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Introduction to Information Technology 
Turban, Rainer and Potter 
John Wiley & Sons, Inc. 
Copyright 2005
Computer Hardware
Chapter Outline 
Introduction 
The Central Processing Unit 
Computer Memory 
Evolution of Computer Hardware 
Computer Hierarchy 
Input and Output Technologies 
General Technological Trends 
Strategic Hardware Issues 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 3
Learning Objectives 
Identify the major hardware components of a 
computer system. 
Describe the design and functioning of the central 
processing unit. 
Discuss the relationships between microprocessor 
component designs and performance. 
Describe the main types of primary and secondary 
storage. 
Distinguish between primary and secondary 
storage along the dimensions of speed, cost and 
capacity. 
Define enterprise storage and describe the various 
types of enterprise storage. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 4
Learning Objectives cont… 
Describe the evolution of computer hardware. 
Describe the hierarchy of computers 
according to power and their respective roles. 
Differentiate the various types of input and 
output technologies and their uses. 
Describe what multimedia systems are and 
what technologies they use. 
Discuss the general trends in hardware 
technology. 
Discuss strategic issues that link hardware 
design to business strategy. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 5
TG1.1 INTRODUCTION 
Decisions about hardware focus on three 
interrelated factors: 
 capability (power and appropriateness for 
the task), 
 speed, and 
 cost. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 6
Introduction cont… 
 Hardware refers to the physical equipment used for 
the input, processing, output, and storage activities of 
a computer system. It consists of the following: 
 Central processing unit (CPU) 
 Primary storage 
 Secondary storage 
 Input technologies 
 Output technologies 
 Communication technologies 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 7
TG1.2 THE CENTRAL PROCESSING UNIT 
The central processing unit (CPU): performs the 
actual computation or “number crunching” inside 
any computer. The CPU is a microprocessor made 
up of millions of microscopic transistors embedded 
in a circuit on a silicon wafer or chip. 
 Control unit: Portion of the CPU that controls the 
flow of information. 
 Arithmetic-logic unit (ALU): Portion of the CPU that 
performs the mathematic calculations and makes 
logical comparisons. 
 Registers: High-speed storage areas in the CPU 
that store very small amounts of data and 
instructions for short periods of time. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 8
Parts of a microprocessor 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 9
CPU cont… 
Machine instruction cycle: The cycle of computer 
processing, whose speed is measured in terms of 
the number of instructions a chip processes per 
second. 
Clock speed: The preset speed of the computer 
clock that times all chip activities, measured in 
megahertz and gigahertz. 
Word length: The number of bits (0s and 1s) that 
can be processed by the CPU at any one time. 
Bus width: The size of the physical paths down 
which the data and instructions travel as electrical 
impulses on a computer chip. 
Line width: The distance between transistors; the 
smaller the line width, the faster the chip. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 10
Moore’s Law 
 microprocessor complexity would double every two 
years as a result of the following changes: 
 Increasing miniaturization of transistors. 
 Making the physical layout of the chip’s components as 
compact and efficient as possible. 
 Using materials for the chip that improve the 
conductivity (flow) of electricity. 
 Targeting the amount of basic instructions programmed 
into the chip. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 11
Microcontrollers 
 Computer chips, embedded in products and 
technologies, that usually cost less and work 
in less-demanding applications than 
microprocessors. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 12
T G1.3 COMPUTER MEMORY 
Two basic categories of computer 
memory: Primary storage, and secondary 
storage. 
Bit: Short for binary digit (0s and 1s), the 
only data that a CPU can process. 
Byte: An 8-bit string of data, needed to 
represent any one alphanumeric 
character or simple mathematical 
operation. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 13
Memory Capacity 
Kilobyte (KB): approximately one thousand 
bytes. 
Megabyte (MB): approximately one million 
bytes (1,048,576 bytes, or 1,024 x 1,024). 
Gigabyte (GB): actually 1,073,741,824 bytes 
(1,024 x 1,024 x 1,024 bytes) 
Terabyte: One trillion bytes 
Petabyte: Approximately 1015 bytes. 
Exabyte: Approximately 1018 bytes. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 14
Type of primary storage: 
Registers: registers are part of the CPU with the 
least capacity, storing extremely limited amounts of 
instructions and data only immediately before and 
after processing. 
Random access memory (RAM): The part of 
primary storage that holds a software program and 
small amounts of data when they are brought from 
secondary storage. 
Cache memory: A type of primary storage 
where the computer can temporarily store 
blocks of data used more often 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 15
Types of primary storage cont… 
 Read-only memory (ROM): Type of primary 
storage where certain critical instructions are 
safeguarded; the storage is nonvolatile and 
retains the instructions when the power to the 
computer is turned off. 
 Flash memory: A form of rewritable read-only 
memory that is compact, portable, and 
requires little energy. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 16
Secondary Storage 
Memory capacity that can store very large 
amounts of data for extended periods of time. 
 It is nonvolatile. 
 It takes much more time to retrieve data 
because of the electromechanical nature. 
 It is cheaper than primary storage. 
 It can take place on a variety of media 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 17
Magnetic tape: A secondary storage medium 
on a large open reel or in a smaller cartridge 
or cassette. 
Sequential access: Data access in which the 
computer system must run through data in 
sequence in order to locate a particular piece. 
 Magnetic disks: A form of secondary storage 
on a magnetized disk divided into tracks and 
sectors that provide addresses for various 
pieces of data; also called hard disks. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 18
Hard drives: A form of secondary storage that stores 
data on platters divided into concentric tracks and 
sectors, which can be read by a read/write head that 
pivots across the rotating disks. 
Direct access: Data access in which any piece of data be 
retrieved in a nonsequential manner by locating it using 
the data’s address. 
Magnetic diskettes: A form of easily portable secondary 
storage on flexible Mylar disks; also called floppy disks. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 19
Optical storage devices: A form of secondary 
storage in which a laser reads the surface of a 
reflective plastic platter. 
Compact disk, read-only memory (CD-ROM): A 
form of secondary storage that can be only read 
and not written on. 
Digital video disk (DVD): An optical storage 
device used to store digital video or computer 
data. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 20
 Fluorescent multilayer disk (FMD-ROM): An 
optical storage device with much greater 
storage capacity than DVDs. 
 Memory cards: Credit-card-size storage 
devices that can be installed in an adapter or 
slot in many personal computers. 
 Expandable storage devices: Removable 
disk cartridges, used as backup storage for 
internal hard drives of PCs. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 21
Enterprise storage system: An 
independent, external system with 
intelligence that includes two or more 
storage devices. 
Redundant arrays of independent 
disks (RAID): An enterprise storage 
system that links groups of standard 
hard drives to a specialized 
microcontroller that coordinates the 
drives so they appear as a single 
logical drive. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 22
storage area network (SAN): An 
enterprise storage system architecture 
for building special, dedicated networks 
that allow rapid and reliable access to 
storage devices by multiple servers. 
storage over IP: Technology that uses 
the Internet Protocol to transport stored 
data between devices within a SAN; 
sometimes called IP over SCSI or 
iSCSI. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 23
TG1.4 EVOLUTION OF COMPUTER HARDWARE 
The first generation of computers, from 
1946 to about 1956, used vacuum 
tubes to store and process information. 
The second generation of computers, 
from 1957 to 1963, used transistors for 
storing and processing information. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 24
EVOLUTION OF COMPUTER HARDWARE 
CONT… 
Third-generation computers, from 1964 
to 1979, used integrated circuits for 
storing and processing information. 
Early to middle fourth-generation 
computers, from 1980 to 1995, used 
very-large-scale integrated (VLSI) 
circuits to store and process information 
Late fourth-generation computers, from 
1996 to the present, use grand-scale 
integrated (GSI) circuits to store and 
process information. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 25
TG1.5 COMPUTER HIERARCHY 
Supercomputers 
Mainframe Computers 
Midrange Computers 
Workstations 
Microcomputers 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 26
TG 1.6 INPUT AND OUTPUT TECHNOLOGIES 
 Input technologies allow people and other 
technologies to put data into a computer. The 
two main types of input devices are: 
 human data-entry devices and 
 source-data automation devices. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 27
Software selection factors 
Input Device Description 
Human Data-Entry Devices 
Keyboards Most common input device (for text and numerical data). 
Mouse Handheld device used to point cursor at point on screen, such as an icon; user clicks button on mouse instructing computer to take some action. 
Optical mouse Mouse is not connected to computer by a cable; mouse uses camera chip to take images of surface it passes over, comparing successive images to determine its position. 
Trackball User rotates a ball built into top of device to move cursor (rather than moving entire device such as a mouse). 
Touchpad User moves cursor by sliding finger across a sensitized pad and then can tap pad when cursor is in desired position to instruct computer to take action (also called glide-and-tap pad). 
Joystick Joy stick moves cursor to desired place on screen; commonly used in workstations that display dynamic graphics and in video games. 
Touchscreen Users instruct computer to take some action by touching a particular part of the screen; commonly used in information kiosks such as ATM machines. 
Stylus Pen-style device that allows user either to touch parts of a predetermined menu of options or to handwrite information into the computer (as with some PDAs); works with touchsensitive 
screens. 
Voice-recognition Converts voice wave sounds into digital input for computer; critical technology for 
physically challenged people who cannot use other input devices. 
Source-Data Automation Input 
Device 
Automated teller machines Interactive devices that enable people to make bank transactions from remote locations. 
Point-of-sale terminals Computerized cash registers that also may incorporate touch screen technology and 
barcode scanners (see below) to input data such as item sold, price, etc. 
Barcode scanners Devices scan black-and-white barcode lines printed on merchandise labels. 
Optical mark reader Scanner for detecting presence of dark marks on predetermined grid, such as multiplechoice test answer sheets. 
Magnetic ink character reader Read magnetic ink printed on checks which identify the bank, checking account, and check number. 
Optical character recognition Software that converts text into digital form for input into computer. 
Sensors Collect data directly from the environment and input data directly into computer; 
Cameras Digital cameras capture images and convert them into digital files 
Retinal scanning displays Projects an image, pixel by pixel, directly onto a viewer’s retina; used with mobile devices; 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 28
Software selection factors 
output Device Description 
Monitors 
Cathode ray tubes Video screens on which an electron beam illuminates pixels on display screen. 
Liquid crystal 
display (LCDs) 
Flat displays that have liquid crystals between two polarizers to form characters and images on a backlit screen. 
Organic light-emitting 
Displays that are brighter, thinner, lighter, cheaper, faster diodes (OLEDs), and take less power to run than LCDs. 
Retinal scanning 
displays 
Project image directly onto a viewer’s retina; used in medicine, air traffic control, and controlling industrial machines. 
Printers 
Impact Slow, noisy, subject to mechanical failure, but inexpensive. 
Nonimpact: 
Laser Use laser beams to write information on photosensitive drums; produce high-resolution text and graphics. 
Inkjet Shoot fine streams of colored ink onto paper; less expensive than laser printers, but offer less resolution quality. 
Plotters Use computer-directed pens for creating high-quality images, blueprints, schematics, drawing of new products, etc. 
Voice Output Converts digital data to intelligible speech. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 29
TG1.7 GENERAL TECHNOLOGICAL 
TRENDS 
Cost-Performance Ratio of Chips: 
Improvement by a Factor of At Least 100 
Storage 
Self-Healing Computers 
Sensor Webs 
Nanotechnology 
Quantum Computing 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 30
Sensor Webs: A group of pods (small metal 
boxes) set up to collect various kinds of 
information, communicate with nearby pods, 
and in some cases, communicate wirelessly 
with outside devices. 
Nanotechnology: The creation of materials, 
devices, and systems at a scale of 1 to 100 
nanometres (billionths of a meter). 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 31
TG1.8 STRATEGIC HARDWARE ISSUES 
 How do organizations keep up with the 
rapid price/performance advancements in 
hardware? 
 Portable computers and advanced 
communications technologies (discussed in 
Technology Guide 3) have enabled 
employees to work from home or from 
anywhere. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 32
All rights reserved. Reproduction or translation of this 
work beyond that permitted in section 117 of the United 
States Copyright Act without express permission of the 
copyright owner is unlawful. Request for information 
should be addressed to the permission department, John 
Wiley & Sons, Inc. The purchaser may make back-up 
copies for his/her own use only and not for distribution or 
resale. The publisher assumes no responsibility for error, 
omissions, or damages caused by the use of these 
programs or from the use of the information herein. 
“ Copyright 2005 John Wiley & Sons Inc.” TG 1 33

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Tg01

  • 1. Introduction to Information Technology Turban, Rainer and Potter John Wiley & Sons, Inc. Copyright 2005
  • 3. Chapter Outline Introduction The Central Processing Unit Computer Memory Evolution of Computer Hardware Computer Hierarchy Input and Output Technologies General Technological Trends Strategic Hardware Issues “ Copyright 2005 John Wiley & Sons Inc.” TG 1 3
  • 4. Learning Objectives Identify the major hardware components of a computer system. Describe the design and functioning of the central processing unit. Discuss the relationships between microprocessor component designs and performance. Describe the main types of primary and secondary storage. Distinguish between primary and secondary storage along the dimensions of speed, cost and capacity. Define enterprise storage and describe the various types of enterprise storage. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 4
  • 5. Learning Objectives cont… Describe the evolution of computer hardware. Describe the hierarchy of computers according to power and their respective roles. Differentiate the various types of input and output technologies and their uses. Describe what multimedia systems are and what technologies they use. Discuss the general trends in hardware technology. Discuss strategic issues that link hardware design to business strategy. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 5
  • 6. TG1.1 INTRODUCTION Decisions about hardware focus on three interrelated factors:  capability (power and appropriateness for the task),  speed, and  cost. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 6
  • 7. Introduction cont…  Hardware refers to the physical equipment used for the input, processing, output, and storage activities of a computer system. It consists of the following:  Central processing unit (CPU)  Primary storage  Secondary storage  Input technologies  Output technologies  Communication technologies “ Copyright 2005 John Wiley & Sons Inc.” TG 1 7
  • 8. TG1.2 THE CENTRAL PROCESSING UNIT The central processing unit (CPU): performs the actual computation or “number crunching” inside any computer. The CPU is a microprocessor made up of millions of microscopic transistors embedded in a circuit on a silicon wafer or chip.  Control unit: Portion of the CPU that controls the flow of information.  Arithmetic-logic unit (ALU): Portion of the CPU that performs the mathematic calculations and makes logical comparisons.  Registers: High-speed storage areas in the CPU that store very small amounts of data and instructions for short periods of time. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 8
  • 9. Parts of a microprocessor “ Copyright 2005 John Wiley & Sons Inc.” TG 1 9
  • 10. CPU cont… Machine instruction cycle: The cycle of computer processing, whose speed is measured in terms of the number of instructions a chip processes per second. Clock speed: The preset speed of the computer clock that times all chip activities, measured in megahertz and gigahertz. Word length: The number of bits (0s and 1s) that can be processed by the CPU at any one time. Bus width: The size of the physical paths down which the data and instructions travel as electrical impulses on a computer chip. Line width: The distance between transistors; the smaller the line width, the faster the chip. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 10
  • 11. Moore’s Law  microprocessor complexity would double every two years as a result of the following changes:  Increasing miniaturization of transistors.  Making the physical layout of the chip’s components as compact and efficient as possible.  Using materials for the chip that improve the conductivity (flow) of electricity.  Targeting the amount of basic instructions programmed into the chip. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 11
  • 12. Microcontrollers  Computer chips, embedded in products and technologies, that usually cost less and work in less-demanding applications than microprocessors. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 12
  • 13. T G1.3 COMPUTER MEMORY Two basic categories of computer memory: Primary storage, and secondary storage. Bit: Short for binary digit (0s and 1s), the only data that a CPU can process. Byte: An 8-bit string of data, needed to represent any one alphanumeric character or simple mathematical operation. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 13
  • 14. Memory Capacity Kilobyte (KB): approximately one thousand bytes. Megabyte (MB): approximately one million bytes (1,048,576 bytes, or 1,024 x 1,024). Gigabyte (GB): actually 1,073,741,824 bytes (1,024 x 1,024 x 1,024 bytes) Terabyte: One trillion bytes Petabyte: Approximately 1015 bytes. Exabyte: Approximately 1018 bytes. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 14
  • 15. Type of primary storage: Registers: registers are part of the CPU with the least capacity, storing extremely limited amounts of instructions and data only immediately before and after processing. Random access memory (RAM): The part of primary storage that holds a software program and small amounts of data when they are brought from secondary storage. Cache memory: A type of primary storage where the computer can temporarily store blocks of data used more often “ Copyright 2005 John Wiley & Sons Inc.” TG 1 15
  • 16. Types of primary storage cont…  Read-only memory (ROM): Type of primary storage where certain critical instructions are safeguarded; the storage is nonvolatile and retains the instructions when the power to the computer is turned off.  Flash memory: A form of rewritable read-only memory that is compact, portable, and requires little energy. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 16
  • 17. Secondary Storage Memory capacity that can store very large amounts of data for extended periods of time.  It is nonvolatile.  It takes much more time to retrieve data because of the electromechanical nature.  It is cheaper than primary storage.  It can take place on a variety of media “ Copyright 2005 John Wiley & Sons Inc.” TG 1 17
  • 18. Magnetic tape: A secondary storage medium on a large open reel or in a smaller cartridge or cassette. Sequential access: Data access in which the computer system must run through data in sequence in order to locate a particular piece.  Magnetic disks: A form of secondary storage on a magnetized disk divided into tracks and sectors that provide addresses for various pieces of data; also called hard disks. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 18
  • 19. Hard drives: A form of secondary storage that stores data on platters divided into concentric tracks and sectors, which can be read by a read/write head that pivots across the rotating disks. Direct access: Data access in which any piece of data be retrieved in a nonsequential manner by locating it using the data’s address. Magnetic diskettes: A form of easily portable secondary storage on flexible Mylar disks; also called floppy disks. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 19
  • 20. Optical storage devices: A form of secondary storage in which a laser reads the surface of a reflective plastic platter. Compact disk, read-only memory (CD-ROM): A form of secondary storage that can be only read and not written on. Digital video disk (DVD): An optical storage device used to store digital video or computer data. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 20
  • 21.  Fluorescent multilayer disk (FMD-ROM): An optical storage device with much greater storage capacity than DVDs.  Memory cards: Credit-card-size storage devices that can be installed in an adapter or slot in many personal computers.  Expandable storage devices: Removable disk cartridges, used as backup storage for internal hard drives of PCs. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 21
  • 22. Enterprise storage system: An independent, external system with intelligence that includes two or more storage devices. Redundant arrays of independent disks (RAID): An enterprise storage system that links groups of standard hard drives to a specialized microcontroller that coordinates the drives so they appear as a single logical drive. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 22
  • 23. storage area network (SAN): An enterprise storage system architecture for building special, dedicated networks that allow rapid and reliable access to storage devices by multiple servers. storage over IP: Technology that uses the Internet Protocol to transport stored data between devices within a SAN; sometimes called IP over SCSI or iSCSI. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 23
  • 24. TG1.4 EVOLUTION OF COMPUTER HARDWARE The first generation of computers, from 1946 to about 1956, used vacuum tubes to store and process information. The second generation of computers, from 1957 to 1963, used transistors for storing and processing information. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 24
  • 25. EVOLUTION OF COMPUTER HARDWARE CONT… Third-generation computers, from 1964 to 1979, used integrated circuits for storing and processing information. Early to middle fourth-generation computers, from 1980 to 1995, used very-large-scale integrated (VLSI) circuits to store and process information Late fourth-generation computers, from 1996 to the present, use grand-scale integrated (GSI) circuits to store and process information. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 25
  • 26. TG1.5 COMPUTER HIERARCHY Supercomputers Mainframe Computers Midrange Computers Workstations Microcomputers “ Copyright 2005 John Wiley & Sons Inc.” TG 1 26
  • 27. TG 1.6 INPUT AND OUTPUT TECHNOLOGIES  Input technologies allow people and other technologies to put data into a computer. The two main types of input devices are:  human data-entry devices and  source-data automation devices. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 27
  • 28. Software selection factors Input Device Description Human Data-Entry Devices Keyboards Most common input device (for text and numerical data). Mouse Handheld device used to point cursor at point on screen, such as an icon; user clicks button on mouse instructing computer to take some action. Optical mouse Mouse is not connected to computer by a cable; mouse uses camera chip to take images of surface it passes over, comparing successive images to determine its position. Trackball User rotates a ball built into top of device to move cursor (rather than moving entire device such as a mouse). Touchpad User moves cursor by sliding finger across a sensitized pad and then can tap pad when cursor is in desired position to instruct computer to take action (also called glide-and-tap pad). Joystick Joy stick moves cursor to desired place on screen; commonly used in workstations that display dynamic graphics and in video games. Touchscreen Users instruct computer to take some action by touching a particular part of the screen; commonly used in information kiosks such as ATM machines. Stylus Pen-style device that allows user either to touch parts of a predetermined menu of options or to handwrite information into the computer (as with some PDAs); works with touchsensitive screens. Voice-recognition Converts voice wave sounds into digital input for computer; critical technology for physically challenged people who cannot use other input devices. Source-Data Automation Input Device Automated teller machines Interactive devices that enable people to make bank transactions from remote locations. Point-of-sale terminals Computerized cash registers that also may incorporate touch screen technology and barcode scanners (see below) to input data such as item sold, price, etc. Barcode scanners Devices scan black-and-white barcode lines printed on merchandise labels. Optical mark reader Scanner for detecting presence of dark marks on predetermined grid, such as multiplechoice test answer sheets. Magnetic ink character reader Read magnetic ink printed on checks which identify the bank, checking account, and check number. Optical character recognition Software that converts text into digital form for input into computer. Sensors Collect data directly from the environment and input data directly into computer; Cameras Digital cameras capture images and convert them into digital files Retinal scanning displays Projects an image, pixel by pixel, directly onto a viewer’s retina; used with mobile devices; “ Copyright 2005 John Wiley & Sons Inc.” TG 1 28
  • 29. Software selection factors output Device Description Monitors Cathode ray tubes Video screens on which an electron beam illuminates pixels on display screen. Liquid crystal display (LCDs) Flat displays that have liquid crystals between two polarizers to form characters and images on a backlit screen. Organic light-emitting Displays that are brighter, thinner, lighter, cheaper, faster diodes (OLEDs), and take less power to run than LCDs. Retinal scanning displays Project image directly onto a viewer’s retina; used in medicine, air traffic control, and controlling industrial machines. Printers Impact Slow, noisy, subject to mechanical failure, but inexpensive. Nonimpact: Laser Use laser beams to write information on photosensitive drums; produce high-resolution text and graphics. Inkjet Shoot fine streams of colored ink onto paper; less expensive than laser printers, but offer less resolution quality. Plotters Use computer-directed pens for creating high-quality images, blueprints, schematics, drawing of new products, etc. Voice Output Converts digital data to intelligible speech. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 29
  • 30. TG1.7 GENERAL TECHNOLOGICAL TRENDS Cost-Performance Ratio of Chips: Improvement by a Factor of At Least 100 Storage Self-Healing Computers Sensor Webs Nanotechnology Quantum Computing “ Copyright 2005 John Wiley & Sons Inc.” TG 1 30
  • 31. Sensor Webs: A group of pods (small metal boxes) set up to collect various kinds of information, communicate with nearby pods, and in some cases, communicate wirelessly with outside devices. Nanotechnology: The creation of materials, devices, and systems at a scale of 1 to 100 nanometres (billionths of a meter). “ Copyright 2005 John Wiley & Sons Inc.” TG 1 31
  • 32. TG1.8 STRATEGIC HARDWARE ISSUES  How do organizations keep up with the rapid price/performance advancements in hardware?  Portable computers and advanced communications technologies (discussed in Technology Guide 3) have enabled employees to work from home or from anywhere. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 32
  • 33. All rights reserved. Reproduction or translation of this work beyond that permitted in section 117 of the United States Copyright Act without express permission of the copyright owner is unlawful. Request for information should be addressed to the permission department, John Wiley & Sons, Inc. The purchaser may make back-up copies for his/her own use only and not for distribution or resale. The publisher assumes no responsibility for error, omissions, or damages caused by the use of these programs or from the use of the information herein. “ Copyright 2005 John Wiley & Sons Inc.” TG 1 33