Tour d’horizon of the current digital landscape, philosophical extrapolation, identification of risks and opportunities. Why design is important and how designers can further the success of your business.
Also available in German : since-1973.com/downloads.html
In this Whitepaper Dennis Curry explores the impact of the Internet of Things on the corporate environment, highlighting the importance of building intuitive associations in disparate and highly complex data.
I used slides 1-16 for global entrepreneurship. Reiterating the sroty of eightbar, entrepreneurial behaviour powered by social media, aswell as expliaining metaverses and how we can use 3d printer developments to help developing, under developed areas survive and flourish
http://eightbar.co.uk/2008/11/18/inspired-by-the-social-entrepreneurs-3d-printing-for-the-world/
Delivered using a stage, rear projection and freedom tp move around with a hand mic avoiding the lecturn.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
What are the technologies that could significantly change the future of enterprise communications? This short presentation suggests a dozen possible game-changers.
At DCG, we've gotten extremely excited about a project at the intersection of crypto and VR called Decentraland. This presentation provides a brief description of what Decentraland is and explains why we think it could be the next big thing.
We find this project super inspiring and we're doing a lot to accelerate the development of this ecosystem. Hopefully you see what we see!
In this Whitepaper Dennis Curry explores the impact of the Internet of Things on the corporate environment, highlighting the importance of building intuitive associations in disparate and highly complex data.
I used slides 1-16 for global entrepreneurship. Reiterating the sroty of eightbar, entrepreneurial behaviour powered by social media, aswell as expliaining metaverses and how we can use 3d printer developments to help developing, under developed areas survive and flourish
http://eightbar.co.uk/2008/11/18/inspired-by-the-social-entrepreneurs-3d-printing-for-the-world/
Delivered using a stage, rear projection and freedom tp move around with a hand mic avoiding the lecturn.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
What are the technologies that could significantly change the future of enterprise communications? This short presentation suggests a dozen possible game-changers.
At DCG, we've gotten extremely excited about a project at the intersection of crypto and VR called Decentraland. This presentation provides a brief description of what Decentraland is and explains why we think it could be the next big thing.
We find this project super inspiring and we're doing a lot to accelerate the development of this ecosystem. Hopefully you see what we see!
All things metaverse and virtual world related. An evolved presentation delivered to lots of people in 06/07/08
Mostly the slides are talking points.
Elements refer to my presence as epredator online in a web 2.0 world
In this update of his past presentations on Mobile Eating the World -- delivered most recently at The Guardian's Changing Media Summit -- a16z’s Benedict Evans takes us through how technology is universal through mobile. How mobile is not a subset of the internet anymore. And how mobile (and accompanying trends of cloud and AI) is also driving new productivity tools.
In fact, mobile -- which encompasses everything from drones to cars -- is everything.
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
In 2003, Linden Research Inc launched the virtual world Second Life with a small community of residents. In the past year, Second Life reached a tipping point; almost nine million residents are registered in the Metaverse, and there are numerous daily media accounts about life in the virtual world.
The purpose of this presentation is to provide an overview of Second Life, and examine the appeal of an interactive three dimensional interface that has encouraged new leisure and social activities, business and marketing ventures, educational opportunities, political platforms, arts and entertainment and much more. Second Life also features its own media hub, which includes magazines, news sites and agencies, weblogs and television stations, covering new fashions for avatars, music concerts by popular artists, community affairs, and economic reports.
However, virtual worlds are not inherently utopian; with new environments come old social problems from the ‘real’ world. This presentation will also address some of the debates that have surfaced about social norms and behaviours in Second Life, what the future of virtual worlds might entail, and whether Second Life hype is a passing fad or a the development of Web 3.0/3D.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
App developers & eCommerce | Sales and Syntax: How app developers will reshap...★ MIKE SHUR
When you pair trends in consumer behavior with the emerging sophistication and elegance of AIDC systems, it’s easy to envision a future where ‘discovery’ with a mobile device is second nature, as simple as looking and listening. When technology is both innately easy to use and reliably accurate, the possibilities for engagement, interaction and monetization are big and bold. However, success will hardly fall into the laps of brands and developers. Rather, the movement beckons true innovators to shed the technologies of yesteryear and produce easy, intuitive mobile experiences that subtly augment our
natural connection with the physical world, while profoundly impacting our relationship to it.
Designing Our Future: Technologies and Behaviors that Impact DesignMarci Ikeler
As our world becomes increasingly digital, experience design is more important than ever.
And, as experience design gains importance, the discipline and its tools are evolving. The very definition has broadened: rather than considering point-and-click interfaces, experience design is about the way that we engage with technology, the world, and ourselves. As such, it’s no longer the domain of a single expert (a UX designer, IA, or IxD); it’s a view of the broader world that every role must consider.
At Little Arrows, we’re passionate about identifying places where real behavior and technology intersect, and designing solutions to take advantage of these opportunities. These trends in experience design are what we’re excited about for the future.
Topics covered include:
- Everything is an Interface - new interfaces beyond the mouse and screen
- Friction-Free Commerce - evolving ways to pay
- Mobile First, Mobile Everywhere - how mobile interfaces impact design
- Physical / Digital - the disappearing boundaries between the physical and digital worlds
- Surfacing Data - new ways of understanding and consuming information
- Better, Faster, Stronger - how technology can improve our bodies and our selves
Most Web 2.0 companies take months of hard planning and work. But what does it look like when you have to develop 6 new technology startups in just 48 hours? And what if those 48 hours were on-board a bus driving at 60mph from San Francisco to Austin with 26 strangers? That’s what happened to me and 25 other intrepid (foolish?) San Francisco-based technologists as we made our way to SXSW 2010. In my talk, I’ll discuss the exhausting and once-in-a-lifetime event that came to be known as The Startup Bus, how we did it, and what kinds of results we saw. The talk will include examples of how we used JIRA Studio, Atlassian’s collaborative, hosted development suite, to build the 6 new technology startups.
Key themes and learnings from SXSW Interactive 2017. Topics include the impact of social media, artificial intelligence, virtual reality, augmented reality, and blockchain on culture and society.
Metaverse is the converged world of physical world and virtual world that is hyper-connected, hyper-visualized, hyper-interacted, and hyper-reality enabled. Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/environments (including digital twins) with full reality.
Slides from an urban informatics presentation and workshop organized by Arup in San Francisco in September 21 2010, as part of the AIA Architecture and the City Festival 2010. The case study was the Mid-Market District in San Francisco, focusing on enhanced quality of life, city management and environmental sustainability via street-level data collection and visualization.
Glimpses into the future of mobile devices, the internet, and more - updated ...Michael Harries
First given at Mobile Monday Sydney on 2 November 2009.
A thought provoking look at the forces affecting the future of the mobile internet.
(Let me know what you think.)
Report 2 empathic things – intimate technology - from wearables to biohackin...Rick Bouter
In the second report we focused on the personalized internet of things. We are witnessing a computer boom in terms of kinds, shapes and sizes – around, on or inside the body. Therefore we explored the coming transition toward a more empathic and contextual form of computerization. The emergence of wearable computing and other forms of empathic ‘things’ seems a logical further step: even more intimate, more human-oriented, and ubiquitous. We explored this development and present seven manifestations that can define the impact on business, such as the ‘quantified employee’ and the ‘body as the new password’.
Source, Sogeti ViNT: http://vint.sogeti.com/internet-things-4-reports/
All things metaverse and virtual world related. An evolved presentation delivered to lots of people in 06/07/08
Mostly the slides are talking points.
Elements refer to my presence as epredator online in a web 2.0 world
In this update of his past presentations on Mobile Eating the World -- delivered most recently at The Guardian's Changing Media Summit -- a16z’s Benedict Evans takes us through how technology is universal through mobile. How mobile is not a subset of the internet anymore. And how mobile (and accompanying trends of cloud and AI) is also driving new productivity tools.
In fact, mobile -- which encompasses everything from drones to cars -- is everything.
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
In 2003, Linden Research Inc launched the virtual world Second Life with a small community of residents. In the past year, Second Life reached a tipping point; almost nine million residents are registered in the Metaverse, and there are numerous daily media accounts about life in the virtual world.
The purpose of this presentation is to provide an overview of Second Life, and examine the appeal of an interactive three dimensional interface that has encouraged new leisure and social activities, business and marketing ventures, educational opportunities, political platforms, arts and entertainment and much more. Second Life also features its own media hub, which includes magazines, news sites and agencies, weblogs and television stations, covering new fashions for avatars, music concerts by popular artists, community affairs, and economic reports.
However, virtual worlds are not inherently utopian; with new environments come old social problems from the ‘real’ world. This presentation will also address some of the debates that have surfaced about social norms and behaviours in Second Life, what the future of virtual worlds might entail, and whether Second Life hype is a passing fad or a the development of Web 3.0/3D.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
App developers & eCommerce | Sales and Syntax: How app developers will reshap...★ MIKE SHUR
When you pair trends in consumer behavior with the emerging sophistication and elegance of AIDC systems, it’s easy to envision a future where ‘discovery’ with a mobile device is second nature, as simple as looking and listening. When technology is both innately easy to use and reliably accurate, the possibilities for engagement, interaction and monetization are big and bold. However, success will hardly fall into the laps of brands and developers. Rather, the movement beckons true innovators to shed the technologies of yesteryear and produce easy, intuitive mobile experiences that subtly augment our
natural connection with the physical world, while profoundly impacting our relationship to it.
Designing Our Future: Technologies and Behaviors that Impact DesignMarci Ikeler
As our world becomes increasingly digital, experience design is more important than ever.
And, as experience design gains importance, the discipline and its tools are evolving. The very definition has broadened: rather than considering point-and-click interfaces, experience design is about the way that we engage with technology, the world, and ourselves. As such, it’s no longer the domain of a single expert (a UX designer, IA, or IxD); it’s a view of the broader world that every role must consider.
At Little Arrows, we’re passionate about identifying places where real behavior and technology intersect, and designing solutions to take advantage of these opportunities. These trends in experience design are what we’re excited about for the future.
Topics covered include:
- Everything is an Interface - new interfaces beyond the mouse and screen
- Friction-Free Commerce - evolving ways to pay
- Mobile First, Mobile Everywhere - how mobile interfaces impact design
- Physical / Digital - the disappearing boundaries between the physical and digital worlds
- Surfacing Data - new ways of understanding and consuming information
- Better, Faster, Stronger - how technology can improve our bodies and our selves
Most Web 2.0 companies take months of hard planning and work. But what does it look like when you have to develop 6 new technology startups in just 48 hours? And what if those 48 hours were on-board a bus driving at 60mph from San Francisco to Austin with 26 strangers? That’s what happened to me and 25 other intrepid (foolish?) San Francisco-based technologists as we made our way to SXSW 2010. In my talk, I’ll discuss the exhausting and once-in-a-lifetime event that came to be known as The Startup Bus, how we did it, and what kinds of results we saw. The talk will include examples of how we used JIRA Studio, Atlassian’s collaborative, hosted development suite, to build the 6 new technology startups.
Key themes and learnings from SXSW Interactive 2017. Topics include the impact of social media, artificial intelligence, virtual reality, augmented reality, and blockchain on culture and society.
Metaverse is the converged world of physical world and virtual world that is hyper-connected, hyper-visualized, hyper-interacted, and hyper-reality enabled. Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/environments (including digital twins) with full reality.
Slides from an urban informatics presentation and workshop organized by Arup in San Francisco in September 21 2010, as part of the AIA Architecture and the City Festival 2010. The case study was the Mid-Market District in San Francisco, focusing on enhanced quality of life, city management and environmental sustainability via street-level data collection and visualization.
Glimpses into the future of mobile devices, the internet, and more - updated ...Michael Harries
First given at Mobile Monday Sydney on 2 November 2009.
A thought provoking look at the forces affecting the future of the mobile internet.
(Let me know what you think.)
Report 2 empathic things – intimate technology - from wearables to biohackin...Rick Bouter
In the second report we focused on the personalized internet of things. We are witnessing a computer boom in terms of kinds, shapes and sizes – around, on or inside the body. Therefore we explored the coming transition toward a more empathic and contextual form of computerization. The emergence of wearable computing and other forms of empathic ‘things’ seems a logical further step: even more intimate, more human-oriented, and ubiquitous. We explored this development and present seven manifestations that can define the impact on business, such as the ‘quantified employee’ and the ‘body as the new password’.
Source, Sogeti ViNT: http://vint.sogeti.com/internet-things-4-reports/
Concierge Onboarding: How to Make Customers Happy and Keep Them That WayProcessStreet
The 1980s was the dawn of technology as we know it. It was also the dawn of hilarious technological hyperbole — you could hear the excitement in the voices of companies declaring they had built ‘the only computer you’ll need for years to come‘. Although laughable in the present day, commercial home computers like the Commodore 64 were a huge improvement on the monstrous machines of past eras so unwieldy they had to be built into rooms. In fact, for the first time in history, you could buy your own computer.
Conversational AI in Metaverse: The Future of Digital InteractionsRahulBansal965760
Metaverse will have a direct impact on various industries and businesses are already leveraging the tech to earn huge profits. For businesses to take advantage of Metaverse on a large scale, conversational AI is a key in Metaverse.
1. Understand the Metaverse and where it stands today.
2. Understand how Metaverse will change the way businesses and people interact with each other.
3. The benefits of the Metaverse for brands everywhere.
4. The opportunities that can arise with the rise of the Metaverse and Web3.
For more visit- https://yellow.ai/resources/articles/conversational-AI-metaverse-next-channel-for-brands-scale-digital-interactions
TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...Jan Groenefeld
You are probably asking yourself: “As a UX designer, can I actually change the world?” Not by yourself – but you can make a positive contribution. The prerequisite is the interdisciplinary cooperation of specialists in operational ergonomics, product designers, developers, and some others. Find out the influence of technologies on our society, how we reduce reservations thanks to human-centred design, and how we use our tools optimally in the “Digital Designer” college to obtain a relationship between human beings and technology that has real added value. Let’s go!
Futurist Speaker Gerd Leonhard: Bottom Line Future Trends (summary)Gerd Leonhard
These are some of my favourite memes and bottom lines from 10+ recent slideshows and presentations see http://www.futuristgerd.com/category/gerd/gerds-presentations/ and www.gerdtube.com for videos
If you enjoy my slideshares please take a look at my new book “Technology vs Humanity” http://www.techvshuman.com or buy it via Amazon http://gerd.fm/globalTVHamazon
More at http://www.futuristgerd.com or www.gerdleonhard.de
Download all of my videos and PDFs at http://www.gerdcloud.net
About my new book: are you ready for the greatest changes in recent human history? Futurism meets humanism in Gerd Leonhard’s ground-breaking new work of critical observation, discussing the multiple Megashifts that will radically alter not just our society and economy but our values and our biology. Wherever you stand on the scale between technomania and nostalgia for a lost world, this is a book to challenge, provoke, warn and inspire.
Rob van Kranenburg - Kunnen we ons een sociaal krediet systeem zoals in het o...BigDataExpo
IoT, Big Data, AI creëren een nieuwe situatie met betrekking tot het nemen van beslissingen door beleidsmakers. Toch verschuift er weinig in ons democratisch bestel, terwijl onze data in handen zijn van GAFA, China en andere nieuwe vormen van bestuur die nog ontstaan in de digitale transitie. Wij, in Europa, staan stil.
Stewart A. Skomra is a rare individual defining the adage “experience trumps theory.”
He has immersed himself deep within myriad industries spanning multiple initiatives, cultures, and countries; accumulating knowledge and experience ‘walking-the-walk’ to support ‘talking-the-talk’ with a deep conviction of an ever-brighter, technology-enhanced, continually improving human experience.
Our collaboration on topics ranging from the sanctity of the individual to macro cyclical trends resulting from the confluence of Societal-Economic-Technology factors has enabled each of us to advance our thinking much further than we ever could have individually.
I look forward to continuing our journey to realize the vision of an ever-expanding, continually vibrant future.
We welcome all individuals oriented toward the pursuit of good built on a foundation of truth to join with us.
We have never lived in a world of faster and more wide-reaching technology innovations.
Our jobs, businesses, and how we operate as societies are being transformed by
technology, and the current global pandemic is only fast-tracking the digital
transformation. With this post, I want to delve into the top 10 tech trends that are driving the 4th Industrial Revolution, and that will define the next decade.
0507 057 01 98 * Adana Yuregir Klima Servisleri, Adana Yüreğir Klima Servisi, Adana Yüreğir Klima Servisleri, Arçelik Klima Servisi Adana Yüreğir, Beko Klima Servisi Adana Yüreğir, Demirdöküm Klima Servisi Adana Yüreğir, Vestel Klima Servisi Adana Yüreğir, Aeg Klima Servisi Adana Yüreğir, Bosch Klima Servisi Adana Yüreğir, Ariston Klima Servisi Adana Yüreğir, Samsung Klima Servisi Adana Yüreğir, Siemens Klima Servisi Adana Yüreğir, Profilo Klima Servisi Adana Yüreğir, Fujitsu Klima Servisi Adana Yüreğir, Baymak Klima Servisi Adana Yüreğir, Sharp Klima Servisi Adana Yüreğir, Mitsubishi Klima Servisi Adana Yüreğir, Alaska Klima Servisi Adana Yüreğir, Aura Klima Servisi Adana Yüreğir, Adana Çukurova Klima Servisleri, Alarko Klima Servisi Adana Yüreğir
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Book Formatting: Quality Control Checks for Designers
Digital Stance
1. HARRY WEBER DIGITAL ANCESTOR
Digital Stance
Man, Machine — Reflections On Digital
Digital Stance
Man, Machine — Reflections On Digital
a whitepaper
2. Digital Stance — Man, Machine
executive summary
Tour d’horizon of the current digital landscape, philosophical extrapolation,
identification of risks and opportunities. Why design is important and how
designers can further the success of your business.
3. HARRY WEBER DIGITAL ANCESTOR
3/11Digital Stance — Man, Machine
content
Cause and Effect ...................................... 4
Theater of Operation ................................ 5
Digital Skeleton ........................................ 6
Future of Work .......................................... 7
MMRPRLs ............................................... 8
Digital Significance .................................. 9
Digital Nation .......................................... 10
About the Author ..................................... 11
4. HARRY WEBER DIGITAL ANCESTOR
4/11Digital Stance — Man, Machine
Cause and Effect
“Digital”, the world murmurs... or moans depending on circumstance.
Most people don’t question or reflect the word correctly, everyone
”knows“ what “digital” means. What they forget is the analogous, the
material, the visceral ramifications in real life intrinsically tied to most
digital action.
With the exception of immersive gaming and virtual reality-experiences
designed for entertainment, all digital activity aims for concrete physical
results, a somatic consequence: a user of the (well done) uber-app might
be pleased by design and usability (UI and UX), however, the desired
effect will always be the fast appearance of a vehicle taking him to his
destination in the real world.
So mostly digital is a means to an end, not the end in itself. And so the
paramount task of communications design in 2017 is the weaving and
fusing, the coalescence of the digital-virtual and the analogous, physical
world. It’s all about communication, messages, data, the digital part is
only a channel.
Click
to save
a life
5. 3D/4D printing
Big Data
AR/VR
Augmented/Virtual reality
gamification
LBS
Location based services
blockchain
SaaS
Software-as-a-Service
robotification
AI
artificial intelligence
IoT
Internet of Things
cloud
autonomous
mobility
smart cities/
environments
alternative interfaces
gestures, voice
HARRY WEBER DIGITAL ANCESTOR
5/11Digital Stance — Man, Machine
Theater of Operation
The concepts mentioned on this page will be decisive drivers
of technological and social development, each individual in
weight and direction but still all influencing each other
and aligning in time to form ”the great convergence”
(≠ ”singularity“). Probably the most influential concept
here being the blockchain.
The vector of innovation will move within these “induction
fields” and influence and disrupt all areas of human
existence — short- mid- AND longterm.
7. HARRY WEBER DIGITAL ANCESTOR
7/11Digital Stance — Man, Machine
Future of Work
It’s only the beginning of the 2nd
digital revolution: operating, as well as the role
of machines will change dramatically, lots of human workplaces will simply
disappear. Of course new jobs will emerge through this technolgical advancement
but smaller in numbers and demanding different and more sophisticated skillsets
than those made redundant possess.
Obviously this will have massive political, social and philosophical implications —
a janiform situation where your accumulated skillset will determine whether you
experience it as Utopia or Dystopia — which cannot be covered in this paper; just
one major prompt here: the Basic Income.
The subject-matter the innovative communications designer has to focus on is the
advancement of artificial intelligence and the availability of new user interface-
technology; he/she should strive to keep up, help develop and put to use these
technologies.
From the command line, through joysticks and trackpads to mouse and graphical
user interfaces we can see interaction moving on to ”touch“, ”voice“ and
gestures, developments UX and UI professionals must take in consideration.
9. HARRY WEBER DIGITAL ANCESTOR
9/11Digital Stance — Man, Machine
Digital Significance
Humans are children at heart. Controlled by ludic drive they
yearn for control and instant gratification triggered by their
actions — as demonstrated by the ”Like“-culture of various social
communities. The more direct and individual the adress (or the
feedback) the more accessible the recipient. Which incidentally
explains the current hype of -> programmatic advertising
(as prime example Cambridge Analytica, the ”data-strategic-
enterprise“ that allegedly brought us the presidency of Donald
Trump and the Brexit; alternatively Parisian start-up Liegey
Muller Pons (LMP) with Emmanuel Macrons ”En Marche!“).
AI and big data will drive this trend even further resulting in
absolut unique and personalised adressing of the individual,
which in turn raises the question of Digital Significance within
the adressee: how significant am i / is my status in (connected)
life, how relevant is a product / website / offer / community /
service for my situation?
stellar stuff von johnholcroft.com
10. VEGABRÉF
PASSPORT
PASSEPORT
HARRY WEBER DIGITAL ANCESTOR
10/11Digital Stance — Man, Machine
Digital Nation
Websites, apps, and other digital touch points will morph into AI-dominated
connected systems of interaction. A user’s input will become a (valuable) drop in
big-data oceans. What is hidden beneath hysterical privacy paranoia today will be
discovered as tradeable stock by users, data will be assigned a much higher status
(user-data and -interactions as a new currency, the blockchain-technology again
being the prime example: a closed network in which all users check and confirm
each interaction, thereby validating it. A true digital-democratic Utopia. According
to a lot of experts this will be the disruptive technological shift in the near future;
and potentially the subject of a future whitepaper)companies who already trade
in this business today and get this data for next to nothing will have to significantly
ramp up their war chest.
When people realise the weight and value of active participation in the connected
realm the focus will be set on reflection of each digital action, also they will
become more selective: whom do i trust with my data? Which group represents my
values? Who appreciates my interaction, which Digital Nation do i want to belong to ?
Welcome to the future. What’s the reason for your stay?
11. HARRY WEBER DIGITAL ANCESTOR
11/11Digital Stance — Man, Machine
About the Author
Harald Weber was born in the Styrian city of Leoben in 1973 — way before
the introduction of facebook. He loves the technology of the 21st
century,
but introduces the term of the ”digital ancestor” to counter the ubiquitous
”digital native”: ”Our first computers used the command line, we knew about
the machine code behind the tech, and learned advanced languages. GUIs
(graphic user interfaces), joysticks, mouse, touch grew up with us, the first
websites were our (monochromatic) Big Bang. No digital native had an MSN
messenger account. When we needed the internet, we had to call it, damnit!“
He lives, works, and can be hired as ”designer of everything” in Vienna and
engages with socio-technological development and its’ impact on art, culture
and everyday life.