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NarrativeTheory
By Kiranjit Khera
My game show will require teenage contestants to answer questions on a
selected fiction TV show. The contestants will be aware of the 5 fiction TV
shows that they could possibly be quizzed on but will only find out during the
game show. The 4 contestants will individually be asked 10 questions each and
gain a star each time they answer one correctly. However, if they answer wrong
then they will be made to do a challenge and lose a star. This keeps the
audience engaged as teenagers will enjoy seeing some action. Contestants will
answer the questions using an iPad pro instead of a standard red button. The
first to 5 stars win the prize which will be signed merchandise of the fiction TV
show that they were quizzed on. This gives my game show a USP as it does
not offer the typical game show prize of money and uses technology that most
teenagers own so the audience will be intrigued to see what merchandise they
get from their favourite fiction TV shows.
Exposition- setting up the game
Conflict and build up –playing the game
Jeopardy and resolution- winning the game
AudienceTheory
My game show will be targeted at teenagers aged 13-17 that are interested in fiction TV shows.
The scheduling of my game show will be in the evening at 6pm and last for an hour till 7pm.
Therefore, it will appeal to teenagers.
The four needs:
• Information- The answers in the quiz can be interesting new facts to the audience
• Entertainment and diversion- entertains the audience with something their interested in which will
distract their minds
• Companionship- Audience will become familiar with the host if they watch the show regularly
• Identity- The audience can try and answer the questions themselves
The audience is most likely to be from the middle and upper middle class as they are more likely to
own a TV and watch fiction TV game shows
The audience will be majority of aspirers as they’ll be looking at winning signed merchandise by
celebrities.

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Narrative and Audience theory

  • 2. My game show will require teenage contestants to answer questions on a selected fiction TV show. The contestants will be aware of the 5 fiction TV shows that they could possibly be quizzed on but will only find out during the game show. The 4 contestants will individually be asked 10 questions each and gain a star each time they answer one correctly. However, if they answer wrong then they will be made to do a challenge and lose a star. This keeps the audience engaged as teenagers will enjoy seeing some action. Contestants will answer the questions using an iPad pro instead of a standard red button. The first to 5 stars win the prize which will be signed merchandise of the fiction TV show that they were quizzed on. This gives my game show a USP as it does not offer the typical game show prize of money and uses technology that most teenagers own so the audience will be intrigued to see what merchandise they get from their favourite fiction TV shows. Exposition- setting up the game Conflict and build up –playing the game Jeopardy and resolution- winning the game
  • 3.
  • 4.
  • 6. My game show will be targeted at teenagers aged 13-17 that are interested in fiction TV shows. The scheduling of my game show will be in the evening at 6pm and last for an hour till 7pm. Therefore, it will appeal to teenagers. The four needs: • Information- The answers in the quiz can be interesting new facts to the audience • Entertainment and diversion- entertains the audience with something their interested in which will distract their minds • Companionship- Audience will become familiar with the host if they watch the show regularly • Identity- The audience can try and answer the questions themselves The audience is most likely to be from the middle and upper middle class as they are more likely to own a TV and watch fiction TV game shows The audience will be majority of aspirers as they’ll be looking at winning signed merchandise by celebrities.