – 240/01) - 24 July 2014.
• Cost recovery method (art. 4.2)
• Special case of libraries (including university
libraries), museums and archives (art. 4.2.3) –
These institutions are exempt for the obligation to
apply the marginal cost methods.
Communications of the Commission
• 1. Open data. An engine for innovation, growth
and transparent governance – 12/12/2011
• 2. Communication towards a thriving data-driven
economy – 02/07/2014
• 3. A Digital Single Market Strategy for Europe –
06/05/2015
Reports
• The New Renaissance – "Comité des Sages" on
bringing Europe's cultural heritage online,
10/01/2011
• Getting cultural heritage to work for Europe.
Report of the Horizon 2020 Expert Group on
Cultural Heritage, 2015.
• The digital future of creative Europe. The impact
of digitization and the Internet on the creative
industries in Europe, 2015.
EC actions implemented (->2013-
2015/2017)
• Results from different programmes in the
context of digital cultural heritage:
• - eContentplus programme
• - CIP programme (5 calls) – Competitiveness and
innovation framework programme 2007-2013
• - FP7 programme – research projects in digital
libraries and cultural heritage sectors
Results of different types of projects
• Massive aggregation of metadata in different
fields
• Best practice networks for aggregation of
metadata
• Digitisation projects (targeted projects)
• Pilots projects
Specific supports covered until now
• Books/Maps
• Archives/Manuscripts/Medieval Illuminated Manuscripts
• Video/TV
• Audio content
• Films/Film archives
• Travel data
• 3D models
• Physical models (machine science)
• Sounds
• Objects: e.g. Music instruments; archeological data; ceramics; fournitures
• Pictures
• Posters
• Postcards
• Newspapers
• …
Thematic domains until now
• Archeology/Epigraphy/Archeological monuments (architectural heritage)
• Art Nouveau
• Architecture
• Design
• Fashion
• Food and drink
• Travel and tourism
• Animations and physical models (machine science)
• Judaïca (Jewish culture)
• Performing art
• Social history (19th-20th century)
• Contemporary art
• Photography
• Early photography/Daguerreotypes
• Natural history/Biodiversity data
• History (1914-1818)
Central point : Europeana
• A galaxy of content providers from cultural
institutions in Europe (more than 3300 partners
or contributing institutions) involved in the
process
• Aggregation of ca 48 Mi items from the cultural
heritage (metadata) - Aggregation infrastructure
• More than 45 EU projects contributing to the
content and to the technical design/architecture
• Massive cross domains repository
(art/culture/media)
Outside EUROPEANA
• Digital data have been produced/created by
number of organisations not directly involved in
Europeana
• Massive digital cultural data produced in different
countries and by different organisations
ICT/Digital
Culture/cultural
heritage in H2020
strategy
Cultural heritage in the digital economy
15
Digital access to Cultural Heritage breathes new life
into material from the past, turning it into:
• formidable assets for the individual user
• important building block of the digital economy
material can be reused in new ways for developing:
• learning and educational content
• documentaries, tourism applications
• games, animations and a wealth of other web services &
apps
New Policy : EUROPE H2020 strategy
• Pillar I - DIGITAL SINGLE MARKET (28
actions)
• Pillar II – Interoperability & Standards
• Pillar III –Trust & Security
• Pillar IV – Fast and ultra-fast Internet access
• Pillar V – Research and Innovation
• Pillar VI – Enhancing digital literacy, skills and
inclusion
• Pillar VII – ICT –enabled benefits for EU Society
New Policy Programme (2015)
• DIGITAL SINGLE MARKET (2014-2020)
• Commission sets out 16 initiatives to make it
happen
• Three pillars:
• I. Better access for consumers and businesses to
digital goods and services across Europe
• II. Creating the right conditions for digital
networks and services to flourish
• III. Maximising the growth potential of the digital
economy
Investing in the Digital Single Market
(1)
• 1. European Structural and Investment Funds
• EUR 14,5 billion: Enhancing access to and use and
quality of ICT
• EUR 21,4 billion: Thematic objectives
• => Around 70% of this is expected to support
digital growth in SMEs, e-government, e-inclusion,
e-culture, e-health, e-justice and the development
and roll-out of ICT-based innovations.
Investing in the Digital Single Market
(2)
• 2. Connecting Europe Facility (CEF)
• EUR 1 billion for 2014-2020 (Multiannual Financial
Framework proposed EUR 9.2 billion).
• => EUR 850 million for pan-European projects
(e-government, e-procurement, e-health, …)
as EUROPEANA
• => EUR 150 million for broadband
CEF funding for Digital Service
Infrastructures
• Two types of supports
• Core service platform = 100% funding
• Generic services = 75% funding
Definitions
• CORE SERVICE PLATFORM
• Central hubs of digital service infrastructures
aiming to ensure trans-European connectivity,
access and interoperability
• GENERIC SERVICE
• Gateway services linking national infrastructures
to the core service platform
Investing in the Digital Single Market
(3)
• 3. HORIZON 2020, COSME and ERASMUS
• H2020 : 12,5 billion to ICT research and
innovation
• ICT in Science, ICT in industrial leadership and ICT
in societal challenges
Investing in the Digital Single Market
(4)
• Other funding:
• European Fund for Strategic Investment (EFSI) –
Project pipe-line: "Knowledge, Innovation and the
Digital Economy"=> Allocation not yet provided.
• European Invest Bank (EIB) => EUR 16.1 billion:
"knowledge economy"
• European Investment Fund (EIF) => EUR 9.2
billion: ICT
EC funding instruments
Instruments H2020
EXAMPLES:
LEIT ICT-18 : Support the growth of ICT innovative Creative SMEs
LEIT ICT-19: Technologies for creative industries, social media and
convergence
SC REFLECTIVE 7:Advanced 3D modelling for accessing and
understanding European cultural assets
SC REFLECTIVE 6: Innovation ecosystems of digital cultural assets
Unit G2 "creativity" mission
'Creativity' covers a range of activities for the European culture and
creative industries:
• Research under FP7 and H2020: ICT research for developing
cost-effective and intuitive tools for the creative industries;
• Innovation activities under H2020: to stimulate ICT
innovations by the creative industry SMEs;
• and activities in the field of digital culture, digital preservation
and Europeana.
HORIZON 2020
• Projects for the Creative Industries
Call 1 – ICT 18.a
Call for "Innovation Actions" to support ICT innovative Creative
Industries SMEs
- development of products, tools, applications and services with
high commercial potential
- driving participation of Creative Industries SMEs, collaborations
with IT providers and research and innovation centres
- solutions should respond to real user-needs, cost-effective,
market-ready and target international markets
Result:
15 projects, starting January-February 2015, EU-funding: € 14 mio.
Call 1 – ICT 18.b – Coordination and
Support Action
ACE Creative
• To put in place the foundations for a sustainable network
supporting the European creative industry sector
- online community, online resource centre
• To identify, engage and support a maximum number of
innovative C&I SMEs
- "bootcamps", customised one-to-one support, "Creative
Business Cup challenge"
2 years from January 2015; EU-funding: € 1 mio.
Call 1 – ICT 22.c – Innovative
multimodal interfaces
• Call for "Innovation Actions" for systems with non-intrusive
interactions, leveraging on smart devices and sensors (like
voice recognition, gestures and body language detection
capabilities)
• 1 of the 3 selected projects is relevant for Creative
Industries:
RAPID-MIX will develop interfaces using physiological bio-
signals (EEG, EMG), motion sensors and haptic actuators,
and validate them in the fields of Music and Games.
HORIZON 2020
• Research and Innovation Actions
supporting the Creative Industries
Call 2 – ICT 19.a
Call for "Research and Innovation Actions" to support creative
processes in the creative industries
• Exploring the potential of technology to enhance the human
creative process from the expression of ideas to experiment
solutions
• Leading to a deeper understanding of the dynamics of co-creative
processes
• Improving collaboration and user-community interaction
• Technologies should be intuitive, cost-effective and demonstrated
in real-life environments
Result: 6 projects, starting December 2015, EU-funding: € 20 mio
New calls H2020
• ICT 21 – Support technology transfer for Creative
industries (IA = Innovation actions)
• Publication date : 14 October 2015
• Deadline: 12 April 2016 – 17:00 (Brussels time)
• Projets : 0,5 Mi € => 1 Mi €
• Duration: 12M => 18M
New calls H2020
• ICT 36 – Boost synergies between artists,
creative people and technologists
• Publication date : 14 October 2015
• Deadline: 12 April 2016 – 17:00 (Brussels time)
New calls
• CULT-COOP-08-2016 : Virtual museums
and social platform on European digital
heritage, memory, identity and cultural
interaction
• A) Research and Innovation Actions
• Projects: ca 2.5 Mi €
• B) Coordination and Support Action
• Project: 1 Mi €
CULT-COOP-08-2016 - RIA
• Scope: "Actions will focus on the development of
highly innovative technologies, methods and ICT
tools to significantly improve the 'digital
encounter' including quality of images, sonic
narratives, the display and interactivity with
digital objects".
• - personalised storytelling
• - interactivity
• - adaptive guidance
CULT-COOP-08-2016 - CSA
• Scope: "to develop and maintain a sustainable
platform"
• Impact: "Virtual Musea and Social Platform are
accessible for everyone, breaking the restrictions
of geography and time. VM & SP will help to
increase European citizens' curiosity for art and
their understanding of cultural heritage".
New calls (2017)
• CULT-COOP-09-2016 : European cultural
heritage, access and analysis for a richer
interpretation of the past
• Research and Innovation action
• Projects: 2Mi € =>3Mi €
CULT-COOP-09-2017 - RIA
• Scope: "In order to better understand and
inform the present by richer interpretations of the
past, actions should create affordable and
efficient digital access, documentary methods
analysis and preservation services for cultural
resources".
To know more
Digital Single Market
http://ec.europa.eu/priorities/digital-single-market/
Follow us on Twitter: @digicultEU, @ ICTCreativityEU
• Thanks for your attention

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Cultural Heritage & H2020

  • 1. Cultural Heritage & H2020 LoCLOUD – Final Event Amersfoort – 5 February 2016 Marcel WATELET Project Officer DG CNECT Communications Networks, Content & Technology Unit G2 Creativity Unit
  • 2. Basic Legal Documents • Commission recommendation of 27 October 2011 on the digitisation and online accessibility of cultural material and digital preservation. • Revised PSI Directive. The Directive on the re- use of public sector information (Directive 2003/98/EC) – 31 December 2003. Revised version Directive 2013/37/EU (Entered into force on 17 July 2013).
  • 3. Place of "local content" in the Recommendation • "Europe's cultural memory includes: • - print (books, journals and newspapers) • - photographs • - museum objects • - archival documents • - sound and audiovisual material • - monuments and archaeological sites"
  • 4. Implementation of the Recommendation 2011/711/EU • Last report on the implementation: • Cultural heritage. Digitisation, online accessibility and digital preservation. Report on the implementation of Commission Recommendation 2011/711/EU – Progress report 2011-2013. Working document, September 2014.
  • 5. Place of European cultural data in the PSI directive • Guidelines on recommended standard licences, datasets and charging for the re-use of documents (2014/C – 240/01) - 24 July 2014. • Cost recovery method (art. 4.2) • Special case of libraries (including university libraries), museums and archives (art. 4.2.3) – These institutions are exempt for the obligation to apply the marginal cost methods.
  • 6. Communications of the Commission • 1. Open data. An engine for innovation, growth and transparent governance – 12/12/2011 • 2. Communication towards a thriving data-driven economy – 02/07/2014 • 3. A Digital Single Market Strategy for Europe – 06/05/2015
  • 7. Reports • The New Renaissance – "Comité des Sages" on bringing Europe's cultural heritage online, 10/01/2011 • Getting cultural heritage to work for Europe. Report of the Horizon 2020 Expert Group on Cultural Heritage, 2015. • The digital future of creative Europe. The impact of digitization and the Internet on the creative industries in Europe, 2015.
  • 8. EC actions implemented (->2013- 2015/2017) • Results from different programmes in the context of digital cultural heritage: • - eContentplus programme • - CIP programme (5 calls) – Competitiveness and innovation framework programme 2007-2013 • - FP7 programme – research projects in digital libraries and cultural heritage sectors
  • 9. Results of different types of projects • Massive aggregation of metadata in different fields • Best practice networks for aggregation of metadata • Digitisation projects (targeted projects) • Pilots projects
  • 10. Specific supports covered until now • Books/Maps • Archives/Manuscripts/Medieval Illuminated Manuscripts • Video/TV • Audio content • Films/Film archives • Travel data • 3D models • Physical models (machine science) • Sounds • Objects: e.g. Music instruments; archeological data; ceramics; fournitures • Pictures • Posters • Postcards • Newspapers • …
  • 11. Thematic domains until now • Archeology/Epigraphy/Archeological monuments (architectural heritage) • Art Nouveau • Architecture • Design • Fashion • Food and drink • Travel and tourism • Animations and physical models (machine science) • Judaïca (Jewish culture) • Performing art • Social history (19th-20th century) • Contemporary art • Photography • Early photography/Daguerreotypes • Natural history/Biodiversity data • History (1914-1818)
  • 12. Central point : Europeana • A galaxy of content providers from cultural institutions in Europe (more than 3300 partners or contributing institutions) involved in the process • Aggregation of ca 48 Mi items from the cultural heritage (metadata) - Aggregation infrastructure • More than 45 EU projects contributing to the content and to the technical design/architecture • Massive cross domains repository (art/culture/media)
  • 13. Outside EUROPEANA • Digital data have been produced/created by number of organisations not directly involved in Europeana • Massive digital cultural data produced in different countries and by different organisations
  • 15. Cultural heritage in the digital economy 15 Digital access to Cultural Heritage breathes new life into material from the past, turning it into: • formidable assets for the individual user • important building block of the digital economy material can be reused in new ways for developing: • learning and educational content • documentaries, tourism applications • games, animations and a wealth of other web services & apps
  • 16. New Policy : EUROPE H2020 strategy • Pillar I - DIGITAL SINGLE MARKET (28 actions) • Pillar II – Interoperability & Standards • Pillar III –Trust & Security • Pillar IV – Fast and ultra-fast Internet access • Pillar V – Research and Innovation • Pillar VI – Enhancing digital literacy, skills and inclusion • Pillar VII – ICT –enabled benefits for EU Society
  • 17. New Policy Programme (2015) • DIGITAL SINGLE MARKET (2014-2020) • Commission sets out 16 initiatives to make it happen • Three pillars: • I. Better access for consumers and businesses to digital goods and services across Europe • II. Creating the right conditions for digital networks and services to flourish • III. Maximising the growth potential of the digital economy
  • 18. Investing in the Digital Single Market (1) • 1. European Structural and Investment Funds • EUR 14,5 billion: Enhancing access to and use and quality of ICT • EUR 21,4 billion: Thematic objectives • => Around 70% of this is expected to support digital growth in SMEs, e-government, e-inclusion, e-culture, e-health, e-justice and the development and roll-out of ICT-based innovations.
  • 19. Investing in the Digital Single Market (2) • 2. Connecting Europe Facility (CEF) • EUR 1 billion for 2014-2020 (Multiannual Financial Framework proposed EUR 9.2 billion). • => EUR 850 million for pan-European projects (e-government, e-procurement, e-health, …) as EUROPEANA • => EUR 150 million for broadband
  • 20. CEF funding for Digital Service Infrastructures • Two types of supports • Core service platform = 100% funding • Generic services = 75% funding
  • 21. Definitions • CORE SERVICE PLATFORM • Central hubs of digital service infrastructures aiming to ensure trans-European connectivity, access and interoperability • GENERIC SERVICE • Gateway services linking national infrastructures to the core service platform
  • 22. Investing in the Digital Single Market (3) • 3. HORIZON 2020, COSME and ERASMUS • H2020 : 12,5 billion to ICT research and innovation • ICT in Science, ICT in industrial leadership and ICT in societal challenges
  • 23. Investing in the Digital Single Market (4) • Other funding: • European Fund for Strategic Investment (EFSI) – Project pipe-line: "Knowledge, Innovation and the Digital Economy"=> Allocation not yet provided. • European Invest Bank (EIB) => EUR 16.1 billion: "knowledge economy" • European Investment Fund (EIF) => EUR 9.2 billion: ICT
  • 25. Instruments H2020 EXAMPLES: LEIT ICT-18 : Support the growth of ICT innovative Creative SMEs LEIT ICT-19: Technologies for creative industries, social media and convergence SC REFLECTIVE 7:Advanced 3D modelling for accessing and understanding European cultural assets SC REFLECTIVE 6: Innovation ecosystems of digital cultural assets
  • 26. Unit G2 "creativity" mission 'Creativity' covers a range of activities for the European culture and creative industries: • Research under FP7 and H2020: ICT research for developing cost-effective and intuitive tools for the creative industries; • Innovation activities under H2020: to stimulate ICT innovations by the creative industry SMEs; • and activities in the field of digital culture, digital preservation and Europeana.
  • 27. HORIZON 2020 • Projects for the Creative Industries
  • 28. Call 1 – ICT 18.a Call for "Innovation Actions" to support ICT innovative Creative Industries SMEs - development of products, tools, applications and services with high commercial potential - driving participation of Creative Industries SMEs, collaborations with IT providers and research and innovation centres - solutions should respond to real user-needs, cost-effective, market-ready and target international markets Result: 15 projects, starting January-February 2015, EU-funding: € 14 mio.
  • 29. Call 1 – ICT 18.b – Coordination and Support Action ACE Creative • To put in place the foundations for a sustainable network supporting the European creative industry sector - online community, online resource centre • To identify, engage and support a maximum number of innovative C&I SMEs - "bootcamps", customised one-to-one support, "Creative Business Cup challenge" 2 years from January 2015; EU-funding: € 1 mio.
  • 30. Call 1 – ICT 22.c – Innovative multimodal interfaces • Call for "Innovation Actions" for systems with non-intrusive interactions, leveraging on smart devices and sensors (like voice recognition, gestures and body language detection capabilities) • 1 of the 3 selected projects is relevant for Creative Industries: RAPID-MIX will develop interfaces using physiological bio- signals (EEG, EMG), motion sensors and haptic actuators, and validate them in the fields of Music and Games.
  • 31. HORIZON 2020 • Research and Innovation Actions supporting the Creative Industries
  • 32. Call 2 – ICT 19.a Call for "Research and Innovation Actions" to support creative processes in the creative industries • Exploring the potential of technology to enhance the human creative process from the expression of ideas to experiment solutions • Leading to a deeper understanding of the dynamics of co-creative processes • Improving collaboration and user-community interaction • Technologies should be intuitive, cost-effective and demonstrated in real-life environments Result: 6 projects, starting December 2015, EU-funding: € 20 mio
  • 33. New calls H2020 • ICT 21 – Support technology transfer for Creative industries (IA = Innovation actions) • Publication date : 14 October 2015 • Deadline: 12 April 2016 – 17:00 (Brussels time) • Projets : 0,5 Mi € => 1 Mi € • Duration: 12M => 18M
  • 34. New calls H2020 • ICT 36 – Boost synergies between artists, creative people and technologists • Publication date : 14 October 2015 • Deadline: 12 April 2016 – 17:00 (Brussels time)
  • 35. New calls • CULT-COOP-08-2016 : Virtual museums and social platform on European digital heritage, memory, identity and cultural interaction • A) Research and Innovation Actions • Projects: ca 2.5 Mi € • B) Coordination and Support Action • Project: 1 Mi €
  • 36. CULT-COOP-08-2016 - RIA • Scope: "Actions will focus on the development of highly innovative technologies, methods and ICT tools to significantly improve the 'digital encounter' including quality of images, sonic narratives, the display and interactivity with digital objects". • - personalised storytelling • - interactivity • - adaptive guidance
  • 37. CULT-COOP-08-2016 - CSA • Scope: "to develop and maintain a sustainable platform" • Impact: "Virtual Musea and Social Platform are accessible for everyone, breaking the restrictions of geography and time. VM & SP will help to increase European citizens' curiosity for art and their understanding of cultural heritage".
  • 38. New calls (2017) • CULT-COOP-09-2016 : European cultural heritage, access and analysis for a richer interpretation of the past • Research and Innovation action • Projects: 2Mi € =>3Mi €
  • 39. CULT-COOP-09-2017 - RIA • Scope: "In order to better understand and inform the present by richer interpretations of the past, actions should create affordable and efficient digital access, documentary methods analysis and preservation services for cultural resources".
  • 40. To know more Digital Single Market http://ec.europa.eu/priorities/digital-single-market/ Follow us on Twitter: @digicultEU, @ ICTCreativityEU
  • 41. • Thanks for your attention