This document summarizes playtesting and design changes made to a zombie board game. Key changes included: 1) Adding family-specific event cards that players could collect for returning characters home, to incentivize this action. 2) Creating an external board where players would move pieces forward each time returning a character home, with the first to reach the end winning. This board also tracked day/night cycles. 3) Revising event cards to allow players to choose which family was negatively impacted, adding more conflict and fun.