1. A model's polygon count is often misleading because the triangle count used for rendering is typically higher. It is best to report a model's triangle count instead of polygon count. 2. While polygons are useful for modeling, games engines automatically convert polygons into triangles for rendering on graphics hardware that is optimized for triangles. This can result in different triangulations of the original polygons. 3. Rendering refers to the process of creating the final 2D image or animation from the 3D scene. Real-time rendering for games aims to display frames at rates of 20-120 frames per second for interactivity, while non-real time rendering of films can take much longer per frame.