Ikitmovie Is a World Leader In Innovative Animation Software Solutions and Develops Stop Motion Animation, Cartoon Animation Software and Educational Software Applications for all.
The document provides guidance on using an iPad to present in the classroom by mirroring the iPad display or using apps like Doceri or Splashtop. It discusses example classroom projects using iPad apps like iMovie and considerations for selecting apps. The document also demonstrates creating a movie trailer in iMovie and encourages participants to try applying an iPad app to one of their lessons.
Jing is free screencasting software that can be used to create tutorials, trainings, and presentations by capturing screenshots and audio narration. It allows teachers to make instructional videos walking through PowerPoints, showing student work, or having students narrate their own work. The author chose Jing because it is easy to use, simple to set up, and helps effectively coach peers by bringing presentations to life.
Jing is free screencasting software that can be used to create tutorials, trainings, and presentations by capturing screenshots and audio narration. It allows teachers to make video tours of student work, PowerPoint presentations, or online content. The document discusses how Jing can be used for educational purposes like tutorials, embedding videos online, and having students narrate their own work, as well as why the author chose Jing because it is easy to use and helps coach peers through simple presentations.
This document provides summaries of several educational technology tools that can engage students including:
1) A sand timer that keeps students and teachers on task and focused, puffin browser for quick loading of flash content, and powtoon for creating engaging animations.
2) Recordium allows recording and annotating audio, digital flashcards are an engaging study tool, and Bitsboard creates accessible lessons and tracks student progress through games.
3) Newsela provides leveled news articles, Kahoot is a game-based response system for quizzes and discussions, and contact information is provided for the author.
This presentation targets iPad and iPhone apps for students with special needs. The apps address executive functioning skills, organization, great study habits, and much more!
Using audio and video well in your moodle courseColin Simpson
This document discusses using audio and video in Moodle courses. It provides reasons to use multimedia, such as to demonstrate concepts, engage students, and allow for repetition. Tips are given for how to embed audio and video files in Moodle through uploading files and copying URLs. Technical recommendations are made for recording and formatting audio/video files. Useful tools like Audacity and screen recording software are also mentioned.
Mathy Vanbuel - EMMA webinar: Capturing and delivering effective video as par...EUmoocs
EMMA webinar series: Capturing and delivering effective video as part of your MOOC including the innovative use of video to enrich your learning offer
MOOCs have always been associated with intensive use of video, early MOOCs were based almost entirely on video recordings of lectures, discussions, talking heads or interviews, and even though the production value may be modest, video still remains one of the highest costs on a MOOC budget. Increasingly the question is raised which kinds of videos lead to the best student learning outcomes in a MOOC? And which production techniques and methods provide a higher learning efficiency. In this webinar, we provide an overview of both production techniques and pedagogical approaches related to the use of video in MOOCs. This webinar aims at encouraging MOOC authors to explore new ways of using video.
Find out more about EMMA: http://project.europeanmoocs.eu/
Pedagogical Use of iPads - August 2014 UpdateJames Little
This document discusses the pedagogical use of iPads in education. It outlines several aims, including why iPads are useful educational tools, how they can improve productivity, research, teaching, content creation, and collaboration. Specific apps are demonstrated that can enhance note-taking, file sharing, research, interactive lectures, assessments, and group work. The document emphasizes that iPads can change when, where and how learning occurs and encourages attendees to explore ways iPads could achieve their teaching goals and improve student engagement, communications and learning.
The document provides guidance on using an iPad to present in the classroom by mirroring the iPad display or using apps like Doceri or Splashtop. It discusses example classroom projects using iPad apps like iMovie and considerations for selecting apps. The document also demonstrates creating a movie trailer in iMovie and encourages participants to try applying an iPad app to one of their lessons.
Jing is free screencasting software that can be used to create tutorials, trainings, and presentations by capturing screenshots and audio narration. It allows teachers to make instructional videos walking through PowerPoints, showing student work, or having students narrate their own work. The author chose Jing because it is easy to use, simple to set up, and helps effectively coach peers by bringing presentations to life.
Jing is free screencasting software that can be used to create tutorials, trainings, and presentations by capturing screenshots and audio narration. It allows teachers to make video tours of student work, PowerPoint presentations, or online content. The document discusses how Jing can be used for educational purposes like tutorials, embedding videos online, and having students narrate their own work, as well as why the author chose Jing because it is easy to use and helps coach peers through simple presentations.
This document provides summaries of several educational technology tools that can engage students including:
1) A sand timer that keeps students and teachers on task and focused, puffin browser for quick loading of flash content, and powtoon for creating engaging animations.
2) Recordium allows recording and annotating audio, digital flashcards are an engaging study tool, and Bitsboard creates accessible lessons and tracks student progress through games.
3) Newsela provides leveled news articles, Kahoot is a game-based response system for quizzes and discussions, and contact information is provided for the author.
This presentation targets iPad and iPhone apps for students with special needs. The apps address executive functioning skills, organization, great study habits, and much more!
Using audio and video well in your moodle courseColin Simpson
This document discusses using audio and video in Moodle courses. It provides reasons to use multimedia, such as to demonstrate concepts, engage students, and allow for repetition. Tips are given for how to embed audio and video files in Moodle through uploading files and copying URLs. Technical recommendations are made for recording and formatting audio/video files. Useful tools like Audacity and screen recording software are also mentioned.
Mathy Vanbuel - EMMA webinar: Capturing and delivering effective video as par...EUmoocs
EMMA webinar series: Capturing and delivering effective video as part of your MOOC including the innovative use of video to enrich your learning offer
MOOCs have always been associated with intensive use of video, early MOOCs were based almost entirely on video recordings of lectures, discussions, talking heads or interviews, and even though the production value may be modest, video still remains one of the highest costs on a MOOC budget. Increasingly the question is raised which kinds of videos lead to the best student learning outcomes in a MOOC? And which production techniques and methods provide a higher learning efficiency. In this webinar, we provide an overview of both production techniques and pedagogical approaches related to the use of video in MOOCs. This webinar aims at encouraging MOOC authors to explore new ways of using video.
Find out more about EMMA: http://project.europeanmoocs.eu/
Pedagogical Use of iPads - August 2014 UpdateJames Little
This document discusses the pedagogical use of iPads in education. It outlines several aims, including why iPads are useful educational tools, how they can improve productivity, research, teaching, content creation, and collaboration. Specific apps are demonstrated that can enhance note-taking, file sharing, research, interactive lectures, assessments, and group work. The document emphasizes that iPads can change when, where and how learning occurs and encourages attendees to explore ways iPads could achieve their teaching goals and improve student engagement, communications and learning.
The document outlines a project where 18 hospitality students were given iOS devices for a 10 week period to research event management companies. Key aspects of the project included:
1. Defining the project requirements which involved researching companies, interviewing employees, and publishing findings.
2. Setting up the devices by installing apps, configuring settings, and registering the devices for management.
3. Providing training for students on using the devices and apps.
4. Performing updates and maintenance like app updates and troubleshooting issues.
5. Having students backup data and wiping devices upon return to address privacy concerns.
6. Collecting feedback which found using the devices became easier over time and students found
Deborah Arnold - EMMA webinar: Capturing and delivering effective video as pa...EUmoocs
EMMA webinar series: Capturing and delivering effective video as part of your MOOC including the innovative use of video to enrich your learning offer
MOOCs have always been associated with intensive use of video, early MOOCs were based almost entirely on video recordings of lectures, discussions, talking heads or interviews, and even though the production value may be modest, video still remains one of the highest costs on a MOOC budget. Increasingly the question is raised which kinds of videos lead to the best student learning outcomes in a MOOC? And which production techniques and methods provide a higher learning efficiency. In this webinar, we provide an overview of both production techniques and pedagogical approaches related to the use of video in MOOCs. This webinar aims at encouraging MOOC authors to explore new ways of using video.
Find out more about EMMA: http://project.europeanmoocs.eu/
Educational video creation: Tools and tipsVikas Dongre
The document provides tools and tips for creating educational videos. It discusses using software like Filmora and PowerPoint for screen recording and video editing. Tips include using proper fonts, spacing, and animation to engage students. Videos should have structure and strategy with a title, objectives, and questions. Hardware like a smartphone, tripod, and microphone are recommended. The document emphasizes learning video skills as it is important for 21st century teaching and improving one's online presence. Videos uploaded to YouTube can reach a global audience when given proper titles, descriptions, and tags.
This document summarizes a presentation about how pedagogy drives the use of technology in schools. It discusses moving from computer labs to classroom devices to allow more meaningful use of technology. Key apps are promoted that focus on creative student work, like video editing, stop motion, ebooks, and coding. Design thinking is referenced as the approach. The renewal of the curriculum framework emphasizes core competencies. Technology is seen as an accelerator when guided by a focus on pedagogy over the technology itself.
Moving into movies - using video in E-Learning Aurion Learning
Discover how visual media can enhance and support your learning content. During this session Mairin Murray will show how animated content; digital stories, product simulations and scenario-based learning can be used as a stand-alone resource or as part of broader e-learning programme. We’ll also share tips on how to plan and produce your first e-learning movie.
Includes details of challenges faced with allowing the use of cell phones in the classroom, establishing guidelines for appropriate use, how to monitor inappropriate use, etc.
Ten Bright Ideas for Accessibility in BrightspaceD2L Barry
Ten Bright Ideas to Make your Brightspace Courses More Accessible to Students with Disabilities; Barry Dahl, D2L. Brightspace Ignite Tennessee - Feb. 13, 2015.
Ten simple ideas that anyone can do to start making their online courses more accessible to students with disabilities.
The document discusses various apps that can be used for educational purposes in the classroom with iPads. It provides descriptions and examples for apps such as iMovie, Explain Everything, ShowMe, Kahoot!, Dropbox, Book Creator, Evernote, and Discovery Education. These apps allow students to create videos, digital stories, presentations, ebooks, take notes, and access educational media resources. The document aims to showcase the potential for using iPad apps to engage students and incorporate multimedia in teaching and learning.
The document discusses the author's experiences using PowerPoint (PPT) for university presentations and an online course. It notes that PPT can be interactive, which the author plans to explore. The rest of the document analyzes benefits and challenges of PPT, including that it is easy to create and visually appealing but may not engage all learners. It also discusses opportunities like students creating their own PPTs or teachers using PPT to convey key points through audio and visuals.
The document discusses various methods for developing e-learning content and delivery, including developing bespoke content, purchasing generic content, and using informal learning resources. It also discusses passive vs. active learning approaches and recommends engaging learners through activities rather than just presenting content. Rapid e-learning tools that allow flexible, quick content development without programming are also mentioned. The document provides tips for integrating different media like audio, pictures, video and using activities to drive instructional design rather than just presenting content.
The document provides an overview of flipped learning and how to implement a flipped classroom model. It defines flipped learning and discusses its origins. Key elements of flipped learning include providing instructional videos for students to watch at home, engaging in-class activities, and robust assessments. The document offers advice on creating instructional videos and provides examples of activities to do in the classroom. It emphasizes that the goal is to shift direct instruction outside of class to allow more class time for hands-on learning, collaboration, and addressing students' individual needs.
Slide share allows fitting any size video, Cloud Computing helps learn easier search and work methods, and Sumo Paint excites with adding more coloring for extra design. Windows Live also provides technology shortcuts to finish jobs faster and better.
Maximizing Your Time with Students - Maximizing Teachable MomentsStaci Trekles
Today, there are many technologies available to help us do all sorts of things both within and beyond the classroom walls. In fact, there are so many, it can be overwhelming to explore them all, and in the meantime, your time for your students can suffer. This presentation will help you maximize your classroom time by featuring technologies that can help you: "flip" your classroom to engage students in more meaningful face-to-face activities beyond your lecture, extend learning into the online realm for blended and online instruction, and
help keep you organized all along the way!
When you select the right tools for the job, there's no end to the benefit you and your students can get from technologies like LiveBinder, Camtasia, Jing, EdModo, Google Drive, and more. This presentation will introduce you to
an accessible toolkit of tools and practices that will help you enhance learning both in and out of school for your students.
Prezi and PowerPoint both allow users to create presentations, but have key differences. Prezi uses a single dashboard interface that is easier to use and has a shallow learning curve. It allows for zooming between ideas and nonlinear presentations. However, inserting media can be problematic and it lacks spellchecking. PowerPoint has a steeper learning curve due to its multiple tabs and ribbons but allows for linear presentations and easy insertion of media. Both have advantages, as Prezi produces clean presentations while PowerPoint provides more options for media, saving, and printing.
Now a days most of the students seek for video lectures if they can't attend the classes.So at shiksha abhiyan We are basically focusing on providing the video lectures of NCERT Class 9th, 10th, 11th, 12th for almost all the subjects. For more information please visit- https://shikshaabhiyan.com/
E-content development using MultimediaTanvi Vahora
This document discusses e-content development using multimedia. It describes the phases of e-content development as analysis, design, implementation, testing, and evaluation. Multimedia is defined as using computers to integrate text, graphics, video, animation, and sound. Characteristics of multimedia systems include being computer controlled and having integrated and digitally represented information. Components include capture devices, storage devices, communication networks, computer systems, and display devices. Common multimedia elements in e-content are described as text, pictures, animation, presentations, sound, and video. Various Adobe software used for multimedia development are also outlined, including Photoshop, Flash, InDesign, Illustrator, Audition, and Premiere Pro.
[T.e.l.l. May ] Do you Poodll when you Moodle?BCcampus
This document discusses using audio and video in online courses through the PoodLL plugin for Moodle. It explains why instructors should use audio and video, such as providing additional ways for students to learn and meet student expectations. It demonstrates how to add audio and video recordings to assignments in Moodle using PoodLL. It also discusses using PoodLL to provide audio feedback and inserting audio or video elsewhere in a Moodle course. The document provides tips for students submitting video assignments and instructors assessing video work. It promotes open pedagogy through reusing openly licensed content in student video assignments.
1) A screencast is a digital recording of computer screen activity, often with audio narration, that can be used for educational purposes like introducing modules, demonstrating software, or providing feedback.
2) Popular screencasting software includes PowerPoint, Screencast-o-matic, and Jing which allow recording of screens and audio. Videos should be concise (5-6 minutes) and focus on one main idea.
3) Screencasts can be published on platforms like HEAnet Media Hosting, YouTube, or embedded in learning management systems. Tracking tools like EDPuzzle can assess student viewing and engagement.
Western Illinois University Libraries developed a video series called InfoSMACK to engage students in learning about basic library tools, services, and concepts. The video series uses a fun approach with live action, animation, and humor. A small team of instructional designers and librarians collaborates on the planning, development, marketing and distribution of the low-budget video series, which are shared on YouTube and library guides to meet students' interest in visual, mobile content.
The document outlines a project where 18 hospitality students were given iOS devices for a 10 week period to research event management companies. Key aspects of the project included:
1. Defining the project requirements which involved researching companies, interviewing employees, and publishing findings.
2. Setting up the devices by installing apps, configuring settings, and registering the devices for management.
3. Providing training for students on using the devices and apps.
4. Performing updates and maintenance like app updates and troubleshooting issues.
5. Having students backup data and wiping devices upon return to address privacy concerns.
6. Collecting feedback which found using the devices became easier over time and students found
Deborah Arnold - EMMA webinar: Capturing and delivering effective video as pa...EUmoocs
EMMA webinar series: Capturing and delivering effective video as part of your MOOC including the innovative use of video to enrich your learning offer
MOOCs have always been associated with intensive use of video, early MOOCs were based almost entirely on video recordings of lectures, discussions, talking heads or interviews, and even though the production value may be modest, video still remains one of the highest costs on a MOOC budget. Increasingly the question is raised which kinds of videos lead to the best student learning outcomes in a MOOC? And which production techniques and methods provide a higher learning efficiency. In this webinar, we provide an overview of both production techniques and pedagogical approaches related to the use of video in MOOCs. This webinar aims at encouraging MOOC authors to explore new ways of using video.
Find out more about EMMA: http://project.europeanmoocs.eu/
Educational video creation: Tools and tipsVikas Dongre
The document provides tools and tips for creating educational videos. It discusses using software like Filmora and PowerPoint for screen recording and video editing. Tips include using proper fonts, spacing, and animation to engage students. Videos should have structure and strategy with a title, objectives, and questions. Hardware like a smartphone, tripod, and microphone are recommended. The document emphasizes learning video skills as it is important for 21st century teaching and improving one's online presence. Videos uploaded to YouTube can reach a global audience when given proper titles, descriptions, and tags.
This document summarizes a presentation about how pedagogy drives the use of technology in schools. It discusses moving from computer labs to classroom devices to allow more meaningful use of technology. Key apps are promoted that focus on creative student work, like video editing, stop motion, ebooks, and coding. Design thinking is referenced as the approach. The renewal of the curriculum framework emphasizes core competencies. Technology is seen as an accelerator when guided by a focus on pedagogy over the technology itself.
Moving into movies - using video in E-Learning Aurion Learning
Discover how visual media can enhance and support your learning content. During this session Mairin Murray will show how animated content; digital stories, product simulations and scenario-based learning can be used as a stand-alone resource or as part of broader e-learning programme. We’ll also share tips on how to plan and produce your first e-learning movie.
Includes details of challenges faced with allowing the use of cell phones in the classroom, establishing guidelines for appropriate use, how to monitor inappropriate use, etc.
Ten Bright Ideas for Accessibility in BrightspaceD2L Barry
Ten Bright Ideas to Make your Brightspace Courses More Accessible to Students with Disabilities; Barry Dahl, D2L. Brightspace Ignite Tennessee - Feb. 13, 2015.
Ten simple ideas that anyone can do to start making their online courses more accessible to students with disabilities.
The document discusses various apps that can be used for educational purposes in the classroom with iPads. It provides descriptions and examples for apps such as iMovie, Explain Everything, ShowMe, Kahoot!, Dropbox, Book Creator, Evernote, and Discovery Education. These apps allow students to create videos, digital stories, presentations, ebooks, take notes, and access educational media resources. The document aims to showcase the potential for using iPad apps to engage students and incorporate multimedia in teaching and learning.
The document discusses the author's experiences using PowerPoint (PPT) for university presentations and an online course. It notes that PPT can be interactive, which the author plans to explore. The rest of the document analyzes benefits and challenges of PPT, including that it is easy to create and visually appealing but may not engage all learners. It also discusses opportunities like students creating their own PPTs or teachers using PPT to convey key points through audio and visuals.
The document discusses various methods for developing e-learning content and delivery, including developing bespoke content, purchasing generic content, and using informal learning resources. It also discusses passive vs. active learning approaches and recommends engaging learners through activities rather than just presenting content. Rapid e-learning tools that allow flexible, quick content development without programming are also mentioned. The document provides tips for integrating different media like audio, pictures, video and using activities to drive instructional design rather than just presenting content.
The document provides an overview of flipped learning and how to implement a flipped classroom model. It defines flipped learning and discusses its origins. Key elements of flipped learning include providing instructional videos for students to watch at home, engaging in-class activities, and robust assessments. The document offers advice on creating instructional videos and provides examples of activities to do in the classroom. It emphasizes that the goal is to shift direct instruction outside of class to allow more class time for hands-on learning, collaboration, and addressing students' individual needs.
Slide share allows fitting any size video, Cloud Computing helps learn easier search and work methods, and Sumo Paint excites with adding more coloring for extra design. Windows Live also provides technology shortcuts to finish jobs faster and better.
Maximizing Your Time with Students - Maximizing Teachable MomentsStaci Trekles
Today, there are many technologies available to help us do all sorts of things both within and beyond the classroom walls. In fact, there are so many, it can be overwhelming to explore them all, and in the meantime, your time for your students can suffer. This presentation will help you maximize your classroom time by featuring technologies that can help you: "flip" your classroom to engage students in more meaningful face-to-face activities beyond your lecture, extend learning into the online realm for blended and online instruction, and
help keep you organized all along the way!
When you select the right tools for the job, there's no end to the benefit you and your students can get from technologies like LiveBinder, Camtasia, Jing, EdModo, Google Drive, and more. This presentation will introduce you to
an accessible toolkit of tools and practices that will help you enhance learning both in and out of school for your students.
Prezi and PowerPoint both allow users to create presentations, but have key differences. Prezi uses a single dashboard interface that is easier to use and has a shallow learning curve. It allows for zooming between ideas and nonlinear presentations. However, inserting media can be problematic and it lacks spellchecking. PowerPoint has a steeper learning curve due to its multiple tabs and ribbons but allows for linear presentations and easy insertion of media. Both have advantages, as Prezi produces clean presentations while PowerPoint provides more options for media, saving, and printing.
Now a days most of the students seek for video lectures if they can't attend the classes.So at shiksha abhiyan We are basically focusing on providing the video lectures of NCERT Class 9th, 10th, 11th, 12th for almost all the subjects. For more information please visit- https://shikshaabhiyan.com/
E-content development using MultimediaTanvi Vahora
This document discusses e-content development using multimedia. It describes the phases of e-content development as analysis, design, implementation, testing, and evaluation. Multimedia is defined as using computers to integrate text, graphics, video, animation, and sound. Characteristics of multimedia systems include being computer controlled and having integrated and digitally represented information. Components include capture devices, storage devices, communication networks, computer systems, and display devices. Common multimedia elements in e-content are described as text, pictures, animation, presentations, sound, and video. Various Adobe software used for multimedia development are also outlined, including Photoshop, Flash, InDesign, Illustrator, Audition, and Premiere Pro.
[T.e.l.l. May ] Do you Poodll when you Moodle?BCcampus
This document discusses using audio and video in online courses through the PoodLL plugin for Moodle. It explains why instructors should use audio and video, such as providing additional ways for students to learn and meet student expectations. It demonstrates how to add audio and video recordings to assignments in Moodle using PoodLL. It also discusses using PoodLL to provide audio feedback and inserting audio or video elsewhere in a Moodle course. The document provides tips for students submitting video assignments and instructors assessing video work. It promotes open pedagogy through reusing openly licensed content in student video assignments.
1) A screencast is a digital recording of computer screen activity, often with audio narration, that can be used for educational purposes like introducing modules, demonstrating software, or providing feedback.
2) Popular screencasting software includes PowerPoint, Screencast-o-matic, and Jing which allow recording of screens and audio. Videos should be concise (5-6 minutes) and focus on one main idea.
3) Screencasts can be published on platforms like HEAnet Media Hosting, YouTube, or embedded in learning management systems. Tracking tools like EDPuzzle can assess student viewing and engagement.
Western Illinois University Libraries developed a video series called InfoSMACK to engage students in learning about basic library tools, services, and concepts. The video series uses a fun approach with live action, animation, and humor. A small team of instructional designers and librarians collaborates on the planning, development, marketing and distribution of the low-budget video series, which are shared on YouTube and library guides to meet students' interest in visual, mobile content.
This document provides an overview of the screen recording and screenshot tool Jing. It begins with a poll to assess the reader's familiarity with Jing. It then explains that Jing allows users to capture images and videos of what is displayed on their computer screen. The basics of downloading and using Jing are covered, including how to select an area to capture, choose between images and videos, and edit or share captures. Examples are given for how instructors and students can use Jing for tutorials, training materials, reflections, and more. Other screen capturing options are briefly mentioned and the document concludes with an invitation for questions.
This document provides guidance on creating engaging video content for education and training. It discusses using video to illustrate processes, depict real-world scenarios, and enhance learning through activities, quizzes and interactive elements. Tips are provided on video production, including filming techniques, editing software, file formats and delivering video to learners. Effective uses of video include demonstrations, assessments, and supporting group projects. Overall the document aims to showcase how video can be integrated into education to improve learner engagement, identification with course material, and cater to different learning preferences.
The document discusses using PhotoStory 3 to create digital stories. It outlines the 5 D's of the session: discuss purpose, demonstrate student examples, explain digital storytelling, dive into using PhotoStory with audience participation, and discuss what comes after completion. Key information provided includes how students can take photos and videos, write scripts, record narration, add music and transitions, and publish their finished stories online or via DVD. Examples of possible story topics are given and the pedagogical benefits of digital storytelling are highlighted.
The document discusses various technologies and skills learned through constructing a film project. It describes learning how to effectively use a digital camera, create and manage social media accounts and blogs, download and incorporate sound effects and slideshows, and learn video editing software like iMovie and Final Cut. The process helped them gain experience with multiple technologies.
Jing is a free screen capturing and screencasting tool that allows users to record and share what is happening on their computer screen. It can be used to create still screenshots or narrated videos up to 5 minutes in length. Jing is compatible with both Windows and Mac computers and makes it easy to save and share screen captures through Screencast.com. The tool has various applications for teaching, learning, and communicating processes visually.
This report discusses the Windows Movie Maker video editing program. It allows users to easily create and edit movies by bringing together video, audio, and other multimedia content. Teachers can use it to present information in an engaging way and students can add elements like pictures, video clips, titles and transitions to create professional-looking movies. The software has pedagogical features like allowing students to create presentations and activities, and technical features such as help menus and save options. Overall, it is an easy to use tool that can enhance learning by engaging multiple senses and facilitating understanding through customized movie projects.
This document provides guidance on creating mobile videos for educational purposes. It discusses planning videos, including scripting and storyboarding. Tips are provided for shooting quality video on mobile devices, such as using landscape orientation, stabilizing the camera, managing lighting and audio. The document reviews tools for editing videos on iOS and Android devices. It emphasizes the importance of testing videos and getting feedback. Guidelines are given for sharing videos, including using appropriate Creative Commons licenses and adding captions for accessibility. The overall message is that educational videos should add value to the learning process and be integrated into course assignments.
Aspiring Aardman creating classroom animations to support learningMalcolm Wilson
The document discusses using animation creation tools to engage primary school students in learning. It provides guidance on selecting animation tools suited for learners and creating animations using free resources like Windows Live Movie Maker, SAM Animation, ABCya animated gif-creator, DomoAnimate, and Powtoon. Specific examples of how stop-motion animation can be used for teaching maths and storytelling are also included, along with links to online tutorials and examples of classroom practices using animation.
This document provides an agenda and overview for a workshop on digital storytelling using iPads. The goals are to explore digital storytelling ideas and tools to engage learners, and to gain familiarity with apps. The agenda covers why digital storytelling is useful, creating videos using different shots and angles, workflow solutions, stop-motion animation, and ways for students to demonstrate concepts. It demonstrates various apps like iMovie, Splice, and Book Creator that can be used for digital storytelling projects. Participants are given time to collaborate and discuss ideas.
Rukayyah Robun used various media technologies throughout the filmmaking process. In the research stage, they used search engines, YouTube, IMDB, and SlideShare to gather written, audio, and video information on film techniques and styles. During planning, PowerPoint and their WordPress blog helped visualize and organize their ideas. Key technologies for construction included cameras, lighting equipment, and Edius 7 editing software to shoot and assemble the film. Evaluation involved their WordPress blog, social media for promotion, an interactive whiteboard for screenings, and a scanner to digitize feedback questionnaires.
Merrick Wolfe proposes creating a documentary video capturing a day in the life of students at Andover High School. The video will be edited with music and past footage of Andover to engage viewers. Merrick got a GoPro camera and enjoys making video montages. He plans to film various sports teams throughout the school year to include in an end of year video showing school life to current and future students and staff. Merrick discusses the equipment, permissions, and editing required and believes the project will help develop his video skills.
Stop motion animation involves taking multiple photographs of small incremental movements of objects to create the illusion of motion when played back sequentially. The document outlines the process of creating a stop motion animation in a preschool class, including storyboarding, setting up characters and backgrounds, taking small shots of incremental movements, and collaboratively sharing the final movie. It notes that while time-consuming, stop motion animation provides preschoolers benefits like developing numeracy, sequencing, collaboration, and digital literacy skills in a fun hands-on way that can enhance learning.
The document discusses the various media technologies used at each stage of creating a horror film trailer project. It describes researching trailers on YouTube, using Macs and software like Photoshop and Final Cut Pro to edit videos. Surveys were conducted using SurveyMonkey. A DSLR camera was used to film scenes and take photos for the poster and magazine cover in Adobe Photoshop. The finished trailer was uploaded and shared on YouTube and their website. New technologies allowed creative presentation of work at each stage of production, research, and evaluation.
Vizzywig is a video camera and editing app developed by i4software that allows users to seamlessly shoot, edit, and share videos directly from the app. The app's patented Live Non-Linear Editing (LiNETM) interface allows users to preview and trim clips as they record, rearrange sequences, add titles and credits, and share finished videos online. Vizzywig won the 2012 Macworld Best of Show award and puts a professional video studio in the pocket of users, allowing them to quickly create polished movies on iOS devices.
The document discusses technologies used in filming a movie project. It describes using a video camera, tripod, dolly track, and other equipment to stabilize shots and resolve focus issues when filming while walking. Editing techniques like continuity editing and fast cuts helped the film flow and build tension. Through this process, the author learned how to embed images, create presentations, and construct and edit a film from pre-production through post-production, helping to enhance their understanding of filmmaking techniques.
The use of technology in the research, construction and planning stages.DavinaRehal
The document discusses the tools and software used during the construction, research, and planning phases of creating a film trailer. iMovie was used for non-linear editing and allowed filming in any order. Photoshop was used to create graphics and manipulate images. After Effects was used to create titles and logos but compatibility issues arose. YouTube was used for research, sharing works-in-progress, and distributing the final trailer. Communication between group members was ensured through WhatsApp messaging. Various equipment like microphones, tripods, and cameras were used to capture high quality audio and video during filming.
Information literacy tutorial design & developmentmikeypage10
The document provides an overview of designing and developing open online information literacy (IL) tutorials through a statewide cooperative library instruction project (CLIP). It discusses both what went wrong and what worked well in previous CLIP efforts. It then outlines the tutorial creation process, including defining the project goals and scope, researching the topic, choosing the intended learners or users, outlining the content, writing a script, storyboarding, choosing authoring software, building a working prototype, getting feedback through usability testing, making final edits, recording voiceovers, exporting the final tutorial, and packaging it for distribution. The goal is to create reusable and adaptable IL tutorials that can be shared across different higher education institutions in the state.
The document evaluates the use of digital technology in research, planning, construction, and evaluation of a media project. It finds that digital tools provided easy access to information for research, allowed planning to be organized and shared, helped achieve high production quality, and enabled varied presentations for evaluation. However, learning to use new software took time, and not all aspects of the process could be supported through technology.
Similar to Stop motion animation with ikitmovie (20)
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2. About us – Some Background
• We are a creative business (IKITSystems Limited ) based in Cork , Ireland.
• We focus on innovative ,accessible easy to use animation software.
• Our flagship product “iKITMovie” is being enjoyed by children, creative adults of
all ages and educators around the world.
• We are committed to providing quality support and always welcome feedback.
3. What is stop motion animation?
• Making an inanimate object seem to move by itself
• Take a photo or snapshot
• Move the object slightly to a new position
• Take another photo in this new position
• Continue this process by repeating the steps
• Sequence the images captured in a timeline
• Play the images back in quick succession to give the
impression of voluntary movement – Animation!
4. For use in School
• iKITMovie Stop Motion can be used in education to:
– Improve Problem Solving
– Improve fluency of language
– Promote Collaboration and Cooperation
– Engage in Research
– Enhance Visual Literacy Skills
– Enhance Literacy (Reading and Writing Skills and Vocabulary)
– Encourage Communication and Language Skills
– Engage Innovation
– Improve ICT Skills
– Awaken Critical Analysis
– Information Technology used to retrieve, process and communicate information and
as a tool to enhance learning
5. Using iKITMovie At Home
• iKITMovie animation software can be use at
home as a
– Creative hobby
– A fun way to learn a new IT Skill
– Fun and entertaining
– As a way to introduce yourself to storytelling
– A gateway to a career in animation or film making
6. Benefits for students
• For Students
• Easy to use - Easy to use and Learn Process and Features in
iKITMovie for Students
• Get results of work immediately
• Working in teams is easier and students can learn team skills.
• Develop original ideas and techniques for Education
• Learning with fun - watching and creating films is a lot more
engaging and interesting than presentations.
• Share their movies with your network and other schools.
• Increase knowledge in other skill like research for the project on the
internet,
• Students get used to the computers interaction with
multimedia, language required to communicate the ideas.
7. Benefits for Teachers
• For Teachers
• The better part of stop-motion animation projects is that the students really need
each other to complete a quality project quickly! In a team of four students each
has a vital role.
• One person serves as the project manager, or director of the project. The director
focuses on the end product and directs the team as the process of animating
progresses. Another team member needs to take technical control of the software
during animation. They must be fully versed with how the software works in order
to capture images and maintain the program animation timeline on PC
throughout. The other two members of a group are involved in moving characters
and props in order to create the animated sequences. It takes everyone in the
group playing their parts to be successful.
• Check out some examples of student stop-motion animation projects and start
planning a project for your school students today. Visit our site often as we update
our Stop Motion Animation classroom examples, how-to’s, suggestions, and
resources for school stop motion projects on a regular basis.
8. iKITMovie Features
• Animation Features
• Animation software should be easy to use. iKITMovie is user
friendly
and powerful. Here is a summary of the main features :
• Capture images with any webcam
• Capture images with a camcorder (and adaptor)
• Import images from a digital still camera
• 2,200 sound fx included
• Voiceover recording
• Easy drag and drop sound fx
• Onion Skinning to make previous-frame visible
9. iKITMovie Features contd.
• Import your own sounds and music
• Multilayer any number of sounds
• Import images from any painting program
• School Network compatible (Folder redirection)
• AutoSave function to save as you go
• Copy and paste images in the timeline
• Frame rates from 1 to 30
• Import images at any point on the timeline
• Automated time lapse shooting
• Preview your movie at any time
• Full screen mode for capture or viewing
• Upload your animation directly to YouTube
10. What’s NEW !
• We have been busy working on delivering on all
those requests for your favorite features.
– Add Explosions , Fire, Smoke
– Add Muzzle Flashes
– Add faces, moving mouths to your characters
– Easy to use ChromaKey / Greenscreen
– Add background images
– Replace a background with video
11. What do I need to use iKIT?
• Windows PC ( XP / Vista / Win7 / Win 8)
– 2 GB RAM
– 1.33 Ghz +
– 128Mb video RAM
– 1024x768 screen resolution
– A webcam / Digital still camera (import images)
– A Camcorder with a USB adaptor