The Golden Gamers: A 65+ Library Gaming GroupJohn Pappas
"The Golden Gamers" Equitable and Inclusive Gaming Events for the Elderly presented by John Pappas
Tabletop board gaming is a creative, multi-generational, social and fun activity. While there is a broad swatch of recreational activities for the 65+ crowd, generally gaming is left out. Conversations with the Senior Activities Board of the Upper Darby Libraries confirmed this with traditional video games providing an engaging experience but accessibility tends to be a challenge due to physical determinants (carpal tunnel, poor eyesight, arthritis) and experiential (with a large learning curve required for many video games). Tabletop board games provide an experience that is interactive, social, cognitive and engaging. With concerns over Alzheimer's and social isolation, this is an important subject for many seniors. The Primos Library instituted a series of programs "Tabletop Gaming at the Library" (intergenerational, weekly), The Game Designer's Guild (monthly, intergenerational) and the "Golden Gamers" (65+, Monthly-Weekly dependant upon interest) each providing a gaming experience for burgeoning and experienced gamers of any age.
In this talk, Pappas will discuss the initial planning, marketing, collection development and community engagement elements of the series as well as successes and challenges. A large portion of the talk will be on game selection for this age group including issues such as the level of social interaction inherent in the game, types of games, levels of complexity and iconography.
Welcome to the inaugural issue of the Engaged Family Gaming digital magazine!
This issue is all about board games and tabletop RPGs your family can play together!
Featured games include:
-Tsuro
-The Goofy Movie
-Mighty Morphin' Power Rangers -RPG
-Codenames: Disney Edition
-Disney Mickey and Friends Food Fight
Engaged Family Gaming is a website dedicated to helping families find great games to play together. We cover video games, board games, tabletop RPGs, and collectible card games. Each magazine we release will cover a different topic. We're starting with board games, our next issue will cover video games!
The Golden Gamers: A 65+ Library Gaming GroupJohn Pappas
"The Golden Gamers" Equitable and Inclusive Gaming Events for the Elderly presented by John Pappas
Tabletop board gaming is a creative, multi-generational, social and fun activity. While there is a broad swatch of recreational activities for the 65+ crowd, generally gaming is left out. Conversations with the Senior Activities Board of the Upper Darby Libraries confirmed this with traditional video games providing an engaging experience but accessibility tends to be a challenge due to physical determinants (carpal tunnel, poor eyesight, arthritis) and experiential (with a large learning curve required for many video games). Tabletop board games provide an experience that is interactive, social, cognitive and engaging. With concerns over Alzheimer's and social isolation, this is an important subject for many seniors. The Primos Library instituted a series of programs "Tabletop Gaming at the Library" (intergenerational, weekly), The Game Designer's Guild (monthly, intergenerational) and the "Golden Gamers" (65+, Monthly-Weekly dependant upon interest) each providing a gaming experience for burgeoning and experienced gamers of any age.
In this talk, Pappas will discuss the initial planning, marketing, collection development and community engagement elements of the series as well as successes and challenges. A large portion of the talk will be on game selection for this age group including issues such as the level of social interaction inherent in the game, types of games, levels of complexity and iconography.
Welcome to the inaugural issue of the Engaged Family Gaming digital magazine!
This issue is all about board games and tabletop RPGs your family can play together!
Featured games include:
-Tsuro
-The Goofy Movie
-Mighty Morphin' Power Rangers -RPG
-Codenames: Disney Edition
-Disney Mickey and Friends Food Fight
Engaged Family Gaming is a website dedicated to helping families find great games to play together. We cover video games, board games, tabletop RPGs, and collectible card games. Each magazine we release will cover a different topic. We're starting with board games, our next issue will cover video games!
Since the narrative has a fundamental role for engagement in games, the design of the gameplay cannot underestimate a prerequisite of aesthetic coherence: the player's actions in the game can't conflict with those of avatar in the story.
Because of this, the theme of the game, which is the semantic nucleus of experience, must be the permanent reference of design.
In this game design talk, Vincenzo Santalucia, game/narrative designer of the official game of Netflix series Suburra, tells about the approach and the design process followed to construct a ludonarrative experience as much as possible recognizable and coherent.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
2. Imagining the Game
Using Anime themes and characters, I will
create a board game playable by 2 to 6
players ages, ages 12 and older.
Theme of this strategy game: All players begin
at the same point and have the goal of
reaching the highest level possible. They can
accomplish this by strategy cards that give
special powers to them, take powers from
competing characters, or allow attacks against
other players.
two versions: Tabletop game for home play; a
magnetic version for playing while traveling in
a car will follow success of 1st version
3.
4. Creator’s Biography
India Whitehead-Zerbey is a long-time fan
of all things Anime. She has been active
on role playing websites since she was
12 years old. She loves to imagine new
stories for Anime characters and longs
to visit Japan, the land of their origin.
The creation of this game is her first
step to making that trip a reality.
5. Producing the Game
Production: all can be done at one company:
Board Game Design and Manufacturing
www.BoardGameManufacturing.com
Pahrump, Nevada
This company was chosen for a number of reasons:
Their prices are good
It’s a USA company. This protects jobs within the United States.
They allow us to provide our own art work, which lessens our cost of production.
Their customer service is excellent and people with whom we communicated were
friendly and interested in what we were doing.
There is a possibility of an extended relationship with this company.
Contact person:
Wes Higa
Assistant Manufacturing Quote Specialist
Email: sales@boardgamedesign.com
Phone: 775-751-8989 or 775-751-3535
6. Budget for production of 600
games includes:
Playing Piece Figurines --- 6 x 600 = 3600 figurines $.48 each = $830 ($829.44)
6 separate casts $150 each = $900
Game Boards --- 600 $8.50 each = $5100
Game boxes --- 600 $4.50 each = $2700
Dice – 2 x 600 --- 1200 $.06 each = $72
Total to cover production by Board Game Design Manufacturing = $9602
Assembly of games and warehousing will be in my workroom and garage – no cost
Penalty and Bonus Cards produced in-house – estimated - $500
Orders taken via email – postage estimated: $1500
Friends have volunteered to help assemble game boxes --- rewards promised
If this succeeds, said friends want to join to assist with magnetic version and develop
more games
Magnetic travel version on the drawing table
Table top Games projected to sell at $28 per game (100 games set aside as rewards
for backers) (500 x $28 = $14,000)
Total needed for production: $11,602
Cost to cover rewards: $2,500
Funding requested is $20,000
7. Playing Cards
There are two stacks of cards: bonus cards and penalty
cards
Examples of bonus cards are:
The Spirits of the Forest have noticed your efforts at keeping
the humans away. Move the opponent of your choice back 5
spaces.
You have successfully finished an S rank mission. Move
ahead 10 spaces.
8. Playing pieces are small
figurines.
Naruto: (male) Main character of Anime show called “Naruto
or Naruto Shippuden”: member of Leaf Village – wants to become
the leader of the village
9. Playing pieces are small
figurines.
Luffy: (male) Main character of Anime show called “One
Peace”: wants to become king of the pirates
10. Playing pieces are small
figurines.
Ichigo: (male) Main character of Anime show called “Bleach”:
Has the ability to see ghosts/spirits: wants to be able to keep
his family and friends safe from unwanted soul-eating spirits called
hollows
11. Playing pieces are small
figurines.
Haruhi Suzumiya: (female) Main character of Anime show called
“Melancholy of Haruhi Suzumiya: High school who wants to meet
aliens, sliders, time-travelers or espers to join her club.
12. Playing pieces are small
figurines.
Winry Rockbell: (female) Close childhood friend of the main
character of the Anime show called “Fullmetal Alchemist”: wants to
become the greatest automail engineer. (Automail is a type of
prosthetic that connects to your nervous system)
13. Playing pieces are small
figurines.
San: (female) one of the main characters in the Anime movie
called “Princess Mononoke”: wants to protect her forest from
humans who want to destroy it by mining for coal. Believes she’s a
wolf because her mother was a wolf goddess and raised her as a
wolf.
14. Bonus Cards
You just finished a S rank ninja mission – collect $250
Another team has helped you out of the Forest of Death – go ahead 5
spaces but pay $25
Your just took chakra pills to increase your speed – go ahead 8 spaces
You have found a dango shop – go to the nearest resting space
The Spirit of the Forest has just blessed you – skip to go and collect $200
The wolves have taken you to their den – go to the Wolves' cave
You’ve solved a crime with the SOS Brigade – collect $100
Winry was saved thanks to you and the Elric brothers – move ahead 10
spaces
You have just successfully raided another pirates loot – collect $75 from
each player
You have just finished mission but you need to resupply – go to the Leaf
Village and collect $200 if you passed go
You have just caught Scar – collect $300
15. Penalty Cards
You have just used up all your charkra – do not moves for 4 turns
A soul reaper has just caught you – move back ten spaces
Had to get your automail repaired by Winry – Pay $100 or 10% of what
you own
Caught by enemy pirates – pay each player $100
You have been dragged along with SOS Brigade – moves back 3
spaces
The Soul Society need your help rebuilding – do not move for 3 turns
You have just failed taking the Alchemist test – moves back 5 spaces
A demon has cursed you arm by touching you – go to the Great Forest
space
You have been caught by the Police – go to jail
You have destroyed the streets of Ikebukuro while trying to chase down
Izaya – Pay $200
You have just been caught by Alucard – go to Hellsing space
17. Rewards
$25 – Free game
$50 – Free Game and game poster
$100 – Free game and 3 manga
$300 - Free game and game poster and 5 manga
$500 - game poster and 8 manga
$700- 10 manga and a game
$1000- your name on the backer list shown on each game box
$1500- a chance to decide what other character should be added to
the playing set
$2000- chance to give the name for the game
$3000- chance to decide one of the rules for the game and 2 larger
figures
$5000- 15 manga and 1 larger figure
$7000- 4 figurines and 20 manga
$10000- free game and a full figure set from the game (enlarged
figurines) and 10 manga
18. Money
Money will be used to get out of bad situations
Used to get out of jail
Pay for the anime you land on
Pay for wild cards
Bribing other players
Earned from bonus cards
Can be stolen from other players
19. Thank you for your support!
Vote for this game & propose a name