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Speculative design
in Government
APDIG, House of Lords
Intro to Lab &
our approach
What is Policy Lab?
We are a creative space where
policy teams can develop the
skills and knowledge to develop
policy in a more open, digital
and user-centred way.
No physical office, “pop up”
concept; we go to the policy
makers.
@PolicyLabUK
Design ethnography
Customer journey mapping
Service safaris
Personas
Co-design
Rapid prototyping
Experience prototyping
Data visualisation
Storyboarding
Service blueprints
Tools & Techniques
Design ethnography
Tools & Techniques
Discover: User’s experience
Sankey diagram
Tools & Techniques
Discover: Data science
People who self-describe as being long term sick or disabled
Y1 Y2 Y3 Y4
Rapid prototyping
Tools & Techniques
Develop: Prototype
Where we are
On the edge
We experiment here. If
they work we bring them
into government and then
try to increase their use in
departments…
Probably, plausible, possible, preferable
Speculative Design
“It is always about trying to pin
the future down. This is
something we are absolutely
not interested in… In our view,
it is a pointless activity. What
we are interested in, though, is
the idea of possible futures and
using them as tools to better
understand the present and to
discuss the kind of future
people want, and of course,
ones people don’t want.”
Dunne & Raby (2013)
Speculative Everything
Gaming Internet of Things objects to re-gain control
Speculative DesignExample 1
Uninvited guests, Superflux
Synthetic biology foraging devices
Speculative DesignExample 2
Design for an overpopulated planet
Dunne & Raby
30 year break clauses in family relations
Speculative DesignExample 3
When we all live to 150, Jaemin Paik
algorithmic facial detection for shopping
Speculative DesignExample 4
Belief Systems, Bernt Hopfengaertner
algorithmic facial detection for shopping
Speculative DesignSpeculative design
A natural progression?
1. Requires abductive reasoning. Jump out
to new alternatives and test your way back
2. Requires multi-disciplinary teams.
Reach out to bring in new perspectives
3. Requires physical things. Make the thing,
make it ambiguous and get multiple
responses.
Dave Snowden, Cognitive Edge
Speculative DesignAbductive reasoning
A natural progression?
http://cognitive-edge.com/resources/videos/
Speculative DesignSpeculative design
Challenges for Government
1. Need to relate to evidence and possible
paths to the future. This is not fantasy.
2. Need to set expectation that this is not
prediction.
3. Need to have time to step back, imagine
and follow things through to the logical
conclusion.
Speculative design
for Government
APDIG, House of Lords

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Speculative design in govt.pptx

  • 2. Intro to Lab & our approach What is Policy Lab? We are a creative space where policy teams can develop the skills and knowledge to develop policy in a more open, digital and user-centred way. No physical office, “pop up” concept; we go to the policy makers. @PolicyLabUK
  • 3. Design ethnography Customer journey mapping Service safaris Personas Co-design Rapid prototyping Experience prototyping Data visualisation Storyboarding Service blueprints Tools & Techniques
  • 4. Design ethnography Tools & Techniques Discover: User’s experience
  • 5. Sankey diagram Tools & Techniques Discover: Data science People who self-describe as being long term sick or disabled Y1 Y2 Y3 Y4
  • 6. Rapid prototyping Tools & Techniques Develop: Prototype
  • 7. Where we are On the edge We experiment here. If they work we bring them into government and then try to increase their use in departments…
  • 8. Probably, plausible, possible, preferable Speculative Design “It is always about trying to pin the future down. This is something we are absolutely not interested in… In our view, it is a pointless activity. What we are interested in, though, is the idea of possible futures and using them as tools to better understand the present and to discuss the kind of future people want, and of course, ones people don’t want.” Dunne & Raby (2013) Speculative Everything
  • 9. Gaming Internet of Things objects to re-gain control Speculative DesignExample 1 Uninvited guests, Superflux
  • 10. Synthetic biology foraging devices Speculative DesignExample 2 Design for an overpopulated planet Dunne & Raby
  • 11. 30 year break clauses in family relations Speculative DesignExample 3 When we all live to 150, Jaemin Paik
  • 12. algorithmic facial detection for shopping Speculative DesignExample 4 Belief Systems, Bernt Hopfengaertner
  • 13. algorithmic facial detection for shopping Speculative DesignSpeculative design A natural progression? 1. Requires abductive reasoning. Jump out to new alternatives and test your way back 2. Requires multi-disciplinary teams. Reach out to bring in new perspectives 3. Requires physical things. Make the thing, make it ambiguous and get multiple responses.
  • 14. Dave Snowden, Cognitive Edge Speculative DesignAbductive reasoning A natural progression? http://cognitive-edge.com/resources/videos/
  • 15. Speculative DesignSpeculative design Challenges for Government 1. Need to relate to evidence and possible paths to the future. This is not fantasy. 2. Need to set expectation that this is not prediction. 3. Need to have time to step back, imagine and follow things through to the logical conclusion.