This document discusses research directions in augmented reality. It begins with definitions and examples of AR. There is then a history of AR from the 1960s to present. Key areas of focus are identified as mobile phone AR, browser-based AR, and developing compelling AR experiences. The document concludes that AR is being commercialized rapidly and there are opportunities in developing technology, tools, applications, and experiences to build the future of AR.
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Mark Billinghurst (University of South Australia ): Augmented TeleportationAugmentedWorldExpo
A talk from the Intro Classes Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Mark Billinghurst (University of South Australia ): Augmented Teleportation
Modern telecommunications allow people to talk to each other almost anywhere and anytime. However using audio or video conferencing is very different from face to face communication. In this talk we show how Augmented Reality (AR) and Virtual Reality (VR) technologies can be used to create new types of conferencing experiences that overcome limitations of traditional technology.
http://AugmentedWorldExpo.com
Moving Beyond Questionnaires to Evaluate MR ExperiencesMark Billinghurst
A talk about moving beyond using questionnaires for evaluation of Mixed Reality experiences. This was a keynote given by Mark Billinghurst at a Workshop in the 33rd British Human Computer Interaction (HCI) Conference, on July 19th 2021.
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. Slides prepared by Mark Billinghurst.
Lecture 4 from the COMP 4010 course on AR/VR. This lecture reviews optical tracking for AR and starts discussion about interaction techniques. This was taught by Mark Billinghurst at the University of South Australia on August 17th 2021.
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Mark Billinghurst (University of South Australia ): Augmented TeleportationAugmentedWorldExpo
A talk from the Intro Classes Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Mark Billinghurst (University of South Australia ): Augmented Teleportation
Modern telecommunications allow people to talk to each other almost anywhere and anytime. However using audio or video conferencing is very different from face to face communication. In this talk we show how Augmented Reality (AR) and Virtual Reality (VR) technologies can be used to create new types of conferencing experiences that overcome limitations of traditional technology.
http://AugmentedWorldExpo.com
Moving Beyond Questionnaires to Evaluate MR ExperiencesMark Billinghurst
A talk about moving beyond using questionnaires for evaluation of Mixed Reality experiences. This was a keynote given by Mark Billinghurst at a Workshop in the 33rd British Human Computer Interaction (HCI) Conference, on July 19th 2021.
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. Slides prepared by Mark Billinghurst.
Lecture 4 from the COMP 4010 course on AR/VR. This lecture reviews optical tracking for AR and starts discussion about interaction techniques. This was taught by Mark Billinghurst at the University of South Australia on August 17th 2021.
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityMark Billinghurst
Lecture 7 of the COMP 4010 course in Virtural Reality. This lecture was about 3D User Interfaces for Virtual Reality. The lecture was taught by Mark Billinghurst on September 13th 2016 at the University of South Australia.
Lecture 7 from the COMP 4010 class on AR and VR. This lecture was about Designing AR systems. It was taught on September 7th 2021 by Mark Billinghurst from the University of South Australia.
Lecture 11 of the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture is about VR applications and was taught by Mark Billinghurst on October 19th 2021 at the University of South Australia
Lecture 2 in the COMP 4010 AR/VR class taught at the University of South Australia. This lecture is about VR Presence and Human Perception. Taught by Mark Billinghurst on August 6th 2019.
Did a crash course in User Experience for participants at the iCube Innovation startup bootcamp. Credit to Mark Billinghurst and Aga Szostek for their knowledge (and slides).
Talk given by Mark Billinghurst at the DIGI_X conference in Auckland, New Zealand on June 21st 2018. The talk was about how Mixed Reality can be applied in the work place.
Lecture prepared by Mark Billinghurst on Augmented Reality tracking. Taught on October 18th 2016 by Dr. Gun Lee as part of the COMP 4010 VR class at the University of South Australia.
COMP4010 Lecture 4 - VR Technology - Visual and Haptic Displays. Lecture about VR visual and haptic display technology. Taught on August 16th 2016 by Mark Billinghurst from the University of South Australia
Natural Interaction for Augmented Reality ApplicationsMark Billinghurst
Keynote talk giving by Mark Billinghurst from the HIT Lab NZ at the IVCNZ 2013 conference, November 28th 2013. The talk focuses on Natural Interaction with Augmented Reality applications using speech and gesture and demonstrates some of the projects in this area developed by the HIT Lab NZ.
Lecture 9 of the COMP 4010 course in AR/VR from the University of South Australia. This was taught by Mark Billinghurst on October 5th, 2021. This lecture describes VR input devices, VR systems and rapid prototyping tools.
A lecture give on AR Tehchnology taught as part of the COMP 4010 course on AR/VR. This lecture was taught by Mark Billinghurst on August 10th 2021 at the University of South Australia.
Lecture 9 of the COMP 4010 course on AR/VR. This lecture is about AR Interaction methods. Taught on October 2nd 2018 by Mark Billinghurst at the University of South Australia
COMP 4010 Lecture 5 on Interaction Design for Virtual Reality. Taught by Gun Lee on August 21st 2018 at the University of South Australia. Slides by Mark Billinghurst
This is the COSC 426 Lecture 4 on Designing AR Interfaces. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury. This is part of his graduate course on Augmented Reality. Taught on August 2nd 2013
Lecture 6 on the COMP4010 course on AR/VR. This lecture describes prototyping tools for developing interactive prototypes for AR experiences. The lecture was taught on August 31st 2020 by Mark Billinghurst at the University of South Australia
A lecture on research directions in Augmented Reality as part of the COSC 426 class on AR. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury.
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityMark Billinghurst
Lecture 7 of the COMP 4010 course in Virtural Reality. This lecture was about 3D User Interfaces for Virtual Reality. The lecture was taught by Mark Billinghurst on September 13th 2016 at the University of South Australia.
Lecture 7 from the COMP 4010 class on AR and VR. This lecture was about Designing AR systems. It was taught on September 7th 2021 by Mark Billinghurst from the University of South Australia.
Lecture 11 of the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture is about VR applications and was taught by Mark Billinghurst on October 19th 2021 at the University of South Australia
Lecture 2 in the COMP 4010 AR/VR class taught at the University of South Australia. This lecture is about VR Presence and Human Perception. Taught by Mark Billinghurst on August 6th 2019.
Did a crash course in User Experience for participants at the iCube Innovation startup bootcamp. Credit to Mark Billinghurst and Aga Szostek for their knowledge (and slides).
Talk given by Mark Billinghurst at the DIGI_X conference in Auckland, New Zealand on June 21st 2018. The talk was about how Mixed Reality can be applied in the work place.
Lecture prepared by Mark Billinghurst on Augmented Reality tracking. Taught on October 18th 2016 by Dr. Gun Lee as part of the COMP 4010 VR class at the University of South Australia.
COMP4010 Lecture 4 - VR Technology - Visual and Haptic Displays. Lecture about VR visual and haptic display technology. Taught on August 16th 2016 by Mark Billinghurst from the University of South Australia
Natural Interaction for Augmented Reality ApplicationsMark Billinghurst
Keynote talk giving by Mark Billinghurst from the HIT Lab NZ at the IVCNZ 2013 conference, November 28th 2013. The talk focuses on Natural Interaction with Augmented Reality applications using speech and gesture and demonstrates some of the projects in this area developed by the HIT Lab NZ.
Lecture 9 of the COMP 4010 course in AR/VR from the University of South Australia. This was taught by Mark Billinghurst on October 5th, 2021. This lecture describes VR input devices, VR systems and rapid prototyping tools.
A lecture give on AR Tehchnology taught as part of the COMP 4010 course on AR/VR. This lecture was taught by Mark Billinghurst on August 10th 2021 at the University of South Australia.
Lecture 9 of the COMP 4010 course on AR/VR. This lecture is about AR Interaction methods. Taught on October 2nd 2018 by Mark Billinghurst at the University of South Australia
COMP 4010 Lecture 5 on Interaction Design for Virtual Reality. Taught by Gun Lee on August 21st 2018 at the University of South Australia. Slides by Mark Billinghurst
This is the COSC 426 Lecture 4 on Designing AR Interfaces. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury. This is part of his graduate course on Augmented Reality. Taught on August 2nd 2013
Lecture 6 on the COMP4010 course on AR/VR. This lecture describes prototyping tools for developing interactive prototypes for AR experiences. The lecture was taught on August 31st 2020 by Mark Billinghurst at the University of South Australia
A lecture on research directions in Augmented Reality as part of the COSC 426 class on AR. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury.
COSC 426 Lecture 5 on Mathematical Principles Behind AR Registration. Given by Adrian Clark from the HIT Lab NZ at the University of Canterbury, August 8, 2012
First lecture from the MHIT 603 masters course at the University of Canterbury. The course teaches about Design and Prototyping of Interactive Experiences. This lecture provides an introduction to Interaction Design. Taught by Mark Billinghurst, July 14th 2014
The second lecture in the 426 graduate class on Augmented Reality taught thy Mark Billinghurst at the HIT Lab NZ, University of Canterbury. The class was taught on July 19th 2013
2013 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
Lecture 1 of the 2013 COSC 426 graduate course on Augmented Reality taught by Mark Billinghurst at the HIT Lab NZ. This lecture provides an Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
This is the first lecture of the COSC 426 graduate course on Augmented Reality taught at the University of Canterbury. It was taught by Mark Billinghurst on July 17th 2014. It covers a basic introduction to Augmented Reality.
2013 Lecture 6: AR User Interface Design GuidelinesMark Billinghurst
COSC 426 Lecture 6: on AR User Interface Design Guidelines. Lecture taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury on August 16th 2013
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
VENTURI is a collaborative European project targeting the shortcomings of current Augmented Reality design; bringing together the forces of mobile platform manufacturers, technology providers, content creators, and researchers in the field.
VENTURI aims to place engaging, innovative and useful mixed reality experiences into the hands of ordinary people, by co-evolving next generation AR platforms and algorithms.
VENTURI plans to create a seamless and optimal user experience through a thorough analysis and evolution of the AR technology chain, spanning device hardware capabilities to user satisfaction.
Keynote talk by Mark Billinghurst at the 9th XR-Metaverse conference in Busan, South Korea. The talk was given on May 20th, 2024. It talks about progress on achieving the Metaverse vision laid out in Neil Stephenson's book, Snowcrash.
These are slides from the Defence Industry event orgranized by the Australian Research Centre for Interactive and Virtual Environments (IVE). This was held on April 18th 2024, and showcased IVE research capabilities to the South Australian Defence industry.
This is a guest lecture given by Mark Billinghurst at the University of Sydney on March 27th 2024. It discusses some future research directions for Augmented Reality.
Presentation given by Mark Billinghurst at the 2024 XR Spring Summer School on March 7 2024. This lecture talks about different evaluation methods that can be used for Social XR/AR/VR experiences.
Empathic Computing: Delivering the Potential of the MetaverseMark Billinghurst
Invited guest lecture by Mark Billingurust given at the MIT Media Laboratory on November 21st 2023. This was given as part of Professor Hiroshi Ishii's class on Tangible Media
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationMark Billinghurst
A talk given by Mark Billinging in the CLIPE workshop in Tubingen, Germant on April 27th 2023. This talk describes how virtual avatars can be used to support remote collaboration.
Empathic Computing: Designing for the Broader MetaverseMark Billinghurst
Keynote talk given by Mark Billinghurst at the CHI 2023 Workshop on Towards and Inclusive and Accessible Metaverse. The talk was given on April 23rd 2023.
Lecture 6 of the COMP 4010 course on AR/VR. This lecture is about designing AR systems. This was taught by Mark Billinghurst at the University of South Australia on September 1st 2022.
Keynote speech given by Mark Billinghurst at the ISS 2022 conference. Presented on November 22nd, 2022. This keynote outlines some research opportunities in the Metaverse.
Lecture 5 in the 2022 COMP 4010 lecture series. This lecture is about AR prototyping tools and techniques. The lecture was given by Mark Billinghurst from University of South Australia in 2022.
Lecture 4 in the 2022 COMP 4010 lecture series on AR/VR. This lecture is about AR Interaction techniques. This was taught by Mark Billinghurst at the University of South Australia in 2022.
Lecture 3 in the 2022 COMP 4010 lecture series on AR/VR. This lecture provides an introduction for AR Technology. This was taught by Mark Billinghurst at the University of South Australia in 2022.
Lecture 2 in the 2022 COMP 4010 Lecture series on AR/VR and XR. This lecture is about human perception for AR/VR/XR experiences. This was taught by Mark Billinghurst at the University of South Australia in 2022.
Lecture 1 for the 2022 COMP 4010 course on AR and VR. This course was taught by Mark Billinghurst at the University of South Australia in 2022. This lecture provides an introduction to AR, VR and XR.
Empathic Computing and Collaborative Immersive AnalyticsMark Billinghurst
Short talk by Mark Billinghurst on Empathic Computing and Collaborative Immersive Analytics, presented on July 28th 2022 at the Siggraph 2022 conference.
Lecture given by Mark Billinghurst on June 18th 2022 about how the Metaverse can be used for corporate training. In particular how combining AR, VR and other Metaverse elements can be used to provide new types of learning experiences.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
4. Augmented Reality Definition
Defining Characteristics [Azuma 97]
Combines Real and Virtual Images
- Both can be seen at the same time
Interactive in real-time
- The virtual content can be interacted with
Registered in 3D
- Virtual objects appear fixed in space
12. 1960 - 80’s: US Air Force SuperCockpit (T. Furness)
13. Early 1990’s: Boeing coined the
term “AR.” Wire harness
assembly application begun (T.
Caudell, D. Mizell).
Early to mid 1990’s: UNC
ultrasound visualization project
Early 1990’s: Boeing coined the term “AR.” Wire harness
assembly application begun (T. Caudell, D. Mizell).
1994 - : UNC Research
Motion stabilized display, Hybrid tracking, Ultrasound visualization
14. A Brief History of AR
1996: MIT Wearable Computing efforts
1998: Dedicated conferences begin
Late 90’s: Collaboration, outdoor, interaction
Late 90’s: Augmented sports broadcasts
1998 - 2001: Mixed Reality Systems Lab
15. History Summary
1960’s – 80’s: Early Experimentation
1980’s – 90’s: Basic Research
Tracking, displays
1995 – 2005: Tools/Applications
Interaction, usability, theory
2005 - : Commercial Applications
Games, Medical, Industry
16. Medical AR Trials
Sauer et al. 2000 at Siemens
Corporate Research, NJ
Stereo video see through
F. Sauer, Ali Khamene, S. Vogt: An Augmented Reality Navigation System with a
Single-Camera Tracker: System Design and Needle Biopsy Phantom Trial,
MICCAI 2002
17.
18. AR Reaches Mainstream
MIT Technology Review
March 2007
list of the 10 most exciting
technologies
Economist
Dec 6th 2007
Reality, only better
21. Trend One: Browser Based AR
Adobe Flash + camera + 3D graphics
High impact
High marketing value
Large potential install base
1.6 Billion web users
Ease of development
Lots of developers, mature tools
Low cost of entry
Browser, web camera
27. Trend Two: Mobile Phone AR
Mobile Phones
camera, sensors
processor
display
AR on Mobile Phones
Simple graphics
Optimized computer vision
Collaborative Interaction
31. 2009 - Outdoor Information Overlay
Mobile phone based
Tag real world locations
GPS + Compass input
Overlay graphics data on live video
Applications
Travel guide, Advertising, etc
Wikitude, Layar, Junaio, etc..
Android based, Public API released
32. Layar (www.layar.com)
Location based data
GPS + compass location
Map + camera view
AR Layers on real world
Customized data
Audio, 3D, 2D content
Easy authoring
Android, iPhone
33. Android AR Platform
Architectural Application
Loads 3D models
a OBJ/MTL format
Positions content in space
GPS, compass
Intuitive user interface
toolkit to modify the model
Connects to back end model database
37. Summary
Augmented Reality has a long history going
back to the 1960’s
Interest in AR has exploded over the last two
years and is being commercialized quickly
AR is growing in a number of areas
Mobile AR
Web based AR
Advertising experiences
55. AR Design Principles
Interface Components
Physical components
Display elements
- Visual/audio
Interaction metaphors
Physical Display
Elements Interaction Elements
Metaphor
Input Output
56. Tangible User Interfaces (Ishii 97)
Create digital shadows for
physical objects
Foreground
graspable UI
Background
ambient interfaces
57. Tangible AR Metaphor
AR overcomes limitation of TUIs
enhance display possibilities
merge task/display space
provide public and private views
TUI + AR = Tangible AR
Apply TUI methods to AR interface design
58. Tangible AR Design Principles
Tangible AR Interfaces use TUI principles
Physical controllers for moving virtual content
Support for spatial 3D interaction techniques
Support for multi-handed interaction
Match object affordances to task requirements
Support parallel activity with multiple objects
Allow collaboration between multiple users
59. Case Study: 3D AR Lens
Goal: Develop a lens based AR interface
MagicLenses
Developed at Xerox PARC in 1993
View a region of the workspace differently to the rest
Overlap MagicLenses to create composite effects
61. AR Lens Design Principles
Physical Components
Lens handle
- Virtual lens attached to real object
Display Elements
Lens view
- Reveal layers in dataset
Interaction Metaphor
Physically holding lens
62. 3D AR Lenses: Model Viewer
Displays models made up of multiple parts
Each part can be shown or hidden through the lens
Allows the user to peer inside the model
Maintains focus + context
64. HMD vs Handheld AR Interface
Wearable AR
HandHeld AR
Output:
Display Input &
Output
Input
65. Handheld Interface Metaphors
Tangible AR Lens Viewing
Look through screen into AR scene
Interact with screen to interact with AR
content
- Eg Invisible Train
Tangible AR Lens Manipulation
Select AR object and attach to device
Use the motion of the device as input
- Eg AR Lego
70. Survey of AR Papers
Edward Swan (2005)
Surveyed major conference/journals (1992-2004)
- Presence, ISMAR, ISWC, IEEE VR
Summary
1104 total papers
266 AR papers
38 AR HCI papers (Interaction)
21 AR user studies
Only 21 from 266 AR papers have formal user study
(<8% of all AR papers)
71. Types of Experiments
Perception
How is virtual content perceived ?
What perceptual cues are most important ?
Interaction
How can users interact with virtual content ?
Which interaction techniques are most efficient ?
Collaboration
How is collaboration in AR interface different ?
Which collaborative cues can be conveyed best ?
72. AR Browser Interface
Layar (www.layar.com)
show POI on real world
Typical Interface Elements
Live camera view
Radar view
Virtual graphics of POI
2D map view
Information area
73. Navigation
How useful is AR view
for navigation
ego- vs. exo-centric
Experiment
AR only
Map only
AR + map
74. Experiment Design
Conditions
AR: Using only an AR view
2D-map: Using only a top down 2D map view
AR+2D-map: Using both an AR and 2D map view
Measures
Time to complete, Distance travelled
User preference, subjective measures
76. Performance Measures
AR+Map AR+Map
Map Map
AR AR
0 200 400 600 800 1000
0 200 400 600 800 1000 1200 1400
Average Time Taken (sec) Average Distance Travelled (m)
No difference between conditions
78. User Feedback
AR + Map easy to identify
points of interest
AR only hard to know
where things were
Liked being able to
switch between modes
AR+Map preferred best
79. Typical User Comments
“With the AR mode, I didn’t know where any of the
buildings were, a couple of times I went round in a
circle because I didn’t know where things were.”
“I found the map interface the best one to use
because you are actually able to see the physical
objects around you"
“I used the map at the beginning to understand where
the buildings were and the AR between each point”
80. Navigation Conclusion
AR alone provides no improvement
Lack of depth cues
Difficult to create spatial awareness
AR + Map preferred interface
Map for creating mental mode
AR for near navigation
82. “We’re living in the experience economy
and the customer is the star of the show.
If I’m going to spend thousands of dollars
on something. I want the whole
experience to be a fairy-tale”
Milton Pedraza,
The Luxury Institute Illustrative
84. Conclusions
AR is on the verge of commercialization
There are interesting research opportunities in
Developing AR Component Technology
Build Easy to Use Tools
Identify Application Domains
Develop Compelling AR Experiences
85. More Information
• Mark Billinghurst
– mark.billinghurst@hitlabnz.org
• Websites
– http://www.hitlabnz.org/
– http://artoolkit.sourceforge.net/
– http://www.osgart.org/
– http://www.hitlabnz.org/wiki/buildAR/