This document discusses gamifying daily tasks to motivate a person named Megan. It provides the codeword "CUPCAKE" and lists equipment and rules for a laundry basket fact-sharing game involving 2 or more players. Points are awarded for relevant facts and most interesting fact chosen by a third party. The first player to 100 points wins a coffee, pint, or pot noodle. The document suggests using visual progress, prizes, and routines to empower and inspire Megan while reducing stress.