The document is a draft personal statement for Paulina Kucharska's application to Salford City College's BTec Level 3 90 Credit Diploma in Creative Media Production Games Design course. It asks her to answer questions about her dream jobs in the games industry, the skills required, her relevant skills and experience, soft skills, and personal interests. For her dream jobs, she lists concept artist and indie games developer. She discusses the portfolio and skills needed to work in games. For her skills, she mentions digital art, design, programming, and storytelling abilities. She discusses relevant voluntary work painting and working in a charity shop. For skills, she lists both those she has and wants to develop further like communication and
Ideas on how to create powerful presentationsCiprian Rusen
A guide for Project Managers on how to create great presentations.
Handouts plus other information can be found here:
http://corporategeek.info/how-to-create-powerful-presentations
1 Pixel to the Left: Why Visual Design Details MatterEmily Rawitsch
Although we have all heard someone passionately declare, “UX is not UI,” visual design is a fundamental part of the user experience. Good design is in the details. It builds trust. It creates hierarchy of information. It makes buttons look clickable. It has the power to transform a functional experience into a delightful experience.
So how we can ensure that the visual details we design are brought to life as intended? Can moving an object 1 pixel to the left really make a difference? In an attempt to find a common language between designers and developers, we will discuss what details are worth fighting for versus when to let go.
Understanding how people's experiences with everyday objects affects how they learn how to use technology. Presented at Interaction08, Savannah, Feb 2008.
Slides Dave Skrobela recently used in his discussion w/ mentees of The Product Mentor.
Synopsis: Storytelling can be a powerful tool for a PM. We’ll take a look at some examples of effective techniques to ensure you’re telling the story you want to tell, whether that is directly in the user experience or supporting the ongoing management of the product.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Slides from my talk at UX Scotland this year: How to make your first UX comic or storyboard. There are added captions to help talk you through the process of making a comic to communicate a user experience based story!
Storytelling in Product Development: Knowing your users & their storiesSarah Doody
I believe that every great product begins with a great story.
However, during product development, many teams can easily become execution focused -- focusing on the "what" and "how" of their product and leaving the important "why" behind.
This presentation explores how we might apply principles from storytelling to our product development process to help us ensure the "why" is a constant as we development our products. I explore companies such as Square and Fab and also investigate the world of filmmaking, with great insights from Pixar, to provide examples of how we might put this into action.
www.sarahdoody.com
* Presentation was originally given at Asbury Agile on October 2, 2013 in Asbury Park, NJ.
Ideas on how to create powerful presentationsCiprian Rusen
A guide for Project Managers on how to create great presentations.
Handouts plus other information can be found here:
http://corporategeek.info/how-to-create-powerful-presentations
1 Pixel to the Left: Why Visual Design Details MatterEmily Rawitsch
Although we have all heard someone passionately declare, “UX is not UI,” visual design is a fundamental part of the user experience. Good design is in the details. It builds trust. It creates hierarchy of information. It makes buttons look clickable. It has the power to transform a functional experience into a delightful experience.
So how we can ensure that the visual details we design are brought to life as intended? Can moving an object 1 pixel to the left really make a difference? In an attempt to find a common language between designers and developers, we will discuss what details are worth fighting for versus when to let go.
Understanding how people's experiences with everyday objects affects how they learn how to use technology. Presented at Interaction08, Savannah, Feb 2008.
Slides Dave Skrobela recently used in his discussion w/ mentees of The Product Mentor.
Synopsis: Storytelling can be a powerful tool for a PM. We’ll take a look at some examples of effective techniques to ensure you’re telling the story you want to tell, whether that is directly in the user experience or supporting the ongoing management of the product.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Slides from my talk at UX Scotland this year: How to make your first UX comic or storyboard. There are added captions to help talk you through the process of making a comic to communicate a user experience based story!
Storytelling in Product Development: Knowing your users & their storiesSarah Doody
I believe that every great product begins with a great story.
However, during product development, many teams can easily become execution focused -- focusing on the "what" and "how" of their product and leaving the important "why" behind.
This presentation explores how we might apply principles from storytelling to our product development process to help us ensure the "why" is a constant as we development our products. I explore companies such as Square and Fab and also investigate the world of filmmaking, with great insights from Pixar, to provide examples of how we might put this into action.
www.sarahdoody.com
* Presentation was originally given at Asbury Agile on October 2, 2013 in Asbury Park, NJ.
Virtual SDGC20 Workshop | Oct 23, 2020 | Dungeons and designers play baseService Design Network
Workshop | Dungeons and (Service) Designers: Play-Based Worldbuilding With Research
PlayBase is a game/workshop format that allows participants to speculate on possible situations and take on different skillsets to problem-solve as a team. In this workshop Kokaew Wongpichet and Molly Oberholtzer are taking participants through the session from characters creation, game session and reflections on design application.
Game Product Discovery: Validation & IterationMartyn Jones
Slides & notes from a recent Product Tank presentation. I talk through Product Management and how I think it relates to Game Design, in particular how to apply the Discovery process
As a startup founder, you probably don’t want to hear this. But if you want to accomplish wonders, you must: 9 out of every 10 startups fail. It’s not the product and not even the distribution where things tend to go sour most of the time. It’s the inner workings of your organization. To succeed, you must hack your culture with as much dedication as you pour into your products. To help you get started, we facilitate 37 hour culture hackathons. They are fun, high-energy and high-paced culture-prototyping sessions where your team develops a blueprint of a culture you need to succeed.
Contact hello@corporatespring.com for availability and prices.
Virtual SDGC20 Workshop | Oct 23, 2020 | Dungeons and designers play baseService Design Network
Workshop | Dungeons and (Service) Designers: Play-Based Worldbuilding With Research
PlayBase is a game/workshop format that allows participants to speculate on possible situations and take on different skillsets to problem-solve as a team. In this workshop Kokaew Wongpichet and Molly Oberholtzer are taking participants through the session from characters creation, game session and reflections on design application.
Game Product Discovery: Validation & IterationMartyn Jones
Slides & notes from a recent Product Tank presentation. I talk through Product Management and how I think it relates to Game Design, in particular how to apply the Discovery process
As a startup founder, you probably don’t want to hear this. But if you want to accomplish wonders, you must: 9 out of every 10 startups fail. It’s not the product and not even the distribution where things tend to go sour most of the time. It’s the inner workings of your organization. To succeed, you must hack your culture with as much dedication as you pour into your products. To help you get started, we facilitate 37 hour culture hackathons. They are fun, high-energy and high-paced culture-prototyping sessions where your team develops a blueprint of a culture you need to succeed.
Contact hello@corporatespring.com for availability and prices.
1. Salford City College
Eccles Sixth Form Centre
BTec Level 3
90 Credit Diploma in Creative Media Production
Games Design
Personal Statement
Draft some answers to the following questions. This is the start of a working document that you will refine over
the year. Remember to be truthful, relevant and positive. A successful personal statement is a combination of
head and heart.
Name
Paulina Karolina Kucharska
What is/are your dream job(s)?
What do you have to do to start working in that industry?
The job I want to have is a concept artist. I also may work in any part of creative sector (excluding audio
engineer). I would also like to be the games designer. – These are jobs if I would work in the company, but I
rather want to become an indie developer.
In order to start working at games industry, I need to make a portfolio with loads of work up to professional
standards and presenting a wide range of techniques (traditional + digital) as well as variety of designs. This
way the employers will at least want to look at it.
As an indie developer I wouldn’t need any portfolio, just plain skills – little bit of everything but especially the
ability to understand how to program in different engines, or be able to learn about them.
What skills do you possess now?
Don’t list your qualifications as they are on you CV. Talk about what you did within those subjects that you’re
good at and enjoyed.
- Art including digital art (whether they are doodles of finished pieces of artwork, drawing with an use of photo
references as well as from imagination, using wide range of techniques – grid, tracing, amalgamating –
examples of these can be seen in my blogs);
- Use of programmes such as Adobe Photoshop, Adobe Illustrator and Game Maker; simple programming;
- I also enjoy storytelling and creating/designing different aspects in the game (or a story)
Have you carried out any work experience or voluntary work?
Don’t list your qualifications as they are on you CV. Talk about what you did within those subjects that you’re
good at and enjoyed.
I took a part within the National Citizenship Programme (shorter, 1-2 weeks course) where for few days we
were away from home and took part in some team activities. It included making our team banner and
superhero, as well as making simple boats (from objects we won in bidding) and racing on them, there were as
well other activities involving teamwork and we scored points by doing them better and faster than others.
After that for next week we returned to homes but we were together taking parts in team activities involving
help to the area we live in. Every team had its own place to help with. We helped with painting walls in some
building for children next to church in Little Hulton – we planned what to paint on walls as well as listed the
equipment which fit into our given budget.
2. I also volunteered in British Heart Foundation store in December (for work experience). That just involved some
store work like sorting items and putting them on shelves, replacing old objects and also giving the price to
them.
What soft, transferable skills do you possess now or need to develop and how?
Problem solving Communication Commitment
Tenacity Creativity Honesty
Efficiency Innovation Trustworthiness
Teamwork Entrepreneurship Reliability
Self-presentation Punctuality Humour
Confidence Public speaking Empathy
ICT Literacy Numeracy
Try to use examples from your everyday experience and that negatives can sometimes be turned into positives.
Possessed- written communication; creativity; punctuality; honesty & trustworthiness; literacy & numeracy;
teamwork; tenacity; efficiency; innovation; commitment; reliability; ICT; empathy; problem solving;
Need to develop- spoken communication; public speaking; confidence; self-presentation; entrepreneurship;
humour;
What personal interests and hobbies do you have or have had in the past?
Reading
Films
Music – both playing and listening to.
Socialising
Sports
Pets
Travel
Stamp collecting
However uninteresting you may think your interests are, even if you’ve not taken them very far, put them down.
Reading books or poems (such as Lord of The Rings, Dragonriders of Pern, fairy tales, once I fancied stories of
1001 nights) and a little bit of writing/creating stories; drawing and creating new species; listening to metal,
classical, medieval music; fantasy creatures and mythology (Greek, Slavic, Celtic); board games;
I also like to learn some intriguing words (either new words in languages I know or something from a foreign
language) and look at similarities and differences between them; formal, more descriptive version of
languages;
Computer/video games where creation is involved (Terraria, Sims, Spore etc.) or strategy games (Heroes of
Might and Magic, Age of Empires, Civilisation, Warcraft 3 etc.);
Before I also liked Roleplaying with friends in form of storytelling – some kind of writing a book altogether; I
also enjoy wandering on fields and visiting old castles or other interesting places, only if I have a chance to do
so; I also did some karate and got yellow belt, after that I stopped;