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THE GAMIFICATION OF LIFE
IS LIFE A GAME ?
Film
TV
Books
…
Film
TV
Books
…
Transmédia
Film
TV
Books
…
Transmédia STORY TELLING
Film
TV
Books
…
Transmédia STORY TELLINGGAME
Film
TV
Books
…
Transmédia STORY TELLINGGAME
EXPERIENCE DESIGN
WHAT IS A GAME ?
 FICTICIOUS : an escape
SEPARATE : limited time/space
REGULATED : a set of rules for a « pure world »
 UNPREDICTABLE OUTCOME
 FUN : pleasure/tension towards a goal
 FREE : play/leave
 NON PRODUCTIVE

4 types of games
4 types of games
COMPETITION
4 types of games
COMPETITION
CHANCE
4 types of games
COMPETITION
CHANCE
MIMICRY
4 types of games
COMPETITION
CHANCE
MIMICRY
DIZZY
4 types of games
COMPETITION
CHANCE
MIMICRY
DIZZY
66
≠ world
≠ self
2 BEHAVIOURS
ACTING :
- Competition games
- Mimicry games
SURRENDERING :
- Chance games
- Dizzy games
2 PLAY MODES
DISORDER
ORDER
Civilization process
GAMES CONTAMINATE REALITY…
NOW MORE THAN EVER
HOW ?
Gamification :
the process of using game thinking and
dynamics to engage audiences and solve
problems, revolutionizing the motivations
for real life and virtual activities.
AS IF becomes AS IS
Game mechanics have always been here :
1800’s : stuff (buy 10, get 1 free)
1930’s : cash incentives (redeemable stamps)
1980’s : loyalty systems (free miles)
2000’s : virtual rewards for status
STATUS : What we get for our non
productive time wasted on games.
(platinum cards, number of followers or
friends, highest level, best badge…)
4 types of players
Achievers Socializers
Explorers Killers
1% actors
9 % s u p p o r t e r s
9 0 % v i e w e r s
Same as in
transmedia storytelling
Gamification
Serious
Games
(game
designers,
storytellers)
Game
Layer
(marketing)
The 6 P’s
Product
Place
Price
Positionning
Promotion
Pleasure
Gamification = Funification ?
(the marketing approach)
Through « Funware » (the game layer)
- Rules
- Challenges
- Win conditions
- Rewards/achievments
- Leaderboards
- Levels
- Badges
- Point
- Embedded social networking
Pleasure…
The shopping experience
Serious games
combine
game dynamics
with real life situations
and storytelling
Education
Politics
Culture
Government
Health care
Financial services
Employee training
Work environment
WHY NOW ?
- Social networks
- Geolocalisation
Play
Game is more fun than reality
GAME
I live again and again
I want
I can
Try again
Unpredictable
Time turns
Fun
Positive
Optimistic
Freedom
Easy
…
REALITY
I die
I must
I can’t
Once
Predictable
Time passes
Serious
Negative
Pessimistic
Constraint
Difficult
…
Kids at
age 21
10 000 hours gaming
10 000 schooling
=
10 000 hours = virtuoso/expert
« Gamers are
super empowered
hopeful individuals
believing
they can change
the virtual worlds
they play in. »
Jane McGonigal
Who you are online
Who you are
You need to trust people
to play with people
Online @ccess is :
e@sy,
che@p,
m@ssive,
vers@tile.
IS THIS GOOD ?
Serious gaming might change
the world…
- no longer isolated
- urgency
- need to have an impact
- new optimism
- new age of us
NEW FUN GAMES ?
SOLVING :
Equitable finance
World peace
Environmental clean-up
Green behaviour
Curing cancer, AIDS, TB…
Energy awareness
Racism
Religious intolerance
…
l
Through ARG’s
YOU
are the player
that becomes empowered
People are gHHd
I trust people, I play with people
Gamers
- have urgent optimism
- weave tight social fabric
- generate blissful productivity
- seek epic meaning
Multiple identities
Multiple fictions
Play is freedom
Starting a game
reboots democracy
Gamification gets rid of the
learning chore and makes
work fun
Greenification fuels gamification
- small does matter
- guilt feeling
- return to an original state
- produce a landscape
- solidarity (barnraising)
- transcend nationalism
IS THIS BAD ?
Is
gamification
an
infection ?
or manipulative ?
Are gamified services really fun ?
Does gaming compensate the
loss of real community ?
Gamification
promotes
DISORDER
only
Gamification
as a caricature
of
american cultural
utopia ?
Declining democratic values
have developped fun and
massive consumption into a
childising Sweet Monster
Reality blurs into fiction
« There is a fine line between
beeing a cultivated citizen and
being someone else’s crop »
A. J. Patrick Liszkiewicz
Life is a meta-game
and it is up to us
to write and play the rules.
Michel Reilhac
ARTE France Cinéma
Blog : http://michel-reilhac.blogs.arte.tv
Twitter : @michelreilhac
Mail : m-reilhac@artefrance.fr

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