This document provides an overview of diegetic and non-diegetic sound in film. It defines diegetic sound as any sound that characters in the film can hear from within the film's world, such as dialogue, sound effects, and ambient noise. Non-diegetic sound includes any sounds added by the editor that characters cannot hear, like music and narration. Examples are provided of different types of diegetic sound, like external diegetic sound that the audience can hear but not see. The document also discusses how sound designers can use music that is parallel or contrasting to the visuals. Students are assigned tasks analyzing the uses of diegetic and non-diegetic sound in the opening scene of Sin City.