Scratch is a block-based visual programming language that allows users to create interactive stories, games, and animations. It is designed for learners of all ages and requires no prior coding experience. In Scratch, users drag and drop blocks of code to control sprites. Projects can be shared online, allowing students to get feedback from peers. Scratch promotes autonomous learning by letting students learn at their own pace and through peer feedback. It is easier to use than other programming languages like Alice while still teaching programming concepts and skills like turn-taking.
Strategies for Designing Online Courses that are Effective, Engaging, Efficie...George Veletsianos
A Lunch ‘n’ Learn-style event, this interactive session will explore strategies used in the School of Education and Technology to re-imagine our online learning courses. Together, we will explore the design of online learning experiences that are not just effective, engaging and efficient, but those that are also meaningful, empowering and caring. Come prepared to share, explore, discuss and have a bit of fun!
Active, Social, and Engaging Online Learning StrategiesGeorge Veletsianos
Workshop delivered to Athabasca University's Faculty of Health Disciplines (Edmonton, Feb 2014). Focuses on online learning strategies, emerging technologies, the current status of higher education and online online education, open scholarship, social media, and what the future of higher education may hold. Part 1: Active, Social, and Engaging Online Learning Strategies
This presentation examines the nature of a virtual learning environment – Second Life--, and introduces several Second Life learning examples to help readers who never used Second Life understand its merits and setback on teaching and learning.
Strategies for Designing Online Courses that are Effective, Engaging, Efficie...George Veletsianos
A Lunch ‘n’ Learn-style event, this interactive session will explore strategies used in the School of Education and Technology to re-imagine our online learning courses. Together, we will explore the design of online learning experiences that are not just effective, engaging and efficient, but those that are also meaningful, empowering and caring. Come prepared to share, explore, discuss and have a bit of fun!
Active, Social, and Engaging Online Learning StrategiesGeorge Veletsianos
Workshop delivered to Athabasca University's Faculty of Health Disciplines (Edmonton, Feb 2014). Focuses on online learning strategies, emerging technologies, the current status of higher education and online online education, open scholarship, social media, and what the future of higher education may hold. Part 1: Active, Social, and Engaging Online Learning Strategies
This presentation examines the nature of a virtual learning environment – Second Life--, and introduces several Second Life learning examples to help readers who never used Second Life understand its merits and setback on teaching and learning.
Second Life: Teaching Tips from the Virtual FrontierCynthia Calongne
Interested in teaching in Second Life? this presentation includes tips on developing a sense of presence, moving, navigating, communicating and setting the scene in Second Life. This is the first in a series of presentations on this topic.
Presentation given by John Allan at the TESOL International conference in Denver, USA. It discusses the inordinate amount of technology expectations that are leveled against ESL/EFL teachers.
Second Life: Teaching Tips from the Virtual FrontierCynthia Calongne
Interested in teaching in Second Life? this presentation includes tips on developing a sense of presence, moving, navigating, communicating and setting the scene in Second Life. This is the first in a series of presentations on this topic.
Presentation given by John Allan at the TESOL International conference in Denver, USA. It discusses the inordinate amount of technology expectations that are leveled against ESL/EFL teachers.
My books- Learning to Go https://gumroad.com/l/learn2go The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/techtips
DNSMASQ fa de caché DNS dins de la nostra xarxa local. Bàsicament fa forwarding (repetidor) d'un servidor DNS d'internet però, a més, emmagatzema les IPs que va resolent.
Això accelera la resolució de noms dins la nostra Intranet.
The Forces of Disruptive Innovation for StartupsJa-Nae Duane
There are 6 forces of disruptive innovation that are changing the way we do business. It is vital for entrepreneurs and startups to capitalize on these forces. Ja-Nae Duane, co-author of The Startup Equation walks you through the forces and opportunities for you to use.
Management and programmers are both stressed out by project estimates. Software teams often over-commit, compounding the problem. A lot goes into making better estimates and commitments, but this talk gives you a simple place to start, by expanding your vocabulary about "When Will You Be Done" to include Commitment and Target, as well as Estimate.
Risks and facts for the creation of online distribution structures - E-Busine...Bernd Zipper
From euphoria back to reality:Risks and facts for the creation of online distribution structures - E-Business Print: Do and Don´t - How to prevent the biggest mistakes... Presentation of a Keynote, held in Denmark during the New Business for Print Conference 2013 in July 2013
Servicialisation - From Service Identifying to Service Billing V01.02.00servicEvolution
This presentation comprises the basic terms & foundations, phases & methods of servicialisation, in particular
- Servicialisation – Coining, Deducing & Demarcating
- Service Trilemma – Service Quality, Service Price & Service Cost
- Service Identifying – Service Consumer, Service Object & Benefits
- Service Specifying – 12 Service Attributes, 3 Service Levels & 2 Pages
- Service Composing – Service Specification, Service Map & Service Screenplay
- Service-Orchestrating – Service Concept, Service Supplier & Service Supply Chain
- Service Catalogueing – Service Specifications, Service Prices & Service Offerings
- Service Committing – Service Catalogue, Service Specification & SLA
- Service Concerting – Delivery Readiness, Delivery Capacity & Delivering
- Service Billing – SLA, Service Delivery Price & Service Consumption
- Service Delivery Maturity Model – Maturity Levels, Maturity Criteria & Steps
The 3 universally applicable criteria for precisely & succinctly identifying a service type have been traceably derived from the universally valid & complete, distinct & consistent definition of the term 'service'.
s. slide deck 'Service - Word & Term'
https://www.slideshare.net/PaulGHz/issip-service-word-and-term-20140827-v010000
s. Konzeptpapier 'Service-Definition - Herleitung & Anwendung'
https://www.slideshare.net/PaulGHz/konzeptpapier-servicedefinition-herleitung-und-anwendung-v060200pdf
s. Diskussionspapier 'Workshop 'Service-Definition''
https://www.slideshare.net/PaulGHz/diskussionspapier-workshop-servicedefinition-v090000
The generic & continuous concept of servicialisation ...
s. whitepaper 'Servicialisation'
https://www.slideshare.net/PaulGHz/servicialisation-introduction-v010100
... is further explained & illustrated in German in the following documents
- Konzeptpapier 'Servicialisierung - Service-Erbringung & Methodik'
https://www.slideshare.net/PaulGHz/konzeptpapier-servicialisierung-serviceerbringung-und-methodik-v060300pdf
- Strukturmatrix 01 'Servicialisierung & Methoden'
https://www.slideshare.net/PaulGHz/strukturmatrix-01-servicialisierung-methoden-v060100pdf
- Konzeptpapiere
-- Service-Transaktion - Auslöser & Ablauf
https://www.slideshare.net/PaulGHz/konzeptpapier-servicetransaktion-auslser-ablauf-v060100pdf
-- Service-Triathlon - Auslöser & Adressaten
https://www.slideshare.net/PaulGHz/konzeptpapier-servicetriathlon-auslser-adressaten-v060100pdf
-- Servuktionsumsatz - Service-Erbringungspreis & Service-Menge
https://www.slideshare.net/PaulGHz/konzeptpapier-servuktionsumsatz-serviceerbringungspreis-servicemenge-v060100pdf
-- Service-Trilemma - Dimensionen & Beteiligte
https://www.slideshare.net/PaulGHz/konzeptpapier-servicetrilemma-dimensionen-beteiligte-v060100pdf
-- Service Provider - Service-Trilemma & Geschäftsmodell
https://www.slideshare.net/PaulGHz/konzeptpapier-service-provider-servicetrilemma-geschftsmodell-v060200pdf
Teacher training my brainshark - 1 introductionPhil Longwell
Introduction to a proposal to use the cloud-based software, MyBrainshark, in an English Language Teaching setting - The China Central Academy Of Fine Arts, Beijing. Note: This was created for an ICT module on an MA course at the University of Warwick. Part 1 of 6.
Pink has created a reference for us to consider right brain activities. Design, story, symphony, empathy, play and meaning. He says we should be more in tune with understanding Abraham Maslow’s hierarchy of needs (survival, security, belonging, ego, spirit).
According to Pink, “Artists, inventors, designers, storytellers, caregivers, consolers, big-picture thinkers – will reap society’s richest rewards and share its greatest joys”. Pink claims that we are in a “conceptual age."
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
2. Learning
I am always ready to learn although I do not
always like being taught. ~Winston Churchill
3. Digital natives vs. Digital Immigrants
Digital Natives Digital Immigrants
Technology is Most of them find it
indispensable in their lives unfamiliar and strange
(Frand 2000) (Prensky 2001)
Way of thinking, behavior Trying to keeping pace with
and learning is different educational and societal
(Prensky) change (prensky)
Prefer to get information Rely on text
from different sources,
audio files, pictures, and
video , and text
Prefer to learn at their own Prefer learning in groups
pace (interactive web, wall
posts, peer correction,
sharing)
So, WDYT ????
4. Benefits of Technology
Students will learn at their own pace.
Teacher will be a facilitator to train the students to
use a certain software….
Students learn fast and develop critical thinking
and research skills.
Adapt to their learning styles whether visual,
auditory or kinesthetic (VAC)
5. Students can share their projects and post
comments for peer correction.
Discussion boards can be a very effective tool
between T & S and S & S.
Peer feedback- peer correction- self correction-
research skills- narrowing down- all lead to
autonomous learning
6. Characteristics of autonomous
learner
A student is responsible for his or her won
learning (Holec 1981)
Does not depend on teacher instruction
Become more creative, interactive and risktaking
(affective filter)
Become aware of their own learning style
(Benson, 2001; Healy, 2007)
8. Scratch
A drag and drop programming language made by
the Lifelong Kindergarten Group at MIT.
It’s a programming environment where learners
can create their own interactive stories,
animations, games, music, and art, and share
their creations on the web through a simple
programming syntax.
9. Programming!!
The students do not need to have any prior
knowledge of programming.
The just need to choose the sprites
and
10. use the blocks (by dragging and
Dropping them)
to get them going, saying, jumping,
singing…etc.
11. So how is it effective?
Scratch has an online gallery where students can
upload their projects and share them online.
They can get feedback from projects viewers and
this is effective in terms of learner autonomy.
Students learn and design their projects at their
own pace (individualization of learning) and also
teachers have to make sure that objectives are
met (language input).
Peer feedback
12. Advantages
If we can compare it to the 3D programming
software Alice (www.alice.org)
13. Much easier, less complicated, does not need
any specific software to get uploaded online, and
projects can be scratched easily and reposted.
Users can take photos of whatever they want and
use them as sprites (authenticity, “animated
realia”)
14. Disadvantages
Need more than one costume to change the
sprite’s movement (not in Alice)
Not in 3D
More complicated in terms of turn taking between
sprites; each sprite should have its own script.
17. References
www.educational-freeware.com/.../scratch.aspx
Resnik, M., Kafai, Y., Maeda, J. (2007). A
Networked, Media-Rich Programming
Environment to Enhance Technological Fluency
at After-School Centers in Economically-
Disadvantaged Communities. National Science
Foundation (Information Technology
Research), 2003-2007