Digital content developers and educational researchers discuss using games to enhance professional development for teachers. This transformative model is designed to better prepare teachers to motivate and teach in STEM areas. Teachers engage in robust, interactive game worlds to obtain crucial conceptual and procedural content understanding while enjoying console quality gaming experiences. Then, it’s only a matter of time before they’ll power up learning in the classroom.
Whether you’re already familiar with DreamBox Learning or you’re just hearing about us for the first time, you see how DreamBox does math differently. DreamBox’s Kate Hodgins, Sr. Product Marketing Manager, moderates and Sara Varney, a former teacher and DreamBox champion, hosted this live demonstration of our product and overview of how DreamBox is the only adaptive math software that delivers research-based results for student success and educator empowerment.
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...SeriousGamesAssoc
Presenter: Scott Brewster, Founding Partner & Chief Technical Officer, Triad Interactive Media
For most people, game experiences are a part daily life–whether it be playing a casual game on their mobile phone or playing a “game” with themselves to see how much further they can run the next time they go jogging. Games are how students learn in the real world, and more and more their expectation will be to have similar experiences when they are in the classroom. Brewster will discuss how games can be used to improve preservice and inservice teacher STEM content knowledge AND help them become more comfortable with using gaming and technology in the classroom.
Whether you’re already familiar with DreamBox Learning or you’re just hearing about us for the first time, you see how DreamBox does math differently. DreamBox’s Kate Hodgins, Sr. Product Marketing Manager, moderates and Sara Varney, a former teacher and DreamBox champion, hosted this live demonstration of our product and overview of how DreamBox is the only adaptive math software that delivers research-based results for student success and educator empowerment.
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...SeriousGamesAssoc
Presenter: Scott Brewster, Founding Partner & Chief Technical Officer, Triad Interactive Media
For most people, game experiences are a part daily life–whether it be playing a casual game on their mobile phone or playing a “game” with themselves to see how much further they can run the next time they go jogging. Games are how students learn in the real world, and more and more their expectation will be to have similar experiences when they are in the classroom. Brewster will discuss how games can be used to improve preservice and inservice teacher STEM content knowledge AND help them become more comfortable with using gaming and technology in the classroom.
Springboard Education in America presentation to parents highlighting the innovative extended day program being provided at Two Rivers Public Charter School in Washington, DC. Delivered in 2012.
The North Fond du Lac School District and Marian University are conducing a case study on the impact of the iPad on student engagement. This information is after the first 2 months of the study
Using Analytics to Increase Student SuccessDavid Lindrum
Presentation from the 2014 New Directions in Online Learning Conference in San Diego. The gist is that faculty can see which students need help early on, intervene with those students, and thereby increase the number of students who successfully complete the course. All data has been anonymized.
Springboard Education in America presentation to parents highlighting the innovative extended day program being provided at Two Rivers Public Charter School in Washington, DC. Delivered in 2012.
The North Fond du Lac School District and Marian University are conducing a case study on the impact of the iPad on student engagement. This information is after the first 2 months of the study
Using Analytics to Increase Student SuccessDavid Lindrum
Presentation from the 2014 New Directions in Online Learning Conference in San Diego. The gist is that faculty can see which students need help early on, intervene with those students, and thereby increase the number of students who successfully complete the course. All data has been anonymized.
A short guide to games based learning and how to use the Nintendo DSi in the classroom. Includes information on why to use games based learning, the benefits of games based learning and how to manage gaming devices in the classroom.
Art Education - The Challenges of Curriculum TransitionChristine Miller
This presentation examines a school district's Art I Foundation curriculum change into the Understanding by Design curriculum template. Find out the challenges and successes for this National Art Education Association annual conference in New York City March 2017.
TINUSAUR: Educational platform that combines programming mathematics and physics into one multidisciplinary curriculum with a strong emphasis on practice
Innovative Blended Learning: Promoting a Paradigm ShiftKelsey Skaggs
Presented by Brian Coffey and Brian Seymour.
Blended learning is more than an buzzword: it is a revolutionary way to engage students in deeper learning. Experience blended learning from the perspective of two practitioners who are changing the way their schools teach. Discuss the importance of using technology as a strategic instructional tool and how to create an atmosphere that encourages educators to truly innovate their learning environments.
Using Educational Games and GamificationAndy Petroski
Motivation, clear objectives, critical thinking about consequences, and instant and abundant feedback are all elements of the best learning experiences. These are also elements of the best games. There is momentum behind games in education, including a large number of teachers who are using games like Minecraft and Civilizaton or gamifying their classroom to teach core concepts and develop 21st century skills. Attend this webinar to learn more about games and game techniques can be used in education.
-Explore the elements that make games good learning experiences
-Look at how off-the-shelf educational games can be used in the curriculum
-Learn how teachers are turning their classroom into a Multiplayer Classroom with storytelling and gamification
From a 5-20-13 webinar
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
1. tim triad • interactive • media
Dr. Scott Brewster
Victoria Van Voorhis
Mitch Weisburgh
Dr. Richard Van Eck
Powering Up STEM Professional Development with Games
2. The Big Question How can we make games
ubiquitous in schools?
tim triad • interactive • media
4. What We Know: K-8 Teachers
❖ Need improved math & science
skills
❖ Lack positive attitude about
math & science
❖ Uncomfortable with games
❖ See games as supplemental
5. We cannot change students’ math or science scores or
solve the STEM pipeline problem until we address these challenges.
Where Do We Start? Pre-Service Teachers;
In-Service Teachers
tim triad • interactive • media
6. So what does game-based training in
STEM look like for teachers?
7. Gamifying PD
❖ Skills & Knowledge
❖ Using Games in the Classroom
❖ Making Games a Core Part of
the Classroom Experience
8. Adopting Solutions Teacher Education Programs;
K-8 Professional Development
tim triad • interactive • media