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Getting Connected

                    Social Media & Marketing in a Networked Economy




Kelly Page © 2009
Social Media
                    ‘It is not the strongest of the species that survive, nor
                     the most intelligent, but the ones most responsive to
                                                                     change’
                                                            (Charles Darwin)


Kelly Page © 2009
Properties of Technologies2&7
 © Kelly Page




                                   Experiences and perceptions users equate
                                            with using an electronic resource
                    EXPERIENTIAL            (usefulness, ease of use, stickiness)
                     PROPERTIES

                                          Distinguishable characteristics of an
                    STRUCTURAL                             electronic resource
                    PROPERTIES               (synchronicity, pacing, interactivity)



                                                 Hardwired and/or mechanical
                    TECHNICAL                features of an electronic resource
                                                  (XML, Java, MSQL, Bandwidth)
                    PROPERTIES


Kelly Page © 2009
Structural Properties2&7
   © Kelly Page

                                                   Ability to produce a sensually rich experience
                      VIVIDENESS                                        (sensory breadth & depth)

                                             Degree to which input & response are simultaneous
                                                         (speed, rehearsability; reprocessability)
                     SYNCHRONICITY

                                                       Control over speed & sequence of content
                       PACING                                       ( external and internal Pacing)


                                                  Mode of exchange between sender & receiver
                    TRANSFER MODE                    (one-to-many; one-to-one; many-to-many).


                                        Interaction between two or more entities (i.e., people or
                                     machines) & the effect one party has on the others response
                    INTERACTIVITY                         Person-to-person (person interactivity)
                                                     Person-to-machines (machine interactivity)
                                                     Machine-to-machine (network interactivity)
                                                    Machine-to-people (automated interactivity)


Kelly Page © 2009
Web 2.0

          Web 1.0
                    The web as publishing medium
                    Revolutionary, but still predominantly one-way / asymmetrical
                    Focus on the web site



          Web 2.0
                    The participative web
                    Tools in the hands of users
                    User-generated content
                    The web is us
                    Focus on the user/participant
                    Web 2.0 explanation
                          http://youtube.com/watch?v=NLlGopyXT_g
                          A classic video explaining Web 2.0 which uses a simple but effective way
                          of showing the difference between old and new media.

Kelly Page © 2009
“The Many Forms of Social
          Computing” from Forrester
          Research, courtesy of
          Steve Rubel.




     quot;Social media
     encompasses
   everything that is
  written, spoken and
   shown about your
 organization that you
 have no control over.“
Kelly Page © 2009
         Josh Hallett
Types of Social Media




Kelly Page © 2009
Types of Social Media




Kelly Page © 2009
Types of Social Media




Kelly Page © 2009
Types of Social Media2




Kelly Page © 2009
Kelly Page © 2009
Kelly Page © 2009
Kelly Page © 2009
2008



Kelly Page © 2009
CASE Insights
                    Exploring the psychology and sociology behind
                                   social media (technology) usage




Kelly Page © 2009
Insight 1: Share Value2&7

          Usability 101 meets Marketing 101

          What is of use will be used!

          User-led and defined value

          Is Twitter really of any value?

          Dell & Twitter Customer Service
                      Dell is building relationships with customers one-by-one, by setting up
                      “digital embassies” inside Twitter. Dell’s efforts have directly translated
                      into positive PR and even sales. Dell, meanwhile, has earned $1M in
                      revenue through its various Twitter programs (Venturebeat 2008).



Kelly Page © 2009
What is of use will be used!




Kelly Page © 2009
“Techies focus
  on Technology.
   How easy or
  difficult a site is
        to use”


 “Marketers need
  to focus on the
 market needs of
 technology - the
  perceived utility
   of technology
       usage”


                        Kelly Page © 2009


Kelly Page © 2009
Real - Relevant - Responsive

    Real
                    Conversations not messages
                    Tell the truth - maintain the ‘honesty of relationship’
                    Admit your mistakes
                    Stick to the facts - soft sell works best
                                                                  - The Baby Monitor Generation -
    Relevant
                                                                  “If they want to know something
                    Need and values
                                                                      they want to know it now!”
                    You can’t interrupt people anymore
                    You must have what they want
                    In content, style and language!

    Responsive
                    Marketing is a synchronous dialogue – conversation
                    You must answer your customers
Kelly Page © 2009
                    Be prepared to engage and act quickly!
Listen – Learn – Adapt

          Participate don’t plan!
          Instead of killing ourselves to plan exactly
          the right thing that we can execute for the
          next two years…
          Do it wrong quickly, and then fix it
          Let the market tell you what works and
          what doesn’t
          And then quickly do it better

Kelly Page © 2009
CASE Insight: www.
    PKU.com2

 Objective: PKU community with support and
 resources to better manage their disease.

 Audience: The roughly 12,000 diagnosed with
 PKU in the US,

 Engagement & Empowerment
 Allow registered members to maintain blogs,
 and create other content - a diet food wiki etc..
 Static content created by BioMarin will be
 subject to review by a panel of community
 members.

 Commercial Interest: PKU.com is sponsored
                                                     “PKU is a genetic condition that prohibits the body
 by BioMarin Pharmaceutical Inc.
                                                      from metabolizing phenylalanine (Phe), an amino
                                                        acid. PKU sufferers must avoid foods high in
                                                                          protein.”



Kelly Page © 2009
CASE Insight:
    School Closure on Twitter2

    “SWANSEA Council's Education
    Department is tapping into growing online
    phenomenon Twitter to successfully
    spread information to parents and carers”

    Objective: Keep in touch with people through
    the exchange of quick, frequent answers to
    simple questions being posted to spread
    information about school closures during the
    recent snowy weather.

    Social Media: Twitter

    Results: 259 followers and in addition 57,000
    people viewing school closure page on the
    Swansea Council web pages




Kelly Page © 2009
CASE Insight:
    GE “Imagination at Work” 2


    Idea: ‘Pen’ allowed people to create a
    drawing online and send it to a friend.

    Channels: Open Source Community.

    Results:
           Multi-award winner
    - Users from 140 countries emailing 6
    million sketches to 1.5 million recipients.

    Next Campaign:
    Allowing people to collaborate on sketches
    in groups of 3.


                                                  “GE empowers people to use their
                                                  imagination and spread the word!”


Kelly Page © 2009
CASE Insight:
    IAB & TWITTER2
    The IAB UK has attracted over 500
    followers on Twitter – making it engaging
    and relevant to members!

    Audience: IAB members

    Objective: Keep members up-to-date as to
    information, events and news about the
    Industry and driving sales of events tickets
    and publications whilst ensuring the wider
    industry is updated on our many activities.

    Results: Over 500 followers and recently
    featured in an industry blog listing the most
    influential Twitters in the media industry.


                                                    Are your members Twitters?
                                                         Are you Twittering?


Kelly Page © 2009
Kelly Page © 2009
Insight 2: Share Control2&7


                    “For the first time the consumer is boss, which is
                      fascinatingly frightening, scary and terrifying,
                    because everything we used to do, everything we
                            used to know, will no longer work.”

                             -Kevin Roberts, chief executive,
                                    Saatchi & Saatchi




Kelly Page © 2009
Letting go is hard!

          Externa l versus Internal Pacing
          We don’t control the message anymore!
                                                        No matter how you
          The message is changed, rebutted,
                                                          begin to venture
          parodied, and misconstrued by our
                                                          into the world of
          audience – in real time !
                                                         social media, the
          Even if our audience is small, they are key
                                                         way to start is by
          voices to us – They need and want to lead
                                                         ‘losing control’ …
          you.
          We must modify what we say in response
          Let go! Listen! Learn! Adapt!




Kelly Page © 2009
Internal                     External

          YouTube & Facebook9             MYSpace.com9

          Observe that the original co-   Percentage of professionally
          created content route as        produced content
          inherently risky,
                                          Partnerships with the likes of Sony,
          Prefer it to let users remain   Fox and NBC to turn out original
          in charge of the camera, the    dramas, reality shows and edited
          content and the connections     versions of television classics.

                                          Resulted in revenues of up to $60
                                          per 1,000 hits on advertisements
                                          aired during the programs.

Kelly Page © 2009
CASE Insight:
    Skins Myspace Community4

    “The Skins MySpace community is also an example of what
    many see as a model for future cross platform collaboration”

    Objective: e4 wanted to create a real buzz for its forthcoming
    teenage series Skins.
    Target Audience: 16-34 year olds are massive users of social
    networks with 92% of the UK’s 15-34 year olds regularly using social
    networks such as MySpace.

    Wide Engagement Strategy: View the first episode of Skins
    exclusively on MySpace before it aired on e4, Download music from
    the series, subscribe to several blogs, download backgrounds and
    buddy icons, post their own comments and view the individual
    profiles of the cast members.

    Results:
           58,000 friends who generated 1.3 m page views.
           More than 5,000 downloaded content to own profiles.
           Awareness amongst 16-34’s on MySpace reached 87%
           First episode audience = 0.5m viewers to 1.6m
           Skins the highest-ever rated e4 show outside of Big Brother
           Highest- selling show on Channel 4’s video-on-demand site.




Kelly Page © 2009
CASE Insight:
    New York Islanders Blog Box2

    Objective: Cultivate a relationship with
    bloggers. Provide press credentials for
    bloggers to attend games

    Bloggers receive a set of game notes just like
    those provided to regular beat reporters and
    broadcasters from newspapers and TV
    - Started 2007/2008 Season

    Rule 1: “The NYI blog box will be your open
    forum. From start to finish, you’ll be in control.
    All we ask for is the chosen bloggers to act
    respectfully in the restricted media areas and
    keep all critiques in good taste.”




Kelly Page © 2009
CASE Insight:
    New York Islanders Blog Box2

   Bloggers are posting away about the new york
   islanders, so like it all not bloggers are already
   talking, so why not cultivate a relationship.

   Goals of one NYI blogger:
   My goals is to voice not only my opinion, but the
   opinion of so many islander fans that never get their
   chance to give their opinions heard because of the
   lack of forums available to us in the media.

   Results:
         Was one of the first for a major sporting team
         About a dozen bloggers were chosen for the
         credentials last seasons
         Team links to their blogs from its site.
         How many posts?
         How many comments?




Kelly Page © 2009
CASE Insight:
    Mentos Geyser Viral2

    Fritz Grobe and Stephen Voltz
    discovered that if you drop a Mentos
    Mint into a bottle of Diet Coke, you get
    a minor explosion.

    They filmed themselves dropping
    various quantities of Mentos into 101
    Diet Coke bottles.

    Fritz and Stephen created a great ad,
    which involved neither client nor
    agency.

    Results: Mentos+Coke
    - Google: 726,000 results
    - Facebook: 105 Groups
         YouTube: 9770 Videos

    Fun, User-generated, Participatory!
Kelly Page © 2009
CASE Insight:
    Mentos Intern3


    Objective: Develop brand awareness for
    the Gen Y demographic

    Idea: hire an intern, put him/her on a live
    webcam eight hours a day, five days a
    week, and allow anyone in the world to
    give them work and interact with them
    through various online channels.

    Channels: email, Webcam, Chat,
    Interactive-calendar, blog, MySpace.com,
    Facebook, YouTube, Xbox

    Results:
        Site peaked at around 100,000
                                                  Mentoslntern.com – one of the fastest growing domain
        visitors’ daily
                                                  name based on its generating more than 30,000
        Publicity: Star and Us Weekly and on
                                                  Google hits on the phrase quot;Trevor the Mentos internquot; in
        dozens of blogs.
                                                  less than three weeks.
    The campaign is cool, funny and
Kelly Page © 2009
    effective .
Insight 3: Share Real Connections2

          ‘Connectivity’ and ‘Connections’ & ‘Connectedness’

          Nodes in a Network
                     Friends, Fans, Followers, Followed
                     Members, Bloggers, Tags

          With Who? How? What? Where?

          Core Network Principles
                    Node structures,
                    Tie strength (10:150: 300)
                    Centrality
                    Social bonds

Kelly Page © 2009
http://www.oxyweb.co.uk/blog/socialnetworkmapoftheworld.php

 Kelly Page © 2009
Facebook: The number one social network in Britain received 3.16% of all UK
      Internet visits last month, equivalent to one in every 32. For the 4 weeks ending
      27/09/08, one in every 50 UK Internet searches was for the single term
      ‘facebook’,

Kelly Page © 2009
CASE Insight:
    Facebook Applications1&3


    Facebook is founded on the premise
    of sharing through the social graph,
    the digital mapping of people's real-
    world social connections.

    Applications: Facilitate
    communication and information
    sharing between members of a social
    network and provide value in repeat
    usage, thus offer something of use,
    interest or fun to members.

    (Chart: May 2008)




Kelly Page © 2009
CASE Insight:
    Facebook Applications1&3

          Communication:
             2.1 million people use FunWall daily to post messages, cards,
             videos and the like on their friends' profile pages.
             1.6 million people use Top Friends to highlight their closest pals
             in a box on their own pages.

          Sharing Information:
               Flixster Inc., created a Facebook application called Movies that
               allows people to share reviews, movies seen etc with their
               Facebook friends; 24 million people and has about 482,000 daily
               users. Flixster.com, the company's original business, has about
               14 million monthly users, up from about five million a year ago.

          Repeat Usage:
              Games like Scrabulous and Jetman allow friends to take a turn
              each time they log on the site. Both games are ad- supported.
              Scrabulous has 482,000 daily users. Jetman has about 53,000
              daily users



Kelly Page © 2009
CASE Insight:
    Facebook Application Revenue1&3


          Advertising in applications
              Battle of the Fans created by BT PLC for the United
              Fantasy Football Association (UFFA) European 2008
              Football Championship.
              Create Mexican Wave with a view to reaching the
              top of the Battle of the Fans league table. It aims to
              promote BT Fon.

          Transactions through applications
              Live Nation
              Ticketmaster's association with iLike

          Gift Giving with applications
               Gifts with Benefits. - Purchase of gifts for friends has
               further proven successful. Facebook will begin to
               allow users to send digital gifts that have real-world
               value
Kelly Page © 2009
CASE Insight:
Chris Moyles2




        519 Friends
                                  2,154 Friends
    500 Groups about him
                                1,108 Comments
          5 Stories
                             (Last Login: 18/12/2006)
         352 Notes
      14 Photo Albums
         42 Videos


                                 77,245 Followers
                                   354 Updates
                                   (9 Following)
       8416 Subscribers
    390, 895 Channel Views
     1072 Video’s watched
          240 Friends
    434 Channel Comments
     140 Favourite Videos
                                    3,744 Fans

Kelly Page © 2009
Welsh Marketing Honours!
    CASE Insight:
    Wiggly Wigglers

    A rural natural gardening mail-order company
    on the Welsh/English border won the 2008
    Global Dell Small Business Excellence Award
    . a $US50,000 technology award

    Objective: Use social media to connect with
    current customers and reach new ones,

    Results:
    Serves 90,000 customers worldwide and delivers
    its products across Europe;

    Cut its advertising budget by 80 percent when the
    company turned to social media over traditional
    advertising;

    898 Facebook Fans
    170 discussion topics;
    Hosted 50 weekly podcasts from the quot;Wiggly
    sofaquot; reaching thousands of listeners per week,
    San Francisco Chronicle readers rated it their
    quot;favorite gardening podcast;”

     Built its catalogue based on Wiki ideas generated
     on its Facebook page by experts and customers.
Kelly Page © 2009
Welsh Marketing Honours!
    CASE Insight:
    Wales1000Things.com

    UG Content site managed and maintained by
    Visit Wales Activities team

    People, who have visited Wales, had fun and
    want to show others what they got up to. Like
    a giant online photo album for everyone to
    flick through and add to!

    The website succeeds in making Wales
    appear fun and fashionable to both potential
    and past visitors with 1872 pictures uploaded
    since its launch in March 2007.

    In 2008, Canmol - The CIM's first ever Welsh
    marketing awards. From the 60 initial entries,
    a panel of judges recognised
    Wales1000things.com for their fantastic and
    innovative use of marketing.

    Future of Tourism Marketing in Wales!

Kelly Page © 2009
CASE Insights2

                      Share Value
                      Share Control
                      Share Real Connections

                     “Markets are Conversations
                      Participation is Marketing”

Kelly Page © 2009
Find them!
                    Listen to them!
                    Engage with them!
                    Empower them!
                                 By Brian Solis, ClueTrain Manifesto



Kelly Page © 2009
The Impact of Web 2.0

          Putting it all in perspective: Video from the World Economic Forum: The
          Impact of Web 2.0

          Speakers:
                    Caterina Fake – Founder of Flickr
                    Bill Gates – Microsoft
                    Chad Hurley – Founder and CEO – YouTube
                    Mark Parker – President and CEO – Nike USA
                    Viviane Reding, Commissioner, Information Society and Media, European
                    Commission
                    Dennis Kneale, Managing Editor, Forbes Magazine
                    Peter Schwartz, Chairman, Global Business Network, USA


Kelly Page © 2009
Thank You!
Kelly Page
Marketing & Strategy Department
Cardiff Business School
Cardiff University
M: 07967047862
E: pagekl@cardiff.ac.uk
Twitter : Facebook : LinkedIn : Skype
drkellypage
drkellypage@gmail.com


                             CASE Insights
                                              Case Insight Generation

                                             Media & Content Analysis

                          Profiling Value of Technology Adoption & Use

Kelly Page © 2009
Source Material

       1.   Page, K. L. (Under Review) Connectivity, Control & Co-creation In Social Media Marketing:
            The Facebook Chapter, Journal of Marketing Management . [Submitted March 2009]

       2.   Page, K. L. (Forthcoming – 2010) Electronic Marketing , SAGE Publications

       3.   Baines, P., Fill, C., and Page, K. L. (2008) Marketing (First Edition), Oxford University Press
            http://www.bfpinsights.com

       4.   Page, K. L. (2008) Electronic Marketing Cases in Fill, C. Marketing Communications [Online
            Content] (Fith Edition), Prentice Hall.

       5.   Page, K. L. (2006) Electronic Marketing Case Insights in Brassington & Pettitt, Principles of
            Marketing , (Fourth Edition) Prentice Hall.

       6.   Page-Thomas, K. L. (2005) Electronic marketing: The bigger picture, The Marketing Review ,
            Vol. 5 (3 Autumn), 243-262. ISSN 1469-347X.

       7.   PhD. (2003) titled World Wide Web Perception & Use: Investigating the Role of Web
            Knowledge (UNSW, Australia). Commercial Support from The Campaign Palace &
            DoubleClick Aust .

       8.   Anon. (2008d). MySpace or yours?: Advertising and social networks. Strategic Direction , Vol.
           24 (8); pp.15-18.
Kelly Page © 2009
The content of this presentation is the property of shared interest
                    between the author, Kelly Page and other parties who have contributed
                    and/or provided support for the generation of the content detailed within.

                       These contributing parties include, but are not limited to: Cardiff
                      University (CU); University of New South Wales (UNSW); Oxford
                     University Press (OUP); Prentice Hall Publishing, SAGE Publications
                                       and other commercial sponsors.

                                               Kelly Page © 2009




Kelly Page © 2009

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Social Media & Marketing

  • 1. Getting Connected Social Media & Marketing in a Networked Economy Kelly Page © 2009
  • 2. Social Media ‘It is not the strongest of the species that survive, nor the most intelligent, but the ones most responsive to change’ (Charles Darwin) Kelly Page © 2009
  • 3. Properties of Technologies2&7 © Kelly Page Experiences and perceptions users equate with using an electronic resource EXPERIENTIAL (usefulness, ease of use, stickiness) PROPERTIES Distinguishable characteristics of an STRUCTURAL electronic resource PROPERTIES (synchronicity, pacing, interactivity) Hardwired and/or mechanical TECHNICAL features of an electronic resource (XML, Java, MSQL, Bandwidth) PROPERTIES Kelly Page © 2009
  • 4. Structural Properties2&7 © Kelly Page Ability to produce a sensually rich experience VIVIDENESS (sensory breadth & depth) Degree to which input & response are simultaneous (speed, rehearsability; reprocessability) SYNCHRONICITY Control over speed & sequence of content PACING ( external and internal Pacing) Mode of exchange between sender & receiver TRANSFER MODE (one-to-many; one-to-one; many-to-many). Interaction between two or more entities (i.e., people or machines) & the effect one party has on the others response INTERACTIVITY Person-to-person (person interactivity) Person-to-machines (machine interactivity) Machine-to-machine (network interactivity) Machine-to-people (automated interactivity) Kelly Page © 2009
  • 5. Web 2.0 Web 1.0 The web as publishing medium Revolutionary, but still predominantly one-way / asymmetrical Focus on the web site Web 2.0 The participative web Tools in the hands of users User-generated content The web is us Focus on the user/participant Web 2.0 explanation http://youtube.com/watch?v=NLlGopyXT_g A classic video explaining Web 2.0 which uses a simple but effective way of showing the difference between old and new media. Kelly Page © 2009
  • 6. “The Many Forms of Social Computing” from Forrester Research, courtesy of Steve Rubel. quot;Social media encompasses everything that is written, spoken and shown about your organization that you have no control over.“ Kelly Page © 2009 Josh Hallett
  • 7. Types of Social Media Kelly Page © 2009
  • 8. Types of Social Media Kelly Page © 2009
  • 9. Types of Social Media Kelly Page © 2009
  • 10. Types of Social Media2 Kelly Page © 2009
  • 15. CASE Insights Exploring the psychology and sociology behind social media (technology) usage Kelly Page © 2009
  • 16. Insight 1: Share Value2&7 Usability 101 meets Marketing 101 What is of use will be used! User-led and defined value Is Twitter really of any value? Dell & Twitter Customer Service Dell is building relationships with customers one-by-one, by setting up “digital embassies” inside Twitter. Dell’s efforts have directly translated into positive PR and even sales. Dell, meanwhile, has earned $1M in revenue through its various Twitter programs (Venturebeat 2008). Kelly Page © 2009
  • 17. What is of use will be used! Kelly Page © 2009
  • 18. “Techies focus on Technology. How easy or difficult a site is to use” “Marketers need to focus on the market needs of technology - the perceived utility of technology usage” Kelly Page © 2009 Kelly Page © 2009
  • 19. Real - Relevant - Responsive Real Conversations not messages Tell the truth - maintain the ‘honesty of relationship’ Admit your mistakes Stick to the facts - soft sell works best - The Baby Monitor Generation - Relevant “If they want to know something Need and values they want to know it now!” You can’t interrupt people anymore You must have what they want In content, style and language! Responsive Marketing is a synchronous dialogue – conversation You must answer your customers Kelly Page © 2009 Be prepared to engage and act quickly!
  • 20. Listen – Learn – Adapt Participate don’t plan! Instead of killing ourselves to plan exactly the right thing that we can execute for the next two years… Do it wrong quickly, and then fix it Let the market tell you what works and what doesn’t And then quickly do it better Kelly Page © 2009
  • 21. CASE Insight: www. PKU.com2 Objective: PKU community with support and resources to better manage their disease. Audience: The roughly 12,000 diagnosed with PKU in the US, Engagement & Empowerment Allow registered members to maintain blogs, and create other content - a diet food wiki etc.. Static content created by BioMarin will be subject to review by a panel of community members. Commercial Interest: PKU.com is sponsored “PKU is a genetic condition that prohibits the body by BioMarin Pharmaceutical Inc. from metabolizing phenylalanine (Phe), an amino acid. PKU sufferers must avoid foods high in protein.” Kelly Page © 2009
  • 22. CASE Insight: School Closure on Twitter2 “SWANSEA Council's Education Department is tapping into growing online phenomenon Twitter to successfully spread information to parents and carers” Objective: Keep in touch with people through the exchange of quick, frequent answers to simple questions being posted to spread information about school closures during the recent snowy weather. Social Media: Twitter Results: 259 followers and in addition 57,000 people viewing school closure page on the Swansea Council web pages Kelly Page © 2009
  • 23. CASE Insight: GE “Imagination at Work” 2 Idea: ‘Pen’ allowed people to create a drawing online and send it to a friend. Channels: Open Source Community. Results: Multi-award winner - Users from 140 countries emailing 6 million sketches to 1.5 million recipients. Next Campaign: Allowing people to collaborate on sketches in groups of 3. “GE empowers people to use their imagination and spread the word!” Kelly Page © 2009
  • 24. CASE Insight: IAB & TWITTER2 The IAB UK has attracted over 500 followers on Twitter – making it engaging and relevant to members! Audience: IAB members Objective: Keep members up-to-date as to information, events and news about the Industry and driving sales of events tickets and publications whilst ensuring the wider industry is updated on our many activities. Results: Over 500 followers and recently featured in an industry blog listing the most influential Twitters in the media industry. Are your members Twitters? Are you Twittering? Kelly Page © 2009
  • 26. Insight 2: Share Control2&7 “For the first time the consumer is boss, which is fascinatingly frightening, scary and terrifying, because everything we used to do, everything we used to know, will no longer work.” -Kevin Roberts, chief executive, Saatchi & Saatchi Kelly Page © 2009
  • 27. Letting go is hard! Externa l versus Internal Pacing We don’t control the message anymore! No matter how you The message is changed, rebutted, begin to venture parodied, and misconstrued by our into the world of audience – in real time ! social media, the Even if our audience is small, they are key way to start is by voices to us – They need and want to lead ‘losing control’ … you. We must modify what we say in response Let go! Listen! Learn! Adapt! Kelly Page © 2009
  • 28. Internal External YouTube & Facebook9 MYSpace.com9 Observe that the original co- Percentage of professionally created content route as produced content inherently risky, Partnerships with the likes of Sony, Prefer it to let users remain Fox and NBC to turn out original in charge of the camera, the dramas, reality shows and edited content and the connections versions of television classics. Resulted in revenues of up to $60 per 1,000 hits on advertisements aired during the programs. Kelly Page © 2009
  • 29. CASE Insight: Skins Myspace Community4 “The Skins MySpace community is also an example of what many see as a model for future cross platform collaboration” Objective: e4 wanted to create a real buzz for its forthcoming teenage series Skins. Target Audience: 16-34 year olds are massive users of social networks with 92% of the UK’s 15-34 year olds regularly using social networks such as MySpace. Wide Engagement Strategy: View the first episode of Skins exclusively on MySpace before it aired on e4, Download music from the series, subscribe to several blogs, download backgrounds and buddy icons, post their own comments and view the individual profiles of the cast members. Results: 58,000 friends who generated 1.3 m page views. More than 5,000 downloaded content to own profiles. Awareness amongst 16-34’s on MySpace reached 87% First episode audience = 0.5m viewers to 1.6m Skins the highest-ever rated e4 show outside of Big Brother Highest- selling show on Channel 4’s video-on-demand site. Kelly Page © 2009
  • 30. CASE Insight: New York Islanders Blog Box2 Objective: Cultivate a relationship with bloggers. Provide press credentials for bloggers to attend games Bloggers receive a set of game notes just like those provided to regular beat reporters and broadcasters from newspapers and TV - Started 2007/2008 Season Rule 1: “The NYI blog box will be your open forum. From start to finish, you’ll be in control. All we ask for is the chosen bloggers to act respectfully in the restricted media areas and keep all critiques in good taste.” Kelly Page © 2009
  • 31. CASE Insight: New York Islanders Blog Box2 Bloggers are posting away about the new york islanders, so like it all not bloggers are already talking, so why not cultivate a relationship. Goals of one NYI blogger: My goals is to voice not only my opinion, but the opinion of so many islander fans that never get their chance to give their opinions heard because of the lack of forums available to us in the media. Results: Was one of the first for a major sporting team About a dozen bloggers were chosen for the credentials last seasons Team links to their blogs from its site. How many posts? How many comments? Kelly Page © 2009
  • 32. CASE Insight: Mentos Geyser Viral2 Fritz Grobe and Stephen Voltz discovered that if you drop a Mentos Mint into a bottle of Diet Coke, you get a minor explosion. They filmed themselves dropping various quantities of Mentos into 101 Diet Coke bottles. Fritz and Stephen created a great ad, which involved neither client nor agency. Results: Mentos+Coke - Google: 726,000 results - Facebook: 105 Groups YouTube: 9770 Videos Fun, User-generated, Participatory! Kelly Page © 2009
  • 33. CASE Insight: Mentos Intern3 Objective: Develop brand awareness for the Gen Y demographic Idea: hire an intern, put him/her on a live webcam eight hours a day, five days a week, and allow anyone in the world to give them work and interact with them through various online channels. Channels: email, Webcam, Chat, Interactive-calendar, blog, MySpace.com, Facebook, YouTube, Xbox Results: Site peaked at around 100,000 Mentoslntern.com – one of the fastest growing domain visitors’ daily name based on its generating more than 30,000 Publicity: Star and Us Weekly and on Google hits on the phrase quot;Trevor the Mentos internquot; in dozens of blogs. less than three weeks. The campaign is cool, funny and Kelly Page © 2009 effective .
  • 34. Insight 3: Share Real Connections2 ‘Connectivity’ and ‘Connections’ & ‘Connectedness’ Nodes in a Network Friends, Fans, Followers, Followed Members, Bloggers, Tags With Who? How? What? Where? Core Network Principles Node structures, Tie strength (10:150: 300) Centrality Social bonds Kelly Page © 2009
  • 36. Facebook: The number one social network in Britain received 3.16% of all UK Internet visits last month, equivalent to one in every 32. For the 4 weeks ending 27/09/08, one in every 50 UK Internet searches was for the single term ‘facebook’, Kelly Page © 2009
  • 37. CASE Insight: Facebook Applications1&3 Facebook is founded on the premise of sharing through the social graph, the digital mapping of people's real- world social connections. Applications: Facilitate communication and information sharing between members of a social network and provide value in repeat usage, thus offer something of use, interest or fun to members. (Chart: May 2008) Kelly Page © 2009
  • 38. CASE Insight: Facebook Applications1&3 Communication: 2.1 million people use FunWall daily to post messages, cards, videos and the like on their friends' profile pages. 1.6 million people use Top Friends to highlight their closest pals in a box on their own pages. Sharing Information: Flixster Inc., created a Facebook application called Movies that allows people to share reviews, movies seen etc with their Facebook friends; 24 million people and has about 482,000 daily users. Flixster.com, the company's original business, has about 14 million monthly users, up from about five million a year ago. Repeat Usage: Games like Scrabulous and Jetman allow friends to take a turn each time they log on the site. Both games are ad- supported. Scrabulous has 482,000 daily users. Jetman has about 53,000 daily users Kelly Page © 2009
  • 39. CASE Insight: Facebook Application Revenue1&3 Advertising in applications Battle of the Fans created by BT PLC for the United Fantasy Football Association (UFFA) European 2008 Football Championship. Create Mexican Wave with a view to reaching the top of the Battle of the Fans league table. It aims to promote BT Fon. Transactions through applications Live Nation Ticketmaster's association with iLike Gift Giving with applications Gifts with Benefits. - Purchase of gifts for friends has further proven successful. Facebook will begin to allow users to send digital gifts that have real-world value Kelly Page © 2009
  • 40. CASE Insight: Chris Moyles2 519 Friends 2,154 Friends 500 Groups about him 1,108 Comments 5 Stories (Last Login: 18/12/2006) 352 Notes 14 Photo Albums 42 Videos 77,245 Followers 354 Updates (9 Following) 8416 Subscribers 390, 895 Channel Views 1072 Video’s watched 240 Friends 434 Channel Comments 140 Favourite Videos 3,744 Fans Kelly Page © 2009
  • 41. Welsh Marketing Honours! CASE Insight: Wiggly Wigglers A rural natural gardening mail-order company on the Welsh/English border won the 2008 Global Dell Small Business Excellence Award . a $US50,000 technology award Objective: Use social media to connect with current customers and reach new ones, Results: Serves 90,000 customers worldwide and delivers its products across Europe; Cut its advertising budget by 80 percent when the company turned to social media over traditional advertising; 898 Facebook Fans 170 discussion topics; Hosted 50 weekly podcasts from the quot;Wiggly sofaquot; reaching thousands of listeners per week, San Francisco Chronicle readers rated it their quot;favorite gardening podcast;” Built its catalogue based on Wiki ideas generated on its Facebook page by experts and customers. Kelly Page © 2009
  • 42. Welsh Marketing Honours! CASE Insight: Wales1000Things.com UG Content site managed and maintained by Visit Wales Activities team People, who have visited Wales, had fun and want to show others what they got up to. Like a giant online photo album for everyone to flick through and add to! The website succeeds in making Wales appear fun and fashionable to both potential and past visitors with 1872 pictures uploaded since its launch in March 2007. In 2008, Canmol - The CIM's first ever Welsh marketing awards. From the 60 initial entries, a panel of judges recognised Wales1000things.com for their fantastic and innovative use of marketing. Future of Tourism Marketing in Wales! Kelly Page © 2009
  • 43. CASE Insights2 Share Value Share Control Share Real Connections “Markets are Conversations Participation is Marketing” Kelly Page © 2009
  • 44. Find them! Listen to them! Engage with them! Empower them! By Brian Solis, ClueTrain Manifesto Kelly Page © 2009
  • 45. The Impact of Web 2.0 Putting it all in perspective: Video from the World Economic Forum: The Impact of Web 2.0 Speakers: Caterina Fake – Founder of Flickr Bill Gates – Microsoft Chad Hurley – Founder and CEO – YouTube Mark Parker – President and CEO – Nike USA Viviane Reding, Commissioner, Information Society and Media, European Commission Dennis Kneale, Managing Editor, Forbes Magazine Peter Schwartz, Chairman, Global Business Network, USA Kelly Page © 2009
  • 46. Thank You! Kelly Page Marketing & Strategy Department Cardiff Business School Cardiff University M: 07967047862 E: pagekl@cardiff.ac.uk Twitter : Facebook : LinkedIn : Skype drkellypage drkellypage@gmail.com CASE Insights Case Insight Generation Media & Content Analysis Profiling Value of Technology Adoption & Use Kelly Page © 2009
  • 47. Source Material 1. Page, K. L. (Under Review) Connectivity, Control & Co-creation In Social Media Marketing: The Facebook Chapter, Journal of Marketing Management . [Submitted March 2009] 2. Page, K. L. (Forthcoming – 2010) Electronic Marketing , SAGE Publications 3. Baines, P., Fill, C., and Page, K. L. (2008) Marketing (First Edition), Oxford University Press http://www.bfpinsights.com 4. Page, K. L. (2008) Electronic Marketing Cases in Fill, C. Marketing Communications [Online Content] (Fith Edition), Prentice Hall. 5. Page, K. L. (2006) Electronic Marketing Case Insights in Brassington & Pettitt, Principles of Marketing , (Fourth Edition) Prentice Hall. 6. Page-Thomas, K. L. (2005) Electronic marketing: The bigger picture, The Marketing Review , Vol. 5 (3 Autumn), 243-262. ISSN 1469-347X. 7. PhD. (2003) titled World Wide Web Perception & Use: Investigating the Role of Web Knowledge (UNSW, Australia). Commercial Support from The Campaign Palace & DoubleClick Aust . 8. Anon. (2008d). MySpace or yours?: Advertising and social networks. Strategic Direction , Vol. 24 (8); pp.15-18. Kelly Page © 2009
  • 48. The content of this presentation is the property of shared interest between the author, Kelly Page and other parties who have contributed and/or provided support for the generation of the content detailed within. These contributing parties include, but are not limited to: Cardiff University (CU); University of New South Wales (UNSW); Oxford University Press (OUP); Prentice Hall Publishing, SAGE Publications and other commercial sponsors. Kelly Page © 2009 Kelly Page © 2009