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Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
1
TTOO TTHHEE TTEEAACCHHEERR
Introduction
DAMATH, a patent-pending mathematical board-game invented by five-time national awardee
Jesus L. Huenda, is coined from the popular Filipino checkerboard game of dama, (or lady in
Spanish) and mathematics. It started in a Sorsogon National High School class in Sorsogon,
Philippines and its popularity spread quickly and resulted in the first national DAMATH
competitions held at Legaspi City in 1980. He initiated this competition with the support of the
Science Foundation of the Philippines. He hopes to introduce DAMATH to secondary math
teachers as part of a requirement of his work as PASMEP Fellow at Curtin University /
WACAE, Western Australia. Thus if this material, or part of it, is used commercially or
otherwise (except for classroom instruction purposes), permission must be secured in writing
from him.
By the way, DAMATH is part of the inventor’s position paper, Non-formal mathematics
education: the Sorsogon National High School experience, delivered at the 1978 First Southeast
Asian Conference on Mathematical Education, PICC, Manila; 1979 and 1980 MTAP national
conventions at Legaspi City and Quezon City, respectively. 1981, 1983 and 1988 Philippine
Expositions, PHILTRADE, Manila; conference, Mandurah, WA; Australian Association of
Mathematics Teachers 13th
biennial national conference, Hobart.
Rationale
It is becoming a growing classroom practice in many school subjects, including
mathematics, to use games to promote the understanding of concepts and skills. This practice is
supported by child psychologist Piaget and Inhelder (1969) and Kohlberg (1969) who are
convinced that affective, cognitive, and social development strongly influence one another and
develop along parallel lines. There are data to support this statement. Thus, the use of socially
interactive mathematical games in learning and teaching mathematics is credible.
Objectives
1. To integrate the Filipino checkerboard game of dama into the teaching of mathematical
concepts and skills.
2. To encourage the utilization of recycled materials in constructing damath board set (for
classroom use only).
3. To analyze damath as a possible subject of mathematical investigations.
4. To enhance wholesome interpersonal relations among learners.
5. To promote mathematical consciousness among, family members in particular and the
community in general through the mathematics club’s community outreach damath
competitions.
6. To promote awareness of girls in mathematics [as king is to the game of chess, so dama (or
lady) is to damath ]
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
2
Teacher’s Notes:
Any game can be trivial or worthwhile. It all depends on the players of the game and
when and why. Feedback from teachers who have tried damath is encouraging because they have
found it appropriate, fun, and useful in their classes. All 12 games are to be played in pairs.
Students learning mathematics in this way have been found to associate mathematics with
wholesome and purposeful work. These games may introduce, supplement, reinforce or refresh
concepts, skills and attitudes.
To get the most out of damath, read the accompanying guide sheet and list of materials
needed. Determine what extra work can be assigned to pairs of students who will carry out the
activity. As a follow-up activity, some mathematical investigations concerning damath may be
assigned to small groups of students, or mathematics club may conduct community-outreach
damath competitions highlighting awareness of girls in mathematics. In doing so, observe
student’s performance and reactions and record them in a cognitive skill checklist and attitude
respectively. This, together with your assessment, will provide you with significant data for
future reference.
The inventor welcome suggestions from teachers in the field by sending it to: Jesus L.
Huenda, Curriculum Development Division, Bureau of Secondary Education, Department of
Education, Culture and Sports, Palacio del Governador, Intramuros, Manila. Suggestions and
input can be mailed to him using the following form: (See next page).
TO THE STUDENTS
In DAMATH, there are 12 games to play. All of these games are original especially designed for
you - - - to make you do and play mathematics, have fun with it in thinking, making a game plan,
and using your common sense, honesty and fair play.
Do them and learn mathematics.
Do them and enjoy yourself, too.
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
3
Name of the game: ___________________________ School:____________________________
Sender’s Name (Optional):_____________________ Address:___________________________
What I like in the game Areas for improvement
Guide Sheet
Title Concept Place in the Curriculum List of Materials
Damath the Teeny
Integer
Integers Review activity for
Units 3 – 8
Damath board set
(See attachment A)
Countess Damath Counting numbers
Damath-in-a-Whole Whole numbers
Damath Over U Fractions
Busy Deci Damath decimals
Damath the Old Prime
Madonna
Prime numbers Enrichment activity for
Units 3 – 8
Damath the Fibo
Nutty Lady
Fibonacci sequence
Byte-a-Damath Binary numbers
Damath a la Mod Modulo 12
Trig-a-Damath Trigonometric
Functions
Enrichment activity for
Unit 2
Sci-No-Damath Scientific Notation Introductory activity
for Unit 5
Log-a-Damath Logarithmic function Enrichment activity for
Unit 6
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
4
DAMATH: 12 games for High School Mathematics
Contents Of This Package
• Activity sheets for students for each of the following titles:
- Activity 1. Damath the Teeny Integer
- Activity 2. Countess Damath
- Activity 3. Damath-in-a-Whole
- Activity 4. Damath Over U
- Activity 5. Busy Deci Damath
- Activity 6. Damath the Odd Prime Madonna
- Activity 7. Damath the Fibo Nutty Lady
- Activity 8. Byte-a-Damath
- Activity 9. Damath a la Mod
- Activity 10. Trig-a-Damath
- Activity 11. Sci-no-Damath
- Activity 12. Log-a-Damath
• Teacher’ Manual
Rules:
How to S T A R T
24 chips should be placed first on the following squares on the DAMATH board <=
Chip Number Position of Blue Chip Position of Red Chip
0 ( 5 , 2 ) ( 2 , 5 )
- 1 ( 3 , 2 ) ( 4 , 5 )
2 ( 7 , 2 ) ( 0 , 5 )
- 3 ( 1 , 2 ) ( 6 , 5 )
4 ( 4 , 1 ) ( 3 , 6 )
- 5 ( 2 , 1 ) ( 5 , 6 )
6 ( 6 , 1 ) ( 1 , 6 )
- 7 ( 0 , 1 ) ( 7 , 6 )
8 ( 5 , 0 ) ( 2 , 7 )
- 9 ( 3 , 0 ) ( 4 , 7 )
10 ( 7 , 0 ) ( 0 , 7 )
- 11 ( 1 , 0 ) ( 6 , 7 )
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
5
How to make a move
1. Toss a coin to decide who moves first.
2. The first player moves a piece by sliding diagonally forward to an adjoining vacant square
(no chip is to be placed on colored squares). Record your move in the scoresheet.
Example:
Red player moves “-1” to an adjoining vacant square ( 5 , 4 ), thus,
to the scoresheet the player writes on the first column under the
heading “Move” with [-1 (5,4) ] to mean “-1” goes to a
square located 5 on its x-axis and 4 on its y-axis.
3. The two players alternately take turn in moving a piece.
How to take a piece (Ka-on)
1. In the example above, Red player with piece “-1” is required (pass is not allowed) to take a
piece “2” of Blue side by jumping over the piece to be taken and landing on the latter’s
adjoining vacant square, which, also, determine the symbol of operation to be used.
Example:
“-1” takes “2” by jumping over it (player gets the piece “2”) and
finally lands on a square (7,2) which has minus sign on it. Thus, on
the scoresheet, the player writes on the first column with “-1 – 2”.
Moreover, on the second column under the heading “Score”, the
player writes the answer as “-3”. While on the third column under
the heading “Total Score”, the player writes the total score by
adding whatever points in it, thus, “-3”. Round off numbers, if
necessary.
2. A player can take one chip or more than one chip with the required option to take the greater
number of chips.
3. A Red chip is declared as “dama” if it reaches any of the following squares:
( 1, 0 ) ( 3 , 0 ) ( 5 , 0 ) ( 7 , 0 )
Similarly, for Blue Chip as follows:
( 0, 7 ) ( 2 , 7 ) ( 4 , 7 ) ( 6 , 7 )
4. Once a piece is declared as “dama” it could slide diagonally forward or backward in any
vacant square provided no opposing piece blocks it. It could take a piece or pieces and have
the privilege of doubling its scores.
5. The game is ended it - - -
(a.) a player has no more piece to move; or,
(b.)it is impossible for any or both players to go on because of repeated move.
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
6
In (a) or (b), the remaining piece or pieces are added to the total score. Finally, the player
with the greater accumulated total, wins the game.
How to score
Shown below is a Damath Scoresheet. Initial entries on it were taken from the above
examples of player’s move and in taking piece or pieces.
DAMATH SCORESHEET
Red Blue
Player Player
Move Score Total Move Score Total
-1 (5,4) 2 (9,3)
-1 - 2 -3 -3
Player’s Signature: Player’s Signature:
Signature of Teacher / Parent: Signature of Teacher / Parent:
Win Loss Win Loss
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
7
Activity 1 : DAMATH the Teeny Integer
A game for two players.
What you need
* DAMATH board ( 8 squares by 8 squares )
• 24 chips in two colors: ( 12 of each color, thus, 0, -1, 2, -3, 4, -5, 6, -7, 8, -9, 10, -11 )
For illustration, see attachment A of this Package.
What it is about
It is a game of addition, subtraction, multiplication and division of integers, rounding off
numbers, and point plotting.
Aim of the Game
The player with the most points wins.
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
8
Activity 2 : Countess DAMATH
A game for two players.
What you need
Same materials as in Activity 1, but on the reverse side of chip no. “0” write chip no. “12”.
What it is about
It is a game of adding, subtracting, multiplying, and dividing counting numbers; rounding
off numbers, and point plotting.
Aim of the Game
The player with the most points wins.
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
9
Rules
Same rules as in Activity 1,but the “0” chip is replaced by “12” [ “12” is on the reverse
side of “0” chip]; and, negative signs have to be disregarded. Thus, initial positions of the chips
are as follows:
Chip Number Position of Blue Chip Position of Red Chip
1 ( 1 , 2 ) ( 6 , 5 )
2 ( 3 , 2 ) ( 4 , 5 )
3 ( 5 , 2 ) ( 2 , 5 )
4 ( 7 , 2 ) ( 0 , 5 )
5 ( 0 , 1 ) ( 7 , 6 )
6 ( 2 , 1 ) ( 5 , 6 )
7 ( 4 , 1 ) ( 3 , 6 )
8 ( 6 , 1 ) ( 1 , 6 )
9 ( 1 , 0 ) ( 6 , 7 )
10 ( 3 , 0 ) ( 4 , 7 )
11 ( 5 , 0 ) ( 2 , 7 )
12 ( 7 , 0 ) ( 0 , 7 )
In taking a chip or chips, addition, subtraction multiplication, and division of counting
numbers are used. Round off numbers, if necessary, in making entries on the scoresheet.
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
10
Activity 3 : DAMATH – in – a - Whole
A game for two players.
What you need
Same materials as in Activity 1
What it is about
It is a game of adding, subtracting, multiplying and dividing Whole numbers ; rounding off
numbers, and point plotting.
Aim of the Game
The player with the most points wins.
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
11
Rules
Same rules as in Activity 2, but the “12” chip is replaced by “0” [ “0” is on the reverse
side of “12” chip]; and, negative signs have to be disregarded. Thus, initial positions of the chips
are as follows:
Chip Number Position of Blue Chip Position of Red Chip
0 ( 1 , 2 ) ( 6 , 5 )
1 ( 3 , 2 ) ( 4 , 5 )
2 ( 5 , 2 ) ( 2 , 5 )
3 ( 7 , 2 ) ( 0 , 5 )
4 ( 0 , 1 ) ( 7 , 6 )
5 ( 2 , 1 ) ( 5 , 6 )
6 ( 4 , 1 ) ( 3 , 6 )
7 ( 6 , 1 ) ( 1 , 6 )
8 ( 1 , 0 ) ( 6 , 7 )
9 ( 3 , 0 ) ( 4 , 7 )
10 ( 5 , 0 ) ( 2 , 7 )
11 ( 7 , 0 ) ( 0 , 7 )
In taking a chip or chips, addition, subtraction multiplication, and division of whole
numbers are used. Round off numbers, if necessary, in making entries on the Scoresheet.
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
12
Activity 4 : DAMATH Over U
A game for two players.
What you need
Same materials as in Activity 1, but the positive and negative numbers
should have “10” as denominator (use reverse side of chips).
What it is about
It is a game of adding, subtracting, multiplying and
dividing fractions; and point plotting.
Aim of the Game
The player with the most points wins.
Rules
Same rule as in Activity1, but adding, Subtracting, multiplying and dividing fractions
are used, thus, all entries on the Scoresheet are fractions.
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
13
Activity 5 : Busy Deci DAMATH
A game for two players.
What you need
Same materials as in Activity 4, but decimal
equivalent should take the place of fractions.
What it is about
It is a game of adding, subtracting, multiplying and
dividing decimals; and point plotting.
Aim of the Game
The player with the most points wins.
Rules
Same rule as in Activity 4, but instead of fractions, the decimal equivalents are added,
subtracted, multiplied, and divided. In taking a chip or chips, results of mathematical operations
are rounded off to the nearest hundredths.
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
14
Activity 6 : DAMATH the Odd Prime Madonna
A game for two players.
What you need
Same materials as in Activity 1
What it is about
It is a game of prime numbers; integers; squaring numbers;
rounding off numbers; and point plotting.
Aim of the Game
The player with the most points wins.
Rules
Same rule as in Activity 1, but in taking a chip or chips the results of algebraic operations
are squared if it is an odd prime number.
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
15
Activity 7 : DAMATH the Fibo Nutty Lady
A game for two players.
What you need
Same materials as in Activity 2
What it is about
It is a game using the Fibonacci sequence; counting numbers;
Cubing numbers; rounding off numbers; and point plotting.
Aim of the Game
The player with the most points wins.
Rules
Same rule as in Activity 2, but in taking a chip or chips the results of mathematical
operations are cubed if it is a Fibonacci number.
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
16
Activity 8 : Byte – a - DAMATH
A game for two players.
What you need
Same materials as in Activity 3, but even numbers are to be
considered as “0”, while odd numbers as “1”.
What it is about
It is a game of adding, subtracting, multiplying and dividing
binary numbers; and point plotting
Aim of the Game
The player with the most points wins.
RulesSame rule as in Activity 3, but in taking a piece or pieces binary arithmetic is used. Thus,
initial positions of blue and red chips are as follow:
Chips Position of Blue Chip Position of Red Chip
0 ( 1 , 2 ) ( 6 , 5 )
1 ( 3 , 2 ) ( 4 , 5 )
0 ( 5 , 2 ) ( 2 , 5 )
1 ( 7 , 2 ) ( 0 , 5 )
0 ( 0 , 1 ) ( 7 , 6 )
1 ( 2 , 1 ) ( 5 , 6 )
0 ( 4 , 1 ) ( 3 , 6)
1 ( 6 , 1 ) ( 1 , 6 )
0 ( 1 , 0 ) ( 6 , 7 )
1 ( 3 , 0 ) ( 4 , 7 )
0 ( 5 , 0 ) ( 2 , 7 )
1 ( 7 , 0 ) ( 0 , 7 )
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
17
Activity 9 : DAMATH - a la Mod
A game for two players.
What you need
Same materials as in Activity 3
What it is about
It is a game of addition, subtraction, multiplication and
Division in module 12; and point plotting.
Aim of the Game
The player with the most points wins.
RulesSame rule as in Activity 3, but in taking a piece or pieces binary arithmetic is used. Thus,
initial positions of blue and red chips are as follow:
Chips Position of Blue Chip Position of Red Chip
1 ( 1 , 2 ) ( 6 , 5 )
2 ( 3 , 2 ) ( 4 , 5 )
3 ( 5 , 2 ) ( 2 , 5 )
4 ( 7 , 2 ) ( 0 , 5 )
5 ( 0 , 1 ) ( 7 , 6 )
6 ( 2 , 1 ) ( 5 , 6 )
7 ( 4 , 1 ) ( 3 , 6)
8 ( 6 , 1 ) ( 1 , 6 )
9 ( 1 , 0 ) ( 6 , 7 )
10 ( 3 , 0 ) ( 4 , 7 )
11 ( 5 , 0 ) ( 2 , 7 )
12 ( 7 , 0 ) ( 0 , 7 )
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
18
Activity 10 : Trig – a - DAMATH
A game for two players.
What you need
Same materials as in Activity 1, but the following integers should have the
Corresponding trigonometric functions by changing them to degrees:
Chips in degrees Trigonometric Functions
-1 and 10 Sin
-3 and 8 Cos
-5 and 6 Tan
-7 and 4 Cot
-9 and 2 Sec
11 and 0 Csc
What it is about
It is a game using trigonometric functions; trigonometric identities; changing
degrees to radians and vice – versa; and point plotting.
Aim of the Game
The player with the most points wins.
Rules
Same rule as in Activity 1, but in taking a piece or pieces (this time, integers are
expressed in degrees) trigonometric functions and identities are used. Thus, initial positions of
blue and red chips are as follow:
Chips in degrees Position of Blue Chip Position of Red Chip
Csc 0 ( 5 , 2 ) ( 2 , 5 )
Sin –1 ( 3 , 2 ) ( 4 , 5 )
Sec 2 ( 7 , 2 ) ( 0 , 5 )
Cos -3 ( 1 , 2 ) ( 6 , 5 )
Cot 4 ( 4 , 1 ) ( 3 , 6 )
Tan –5 ( 2 , 1 ) ( 5 , 6 )
Tan 6 ( 6 , 1 ) ( 1 , 6)
Cot –7 ( 0 , 1 ) ( 7 , 6 )
Cos 8 ( 5 , 0 ) ( 2 , 7 )
Sec –9 ( 3 , 0 ) ( 4 , 7 )
Sin 10 ( 7 , 0 ) ( 0 , 7 )
Csc -11 ( 1 , 0 ) ( 6 , 7 )
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
19
Activity 11 : Sci – no - DAMATH
A game for two players.
What you need
Same materials as in Activity 2, but the integers are raised to
their corresponding Powers as follows.
Chips Expressed in Scientific Notation
1 1.1 x 10-1
2 2.2 x 10 2
3 3.3 x 10-3
4 4.4 x 10 4
5 5.5 x 10-5
6 6.6 x 10 6
7 7.7 x 10-7
8 8.8 x 10 8
9 9.9 x 10-9
10 1.01 x 10 10
11 1.11 x 10-11
12 1.212 x 10 12
What it is a
bout
It is a game of adding, subtracting, multiplying and dividing numbers
in scientific notation; and point plotting.
Aim of the Game
The player with the most points wins.
RulesSame rule as in Activity 2, but addition, subtraction, multiplication, and division of numbers in
scientific notation are used; thus, entries on the Scoresheet should be numbers expressed in
scientific notation.
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
20
Activity 12 : Log – a - DAMATH
A game for two players.
What you need
Same materials as in Activity 11 (common logarithm) or as in Activity 10 ( for logarithms
and trigonometric function), as the case maybe, depending player’s agreement.
What it is about
It is a game of common logarithms; logarithms of trigonometric functions;
and point plotting.
Aim of the Game
Same as in Activity 11 or Activity 10, as the case maybe.
Rules
Same rules as in Activity 11 or Activity 10, as the case maybe, depending on the player’s
agreement, but common logarithms and logarithms of trigonometric functions are used,
respectively. Thus, entries on the Scoresheet should have common logarithms or logarithms of
trigonometric functions, as the case maybe/
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
21
A. GAMES FOR DAMATHS COMPETITIONS:
Levels Grades - Contents
Level 1 Grades I – II - Counting Numbers
Level 2 Grades III – IV - Whole Numbers
Level 3 Grades V – VI - Positive Fractions
Level 4 First Year - Integers
Level 5 Second Year - Signed Fractions
Level 6 Third Year - Radical Damath
Level 7 Fourth Year - Polynomial Damath
B. POSITIONS OF CHIPS: ( Elementary Level )
C H I P N U M B E R S
Level I Level II Level III BLUE CHIPS RED CHIPS
1 0 1/10 ( 1 , 2 ) ( 6 , 5 )
2 1 2/10 ( 3 , 2 ) ( 4 , 5 )
3 2 3/10 ( 5 , 2 ) ( 2 , 5 )
4 3 4/10 ( 7 , 2 ) ( 0 , 5 )
5 4 5/10 ( 0 , 1 ) ( 7 , 6 )
6 5 6/10 ( 2 , 1 ) ( 5 , 6 )
7 6 7/10 ( 4 , 1 ) ( 3 , 6 )
8 7 8/10 ( 6 , 1 ) ( 1 , 6 )
9 8 9/10 ( 1 , 0 ) ( 6 , 7 )
10 9 10/10 ( 3 , 0 ) ( 4 , 7 )
11 10 11/10 ( 5 , 0 ) ( 2 , 7 )
12 11 12/10 ( 7 , 0 ) ( 0 , 7 )
POSITIONS OF CHIPS: ( Secondary Level )
C H I P N U M B E R S For 4th
Year Only,
Blue & Red Chips
1st
Year 2nd
Year 3rd
Year 4th
Year BLUE CHIPS RED CHIPS
0 0/10 4√18 6x ( 5 , 2 ) ( 2 , 5 )
-1 -1/10 -√8 -xy2
( 3 , 2 ) ( 4 , 5 )
2 2/10 16√32 10y ( 7 , 2 ) ( 0 , 5 )
-3 -3/10 -9√2 -3x2
y ( 1 , 2 ) ( 6 , 5 )
4 4/10 36√32 28y ( 4 , 1 ) ( 3 , 6 )
-5 -5/10 -25√18 -15x ( 2 , 1 ) ( 5 , 6 )
6 6/10 64√2 36x2
y ( 6 , 1 ) ( 1 , 6 )
-7 -7/10 -49√8 -21xy2
( 0 , 1 ) ( 7 , 6 )
8 8/10 100√2 66x2
y ( 5 , 0 ) ( 2 , 7 )
-9 -9/10 -81√32 -45y ( 3 , 0 ) ( 4 , 7 )
10 10/10 144√8 78xy2
( 7 , 0 ) ( 0 , 7 )
-11 -11/10 -121√18 -55x ( 1 , 0 ) ( 6 , 7 )
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
22
POSITIONS OF CHIPS: ( Secondary Level )
C H I P N U M B E R S
Level 4 Level 5 Level VI Level VII BLUE CHIPS RED CHIPS
1.1 X 10-1
0 ( 1 , 2 ) ( 6 , 5 )
2.2 X 10 2
1 ( 3 , 2 ) ( 4 , 5 )
3.3 X 10-3
2 ( 5 , 2 ) ( 2 , 5 )
4.4 X 10 4
3 ( 7 , 2 ) ( 0 , 5 )
5.5 X 10-5
4 ( 0 , 1 ) ( 7 , 6 )
6.6 X 10 6
5 ( 2 , 1 ) ( 5 , 6 )
7.7 X 10-7
6 ( 4 , 1 ) ( 3 , 6 )
8.8 X 10 8
7 ( 6 , 1 ) ( 1 , 6 )
9.9 X 10-9
8 ( 1 , 0 ) ( 6 , 7 )
1.01 X 10 10
9 ( 3 , 0 ) ( 4 , 7 )
1.111 X 10-11
10 ( 5 , 0 ) ( 2 , 7 )
1.212 X 10 12
11 ( 7 , 0 ) ( 0 , 7 )
General Guidelines on DAMATHS Century Match
1. First player is determined by drawing lots.
2. Basically the rule in playing dama shall be used as follows:
a. A “chip with numeral” moves diagonally forward to an adjoining vacant square.
b. A chip takes an opponent’s chip or chips diagonally forward or backward. Mathematical
operation such as addition subtraction, multiplication, or division of numerals shall be
used depending on the vacant square’s operation symbol where the “taker” chip lands by
jumping over the “taken” chip, “pass” is not allowed.
c. On taking a chip or chips the following policy shall prevail:
* “mayor dalawa” (x) takes 0 VS (y) takes 1, takes 2
* “mayor tatlo” (x) takes 0 VS (y) takes 1, takes 2, and takes 3
* “mayor dama” (x) takes 0 VS (dama) takes 1
* “mayor dama dalawa” (dama) takes 0 VS (x) takes 1, takes 2 over mayor dama.
d. A player’s chip is declared as “dama” if it reaches the other player’s designated “dama”
locations or squares. A dama chip can move or take a piece to any unoccupied square
along the diagonal path. Moreover, when a “dama” takes a chip the score is doubled;
when the “dama” is taken the score is also doubled; when a “dama” takes another “dama”
the score is quadrupled.
e. In taking more than one chip, the “taker” chip shall remain as the initial addend,
minuend, multiplicand, or dividend as the case maybe. (This means that MDAS for
multiple operations shall not apply in this case).
f. A “move” is good only for one (1) minute, while the game’s duration shall not exceed 20
minutes.
g. The remaining chips shall be added to the respective players.
h. The game ends when any one of the following situations occur:
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
23
1.) a player has no more chip to move
2.) 20-minute game duration had elapsed
3.) repetitive “moves” of any or both players.
i. The player having the greater “total score” wins the game. In case of a “tie”, a 10-minute
rematch follows thereafter untill a winner is declared.
j. No player is allowed to compete in a level lower than the one specified for his grade
level.
k. In playing, the “TOUCH-MOVE SYSTEM” is used. Once a player “touches” a chip, it is
imperative that he uses that chip for that particular move.
l. A move is considered final once a player releases the chip, and he cannot change his
move after he has released the chip.
m. The use of calculator is recommended.
n. All players in each level are ranked according to their respective number of games won to
determine the winners. In case of a “triple tie”, the “the point-system” is used.
Guidelines for Electrodamaths
1. ElectroDamaths is similar to Damath the whole numbers with certain variations as follows:
a.) Odd numbers expressed in KWH
b.) Even numbers expressed in Pesos, except ( 0 ) zero.
2. Sample in scoring:
Chips Move Score Total Score
KWH fca in Pesos KWH fca in Pesos
+ like Units 3 kwh + 5kwh 8 NS 8
+ like Units P 2 + P 10 NS 12 12
+ unlike Units 7 kwh + P 4 NS NS 8 12
- like Units 5 kwh – 9 kwh NS NS 8 12
- like Units P 6 - P 0 NS 6 8 18
- unlike Units 7 kwh - P 4 NS NS 8 18
÷ like Units 3 kwh ÷ 5kwh NS NS 8 18
÷ like Units P 6 ÷ P 2 NS NS 8 18
÷ unlike Units 7 kwh ÷ P 4 NS NS 8 18
× like Units 3 kwh × 5kwh NS NS 8 18
× like Units P 2 × P 10 NS NS 8 18
× unlike Units 7 kwh × P 4 NS NS 8 18
7 kwh + 11kwh 18 NS 26 18Plus the
remaining chips P 4 + P 8 NS 12 26 30
Total kwh × prevailing rate at the venue 26 kwh ×
P4/kwh => P 104 P 30
TOTAL ELECTRIC CONSUMPTION P 134
3. Player having the least total electric consumption WINS the game.
LEGEND: * NS – No Score
* fca - fuel cost adjustment
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
24
( For 1st
Year, 2nd
Year & 3rd
Year ONLY )
0 1 2 3 4 5 6 7
7 X ÷ - + 7
6 ÷ x + - 6
5 - + X ÷ 5
4 + - ÷ X 4
3 X ÷ - + 3
2 ÷ X + - 2
1 - + x ÷ 1
0 + - ÷ X 0
0 1 2 3 4 5 6 7
Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008
______________________________________________________________________________
ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna
MT 2=>Gonzaga; T2=>Perez
25
( For 4th Year ONLY – Polynomial Damath )
7 6 5 4 3 2 1 0
7 X ÷ - + 0
6 ÷ x + - 1
5 - + X ÷ 2
4 + - ÷ X 3
3 X ÷ - + 4
2 ÷ X + - 5
1 - + x ÷ 6
0 + - ÷ X 7
0 1 2 3 4 5 6 7
MFB/Lauron
Reg. Phil. Pat. Pending PIDI No. 4715
JESUS L. HUENDA
Inventor

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Damath notes (2)

  • 1. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 1 TTOO TTHHEE TTEEAACCHHEERR Introduction DAMATH, a patent-pending mathematical board-game invented by five-time national awardee Jesus L. Huenda, is coined from the popular Filipino checkerboard game of dama, (or lady in Spanish) and mathematics. It started in a Sorsogon National High School class in Sorsogon, Philippines and its popularity spread quickly and resulted in the first national DAMATH competitions held at Legaspi City in 1980. He initiated this competition with the support of the Science Foundation of the Philippines. He hopes to introduce DAMATH to secondary math teachers as part of a requirement of his work as PASMEP Fellow at Curtin University / WACAE, Western Australia. Thus if this material, or part of it, is used commercially or otherwise (except for classroom instruction purposes), permission must be secured in writing from him. By the way, DAMATH is part of the inventor’s position paper, Non-formal mathematics education: the Sorsogon National High School experience, delivered at the 1978 First Southeast Asian Conference on Mathematical Education, PICC, Manila; 1979 and 1980 MTAP national conventions at Legaspi City and Quezon City, respectively. 1981, 1983 and 1988 Philippine Expositions, PHILTRADE, Manila; conference, Mandurah, WA; Australian Association of Mathematics Teachers 13th biennial national conference, Hobart. Rationale It is becoming a growing classroom practice in many school subjects, including mathematics, to use games to promote the understanding of concepts and skills. This practice is supported by child psychologist Piaget and Inhelder (1969) and Kohlberg (1969) who are convinced that affective, cognitive, and social development strongly influence one another and develop along parallel lines. There are data to support this statement. Thus, the use of socially interactive mathematical games in learning and teaching mathematics is credible. Objectives 1. To integrate the Filipino checkerboard game of dama into the teaching of mathematical concepts and skills. 2. To encourage the utilization of recycled materials in constructing damath board set (for classroom use only). 3. To analyze damath as a possible subject of mathematical investigations. 4. To enhance wholesome interpersonal relations among learners. 5. To promote mathematical consciousness among, family members in particular and the community in general through the mathematics club’s community outreach damath competitions. 6. To promote awareness of girls in mathematics [as king is to the game of chess, so dama (or lady) is to damath ]
  • 2. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 2 Teacher’s Notes: Any game can be trivial or worthwhile. It all depends on the players of the game and when and why. Feedback from teachers who have tried damath is encouraging because they have found it appropriate, fun, and useful in their classes. All 12 games are to be played in pairs. Students learning mathematics in this way have been found to associate mathematics with wholesome and purposeful work. These games may introduce, supplement, reinforce or refresh concepts, skills and attitudes. To get the most out of damath, read the accompanying guide sheet and list of materials needed. Determine what extra work can be assigned to pairs of students who will carry out the activity. As a follow-up activity, some mathematical investigations concerning damath may be assigned to small groups of students, or mathematics club may conduct community-outreach damath competitions highlighting awareness of girls in mathematics. In doing so, observe student’s performance and reactions and record them in a cognitive skill checklist and attitude respectively. This, together with your assessment, will provide you with significant data for future reference. The inventor welcome suggestions from teachers in the field by sending it to: Jesus L. Huenda, Curriculum Development Division, Bureau of Secondary Education, Department of Education, Culture and Sports, Palacio del Governador, Intramuros, Manila. Suggestions and input can be mailed to him using the following form: (See next page). TO THE STUDENTS In DAMATH, there are 12 games to play. All of these games are original especially designed for you - - - to make you do and play mathematics, have fun with it in thinking, making a game plan, and using your common sense, honesty and fair play. Do them and learn mathematics. Do them and enjoy yourself, too.
  • 3. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 3 Name of the game: ___________________________ School:____________________________ Sender’s Name (Optional):_____________________ Address:___________________________ What I like in the game Areas for improvement Guide Sheet Title Concept Place in the Curriculum List of Materials Damath the Teeny Integer Integers Review activity for Units 3 – 8 Damath board set (See attachment A) Countess Damath Counting numbers Damath-in-a-Whole Whole numbers Damath Over U Fractions Busy Deci Damath decimals Damath the Old Prime Madonna Prime numbers Enrichment activity for Units 3 – 8 Damath the Fibo Nutty Lady Fibonacci sequence Byte-a-Damath Binary numbers Damath a la Mod Modulo 12 Trig-a-Damath Trigonometric Functions Enrichment activity for Unit 2 Sci-No-Damath Scientific Notation Introductory activity for Unit 5 Log-a-Damath Logarithmic function Enrichment activity for Unit 6
  • 4. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 4 DAMATH: 12 games for High School Mathematics Contents Of This Package • Activity sheets for students for each of the following titles: - Activity 1. Damath the Teeny Integer - Activity 2. Countess Damath - Activity 3. Damath-in-a-Whole - Activity 4. Damath Over U - Activity 5. Busy Deci Damath - Activity 6. Damath the Odd Prime Madonna - Activity 7. Damath the Fibo Nutty Lady - Activity 8. Byte-a-Damath - Activity 9. Damath a la Mod - Activity 10. Trig-a-Damath - Activity 11. Sci-no-Damath - Activity 12. Log-a-Damath • Teacher’ Manual Rules: How to S T A R T 24 chips should be placed first on the following squares on the DAMATH board <= Chip Number Position of Blue Chip Position of Red Chip 0 ( 5 , 2 ) ( 2 , 5 ) - 1 ( 3 , 2 ) ( 4 , 5 ) 2 ( 7 , 2 ) ( 0 , 5 ) - 3 ( 1 , 2 ) ( 6 , 5 ) 4 ( 4 , 1 ) ( 3 , 6 ) - 5 ( 2 , 1 ) ( 5 , 6 ) 6 ( 6 , 1 ) ( 1 , 6 ) - 7 ( 0 , 1 ) ( 7 , 6 ) 8 ( 5 , 0 ) ( 2 , 7 ) - 9 ( 3 , 0 ) ( 4 , 7 ) 10 ( 7 , 0 ) ( 0 , 7 ) - 11 ( 1 , 0 ) ( 6 , 7 )
  • 5. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 5 How to make a move 1. Toss a coin to decide who moves first. 2. The first player moves a piece by sliding diagonally forward to an adjoining vacant square (no chip is to be placed on colored squares). Record your move in the scoresheet. Example: Red player moves “-1” to an adjoining vacant square ( 5 , 4 ), thus, to the scoresheet the player writes on the first column under the heading “Move” with [-1 (5,4) ] to mean “-1” goes to a square located 5 on its x-axis and 4 on its y-axis. 3. The two players alternately take turn in moving a piece. How to take a piece (Ka-on) 1. In the example above, Red player with piece “-1” is required (pass is not allowed) to take a piece “2” of Blue side by jumping over the piece to be taken and landing on the latter’s adjoining vacant square, which, also, determine the symbol of operation to be used. Example: “-1” takes “2” by jumping over it (player gets the piece “2”) and finally lands on a square (7,2) which has minus sign on it. Thus, on the scoresheet, the player writes on the first column with “-1 – 2”. Moreover, on the second column under the heading “Score”, the player writes the answer as “-3”. While on the third column under the heading “Total Score”, the player writes the total score by adding whatever points in it, thus, “-3”. Round off numbers, if necessary. 2. A player can take one chip or more than one chip with the required option to take the greater number of chips. 3. A Red chip is declared as “dama” if it reaches any of the following squares: ( 1, 0 ) ( 3 , 0 ) ( 5 , 0 ) ( 7 , 0 ) Similarly, for Blue Chip as follows: ( 0, 7 ) ( 2 , 7 ) ( 4 , 7 ) ( 6 , 7 ) 4. Once a piece is declared as “dama” it could slide diagonally forward or backward in any vacant square provided no opposing piece blocks it. It could take a piece or pieces and have the privilege of doubling its scores. 5. The game is ended it - - - (a.) a player has no more piece to move; or, (b.)it is impossible for any or both players to go on because of repeated move.
  • 6. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 6 In (a) or (b), the remaining piece or pieces are added to the total score. Finally, the player with the greater accumulated total, wins the game. How to score Shown below is a Damath Scoresheet. Initial entries on it were taken from the above examples of player’s move and in taking piece or pieces. DAMATH SCORESHEET Red Blue Player Player Move Score Total Move Score Total -1 (5,4) 2 (9,3) -1 - 2 -3 -3 Player’s Signature: Player’s Signature: Signature of Teacher / Parent: Signature of Teacher / Parent: Win Loss Win Loss
  • 7. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 7 Activity 1 : DAMATH the Teeny Integer A game for two players. What you need * DAMATH board ( 8 squares by 8 squares ) • 24 chips in two colors: ( 12 of each color, thus, 0, -1, 2, -3, 4, -5, 6, -7, 8, -9, 10, -11 ) For illustration, see attachment A of this Package. What it is about It is a game of addition, subtraction, multiplication and division of integers, rounding off numbers, and point plotting. Aim of the Game The player with the most points wins.
  • 8. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 8 Activity 2 : Countess DAMATH A game for two players. What you need Same materials as in Activity 1, but on the reverse side of chip no. “0” write chip no. “12”. What it is about It is a game of adding, subtracting, multiplying, and dividing counting numbers; rounding off numbers, and point plotting. Aim of the Game The player with the most points wins.
  • 9. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 9 Rules Same rules as in Activity 1,but the “0” chip is replaced by “12” [ “12” is on the reverse side of “0” chip]; and, negative signs have to be disregarded. Thus, initial positions of the chips are as follows: Chip Number Position of Blue Chip Position of Red Chip 1 ( 1 , 2 ) ( 6 , 5 ) 2 ( 3 , 2 ) ( 4 , 5 ) 3 ( 5 , 2 ) ( 2 , 5 ) 4 ( 7 , 2 ) ( 0 , 5 ) 5 ( 0 , 1 ) ( 7 , 6 ) 6 ( 2 , 1 ) ( 5 , 6 ) 7 ( 4 , 1 ) ( 3 , 6 ) 8 ( 6 , 1 ) ( 1 , 6 ) 9 ( 1 , 0 ) ( 6 , 7 ) 10 ( 3 , 0 ) ( 4 , 7 ) 11 ( 5 , 0 ) ( 2 , 7 ) 12 ( 7 , 0 ) ( 0 , 7 ) In taking a chip or chips, addition, subtraction multiplication, and division of counting numbers are used. Round off numbers, if necessary, in making entries on the scoresheet.
  • 10. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 10 Activity 3 : DAMATH – in – a - Whole A game for two players. What you need Same materials as in Activity 1 What it is about It is a game of adding, subtracting, multiplying and dividing Whole numbers ; rounding off numbers, and point plotting. Aim of the Game The player with the most points wins.
  • 11. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 11 Rules Same rules as in Activity 2, but the “12” chip is replaced by “0” [ “0” is on the reverse side of “12” chip]; and, negative signs have to be disregarded. Thus, initial positions of the chips are as follows: Chip Number Position of Blue Chip Position of Red Chip 0 ( 1 , 2 ) ( 6 , 5 ) 1 ( 3 , 2 ) ( 4 , 5 ) 2 ( 5 , 2 ) ( 2 , 5 ) 3 ( 7 , 2 ) ( 0 , 5 ) 4 ( 0 , 1 ) ( 7 , 6 ) 5 ( 2 , 1 ) ( 5 , 6 ) 6 ( 4 , 1 ) ( 3 , 6 ) 7 ( 6 , 1 ) ( 1 , 6 ) 8 ( 1 , 0 ) ( 6 , 7 ) 9 ( 3 , 0 ) ( 4 , 7 ) 10 ( 5 , 0 ) ( 2 , 7 ) 11 ( 7 , 0 ) ( 0 , 7 ) In taking a chip or chips, addition, subtraction multiplication, and division of whole numbers are used. Round off numbers, if necessary, in making entries on the Scoresheet.
  • 12. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 12 Activity 4 : DAMATH Over U A game for two players. What you need Same materials as in Activity 1, but the positive and negative numbers should have “10” as denominator (use reverse side of chips). What it is about It is a game of adding, subtracting, multiplying and dividing fractions; and point plotting. Aim of the Game The player with the most points wins. Rules Same rule as in Activity1, but adding, Subtracting, multiplying and dividing fractions are used, thus, all entries on the Scoresheet are fractions.
  • 13. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 13 Activity 5 : Busy Deci DAMATH A game for two players. What you need Same materials as in Activity 4, but decimal equivalent should take the place of fractions. What it is about It is a game of adding, subtracting, multiplying and dividing decimals; and point plotting. Aim of the Game The player with the most points wins. Rules Same rule as in Activity 4, but instead of fractions, the decimal equivalents are added, subtracted, multiplied, and divided. In taking a chip or chips, results of mathematical operations are rounded off to the nearest hundredths.
  • 14. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 14 Activity 6 : DAMATH the Odd Prime Madonna A game for two players. What you need Same materials as in Activity 1 What it is about It is a game of prime numbers; integers; squaring numbers; rounding off numbers; and point plotting. Aim of the Game The player with the most points wins. Rules Same rule as in Activity 1, but in taking a chip or chips the results of algebraic operations are squared if it is an odd prime number.
  • 15. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 15 Activity 7 : DAMATH the Fibo Nutty Lady A game for two players. What you need Same materials as in Activity 2 What it is about It is a game using the Fibonacci sequence; counting numbers; Cubing numbers; rounding off numbers; and point plotting. Aim of the Game The player with the most points wins. Rules Same rule as in Activity 2, but in taking a chip or chips the results of mathematical operations are cubed if it is a Fibonacci number.
  • 16. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 16 Activity 8 : Byte – a - DAMATH A game for two players. What you need Same materials as in Activity 3, but even numbers are to be considered as “0”, while odd numbers as “1”. What it is about It is a game of adding, subtracting, multiplying and dividing binary numbers; and point plotting Aim of the Game The player with the most points wins. RulesSame rule as in Activity 3, but in taking a piece or pieces binary arithmetic is used. Thus, initial positions of blue and red chips are as follow: Chips Position of Blue Chip Position of Red Chip 0 ( 1 , 2 ) ( 6 , 5 ) 1 ( 3 , 2 ) ( 4 , 5 ) 0 ( 5 , 2 ) ( 2 , 5 ) 1 ( 7 , 2 ) ( 0 , 5 ) 0 ( 0 , 1 ) ( 7 , 6 ) 1 ( 2 , 1 ) ( 5 , 6 ) 0 ( 4 , 1 ) ( 3 , 6) 1 ( 6 , 1 ) ( 1 , 6 ) 0 ( 1 , 0 ) ( 6 , 7 ) 1 ( 3 , 0 ) ( 4 , 7 ) 0 ( 5 , 0 ) ( 2 , 7 ) 1 ( 7 , 0 ) ( 0 , 7 )
  • 17. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 17 Activity 9 : DAMATH - a la Mod A game for two players. What you need Same materials as in Activity 3 What it is about It is a game of addition, subtraction, multiplication and Division in module 12; and point plotting. Aim of the Game The player with the most points wins. RulesSame rule as in Activity 3, but in taking a piece or pieces binary arithmetic is used. Thus, initial positions of blue and red chips are as follow: Chips Position of Blue Chip Position of Red Chip 1 ( 1 , 2 ) ( 6 , 5 ) 2 ( 3 , 2 ) ( 4 , 5 ) 3 ( 5 , 2 ) ( 2 , 5 ) 4 ( 7 , 2 ) ( 0 , 5 ) 5 ( 0 , 1 ) ( 7 , 6 ) 6 ( 2 , 1 ) ( 5 , 6 ) 7 ( 4 , 1 ) ( 3 , 6) 8 ( 6 , 1 ) ( 1 , 6 ) 9 ( 1 , 0 ) ( 6 , 7 ) 10 ( 3 , 0 ) ( 4 , 7 ) 11 ( 5 , 0 ) ( 2 , 7 ) 12 ( 7 , 0 ) ( 0 , 7 )
  • 18. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 18 Activity 10 : Trig – a - DAMATH A game for two players. What you need Same materials as in Activity 1, but the following integers should have the Corresponding trigonometric functions by changing them to degrees: Chips in degrees Trigonometric Functions -1 and 10 Sin -3 and 8 Cos -5 and 6 Tan -7 and 4 Cot -9 and 2 Sec 11 and 0 Csc What it is about It is a game using trigonometric functions; trigonometric identities; changing degrees to radians and vice – versa; and point plotting. Aim of the Game The player with the most points wins. Rules Same rule as in Activity 1, but in taking a piece or pieces (this time, integers are expressed in degrees) trigonometric functions and identities are used. Thus, initial positions of blue and red chips are as follow: Chips in degrees Position of Blue Chip Position of Red Chip Csc 0 ( 5 , 2 ) ( 2 , 5 ) Sin –1 ( 3 , 2 ) ( 4 , 5 ) Sec 2 ( 7 , 2 ) ( 0 , 5 ) Cos -3 ( 1 , 2 ) ( 6 , 5 ) Cot 4 ( 4 , 1 ) ( 3 , 6 ) Tan –5 ( 2 , 1 ) ( 5 , 6 ) Tan 6 ( 6 , 1 ) ( 1 , 6) Cot –7 ( 0 , 1 ) ( 7 , 6 ) Cos 8 ( 5 , 0 ) ( 2 , 7 ) Sec –9 ( 3 , 0 ) ( 4 , 7 ) Sin 10 ( 7 , 0 ) ( 0 , 7 ) Csc -11 ( 1 , 0 ) ( 6 , 7 )
  • 19. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 19 Activity 11 : Sci – no - DAMATH A game for two players. What you need Same materials as in Activity 2, but the integers are raised to their corresponding Powers as follows. Chips Expressed in Scientific Notation 1 1.1 x 10-1 2 2.2 x 10 2 3 3.3 x 10-3 4 4.4 x 10 4 5 5.5 x 10-5 6 6.6 x 10 6 7 7.7 x 10-7 8 8.8 x 10 8 9 9.9 x 10-9 10 1.01 x 10 10 11 1.11 x 10-11 12 1.212 x 10 12 What it is a bout It is a game of adding, subtracting, multiplying and dividing numbers in scientific notation; and point plotting. Aim of the Game The player with the most points wins. RulesSame rule as in Activity 2, but addition, subtraction, multiplication, and division of numbers in scientific notation are used; thus, entries on the Scoresheet should be numbers expressed in scientific notation.
  • 20. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 20 Activity 12 : Log – a - DAMATH A game for two players. What you need Same materials as in Activity 11 (common logarithm) or as in Activity 10 ( for logarithms and trigonometric function), as the case maybe, depending player’s agreement. What it is about It is a game of common logarithms; logarithms of trigonometric functions; and point plotting. Aim of the Game Same as in Activity 11 or Activity 10, as the case maybe. Rules Same rules as in Activity 11 or Activity 10, as the case maybe, depending on the player’s agreement, but common logarithms and logarithms of trigonometric functions are used, respectively. Thus, entries on the Scoresheet should have common logarithms or logarithms of trigonometric functions, as the case maybe/
  • 21. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 21 A. GAMES FOR DAMATHS COMPETITIONS: Levels Grades - Contents Level 1 Grades I – II - Counting Numbers Level 2 Grades III – IV - Whole Numbers Level 3 Grades V – VI - Positive Fractions Level 4 First Year - Integers Level 5 Second Year - Signed Fractions Level 6 Third Year - Radical Damath Level 7 Fourth Year - Polynomial Damath B. POSITIONS OF CHIPS: ( Elementary Level ) C H I P N U M B E R S Level I Level II Level III BLUE CHIPS RED CHIPS 1 0 1/10 ( 1 , 2 ) ( 6 , 5 ) 2 1 2/10 ( 3 , 2 ) ( 4 , 5 ) 3 2 3/10 ( 5 , 2 ) ( 2 , 5 ) 4 3 4/10 ( 7 , 2 ) ( 0 , 5 ) 5 4 5/10 ( 0 , 1 ) ( 7 , 6 ) 6 5 6/10 ( 2 , 1 ) ( 5 , 6 ) 7 6 7/10 ( 4 , 1 ) ( 3 , 6 ) 8 7 8/10 ( 6 , 1 ) ( 1 , 6 ) 9 8 9/10 ( 1 , 0 ) ( 6 , 7 ) 10 9 10/10 ( 3 , 0 ) ( 4 , 7 ) 11 10 11/10 ( 5 , 0 ) ( 2 , 7 ) 12 11 12/10 ( 7 , 0 ) ( 0 , 7 ) POSITIONS OF CHIPS: ( Secondary Level ) C H I P N U M B E R S For 4th Year Only, Blue & Red Chips 1st Year 2nd Year 3rd Year 4th Year BLUE CHIPS RED CHIPS 0 0/10 4√18 6x ( 5 , 2 ) ( 2 , 5 ) -1 -1/10 -√8 -xy2 ( 3 , 2 ) ( 4 , 5 ) 2 2/10 16√32 10y ( 7 , 2 ) ( 0 , 5 ) -3 -3/10 -9√2 -3x2 y ( 1 , 2 ) ( 6 , 5 ) 4 4/10 36√32 28y ( 4 , 1 ) ( 3 , 6 ) -5 -5/10 -25√18 -15x ( 2 , 1 ) ( 5 , 6 ) 6 6/10 64√2 36x2 y ( 6 , 1 ) ( 1 , 6 ) -7 -7/10 -49√8 -21xy2 ( 0 , 1 ) ( 7 , 6 ) 8 8/10 100√2 66x2 y ( 5 , 0 ) ( 2 , 7 ) -9 -9/10 -81√32 -45y ( 3 , 0 ) ( 4 , 7 ) 10 10/10 144√8 78xy2 ( 7 , 0 ) ( 0 , 7 ) -11 -11/10 -121√18 -55x ( 1 , 0 ) ( 6 , 7 )
  • 22. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 22 POSITIONS OF CHIPS: ( Secondary Level ) C H I P N U M B E R S Level 4 Level 5 Level VI Level VII BLUE CHIPS RED CHIPS 1.1 X 10-1 0 ( 1 , 2 ) ( 6 , 5 ) 2.2 X 10 2 1 ( 3 , 2 ) ( 4 , 5 ) 3.3 X 10-3 2 ( 5 , 2 ) ( 2 , 5 ) 4.4 X 10 4 3 ( 7 , 2 ) ( 0 , 5 ) 5.5 X 10-5 4 ( 0 , 1 ) ( 7 , 6 ) 6.6 X 10 6 5 ( 2 , 1 ) ( 5 , 6 ) 7.7 X 10-7 6 ( 4 , 1 ) ( 3 , 6 ) 8.8 X 10 8 7 ( 6 , 1 ) ( 1 , 6 ) 9.9 X 10-9 8 ( 1 , 0 ) ( 6 , 7 ) 1.01 X 10 10 9 ( 3 , 0 ) ( 4 , 7 ) 1.111 X 10-11 10 ( 5 , 0 ) ( 2 , 7 ) 1.212 X 10 12 11 ( 7 , 0 ) ( 0 , 7 ) General Guidelines on DAMATHS Century Match 1. First player is determined by drawing lots. 2. Basically the rule in playing dama shall be used as follows: a. A “chip with numeral” moves diagonally forward to an adjoining vacant square. b. A chip takes an opponent’s chip or chips diagonally forward or backward. Mathematical operation such as addition subtraction, multiplication, or division of numerals shall be used depending on the vacant square’s operation symbol where the “taker” chip lands by jumping over the “taken” chip, “pass” is not allowed. c. On taking a chip or chips the following policy shall prevail: * “mayor dalawa” (x) takes 0 VS (y) takes 1, takes 2 * “mayor tatlo” (x) takes 0 VS (y) takes 1, takes 2, and takes 3 * “mayor dama” (x) takes 0 VS (dama) takes 1 * “mayor dama dalawa” (dama) takes 0 VS (x) takes 1, takes 2 over mayor dama. d. A player’s chip is declared as “dama” if it reaches the other player’s designated “dama” locations or squares. A dama chip can move or take a piece to any unoccupied square along the diagonal path. Moreover, when a “dama” takes a chip the score is doubled; when the “dama” is taken the score is also doubled; when a “dama” takes another “dama” the score is quadrupled. e. In taking more than one chip, the “taker” chip shall remain as the initial addend, minuend, multiplicand, or dividend as the case maybe. (This means that MDAS for multiple operations shall not apply in this case). f. A “move” is good only for one (1) minute, while the game’s duration shall not exceed 20 minutes. g. The remaining chips shall be added to the respective players. h. The game ends when any one of the following situations occur:
  • 23. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 23 1.) a player has no more chip to move 2.) 20-minute game duration had elapsed 3.) repetitive “moves” of any or both players. i. The player having the greater “total score” wins the game. In case of a “tie”, a 10-minute rematch follows thereafter untill a winner is declared. j. No player is allowed to compete in a level lower than the one specified for his grade level. k. In playing, the “TOUCH-MOVE SYSTEM” is used. Once a player “touches” a chip, it is imperative that he uses that chip for that particular move. l. A move is considered final once a player releases the chip, and he cannot change his move after he has released the chip. m. The use of calculator is recommended. n. All players in each level are ranked according to their respective number of games won to determine the winners. In case of a “triple tie”, the “the point-system” is used. Guidelines for Electrodamaths 1. ElectroDamaths is similar to Damath the whole numbers with certain variations as follows: a.) Odd numbers expressed in KWH b.) Even numbers expressed in Pesos, except ( 0 ) zero. 2. Sample in scoring: Chips Move Score Total Score KWH fca in Pesos KWH fca in Pesos + like Units 3 kwh + 5kwh 8 NS 8 + like Units P 2 + P 10 NS 12 12 + unlike Units 7 kwh + P 4 NS NS 8 12 - like Units 5 kwh – 9 kwh NS NS 8 12 - like Units P 6 - P 0 NS 6 8 18 - unlike Units 7 kwh - P 4 NS NS 8 18 ÷ like Units 3 kwh ÷ 5kwh NS NS 8 18 ÷ like Units P 6 ÷ P 2 NS NS 8 18 ÷ unlike Units 7 kwh ÷ P 4 NS NS 8 18 × like Units 3 kwh × 5kwh NS NS 8 18 × like Units P 2 × P 10 NS NS 8 18 × unlike Units 7 kwh × P 4 NS NS 8 18 7 kwh + 11kwh 18 NS 26 18Plus the remaining chips P 4 + P 8 NS 12 26 30 Total kwh × prevailing rate at the venue 26 kwh × P4/kwh => P 104 P 30 TOTAL ELECTRIC CONSUMPTION P 134 3. Player having the least total electric consumption WINS the game. LEGEND: * NS – No Score * fca - fuel cost adjustment
  • 24. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 24 ( For 1st Year, 2nd Year & 3rd Year ONLY ) 0 1 2 3 4 5 6 7 7 X ÷ - + 7 6 ÷ x + - 6 5 - + X ÷ 5 4 + - ÷ X 4 3 X ÷ - + 3 2 ÷ X + - 2 1 - + x ÷ 1 0 + - ÷ X 0 0 1 2 3 4 5 6 7
  • 25. Cebu Province Division => Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ ES I–Math> Biongcog; MT 1 =>Lauron; MT 1 =>Tubin; HT 3 =>Torbeso; MT 1 => Berna MT 2=>Gonzaga; T2=>Perez 25 ( For 4th Year ONLY – Polynomial Damath ) 7 6 5 4 3 2 1 0 7 X ÷ - + 0 6 ÷ x + - 1 5 - + X ÷ 2 4 + - ÷ X 3 3 X ÷ - + 4 2 ÷ X + - 5 1 - + x ÷ 6 0 + - ÷ X 7 0 1 2 3 4 5 6 7 MFB/Lauron Reg. Phil. Pat. Pending PIDI No. 4715 JESUS L. HUENDA Inventor