The document summarizes a blended virtual course on entrepreneurship taught in Second Life at Babson College in 2007. Over 7 weeks, 22 MBA students met weekly in Second Life for presentations, guest speakers, and team projects. Students found the social presence improved over traditional online courses and enjoyed interacting with speakers from around the world. While technical issues arose, students were energized by the experiential learning approach and invented new presentation methods in Second Life. The course demonstrated Second Life's potential for online education by overcoming perceptions of it as just a game.