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© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Chapter 4: Sound
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Overview
• Introduction to sound
• Digital audio
• MIDI audio
• MIDI versus digital audio
• Recording and editing digital audio
• Audio file formats
• Adding sound to multimedia projects
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Introduction to Sound
• Vibrations in the air create waves of
pressure that are perceived as sound.
• Sound waves vary in sound pressure level
(amplitude) and in frequency or pitch.
• “Acoustics” is the branch of physics that
studies sound.
• Sound pressure levels (loudness or volume)
are measured in decibels (dB).
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Digital Audio
• Digital audio data is the actual
representation of sound, stored in the form
of samples.
• Samples represent the amplitude (or
loudness) of sound at a discrete point in
time.
• The quality of digital recording depends on
the sampling rate (or frequency), that is,
the number of samples taken per second.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Digital Audio (continued)
• The three sampling frequencies most often
used in multimedia are CD-quality 44.1 kHz,
22.05 kHz, and 11.025 kHz.
• The number of bits used to describe the
amplitude of a sound wave when sampled
determines the sample size.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Digital audio is device independent.
• The value of each sample is rounded off to
the nearest integer (quantization).
Digital Audio (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Crucial aspects of preparing
digital audio files are:
– Balancing the need for sound
quality against available RAM
and hard disk resources
– Setting appropriate recording
levels to get a high-quality
and clean recording
Digital Audio (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Once a recording has been completed,
it almost always needs to be edited.
• Basic sound editing operations include
trimming, splicing and assembly, volume
adjustments, and working on multiple tracks.
Digital Audio (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Additional available sound editing
operations include format conversion,
resampling or downsampling,
fade-ins and fade-outs, equalization,
time stretching, digital signal processing,
and reversing sounds.
Digital Audio (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Audio resolution determines the accuracy
with which sound can be digitized.
• Size of a monophonic digital recording =
sampling rate x (bit resolution/8) x 1.
• Size of stereo recording = sampling rate x
duration of recording in seconds x (bit
resolution/8) x 2.
Digital Audio (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
MIDI Audio
• Since they are small, MIDI files embedded in
web pages load and play promptly.
• The length of a MIDI file can be changed
without affecting the pitch of the music or
degrading audio quality.
• Working with MIDI requires knowledge of
music theory.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
MIDI Audio (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• MIDI is a shorthand representation of music
stored in numeric form.
• It is not digitized sound.
• A sequencer software and sound synthesizer
is required in order to create MIDI scores.
• MIDI is device dependent.
MIDI Audio (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
MIDI Audio (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
MIDI Versus Digital Audio
• MIDI is analogous to structured or vector
graphics, while digitized audio is analogous
to bitmapped images.
• MIDI is device dependent, while digitized
audio is device independent.
• MIDI files are much smaller than
digitized audio.
• MIDI files sound better than digital audio
files when played on a high-quality
MIDI device.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• With MIDI, it is difficult to play back spoken
dialog, while digitized audio can do so with
ease.
• MIDI does not have consistent playback
quality, while digital audio provides
consistent playback quality.
• One requires knowledge of music theory in
order to run MIDI, while digital audio does
not have this requirement.
MIDI Versus Digital Audio
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Recording and Editing Digital Audio
• System sounds are assigned to various
system events such as startup and
warnings, among others.
• Macintosh provides several system sound
options such as glass, indigo, laugh.
• In Windows, available system sounds
include start.wav, chimes.wav, and
chord.wav.
• Multimedia sound is either digitally recorded
audio or MIDI (Musical Instrumental Digital
Interface) music.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Recording and Editing Digital Audio
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Audio File Formats
• A sound file’s format is a recognized
methodology for organizing data bits of
digitized sound into a data file.
• On the Macintosh, digitized sounds may be
stored as data files, resources, or
applications such as AIFF or AIFC.
• In Windows, digitized sounds are usually
stored as WAV files.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Audio File Formats (continued)
• The CD-ROM/XA (Extended Architecture)
format enables several recording sessions to
be placed on a single CD-R (recordable)
disc.
• Linear Pulse Code Modulation is used for
Red Book Audio data files on consumer-
grade music CDs.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• MP3 compression is a space saver.
• MP4 is used when audio and video are
streamed together.
• ACC (Advanced Audio Coding) is used by
Apple’s iTunes store.
Audio File Formats (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Adding Sound to Multimedia Project
• File formats compatible with multimedia
authoring software being used, along with
delivery mediums, must be determined.
• Sound playback capabilities offered by end
users’ systems must be studied.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Adding Sound to Multimedia Project
(continued)
• The type of sound, whether background
music, special sound effects, or spoken
dialog, must be decided.
• Digital audio or MIDI data should be
selected on the basis of the location and
time of use.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Create or purchase source material.
• Edit the sounds to fit your project.
• Test the sounds to be sure they are timed
properly with your project.
Adding Sound to Multimedia Project
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Professional sound
– Compression techniques reduce space, but
reliability suffers.
– Space can be conserved by downsampling or
reducing the number of sample slices taken per
second.
– File size of digital recording (in bytes) =
sampling rate x duration of recording (in secs) x
(bit resolution/8) x number of tracks.
Adding Sound to Multimedia Project
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Adding Sound to Multimedia Project
(continued)
• Recording on inexpensive media rather than
directly to disk prevents the hard disk from
being overloaded with unnecessary data.
• The project’s equipment and standards must
be in accordance with the requirements.
• It is vital to maintain a high-quality
database that stores the original sound
material.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Keeping track of your sounds
– Audio CDs
• The Red Book (or ISO 10149) standard is a standard
for digitally encoding high-quality stereo.
• For this standard, the digital audio sample size is
16 bits and the sampling rate is 44.1 KHz.
• The amount of digital sound information required
for high-quality sound takes up a great deal of disk
storage space.
– Sound for your mobile
– Sound for the Internet
Adding Sound to Multimedia Project
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Web browsers must be told what to do when they
download file types.
Adding Sound to Multimedia Project
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Sound and image synchronization must be
tested at regular intervals.
• The speed at which most animations and
computer-based videos play depends on the
user’s CPU.
Adding Sound to Multimedia Project
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• The sound’s RAM requirements as well as
the user’s playback setup must be
evaluated.
• Copyrighted material should not be recorded
or used without securing appropriate rights
from the owner or publisher.
Adding Sound to Multimedia Project
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Summary
• Vibrations in the air create waves of
pressure that are perceived as sound.
• Multimedia system sound is digitally
recorded audio or MIDI (Musical
Instrumental Digital Interface) music.
• Digital audio data is the actual
representation of a sound, stored in the
form of samples.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Summary (continued)
• MIDI is a shorthand representation of music
stored in numeric form.
• Digital audio provides consistent playback
quality.
• MIDI files are much smaller than digitized
audio.
• MIDI files sound better than digital audio
files when played on a high-quality MIDI
device.

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sounds multimedia making it work slides

  • 1. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Chapter 4: Sound
  • 2. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Overview • Introduction to sound • Digital audio • MIDI audio • MIDI versus digital audio • Recording and editing digital audio • Audio file formats • Adding sound to multimedia projects
  • 3. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Introduction to Sound • Vibrations in the air create waves of pressure that are perceived as sound. • Sound waves vary in sound pressure level (amplitude) and in frequency or pitch. • “Acoustics” is the branch of physics that studies sound. • Sound pressure levels (loudness or volume) are measured in decibels (dB).
  • 4. © 2011 The McGraw-Hill Companies, Inc. All rights reserved
  • 5. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Digital Audio • Digital audio data is the actual representation of sound, stored in the form of samples. • Samples represent the amplitude (or loudness) of sound at a discrete point in time. • The quality of digital recording depends on the sampling rate (or frequency), that is, the number of samples taken per second.
  • 6. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Digital Audio (continued) • The three sampling frequencies most often used in multimedia are CD-quality 44.1 kHz, 22.05 kHz, and 11.025 kHz. • The number of bits used to describe the amplitude of a sound wave when sampled determines the sample size.
  • 7. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Digital audio is device independent. • The value of each sample is rounded off to the nearest integer (quantization). Digital Audio (continued)
  • 8. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Crucial aspects of preparing digital audio files are: – Balancing the need for sound quality against available RAM and hard disk resources – Setting appropriate recording levels to get a high-quality and clean recording Digital Audio (continued)
  • 9. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Once a recording has been completed, it almost always needs to be edited. • Basic sound editing operations include trimming, splicing and assembly, volume adjustments, and working on multiple tracks. Digital Audio (continued)
  • 10. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Additional available sound editing operations include format conversion, resampling or downsampling, fade-ins and fade-outs, equalization, time stretching, digital signal processing, and reversing sounds. Digital Audio (continued)
  • 11. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Audio resolution determines the accuracy with which sound can be digitized. • Size of a monophonic digital recording = sampling rate x (bit resolution/8) x 1. • Size of stereo recording = sampling rate x duration of recording in seconds x (bit resolution/8) x 2. Digital Audio (continued)
  • 12. © 2011 The McGraw-Hill Companies, Inc. All rights reserved
  • 13. © 2011 The McGraw-Hill Companies, Inc. All rights reserved MIDI Audio • Since they are small, MIDI files embedded in web pages load and play promptly. • The length of a MIDI file can be changed without affecting the pitch of the music or degrading audio quality. • Working with MIDI requires knowledge of music theory.
  • 14. © 2011 The McGraw-Hill Companies, Inc. All rights reserved MIDI Audio (continued)
  • 15. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • MIDI is a shorthand representation of music stored in numeric form. • It is not digitized sound. • A sequencer software and sound synthesizer is required in order to create MIDI scores. • MIDI is device dependent. MIDI Audio (continued)
  • 16. © 2011 The McGraw-Hill Companies, Inc. All rights reserved MIDI Audio (continued)
  • 17. © 2011 The McGraw-Hill Companies, Inc. All rights reserved MIDI Versus Digital Audio • MIDI is analogous to structured or vector graphics, while digitized audio is analogous to bitmapped images. • MIDI is device dependent, while digitized audio is device independent. • MIDI files are much smaller than digitized audio. • MIDI files sound better than digital audio files when played on a high-quality MIDI device.
  • 18. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • With MIDI, it is difficult to play back spoken dialog, while digitized audio can do so with ease. • MIDI does not have consistent playback quality, while digital audio provides consistent playback quality. • One requires knowledge of music theory in order to run MIDI, while digital audio does not have this requirement. MIDI Versus Digital Audio (continued)
  • 19. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Recording and Editing Digital Audio • System sounds are assigned to various system events such as startup and warnings, among others. • Macintosh provides several system sound options such as glass, indigo, laugh. • In Windows, available system sounds include start.wav, chimes.wav, and chord.wav. • Multimedia sound is either digitally recorded audio or MIDI (Musical Instrumental Digital Interface) music.
  • 20. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Recording and Editing Digital Audio (continued)
  • 21. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Audio File Formats • A sound file’s format is a recognized methodology for organizing data bits of digitized sound into a data file. • On the Macintosh, digitized sounds may be stored as data files, resources, or applications such as AIFF or AIFC. • In Windows, digitized sounds are usually stored as WAV files.
  • 22. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Audio File Formats (continued) • The CD-ROM/XA (Extended Architecture) format enables several recording sessions to be placed on a single CD-R (recordable) disc. • Linear Pulse Code Modulation is used for Red Book Audio data files on consumer- grade music CDs.
  • 23. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • MP3 compression is a space saver. • MP4 is used when audio and video are streamed together. • ACC (Advanced Audio Coding) is used by Apple’s iTunes store. Audio File Formats (continued)
  • 24. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Adding Sound to Multimedia Project • File formats compatible with multimedia authoring software being used, along with delivery mediums, must be determined. • Sound playback capabilities offered by end users’ systems must be studied.
  • 25. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Adding Sound to Multimedia Project (continued) • The type of sound, whether background music, special sound effects, or spoken dialog, must be decided. • Digital audio or MIDI data should be selected on the basis of the location and time of use.
  • 26. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Create or purchase source material. • Edit the sounds to fit your project. • Test the sounds to be sure they are timed properly with your project. Adding Sound to Multimedia Project (continued)
  • 27. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Professional sound – Compression techniques reduce space, but reliability suffers. – Space can be conserved by downsampling or reducing the number of sample slices taken per second. – File size of digital recording (in bytes) = sampling rate x duration of recording (in secs) x (bit resolution/8) x number of tracks. Adding Sound to Multimedia Project (continued)
  • 28. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Adding Sound to Multimedia Project (continued) • Recording on inexpensive media rather than directly to disk prevents the hard disk from being overloaded with unnecessary data. • The project’s equipment and standards must be in accordance with the requirements. • It is vital to maintain a high-quality database that stores the original sound material.
  • 29. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Keeping track of your sounds – Audio CDs • The Red Book (or ISO 10149) standard is a standard for digitally encoding high-quality stereo. • For this standard, the digital audio sample size is 16 bits and the sampling rate is 44.1 KHz. • The amount of digital sound information required for high-quality sound takes up a great deal of disk storage space. – Sound for your mobile – Sound for the Internet Adding Sound to Multimedia Project (continued)
  • 30. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Web browsers must be told what to do when they download file types. Adding Sound to Multimedia Project (continued)
  • 31. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Sound and image synchronization must be tested at regular intervals. • The speed at which most animations and computer-based videos play depends on the user’s CPU. Adding Sound to Multimedia Project (continued)
  • 32. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • The sound’s RAM requirements as well as the user’s playback setup must be evaluated. • Copyrighted material should not be recorded or used without securing appropriate rights from the owner or publisher. Adding Sound to Multimedia Project (continued)
  • 33. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Summary • Vibrations in the air create waves of pressure that are perceived as sound. • Multimedia system sound is digitally recorded audio or MIDI (Musical Instrumental Digital Interface) music. • Digital audio data is the actual representation of a sound, stored in the form of samples.
  • 34. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Summary (continued) • MIDI is a shorthand representation of music stored in numeric form. • Digital audio provides consistent playback quality. • MIDI files are much smaller than digitized audio. • MIDI files sound better than digital audio files when played on a high-quality MIDI device.