That Thing Lara Croft
GamesFameFilmsThemesHollywoodMoviesMoney
Narrative StructureSingle stranded-Folllows one story throughout with a sense of movement
Closed- It does not leave the audience unknowing of a result or conclusionCamera WorkOver the shoulder shots are used to show what people are looking at on the computer screens.A tilted shot is used here, this makes the documentary seem more like a video game by using unusuals camera angles.Extreme close ups are used during the interviews this could again be for the documentary seem more like a video game.During interviews the interviewees are positioned mainly to the left or right with their eyeline positioned in the top third of the screen, a code and convention of documenatry interviews.Hand held tracking shots are used when showing the computers and the gameSpeed ramped pans are used to show the mise-en-scene
Mise-en-sceneThe mise-en-scene of this documentary is very specific as very little 'real' background is shown. Chromokey is used during the interviews therefore the backdrop is very specific and the only other shots used are in a place where there are a lot of computers which fits in well with the themes of the documentary. Some interviews are filmed on a computer which gives the documentary a very technical feel. Clips of the game are unchangable so the mise-en-scene is not decided in these shots.
SoundIncidental music represents the game- it sounds very much like it could be on the game or is taken from the game.
There is voice of god narration which makes sense of the images on screen. The man sounds like a middle aged male, with a well spoken english accent.
Voicovers of the interview are used during cutaways to things like the game, and at times, the film.
There are many different accents from the interviewees; some american and some english, both male and female with different diologue.

That Thing Lara Croft- Analysis

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  • 3.
    Narrative StructureSingle stranded-Folllowsone story throughout with a sense of movement
  • 4.
    Closed- It doesnot leave the audience unknowing of a result or conclusionCamera WorkOver the shoulder shots are used to show what people are looking at on the computer screens.A tilted shot is used here, this makes the documentary seem more like a video game by using unusuals camera angles.Extreme close ups are used during the interviews this could again be for the documentary seem more like a video game.During interviews the interviewees are positioned mainly to the left or right with their eyeline positioned in the top third of the screen, a code and convention of documenatry interviews.Hand held tracking shots are used when showing the computers and the gameSpeed ramped pans are used to show the mise-en-scene
  • 5.
    Mise-en-sceneThe mise-en-scene ofthis documentary is very specific as very little 'real' background is shown. Chromokey is used during the interviews therefore the backdrop is very specific and the only other shots used are in a place where there are a lot of computers which fits in well with the themes of the documentary. Some interviews are filmed on a computer which gives the documentary a very technical feel. Clips of the game are unchangable so the mise-en-scene is not decided in these shots.
  • 6.
    SoundIncidental music representsthe game- it sounds very much like it could be on the game or is taken from the game.
  • 7.
    There is voiceof god narration which makes sense of the images on screen. The man sounds like a middle aged male, with a well spoken english accent.
  • 8.
    Voicovers of theinterview are used during cutaways to things like the game, and at times, the film.
  • 9.
    There are manydifferent accents from the interviewees; some american and some english, both male and female with different diologue.