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WHY WE PLAY
& HOW IT CAN BRING ABOUT
THE GOOD SOCIETY
PAT KANE, THEPLAYETHIC.COM
Lecture plan
■ Videos
■ Play as the deep and evolved foundation of creativity
■ The societal "grounds of play"
■ The playground has (planetary) limits
■ We radical animals
Play makes society possible
Play makes us resourceful and smart
Play is the seat of creativity & innovation 1
Play is the seat of creativity & innovation 2
Play is the seat of creativity & innovation 3
Lecture plan
■ Videos
■ Play as the deep and evolved foundation of creativity
■ The societal "grounds of play"
■ The playground has (planetary) limits
■ We radical animals
Play as the deep and evolved foundation of
creativity: primary emotions
Antonio Damasio (plus Trust/Anticipation, Ekman)
•Adequate nutrition, air, water and shelter from the elements
•Safety and security
•Emotional connection
•Fun, friendship and intimacy
•A sense of belonging to a wider community
•A measure of control and autonomy
•Attention (to give and receive)
•Status in life (which comes from having stretched ourselves
and achieved things)
•Meaning and purpose
The
”Human
Givens”
Model
- see Tyrell
and
Griffin
Play as the deep and evolved foundation
of creativity
Jaak Panksepp
- ”Archaeology
of Mind”
- Opiates,
areas
stimulated –
produce
same effects
in the
mammal
brain
Play as the deep and evolved foundation
of creativity
Bateson and Martin:
- Play is “fun” – spontaneous and
intrinsically rewarding
- Players are protected from normal
consequences of serious behaviour
- Play generates novelty (role play, new
combinations
- Play looks different to normal behaviour
- Play indicates well-being (only happens
when organism is free from illness or
stress)
Play as the deep and evolved foundation
of creativity
Bateson and Martin:
Identify playful play & playfulness as the
mood state that’s most optimum for
creativity (some play can of course slide into
aggression, powergames)
Mood state: cheerful, frisky, frolicsome,
good-natured, joyous, merry, rollicking
spirited, sprightly and vivacious…
Play as the deep and evolved foundation
of creativity
Bateson and Martin:
Playful play contributes most to creativity –
creativity defined as the generation of novel
actions and ideas, by recombining elements
in new ways, or apply them to to new
situations.
NOT the same as innovation – which
winnows out new ideas, and takes on the
hard work of successfully implementing and
spreading them, in orgs or society.
Play as the deep and evolved foundation of
creativity
PLAY/CREATIVITY/JOY IS
BEGINNING TO FIND ITS
SECURE PLACE IN THE
SOLIDIFYING MAPS OF EVOLVED
HUMAN NATURE AND
BEHAVIOUR (FROM AFFECTIVE
NEUROSCIENCE & OTHER
AREAS)
WE NEED TO PLAY AND CREATE
– OTHERWISE, WE DENY OUR
BASIC EMOTIONAL NEEDS
Play as the deep and evolved foundation of
creativity (Nudge is not enough…)
“Think of Mr. Spock of Star Trek fame as
someone whose Reflective System is always in
control … In contrast, Homer Simpson seems
to have forgotten where he put his Reflective
System” (driven by his “instinctive Automatic
System”) [from Nudge, Thaler/Sunstein]
…whereas Lisa – imaginative, idealistic,
enthusiastic, expressive, - engages her
WHOLE system, through play/art/activism
Lecture plan
■ Videos
■ Play as the deep and evolved foundation of creativity
■ The societal "grounds of play"
■ The playground has (planetary) limits
■ We radical animals
The societal "grounds of play"
What kind of society does the
findings of affective neuroscience,
or neuroscience-informed
psychotherapy and psychology,
suggest?
One in which primary, evolved
emotions and drives are given their
rich and complex due…
...which is different from them being
manipulated (truth doesn’t come
into it)
The societal "grounds of play"
You can’t answer the play-drive in
isolation (with Arts! Free time! Basic
income!)
-- And expect it to redress and fix
maltreatment of the rest of the drives…
Panksepp’s (crude) model of primary
drives is still a symphony– care but also
rage, panic/fear but also seeking/lust..
“Out of the crooked timber of humanity,
no straight thing was ever made” (Kant)
The societal "grounds of play"
But if we give all the
other drives their
evolutionary due,
then we must value
play for what it is---
-—Which is a zone of
time and space,
where we can lightly
handle and toy with
the heavy
imperatives of
human existence…
....In order to refine our responses better, or seek out
new niches when current options have closed down.
What are these “play zones”? Or “grounds of play”?
The societal "grounds of play"
VALUE THE ONES WE KNOW:
• Education at all levels, 3-to-7 play-
based kindergarten
• An open web supporting mass self-
expression
• Festivals and carnivals – zones and
grounds (like this one!) where
people come together to enjoy
boundaries blurring, challenges
• The arts and cultural sectors and
their subsidies
• Primary science – Andre Geim,
Hawking, etc – and its subsidy
The societal "grounds of play"
CREATE NEW PLAYZONES:
• Argue for an open, common,
expressive dimension in every new
tech platform – particularly in AR and
VR
• Playzones alongside Carezones – what
new combinations of security and risk
can we imagine in society? In welfare,
housing, making/enterprise?
• How could our vast archive of creative
techniques be brought to bear on our
broken politics? New forms of
democracy/parties?
Lecture plan
■ Videos
■ Play as the deep and evolved foundation of creativity
■ The societal "grounds of play"
■ The playground has (planetary) limits
■ We radical animals
The playground has (planetary) limits
Can we make better choices with our innate ingenuity, love of novelty,
colour and form, endlessly ramifying appetites, vast systemic capacity…?
PLAY-ETHICS IN A WORLD OF ECOLOGICAL CRISIS ARE NOT EASY.... TAKE
STUART BRAND
IN 60'S/70's BRAND EASILY FUSED
DEVELOPMENTAL, HEALTHY,
NATURAL PLAY (MERRY
PRANKSTERS, NEW GAMES
MOVEMENT, COMMUNAL LIVING)...
....WITH TECHNOLOGICAL,
ABSTRACT, UNNATURAL PLAY
(COMPUTERS & NETS,
ARCHITECTURE/URBANISM, ALT.
ENERGY, BUSINESS CONSULTANCY)
http://www.youtube.com/watch?v=iTAuLsJDyWI
LSD?
The playground has (planetary) limits
STUART BRAND
1968 WHOLE EARTH CATALOG:
“WE ARE AS GODS AND WE
MIGHT AS WELL GET GOOD AT
IT”
(DIY, SMALL-IS-BEAUTIFUL, SOFT
TECHNOLOGY)
2009 WHOLE EARTH
DISCIPLINE: “WE ARE AS
GODS AND WE MUST GET
GOOD AT IT”
(NUCLEAR POWER, GENE-
TECH, TERRA-FORMING)
IS HE NOW RIGHT? WRONG?
BUT RECONCILING NATURAL AND UNNATURAL PLAY OF HUMANITY IS VERY
DIFFICULT...
NATURAL AND UNNATURAL PLAY COME
TOGETHER IN ONE SLOGAN...
'Human activities increasingly dominate 9 crucial planetary systems. Add to the familiar ones---
climate, biodiversity, and chemical pollution---atmospheric aerosols, ocean acidification, excess
nitrogen in agriculture, too much land in agriculture, freshwater scarcity, and ozone depletion. To
have "a safe operating space for humanity" on Earth requires adjusting our behavior to work within
those systems. How we collectively step up to that responsibility will determine whether "the
Anthropocene" (the current geological era shaped by humans) will be a tragedy or humanity's
greatest accomplishment.”
… BUT LYNAS' INNOVATION PLAYGROUND IS SECURED BY PRO-NUKES, PRO-GEO-
ENGINEERING, PRO-”PROSPERITY”-AS-MATERIAL-ACCUMULATION
HEROIC, “RATIONALIST”, INDIVIDUALIST, GREEN-BAITING DISCOURSE
The playground has (planetary) limits
BELIEVES THAT WITH OUR WEB AND
“NOOSPHERE” OF INFORMATION-PLUS-
COMMUNITY-PARTICIPATION, WE HAVE
THE POSSIBILITY OF “GIVING GAIA ITS
MOMENT OF META-AWARE SELF-
CONSCIOUSNESS” - OF BEING GAIAS
BRAIN...
BUT FLANNERY IS POST-INDIVIDUALIST –
WE ARE “GREEDY APES”, TOO WEAK TO BE
HUNTER-GATHERERS, NEEDING OUR
SOCIAL CODES (AND DIVISIONS OF
LABOUR) TO GET ANYTHING WORTHWHILE
DONE – JUMPED-UP SUPERORGANISMS
WHO HAVE TO ATTAIN A MODICUM OF
PLANETARY ETHICS...
The playground has (planetary) limits
Lecture plan
■ Videos
■ Play as the deep and evolved foundation of creativity
■ The societal "grounds of play"
■ The playground has (planetary) limits
■ We radical animals
We “radical animals”
Even Harari’s view of all life driven by
algorithms, where machine intelligence
outstrips our own…
...stumbles at the door of consciousness.
“My test for whether something is real: Does
it suffer?”
Yet we are also the animal that can percieive
our own limitations – and then play with
those limits...
We “radical animals”
It might be fruitful to explore the
crossover between:
Play – a zone for safely exploring all
possibilities
Mindfulness/non-reactivity – a way
to use consciousness to observe our
evolved mechanisms
Though someone might have gotten
there first…
Question:
How does play, creativity and
innovation relate? Where does
spontaneity end, and control
begin?
Question:
If we understood the evolutionary
role of play better, how might we
change our societies, economies
and ourselves?
Question:
How radical can play be? If play
means ALL possibilities can be
lightly considered, what horrors
as well as delights may ensue?
WHY WE PLAY
& HOW IT CAN BRING ABOUT
THE GOOD SOCIETY
PAT KANE, THEPLAYETHIC.COM

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Why We Play - Pat Kane presentation at Edinburgh International Science Festival

  • 1. WHY WE PLAY & HOW IT CAN BRING ABOUT THE GOOD SOCIETY PAT KANE, THEPLAYETHIC.COM
  • 2. Lecture plan ■ Videos ■ Play as the deep and evolved foundation of creativity ■ The societal "grounds of play" ■ The playground has (planetary) limits ■ We radical animals
  • 4. Play makes us resourceful and smart
  • 5. Play is the seat of creativity & innovation 1
  • 6. Play is the seat of creativity & innovation 2
  • 7. Play is the seat of creativity & innovation 3
  • 8. Lecture plan ■ Videos ■ Play as the deep and evolved foundation of creativity ■ The societal "grounds of play" ■ The playground has (planetary) limits ■ We radical animals
  • 9. Play as the deep and evolved foundation of creativity: primary emotions Antonio Damasio (plus Trust/Anticipation, Ekman) •Adequate nutrition, air, water and shelter from the elements •Safety and security •Emotional connection •Fun, friendship and intimacy •A sense of belonging to a wider community •A measure of control and autonomy •Attention (to give and receive) •Status in life (which comes from having stretched ourselves and achieved things) •Meaning and purpose The ”Human Givens” Model - see Tyrell and Griffin
  • 10. Play as the deep and evolved foundation of creativity Jaak Panksepp - ”Archaeology of Mind” - Opiates, areas stimulated – produce same effects in the mammal brain
  • 11. Play as the deep and evolved foundation of creativity Bateson and Martin: - Play is “fun” – spontaneous and intrinsically rewarding - Players are protected from normal consequences of serious behaviour - Play generates novelty (role play, new combinations - Play looks different to normal behaviour - Play indicates well-being (only happens when organism is free from illness or stress)
  • 12. Play as the deep and evolved foundation of creativity Bateson and Martin: Identify playful play & playfulness as the mood state that’s most optimum for creativity (some play can of course slide into aggression, powergames) Mood state: cheerful, frisky, frolicsome, good-natured, joyous, merry, rollicking spirited, sprightly and vivacious…
  • 13. Play as the deep and evolved foundation of creativity Bateson and Martin: Playful play contributes most to creativity – creativity defined as the generation of novel actions and ideas, by recombining elements in new ways, or apply them to to new situations. NOT the same as innovation – which winnows out new ideas, and takes on the hard work of successfully implementing and spreading them, in orgs or society.
  • 14. Play as the deep and evolved foundation of creativity PLAY/CREATIVITY/JOY IS BEGINNING TO FIND ITS SECURE PLACE IN THE SOLIDIFYING MAPS OF EVOLVED HUMAN NATURE AND BEHAVIOUR (FROM AFFECTIVE NEUROSCIENCE & OTHER AREAS) WE NEED TO PLAY AND CREATE – OTHERWISE, WE DENY OUR BASIC EMOTIONAL NEEDS
  • 15. Play as the deep and evolved foundation of creativity (Nudge is not enough…) “Think of Mr. Spock of Star Trek fame as someone whose Reflective System is always in control … In contrast, Homer Simpson seems to have forgotten where he put his Reflective System” (driven by his “instinctive Automatic System”) [from Nudge, Thaler/Sunstein] …whereas Lisa – imaginative, idealistic, enthusiastic, expressive, - engages her WHOLE system, through play/art/activism
  • 16. Lecture plan ■ Videos ■ Play as the deep and evolved foundation of creativity ■ The societal "grounds of play" ■ The playground has (planetary) limits ■ We radical animals
  • 17. The societal "grounds of play" What kind of society does the findings of affective neuroscience, or neuroscience-informed psychotherapy and psychology, suggest? One in which primary, evolved emotions and drives are given their rich and complex due… ...which is different from them being manipulated (truth doesn’t come into it)
  • 18. The societal "grounds of play" You can’t answer the play-drive in isolation (with Arts! Free time! Basic income!) -- And expect it to redress and fix maltreatment of the rest of the drives… Panksepp’s (crude) model of primary drives is still a symphony– care but also rage, panic/fear but also seeking/lust.. “Out of the crooked timber of humanity, no straight thing was ever made” (Kant)
  • 19. The societal "grounds of play" But if we give all the other drives their evolutionary due, then we must value play for what it is--- -—Which is a zone of time and space, where we can lightly handle and toy with the heavy imperatives of human existence… ....In order to refine our responses better, or seek out new niches when current options have closed down. What are these “play zones”? Or “grounds of play”?
  • 20. The societal "grounds of play" VALUE THE ONES WE KNOW: • Education at all levels, 3-to-7 play- based kindergarten • An open web supporting mass self- expression • Festivals and carnivals – zones and grounds (like this one!) where people come together to enjoy boundaries blurring, challenges • The arts and cultural sectors and their subsidies • Primary science – Andre Geim, Hawking, etc – and its subsidy
  • 21. The societal "grounds of play" CREATE NEW PLAYZONES: • Argue for an open, common, expressive dimension in every new tech platform – particularly in AR and VR • Playzones alongside Carezones – what new combinations of security and risk can we imagine in society? In welfare, housing, making/enterprise? • How could our vast archive of creative techniques be brought to bear on our broken politics? New forms of democracy/parties?
  • 22. Lecture plan ■ Videos ■ Play as the deep and evolved foundation of creativity ■ The societal "grounds of play" ■ The playground has (planetary) limits ■ We radical animals
  • 23. The playground has (planetary) limits Can we make better choices with our innate ingenuity, love of novelty, colour and form, endlessly ramifying appetites, vast systemic capacity…?
  • 24. PLAY-ETHICS IN A WORLD OF ECOLOGICAL CRISIS ARE NOT EASY.... TAKE STUART BRAND IN 60'S/70's BRAND EASILY FUSED DEVELOPMENTAL, HEALTHY, NATURAL PLAY (MERRY PRANKSTERS, NEW GAMES MOVEMENT, COMMUNAL LIVING)... ....WITH TECHNOLOGICAL, ABSTRACT, UNNATURAL PLAY (COMPUTERS & NETS, ARCHITECTURE/URBANISM, ALT. ENERGY, BUSINESS CONSULTANCY) http://www.youtube.com/watch?v=iTAuLsJDyWI LSD? The playground has (planetary) limits
  • 25. STUART BRAND 1968 WHOLE EARTH CATALOG: “WE ARE AS GODS AND WE MIGHT AS WELL GET GOOD AT IT” (DIY, SMALL-IS-BEAUTIFUL, SOFT TECHNOLOGY) 2009 WHOLE EARTH DISCIPLINE: “WE ARE AS GODS AND WE MUST GET GOOD AT IT” (NUCLEAR POWER, GENE- TECH, TERRA-FORMING) IS HE NOW RIGHT? WRONG? BUT RECONCILING NATURAL AND UNNATURAL PLAY OF HUMANITY IS VERY DIFFICULT... NATURAL AND UNNATURAL PLAY COME TOGETHER IN ONE SLOGAN...
  • 26. 'Human activities increasingly dominate 9 crucial planetary systems. Add to the familiar ones--- climate, biodiversity, and chemical pollution---atmospheric aerosols, ocean acidification, excess nitrogen in agriculture, too much land in agriculture, freshwater scarcity, and ozone depletion. To have "a safe operating space for humanity" on Earth requires adjusting our behavior to work within those systems. How we collectively step up to that responsibility will determine whether "the Anthropocene" (the current geological era shaped by humans) will be a tragedy or humanity's greatest accomplishment.” … BUT LYNAS' INNOVATION PLAYGROUND IS SECURED BY PRO-NUKES, PRO-GEO- ENGINEERING, PRO-”PROSPERITY”-AS-MATERIAL-ACCUMULATION HEROIC, “RATIONALIST”, INDIVIDUALIST, GREEN-BAITING DISCOURSE The playground has (planetary) limits
  • 27. BELIEVES THAT WITH OUR WEB AND “NOOSPHERE” OF INFORMATION-PLUS- COMMUNITY-PARTICIPATION, WE HAVE THE POSSIBILITY OF “GIVING GAIA ITS MOMENT OF META-AWARE SELF- CONSCIOUSNESS” - OF BEING GAIAS BRAIN... BUT FLANNERY IS POST-INDIVIDUALIST – WE ARE “GREEDY APES”, TOO WEAK TO BE HUNTER-GATHERERS, NEEDING OUR SOCIAL CODES (AND DIVISIONS OF LABOUR) TO GET ANYTHING WORTHWHILE DONE – JUMPED-UP SUPERORGANISMS WHO HAVE TO ATTAIN A MODICUM OF PLANETARY ETHICS... The playground has (planetary) limits
  • 28. Lecture plan ■ Videos ■ Play as the deep and evolved foundation of creativity ■ The societal "grounds of play" ■ The playground has (planetary) limits ■ We radical animals
  • 29. We “radical animals” Even Harari’s view of all life driven by algorithms, where machine intelligence outstrips our own… ...stumbles at the door of consciousness. “My test for whether something is real: Does it suffer?” Yet we are also the animal that can percieive our own limitations – and then play with those limits...
  • 30. We “radical animals” It might be fruitful to explore the crossover between: Play – a zone for safely exploring all possibilities Mindfulness/non-reactivity – a way to use consciousness to observe our evolved mechanisms Though someone might have gotten there first…
  • 31. Question: How does play, creativity and innovation relate? Where does spontaneity end, and control begin?
  • 32. Question: If we understood the evolutionary role of play better, how might we change our societies, economies and ourselves?
  • 33. Question: How radical can play be? If play means ALL possibilities can be lightly considered, what horrors as well as delights may ensue?
  • 34. WHY WE PLAY & HOW IT CAN BRING ABOUT THE GOOD SOCIETY PAT KANE, THEPLAYETHIC.COM