The student has been working on their adventure project proposal and production. They created pixel art characters for their video game and took photos for advertisements. They struggled with writing the proposal at first but were able to complete it. For production, the student finished character designs, created a magazine cover and game menu screen that they were proud of. Their next steps are making more music and a second advertisement.
Jack Hurst has been working on various elements of his FMP project over 5 weeks. He completed initial proposals, research on existing products, and audience research through a survey. This helped him develop and expand his ideas. In later weeks, he designed his brand logo, planned his product designs and photo shoot, and created a production schedule. He feels his research and planning has helped his project progress well.
The document provides an evaluation of the author's final major project on creating advertisements for a horror film. Some key points:
- The author conducted thorough research on film advertisements including analyzing DVD covers, posters, and social media posts to understand effective design techniques.
- Surveys and audience interviews helped the author determine that their target audience preferred horror and comedy genres. This inspired them to create a horror advertisement.
- Planning elements like mood boards, style sheets, and layout plans helped the author develop ideas and concepts.
- Time management was a strength though some deadlines were missed, requiring reworking of research and planning.
- Technical skills in photo editing were demonstrated by adding cracks, ghosts, and
This document outlines the tasks and assessments for Unit 3: Introduction to Professional Practice. Students will research careers and roles in the creative media industry, create an illustrated sector guide and practitioner research file. They will also develop a five year plan and complete a music video process log and end of year review. The end of year review will include an action plan to focus on developing key skills in the second year.
The document provides context and initial ideas for an FMP project involving creating a pixel art trailer and posters for a game. Some key points:
- The project will involve creating a pixel art trailer and posters for an action-adventure game. Research will focus on similar games for inspiration.
- Goals are to entertain and engage the audience with the trailer and leave them wanting more. The style will be pixel art with a focus on action.
- Strengths that will help include skills in pixel art animation and ability to improvise. Potential limitations are time management and planning.
- Hopes are to create an entertaining animation with a good story that looks professional and allows skills to develop further. Research
The student enjoyed making animations in pixel art the most as they found it interesting to see how classic games were made. However, they found the audio project most challenging as they lacked motivation. Their planning skills improved the most over the year. Going forward, the student wants to focus on roles using Adobe software like Photoshop and Premiere Pro. They plan to get an apprenticeship or job in video editing after finishing the course to develop their skills in a work environment. More research is needed to explore progression options and gain more experience with software.
Jack Morton evaluated his research process for a production project. The strengths of his research included being able to identify key information and deciding what to include to improve the final product. Another strength was that the information was clear and easy to understand. Some weaknesses included the research slowing him down and not providing clear questions. To improve, he would add more detail. In planning his final product, strengths included choosing an eye-catching design and collecting inspiring images. Weaknesses were spending too much time on one part of the planning. For time management, focusing more on important parts like research and experiments would have improved his grade. Additional time would have allowed for more detailed experiments and designs.
The document is an evaluation form for a student's media project on Lorde.
The student chose to create a fanzine about Lorde after initially planning a documentary. Research included books on fanzine history and audience surveys. The student developed ideas through multiple drafts and refined the structure. The outcome was a 14-page fanzine.
The student felt relief upon completion but wishes they had been more creative. They aim to apply lessons around creativity and skill development to future projects.
The document discusses the evaluation of a final major project focused on movie advertisements. It summarizes the key sections of research, planning, production, and evaluation.
For research, the author analyzed DVD covers, posters, and social media posts for movies to understand effective design layouts and features for their target audience. Planning involved creating mood boards, style sheets, and layout plans. Production entailed a photoshoot and creating a movie poster and DVD cover adhering to the layout plans.
In evaluation, the author reflects on strengths like thorough research, clear layout plans, and effective time management. Areas for improvement include conducting wider audience surveys, expanding pre-production planning, and including additional production elements like merchandise and social media
Jack Hurst has been working on various elements of his FMP project over 5 weeks. He completed initial proposals, research on existing products, and audience research through a survey. This helped him develop and expand his ideas. In later weeks, he designed his brand logo, planned his product designs and photo shoot, and created a production schedule. He feels his research and planning has helped his project progress well.
The document provides an evaluation of the author's final major project on creating advertisements for a horror film. Some key points:
- The author conducted thorough research on film advertisements including analyzing DVD covers, posters, and social media posts to understand effective design techniques.
- Surveys and audience interviews helped the author determine that their target audience preferred horror and comedy genres. This inspired them to create a horror advertisement.
- Planning elements like mood boards, style sheets, and layout plans helped the author develop ideas and concepts.
- Time management was a strength though some deadlines were missed, requiring reworking of research and planning.
- Technical skills in photo editing were demonstrated by adding cracks, ghosts, and
This document outlines the tasks and assessments for Unit 3: Introduction to Professional Practice. Students will research careers and roles in the creative media industry, create an illustrated sector guide and practitioner research file. They will also develop a five year plan and complete a music video process log and end of year review. The end of year review will include an action plan to focus on developing key skills in the second year.
The document provides context and initial ideas for an FMP project involving creating a pixel art trailer and posters for a game. Some key points:
- The project will involve creating a pixel art trailer and posters for an action-adventure game. Research will focus on similar games for inspiration.
- Goals are to entertain and engage the audience with the trailer and leave them wanting more. The style will be pixel art with a focus on action.
- Strengths that will help include skills in pixel art animation and ability to improvise. Potential limitations are time management and planning.
- Hopes are to create an entertaining animation with a good story that looks professional and allows skills to develop further. Research
The student enjoyed making animations in pixel art the most as they found it interesting to see how classic games were made. However, they found the audio project most challenging as they lacked motivation. Their planning skills improved the most over the year. Going forward, the student wants to focus on roles using Adobe software like Photoshop and Premiere Pro. They plan to get an apprenticeship or job in video editing after finishing the course to develop their skills in a work environment. More research is needed to explore progression options and gain more experience with software.
Jack Morton evaluated his research process for a production project. The strengths of his research included being able to identify key information and deciding what to include to improve the final product. Another strength was that the information was clear and easy to understand. Some weaknesses included the research slowing him down and not providing clear questions. To improve, he would add more detail. In planning his final product, strengths included choosing an eye-catching design and collecting inspiring images. Weaknesses were spending too much time on one part of the planning. For time management, focusing more on important parts like research and experiments would have improved his grade. Additional time would have allowed for more detailed experiments and designs.
The document is an evaluation form for a student's media project on Lorde.
The student chose to create a fanzine about Lorde after initially planning a documentary. Research included books on fanzine history and audience surveys. The student developed ideas through multiple drafts and refined the structure. The outcome was a 14-page fanzine.
The student felt relief upon completion but wishes they had been more creative. They aim to apply lessons around creativity and skill development to future projects.
The document discusses the evaluation of a final major project focused on movie advertisements. It summarizes the key sections of research, planning, production, and evaluation.
For research, the author analyzed DVD covers, posters, and social media posts for movies to understand effective design layouts and features for their target audience. Planning involved creating mood boards, style sheets, and layout plans. Production entailed a photoshoot and creating a movie poster and DVD cover adhering to the layout plans.
In evaluation, the author reflects on strengths like thorough research, clear layout plans, and effective time management. Areas for improvement include conducting wider audience surveys, expanding pre-production planning, and including additional production elements like merchandise and social media
Daniel Thompson evaluated his production process for a magazine focused on the Spyro video game franchise. His research strengths included analyzing existing magazines' features and techniques. Weaknesses included surveys and interviews that did not provide useful answers due to the wrong target audience. For planning, mind maps and mood boards were strengths while the initial reaction was a weakness. Time management improved over rotations. Technical qualities showed similarities like color schemes but differences like layered mastheads. Aesthetic qualities had strengths like structured layout but weaknesses like misaligned sticker placement. Audience appeal considered survey responses favoring balanced images and text for an older demographic. Peer feedback suggested improving readability of text and adding social media links.
The document provides an evaluation of the author's research and planning processes for a production project. Some key strengths identified in the research include conducting in-depth research of 7 existing products, which provided many ideas, and primary audience research through surveys and interviews. Weaknesses included not providing enough detail in explaining survey questions and responses. For planning, strengths were generating many ideas in mind maps and choosing a clear final idea. Weaknesses included mood boards not being as useful and lack of detail in some areas. The author felt their time management was good overall.
The document provides an evaluation of a student's FMP (Final Major Project) process. It discusses the strengths and weaknesses of the student's research, planning, and time management. For the research, surveys provided little useful data while interviews provided some insights. Planning was impacted by changing directions away from initial ideas like a video game. Time management suffered as the student couldn't work from home and faced technical issues. Improving questions, getting more perspectives, and allowing for flexibility in plans and projects are identified as areas for future improvement. The evaluation examines both what went well and where the process could be strengthened for similar future projects.
Millie Southall completed a project on the theme of illusion. She created collage artworks of natural places that were edited using Adobe Aero to create an augmented reality effect. The goal was to show that there is more than meets the eye in natural settings. While the project provided an opportunity to develop graphic design skills, challenges included a lack of understanding of the initial brief and difficulties coordinating group work. In the future, Millie plans to improve her time management and ensure a full understanding of project requirements.
The document describes an experimental photography project where the artist created a photomontage by layering several smaller images together. Key techniques used included adding strokes around image edges to make them appear layered, changing hue and saturation for contrast, rotating some images, and taking inspiration from other photomontage artists. While most techniques were successful, the artist notes the images could have been smaller for a more effective collage composition. Overall the work realized the artist's intentions but leaves room for technical skills improvement.
The document summarizes Grace Gilbert's evaluation of a project on decision making. Some key points:
1) Grace faced challenges when her interview subjects could no longer meet in person due to Covid, forcing her to improvise with filler shots and graphics.
2) Developing a script and storyboard helped refine her ideas, but she had to create new versions when her footage plans changed.
3) Grace learned new skills like using motion graphics and feels the project was overall "good" despite the challenges, though recognizes it lacked some continuity compared to past work.
4) For future projects, Grace plans to have backup plans and narrow her topics more to allow deeper exploration.
The overall project had some strengths and weaknesses. The initial concept idea was a strength as it centered on the creator's interests to help maintain focus. However, the research lacked depth. The planning phase, including the copy and flat plans, helped structure production. Production had mixed results - the written pieces and magazine were strengths but illustrations and other works did not meet expectations due to time constraints and loss of interest in the concept.
The student completed a collaborative multimedia project on the theme of nature with another student. They created a website, social media content, posters, and a podcast. The student focused on the graphical elements, creating posters with clear messages about environmental issues. While most elements turned out well, the student felt the book portion could have been improved or omitted. Overall the project conveyed its messages successfully but the student learned they need to improve time management and giving more focus to incomplete tasks in the future.
The document discusses experiments conducted in the Dreams software to practice sculpting and painting skills. The sculpting experiments included creating a bear, two puppet characters, and a moon object to get familiar with the sculpting tools. For painting, trees with and without leaves were painted to practice textures and colors. These experiments helped improve skills with Dreams' tools that will be applied to creating 3D characters and environments for the planned game concept.
The document provides a summary of the strengths, weaknesses, and areas for improvement in the student's FMP research, planning, and production process. Some key strengths included finding useful inspiration from research, completing experiments quickly with good detail, and creating a detailed schedule. Weaknesses consisted of not researching all relevant areas like vehicles, and lacking detail in some planning elements. This resulted in spending too much time on experiments and having less time for production. Areas for improvement were conducting research in a more targeted way, and adding more details to planning documents and layouts. Having more time would have allowed completing the planned animation and manga pages.
The document is an evaluation of a design project by the author. It begins by establishing that the finished product met the aims of the brief by capturing the target audience's eye and resonating with them. The author then evaluates their process, noting they used the correct software methods and techniques. While some images required more effort, overall the author demonstrated skill in using new software. Areas for improvement include putting more equal effort into each design. Research and feedback from others informed their ideas. Time management was an ongoing challenge but planning and preparation benefited the production. The finished products compare well to the original intentions, are suited to the intended audience, and the author is pleased with the style and professional quality achieved.
Jay Brown completed an adventure horror project focused on a game and movie concept. He researched horror games and movies to develop the tone and researched gameplay mechanics. Over time, he refined ideas like adopting a pink color scheme and making characters younger. While creating pixel art, animations, and other elements was challenging, he is happy with the overall project and his skills have improved in areas like Photoshop and Premiere Pro. However, he faces challenges with organization, time management, and conveying meaning or messages. Going forward, he wants to improve technical skills through tutorials and develop attributes like dedication to work independently.
Abbie evaluated the strengths and weaknesses of research conducted on various products to inform the development of her own products, including a calendar, map, poster, and guide book for a photography exhibition. Some key strengths identified were inspiration gained from layouts, audiences, branding techniques, and photography styles. Weaknesses included only researching one example of each product, which limited design ideas, and researching examples not directly relevant to her specific products, like analyzing a natural history museum guide rather than one for photography. Analyzing more examples of each type of product and those more directly related to her theme could have provided more useful insights and techniques to apply to her own work.
Jay Birkin evaluated their production process for a video game project. Their research involved looking at existing games and determining audience and details for their own game. Planning included mind maps, mood boards, and style sheets to develop game ideas and aesthetics. Time management was mostly on schedule except for additional sounds needing to be added late. The visual and technical qualities of the backgrounds, text, and game case were analyzed against existing examples, with some aspects identified as strengths and some noted for potential future improvement.
Jay Birkin completed a research project on developing a video game. Their research involved looking at existing games, conducting questionnaires, and determining their target audience. They analyzed existing games' strengths and weaknesses to inform their own design choices. For planning, Jay created mind maps and a mood board to generate game ideas. They developed style sheets exploring font and color options. Overall, Jay managed their time well and met all deadlines, though they had to rush to finish adding sounds to their game at the last second after files were corrupted.
Jill Allden created an interactive digital portfolio using Flash for university interviews. She conducted research and decided a digital portfolio would be better than a physical one. Jill created a test gallery with sliding navigation and included features like rollovers. While the project was challenging, it provided experience with Flash and portfolio design that will be useful for future projects and interviews.
This evaluation template guides students in evaluating their year two projects at L3 Creative Media Production & Technology. It prompts students to concisely discuss the aims, research, development, outcomes, responses to, and analyses of their projects. The template also encourages students to identify strengths, challenges, and areas for improvement to develop their skills for future projects.
This document provides an evaluation by Jay Birkin of their research, planning, print adverts, TV adverts, and advergame created for an Irn-Bru marketing project. For their research, Jay analyzed existing ideas and determined their target audience. Their planning involved mind maps and generating multiple ideas. Their print adverts used simple but effective colors and fonts relating to Irn-Bru's style. Their linear TV advert told a story using only reward power persuasion. Their advergame effectively linked to their poster and related Irn-Bru's message that it makes one feel out of this world. Jay provided comparisons between their work and official Irn-Bru ads, noting similarities in simple, co
Jay Birkin completed a research and planning project for a video game. Their research involved examining existing games and products to gather inspiration. They created detailed existing products pages and conducted interviews and questionnaires. For planning, Jay generated ideas through mind maps and created a mood board and style sheets to help decide on their game concept. They developed layout plans and managed their time well according to a schedule. While the project took a lot of effort, Jay's research, planning and time management helped set them up for success in developing their video game.
The document summarizes the diary entries for an adventure project from January 5th to January 13th. It describes the work completed each day, including improving a synopsis, adding sound effects and music to video sequences, planning print materials, and researching design software. It indicates feelings of success in completing tasks like the synopsis and soundtrack. Difficulties included figuring out the next steps and starting musical ideas. The next steps are to take photos for print materials and create mockups.
The diary documents the student's work on their Adventure Project from January 5th to January 25th. They have been working on creating a video game sequence, film synopsis, soundtrack, and print advertisements. Recent activities included taking character photos, adding neon trails in Photoshop, drafting a magazine cover, and adding text to print products to link them together. The student feels their work is progressing well as elements are coming together, though cutting out characters and early ideas for the neon trail proved challenging. Their next steps are to finalize text for advertisements.
Daniel Thompson evaluated his production process for a magazine focused on the Spyro video game franchise. His research strengths included analyzing existing magazines' features and techniques. Weaknesses included surveys and interviews that did not provide useful answers due to the wrong target audience. For planning, mind maps and mood boards were strengths while the initial reaction was a weakness. Time management improved over rotations. Technical qualities showed similarities like color schemes but differences like layered mastheads. Aesthetic qualities had strengths like structured layout but weaknesses like misaligned sticker placement. Audience appeal considered survey responses favoring balanced images and text for an older demographic. Peer feedback suggested improving readability of text and adding social media links.
The document provides an evaluation of the author's research and planning processes for a production project. Some key strengths identified in the research include conducting in-depth research of 7 existing products, which provided many ideas, and primary audience research through surveys and interviews. Weaknesses included not providing enough detail in explaining survey questions and responses. For planning, strengths were generating many ideas in mind maps and choosing a clear final idea. Weaknesses included mood boards not being as useful and lack of detail in some areas. The author felt their time management was good overall.
The document provides an evaluation of a student's FMP (Final Major Project) process. It discusses the strengths and weaknesses of the student's research, planning, and time management. For the research, surveys provided little useful data while interviews provided some insights. Planning was impacted by changing directions away from initial ideas like a video game. Time management suffered as the student couldn't work from home and faced technical issues. Improving questions, getting more perspectives, and allowing for flexibility in plans and projects are identified as areas for future improvement. The evaluation examines both what went well and where the process could be strengthened for similar future projects.
Millie Southall completed a project on the theme of illusion. She created collage artworks of natural places that were edited using Adobe Aero to create an augmented reality effect. The goal was to show that there is more than meets the eye in natural settings. While the project provided an opportunity to develop graphic design skills, challenges included a lack of understanding of the initial brief and difficulties coordinating group work. In the future, Millie plans to improve her time management and ensure a full understanding of project requirements.
The document describes an experimental photography project where the artist created a photomontage by layering several smaller images together. Key techniques used included adding strokes around image edges to make them appear layered, changing hue and saturation for contrast, rotating some images, and taking inspiration from other photomontage artists. While most techniques were successful, the artist notes the images could have been smaller for a more effective collage composition. Overall the work realized the artist's intentions but leaves room for technical skills improvement.
The document summarizes Grace Gilbert's evaluation of a project on decision making. Some key points:
1) Grace faced challenges when her interview subjects could no longer meet in person due to Covid, forcing her to improvise with filler shots and graphics.
2) Developing a script and storyboard helped refine her ideas, but she had to create new versions when her footage plans changed.
3) Grace learned new skills like using motion graphics and feels the project was overall "good" despite the challenges, though recognizes it lacked some continuity compared to past work.
4) For future projects, Grace plans to have backup plans and narrow her topics more to allow deeper exploration.
The overall project had some strengths and weaknesses. The initial concept idea was a strength as it centered on the creator's interests to help maintain focus. However, the research lacked depth. The planning phase, including the copy and flat plans, helped structure production. Production had mixed results - the written pieces and magazine were strengths but illustrations and other works did not meet expectations due to time constraints and loss of interest in the concept.
The student completed a collaborative multimedia project on the theme of nature with another student. They created a website, social media content, posters, and a podcast. The student focused on the graphical elements, creating posters with clear messages about environmental issues. While most elements turned out well, the student felt the book portion could have been improved or omitted. Overall the project conveyed its messages successfully but the student learned they need to improve time management and giving more focus to incomplete tasks in the future.
The document discusses experiments conducted in the Dreams software to practice sculpting and painting skills. The sculpting experiments included creating a bear, two puppet characters, and a moon object to get familiar with the sculpting tools. For painting, trees with and without leaves were painted to practice textures and colors. These experiments helped improve skills with Dreams' tools that will be applied to creating 3D characters and environments for the planned game concept.
The document provides a summary of the strengths, weaknesses, and areas for improvement in the student's FMP research, planning, and production process. Some key strengths included finding useful inspiration from research, completing experiments quickly with good detail, and creating a detailed schedule. Weaknesses consisted of not researching all relevant areas like vehicles, and lacking detail in some planning elements. This resulted in spending too much time on experiments and having less time for production. Areas for improvement were conducting research in a more targeted way, and adding more details to planning documents and layouts. Having more time would have allowed completing the planned animation and manga pages.
The document is an evaluation of a design project by the author. It begins by establishing that the finished product met the aims of the brief by capturing the target audience's eye and resonating with them. The author then evaluates their process, noting they used the correct software methods and techniques. While some images required more effort, overall the author demonstrated skill in using new software. Areas for improvement include putting more equal effort into each design. Research and feedback from others informed their ideas. Time management was an ongoing challenge but planning and preparation benefited the production. The finished products compare well to the original intentions, are suited to the intended audience, and the author is pleased with the style and professional quality achieved.
Jay Brown completed an adventure horror project focused on a game and movie concept. He researched horror games and movies to develop the tone and researched gameplay mechanics. Over time, he refined ideas like adopting a pink color scheme and making characters younger. While creating pixel art, animations, and other elements was challenging, he is happy with the overall project and his skills have improved in areas like Photoshop and Premiere Pro. However, he faces challenges with organization, time management, and conveying meaning or messages. Going forward, he wants to improve technical skills through tutorials and develop attributes like dedication to work independently.
Abbie evaluated the strengths and weaknesses of research conducted on various products to inform the development of her own products, including a calendar, map, poster, and guide book for a photography exhibition. Some key strengths identified were inspiration gained from layouts, audiences, branding techniques, and photography styles. Weaknesses included only researching one example of each product, which limited design ideas, and researching examples not directly relevant to her specific products, like analyzing a natural history museum guide rather than one for photography. Analyzing more examples of each type of product and those more directly related to her theme could have provided more useful insights and techniques to apply to her own work.
Jay Birkin evaluated their production process for a video game project. Their research involved looking at existing games and determining audience and details for their own game. Planning included mind maps, mood boards, and style sheets to develop game ideas and aesthetics. Time management was mostly on schedule except for additional sounds needing to be added late. The visual and technical qualities of the backgrounds, text, and game case were analyzed against existing examples, with some aspects identified as strengths and some noted for potential future improvement.
Jay Birkin completed a research project on developing a video game. Their research involved looking at existing games, conducting questionnaires, and determining their target audience. They analyzed existing games' strengths and weaknesses to inform their own design choices. For planning, Jay created mind maps and a mood board to generate game ideas. They developed style sheets exploring font and color options. Overall, Jay managed their time well and met all deadlines, though they had to rush to finish adding sounds to their game at the last second after files were corrupted.
Jill Allden created an interactive digital portfolio using Flash for university interviews. She conducted research and decided a digital portfolio would be better than a physical one. Jill created a test gallery with sliding navigation and included features like rollovers. While the project was challenging, it provided experience with Flash and portfolio design that will be useful for future projects and interviews.
This evaluation template guides students in evaluating their year two projects at L3 Creative Media Production & Technology. It prompts students to concisely discuss the aims, research, development, outcomes, responses to, and analyses of their projects. The template also encourages students to identify strengths, challenges, and areas for improvement to develop their skills for future projects.
This document provides an evaluation by Jay Birkin of their research, planning, print adverts, TV adverts, and advergame created for an Irn-Bru marketing project. For their research, Jay analyzed existing ideas and determined their target audience. Their planning involved mind maps and generating multiple ideas. Their print adverts used simple but effective colors and fonts relating to Irn-Bru's style. Their linear TV advert told a story using only reward power persuasion. Their advergame effectively linked to their poster and related Irn-Bru's message that it makes one feel out of this world. Jay provided comparisons between their work and official Irn-Bru ads, noting similarities in simple, co
Jay Birkin completed a research and planning project for a video game. Their research involved examining existing games and products to gather inspiration. They created detailed existing products pages and conducted interviews and questionnaires. For planning, Jay generated ideas through mind maps and created a mood board and style sheets to help decide on their game concept. They developed layout plans and managed their time well according to a schedule. While the project took a lot of effort, Jay's research, planning and time management helped set them up for success in developing their video game.
The document summarizes the diary entries for an adventure project from January 5th to January 13th. It describes the work completed each day, including improving a synopsis, adding sound effects and music to video sequences, planning print materials, and researching design software. It indicates feelings of success in completing tasks like the synopsis and soundtrack. Difficulties included figuring out the next steps and starting musical ideas. The next steps are to take photos for print materials and create mockups.
The diary documents the student's work on their Adventure Project from January 5th to January 25th. They have been working on creating a video game sequence, film synopsis, soundtrack, and print advertisements. Recent activities included taking character photos, adding neon trails in Photoshop, drafting a magazine cover, and adding text to print products to link them together. The student feels their work is progressing well as elements are coming together, though cutting out characters and early ideas for the neon trail proved challenging. Their next steps are to finalize text for advertisements.
The document summarizes the diary entries for an adventure project from January 5th to January 13th. It describes the work completed each day, including improving a synopsis, adding sound effects and music to video sequences, planning print materials, and researching design software. It indicates feelings of success in completing tasks like the synopsis and soundtrack. Difficulties included figuring out the next steps and starting musical ideas. The next steps are to take photos for print materials and create mockups.
The student began working on their FMP project by reviewing past projects to determine strengths and areas of interest. They researched YouTube creator Rudy Mancuso for inspiration and conducted initial planning through a mind map. While context on Mancuso's work and style was found, more depth was needed. The next steps are to further research Mancuso and other similar creators to better understand reasoning and technical aspects used, and to explore rotoscoping as a planned technique.
The document provides guidance for a student to evaluate a game design project they completed. It instructs the student to use their blog posts and production log to identify strengths and weaknesses in their design process. The student should establish if their finished product achieved the intended goal and consider any feedback. The document also reminds the student of the original scenario and aims of the project to help guide their evaluation.
This document provides guidance for a student to evaluate a digital graphics project they completed for a games design course. It instructs the student to write an evaluation using their blog posts to identify strengths and weaknesses of their design process. It prompts the student to consider if their finished product achieved the project aim and any feedback. It also provides questions for the student to ask themselves to reflect on how well they followed the project requirements and scope, managed their time, used research, and completed technical aspects using software.
This evaluation form guides students to evaluate projects by focusing on key points and analyzing statements. The student created a website with classmates focused on nature and the future. Research helped develop color schemes and content for a wide audience. Feedback helped refine ideas. The student was satisfied with collaborating and learning new skills like creating a voiceover, but the video quality could improve. Overall the project was satisfactory and research impacted design decisions. The student will improve future work with better planning and skills development.
Jack Hurst completed a pre-proposal, proposal, initial ideas PowerPoint, and five skills audit forms for his FMP project. He researched existing products and found a brand that incorporates all the aspects of his project. He is happy with the initial work but found the skills audit forms confusing. Next steps include further research on existing products such as photos and locations.
Jack Hurst has been working on research for his fashion marketing project, including existing product research, audience research through surveys, and practical research experimenting with design software. He feels his research has gone well and provided insights. His main successes were developing new design ideas and learning software skills. The only limitation was not getting responses from a wider age range. Next steps include continuing practical experiments, learning After Effects, and researching mental health topics for the website content.
In week 1, Jack completed initial planning documents, research on existing products, and skills audits. He was happy with the work completed but found the skills audits confusing. His main success was developing his project idea. For week 2, he would research existing products further and develop his ideas.
In week 2, Jack researched existing products and conducted audience research through a survey. He analyzed the results and gained ideas for his website and products. His main success was developing his project ideas further. He was less successful gaining responses from all age groups. For next steps, he will do secondary research, experiments, and possibly interviews.
The student created an 8-minute travel documentary about Yorkshire to promote tourism in the area. They conducted extensive research including audience research, market research, and production research. While the student was pleased with the final product, they noted challenges with time management, camera quality, and limited time for filming locations. The student identified skills they developed and areas for improvement, such as spending more time filming and choosing a topic they had more expertise in.
The student began their FMP project by starting a contextual study. This included looking back on past projects to determine strengths and interests, and researching similar work by creator Rudy Mancuso. The student felt they made progress in establishing a baseline for context. Successes included analyzing past work and learning from Rudy Mancuso's inspirational style. However, more depth could be added on Mancuso's reasoning and techniques. The next steps are further researching Mancuso and other creators, as well as the rotoscoping technique planned for the project.
The project was an 8-minute travel documentary about different areas in Yorkshire to promote tourism. The student researched audience preferences and existing travel documentaries to develop their ideas. They faced challenges with weather and camera quality but learned new skills in filming, editing, and time management. The documentary was successful in showcasing locations and generating interest in visiting Yorkshire, though could have benefited from more detailed information and planning. Overall the project was a learning experience that improved the student's production and research abilities.
The project was an 8-minute travel documentary about different areas in Yorkshire to promote tourism. The student researched audiences and existing documentaries to develop their ideas. They faced challenges with weather and camera quality but learned new skills in filming, editing, and time management. Overall the project was successful in showcasing locations and the student would improve their audio and focus more on information over footage in the future.
Luke Headland has been keeping a reflective journal documenting their progress on a film project over several months. They have been engaged in contextual research on film directors, conducting audience research through interviews, analyzing existing films and posters, planning for potential problems, conducting production experiments, and developing their planning document through mood boards and location scouting. Their work has progressed well through research, analysis, planning and preparation, with successes in completing tasks and minor difficulties with time management at times. They plan to continue their planning and pre-production work as they progress towards filming their project.
The document provides daily reflections from a student (the author) about their work on an FMP (Film Magazine Project) over several weeks. On the first day, the author planned out their contents page and began work on it in Photoshop. They felt the work went well and their main success was completing most of the contents page. The next days involve working on double page spreads and covers for the magazine. The reflections note the tasks completed each day and any difficulties, as well as plans for next steps on the project.
This evaluation form provides guidance for evaluating projects completed as part of a creative media production course. It outlines sections for an evaluation overview, project overview, personal response, and evaluating the project. The document examines a student's project that created advertisements and a website for an educational and entertaining tour of York highlighting iconic locations. The student conducted audience and existing product research that informed project choices. Challenges included time management and confidence with design software. The student rates their work as satisfactory and aims to improve for future projects.
The document summarizes the student's experience in their first year creative media production course. Some key points:
- The student enjoyed projects like game concept and pixel art work that didn't require much editing or socializing and allowed them to focus on creating work.
- Learning new software and having to work in groups/be filmed were challenges, as the student prefers working alone and struggles voicing opinions in groups.
- The student improved in researching pre-existing work for projects and considering audience needs, which helped planning.
- Their strongest technical skill is researching to develop project ideas and find similar existing works.
- The game concept and solo music video were their best projects as they had full control
The document provides guidance for a student to evaluate a digital graphics project they completed for a games design course. It instructs the student to write an evaluation using their blog posts to identify strengths and weaknesses of their design process. It asks the student to consider if their finished product achieved the project aim and any feedback. It also provides questions for the student to ask themselves to help evaluate different aspects of their project such as understanding the assignment, time management, use of software, and overall impression of their completed artwork.
The document provides an evaluation of the student's Final Major Project (FMP) process. It summarizes the key stages:
1) Ideation - The student came up with 3 project ideas, ultimately deciding on creating video game cover art and additional promotional products.
2) Research - The student researched game art design techniques and 6 designers, focusing on those in similar genres to their project.
3) Pre-Proposal - This outlined the project at a high level before the full proposal.
4) Proposal - The student provided more details on their concept, previous work, evaluation plans, bibliography, and production schedule. The proposal helped solidify and plan their project.
The peer feedback praised aspects like the effective album cover design that linked well to the video, and the retro filter used throughout helped achieve the intended aesthetic. Some suggestions for improvement included considering alternative fonts that better fit the song's mood, shortening repetitive shots, and making the symbolic meaning of chopping up the bear clearer to viewers. Overall, the feedback recognized successful technical and design elements while offering constructive criticism to strengthen narrative clarity and pacing.
The document discusses influences for a music video project. It is influenced by the dark and unsettling videos of Yungblud which try to bring light to serious topics like mental health. Other influences include Carol's Daughter's "Violent" video which uses children's toys in a creepy way, and Billie Eilish's "When the Party's Over" video which depicts emotional drain through black dripping from the eyes. Bring Me the Horizon's "Teardrops" and "Parasite's Eve" videos also served as influences for their depiction of depression/anxiety and trippy visuals. Common themes in alternative music videos mentioned include black baths, blood, bears, dolls,
Hope Smith conducted target audience research through an online survey. The survey results showed that the target audience is primarily female ages 16-18 who listen to alternative music. Most respondents watch music videos a couple times per month and enjoy videos that feature shots of the artist and have a narrative. Common elements across referenced music videos included black water baths, flowers, themes of mental health, fake blood, and double exposure effects. The research will help make a music video that appeals to this audience through inclusion of these elements and styles.
This production involves shooting a music video for a song. It consists of 9 shots of varying lengths that show the artist Emilie laying on a bed, sitting by a tree in the woods, and taking a bath, all while lip-syncing to the song. The shots progressively zoom closer to Emilie's face and include images of her cutting the heads off teddy bears and flowers.
The document describes several digital art experiments:
1) A digital painting experiment where a photo was manipulated to look like a drawing using smudge and pen tools.
2) A glitch effect experiment where image sections were moved to distort the photo and give it a glitched look.
3) A photo manipulation experiment where multiple images were layered and blended together to create abstract art.
4) Video effects experiments using turbulent displace, lens distortion, and paint bucket tools to manipulate videos.
The reflection discusses which techniques the artist found most effective and might include in their final album art and music video projects.
Hope Smith has been working on producing a music video for their FMP. They downloaded footage, edited clips in Premiere Pro to cut them to the beat. They added transitions and effects like an eye zoom. Color and lighting were adjusted. A VHS effect was added that took some troubleshooting. Extra bath footage was incorporated. Static and sound effects were added at the end. Photos were taken for the album cover which Hope worked on designing, incorporating cloning and distortion effects.
This document provides details for the pre-production of a music video and album cover. It includes color schemes, fonts, layout designs, storyboards, shot lists, locations, equipment, props, costumes, and schedules. Color schemes and fonts are selected to tie the visuals of the video and album cover together with a dark red theme. Storyboards outline shots including the artist lip syncing and chopping up teddy bears. Production is scheduled over 4 lessons to film pickup, edit footage, and finalize the project.
Hope Smith proposes a music video and album cover project for the song "Stealing All My Friends" by Carlie Hanson. The concept is to depict the five stages of grief through strange, unsettling settings. Research will include alternative music videos for inspiration. Progress will be tracked through daily reflections and the final evaluation will use PowerPoint. The project will involve filming footage over multiple locations, editing the video with effects, and designing the album cover in Photoshop.
Hope Smith proposes a music video and album cover project for the song "Stealing All My Friends" by Carlie Hanson. The concept is to depict the five stages of grief through strange, unsettling settings and camera techniques inspired by alternative artists like YUNGBLUD. Hope will film footage, edit the video, conduct a photoshoot for the cover, and use reflection forms and a PowerPoint to evaluate her progress and final work.
The document discusses influences for a music video project. It cites Yungblud, Billie Eilish, Bring Me The Horizon, and Carol's Daughter music videos as inspirations for their dark, creepy, and unsettling aesthetics and narratives that explore deeper meanings and serious topics. Common themes in alternative music videos mentioned include black baths, blood, bears, dolls, dark lighting, messy beds, and flowers. A mood board and sketches are included to convey the intended gothic, creepy dark theme for the video with masks, drawings of a deflated and creepy figure, and a collage focusing on loneliness.
The student proposes creating an alternative and gory music video, influenced by artists like YUNGBLUD and Billie Eilish. They want the video to confuse and leave the audience questioning through a creepy and unsettling tone created using effects like VHS to look chopped up and out of place. Choosing this style interests the student and allows creating an amazing video on a low budget.
The student proposes creating an alternative and gory music video, influenced by artists like YUNGBLUD and Billie Eilish. They want the video to be confusing and leave audiences questioning through techniques like layered video effects and a VHS style to seem chopped up. Choosing this creepy and unsettling style is what interests the student most and allows them to be creative on a low budget.
The student proposes creating an alternative and gory music video, influenced by artists like YUNGBLUD and Billie Eilish. They want the video to confuse and leave the audience questioning through a creepy and unsettling tone created using effects like VHS to look chopped up and out of place. Choosing this style interests the student and allows creating an amazing video on a low budget.
The document describes several experiments with digital effects and photo manipulation:
1) A digital painting experiment where the artist smoothed skin, added color and highlights to create a drawn effect.
2) A glitch effect experiment where the artist made an image black and white, moved sections to create a glitched look.
3) A photo manipulation experiment where the artist changed hat colors, cut and blended elements to add a bee picking up a hat.
4) Other video experiments including turbulent displace to make the video look wiggly, lens distortion to add a fisheye effect, and using the paint bucket tool to fill with black at 64% opacity.
5) The artist indicates they would include
The document discusses influences and inspiration for a dark, gothic-themed music video. It lists influences from artists like YUNGBLUD, Billie Eilish, and Bring Me The Horizon. Common themes in alternative music videos are identified like black baths, blood, dolls and flowers. A mood board is presented with dark, creepy images to convey the intended aesthetic including bears, masks and sketches of a deflated actress.
The document provides details for the pre-production of a music video and album cover. It includes style sheets for fonts, layouts, costumes, locations and resources. A structural breakdown outlines the narrative and shots for the music video. A production schedule lists tasks from filming to post-production. Budgets are provided for the music video and album cover. Health and safety risks and contingencies are also addressed.
Hope Smith conducted target audience research through a survey to inform their music video project. The research analyzed responses from 25 people, most of whom were female ages 16-18 who listen to alternative music. Common themes from analyzed music videos included metaphors related to mental health, black water baths, flowers, and fake blood. The research will help Smith appeal to their target audience by including these elements and a narrative about the five stages of grief.
The document proposes a video game called "Dream of Dreams" based on a movie concept. The game would target women ages 15-25 and involve completing levels that represent dreams. Each level introduces a new mission to help the main character, Ash, escape her dreams and return to reality. The proposal outlines plans to research similar adventure games, create cut scenes, character designs, and promotional materials like magazines and posters to advertise the game. A schedule is proposed to complete tasks over 10 weeks, including a photoshoot, gameplay development, and final evaluation.
Here are some potential risks I see and ways to mitigate them:
- Working with equipment like cameras, microphones, etc. could pose risks of electric shock or injury if not handled properly. Make sure all equipment is in good working order and safely stored when not in use.
- Recording sound effects outdoors could expose you to weather risks like sun, wind, rain, etc. Plan indoor backup activities and dress appropriately for the weather.
- Using props like sticks or bottles for sound effects could pose risks if swung around carelessly. Ensure any props are used safely and away from others.
- Having others help with the project increases risk of injury or accidents. Clearly communicate safety procedures and get permission slips from parents if
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
1. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
1/5/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have beenengagedin and what type of work it is, e.g.research, practical,
planning,...
I have beenworkingonmyproposal forthe adventure project.The proposal ispartof the planning
for the videogame.Ihave writteninthe sectionsprojectconcepts,productiontechniquesandthe
evaluation.Ineedtogetsome helponthe firsttwosectionsbecause I've beenstrugglingwiththem.
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I have beenstrugglingtowrightthe proposal because Iamnot verygoodat writingdescriptionsof
thingsbutI have gottenbetterat it since startingthe proposal.Ineedtoask whatthe target
audience issoI can do the audience sectionof the proposal because Ican'tfindthe targetaudience
on anyof the powerpoints.
What were the main successesinthe work? (why were they successful?etc)
I thinkI dida good jobat the projectconcepteventhoughittook me a while togetstarted,once I
got goingitwas easierthanI firstthought.
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
I had difficultywiththe rationalesectionbecause Ihave noclue whatto write andI don't quite
understandthatsection.Iwill leave more time todoittomorrow insteadof leavingittill the last
thingI do
What else couldyou have done to expand the work, improve the work, etc?
I thinkI couldhave writtenmore inthe productiontechniquessection.
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
I'll be finishingmyproposal andwhenI've done thatIwill move ontothe synopsisforthe movie.
2. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
1/6/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have beenengagedin and what type of work it is, e.g. research, practical,
planning,...
todayI carried onwithsome planningworkfinishingthe audience andrationaleboxesIneededto
fill forthe videogame proposal.Ialsowrote the synopsisforthe movie,thisdescribeswhatthe
game will be basedoff.
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I got the last 2 sectionsof the proposal done quickerthanIdid the otheronesyesterdayeven
thoughI still struggledwithitatthe beginning.Ididthe synopsisquite quicklyonce Istartedwriting
it waseasy.
What were the main successesinthe work? (why were they successful?etc)
I finallyfinishedwritingthe videogame proposal andIfinishedthe synopsisinjusunderanhour.
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
I had to ask whatto write inthe rationale sectionbecause itconfusedme butonce Iknew whatto
do itdidn'ttake me longto finish.
What else couldyou have done to expand the work, improve the work, etc?
I thinkI couldhave addeda bitmore intothe synopsis.
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
I'm goingto start on the productionnextweek
3. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
1/11/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have beenengagedin and what type of work it is, e.g.research, practical,
planning,...
todaya wascarrying onwithproduction.Iwas workingonmy characterdesign,makingmymain
character ash withpixel art
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I thinkthe workhas gone verywell andI am happywithhow it lookssofar
What were the main successesinthe work? (why were they successful?etc)
I am quite proudof howthe head/hairof the characterturnedout. I usedimagesandguidesoff
Pinteresttogive me ideasonhow I wantit to look
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
I had a bitof trouble workingoutwhatall the buttonsdidat firston pixilartbuti gotthe hangof it
aftera while andthingswentsmoothlyfromthere.
What else couldyou have done to expand the work, improve the work, etc?
I probablycouldhave workedquickersothatI wasable to get more done today
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
tomorrowI will finishthe pixel artof ash and I'm alsogoingto have a photoshootwithmyfriend
overteamsso I can use her picture onthe advertisement.
4. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
1/12/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have beenengagedin and what type of work it is, e.g.research, practical,
planning,...
Today I carriedon withproduction,Iturnedmymaincharacter Ash'shair greenandstartedto work
on the sidekickrabbitforthe game.Ialso hada photoshootoverteamswithmyfriendsoIcouldget
picturesformy magazine andotheradvertisement.
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I thinkeverythingwentverywelltodayespeciallywiththe photoshootconsideringwe hadtodo it
overa teamsvideocall.
What were the main successesinthe work? (why were they successful?etc)
the picturesfromthe photoshootcame outreallygoodso that wentverywell.Ichangedthe hair
colourof the maincharacter and addedshadingtogive more definition.
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
The rabbit pixel artoutline istookalongtime because there wasa lotof trial anderror to see what
lookedgoodandbad.
What else couldyou have done to expand the work, improve the work, etc?
I couldhave fullyfinishedthe designforAshinsteadof startinganew character
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
I will be doingcharacterdesignagaintomorrow andhopefullyfinishingit
5. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
1/13/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have beenengagedin and what type of work it is, e.g.research, practical,
planning,...
Today I wasdoingmore production.IfinishedmakingmytwocharactersAsh andKrolikonpixilart.I
finishedoff anyplanningwork Ineededtodoandaddedit to myblog.In lastlessonIstartedediting
a picture of myfriendformy magazine cover.
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I am veryhappy withhowmy workwenttodayI was able to geta lot of work done andfinishalot of
piecesthatwere mostlyfinishedbutnotdone like some of myplanningworkandthe characters for
the game
What were the main successesinthe work? (why were they successful?etc)
I finallyfinishedmakingbothof mygame characters.The rabbit wasa loteasierandquickertomake
since I knewwhatI wasdoingby the time Igot to makingit
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
It tookme a bitof time towork outthe pixlreditingappbecause Ihaven'tuseditbefore andI have
gottenusedto usingphotoshopnowinstead.
What else couldyou have done to expand the work, improve the work, etc?
I feel like Icouldhave done abetterjobwiththe shadingonthe rabbit soit wasn'tonlyon its
stomach.
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
I will be carryingonwithmakingmy magazine cover
6. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
1/18/2021
What have you beenworkingon? (Please be specificand detailed here,explainwhatelementof
the projectyou have beenengagedin and what type of work it is, e.g.research, practical,
planning,...
Today I startedto workon mymagazine cover.I gotthe backgroundfinishedandeditedthe colour
of the imagesIalsoput on the game name and an image of the maincharacter butI still needtoedit
themso theyblendbetter.
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I am happywithhowthe backgroundhas gone the rest of it defiantlyneedsalotmore workas it
doesn'tlookgood.
What were the main successesinthe work? (why were they successful?etc)
The main successwasmakingthe backgroundfor the cover,I am veryhappywithhow I editedthe
picturesandchangedthe colours/blendof them.
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
The worst part of the workisthe image of the maincharacter it looksoutof place andisn't blended
intothe rest of the image well
What else couldyou have done to expand the work, improve the work, etc?
I needtospendmore time on editingthe maincharacterso it doesn'tstandoutas much
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
tomorrowI will carryon withthe magazine coverandhopefullyfinishit
7. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
1/19/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have beenengagedin and what type of work it is, e.g.research, practical,
planning,...
Today I finishedthe magazine cover.Ididsome final adjustmentstothe backgroundthenIedited
the picture of the maincharacter and game logo.nextIput the rest of the magazinestextonand
changedthe fonts,size andcolours.
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I am quite happywiththe resultof the magazine coverconsideringIwasn'table to use photoshop
and had to workout howto use an entirelydifferentwebsite.
What were the main successesinthe work? (why were they successful?etc)
I am happywithhowthe picture of the maincharacter looksbecause yesterdayshe lookedveryout
of place andwasn't blendedintothe restof the coverproperly,Ididendupchangingthe picture I
was usingfroma full bodyshotto justthe top half of her body.
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
the texttookme a longtime to do because wheneverIchangedthe colourof the textitwouldn'tlet
me editwhatit saysso if I wantedto change the textI wouldhave toredo all of the texton that
layer.
What else couldyou have done to expand the work, improve the work, etc?
I feel like Icouldhave putmore writingonor an advertfor a gamingconsole tomake it lookmore
like agamingmagazine
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
I'm goingto start workingonmy game menutomorrow
8. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
1/20/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have beenengagedin and what type of work it is, e.g.research, practical,
planning,...
Today I wasmakingmy game menuscreen.The first thingIdidwas use an app calledtoonme to
make a picture of myfriendsface animatedforthe menu.ThenIusedcanva to make the menu
screen.Iuseda picture of the nightskyand some mountainsforthe background.Ihad to editthe
colourof the game logoso you can see iton the background.I alsoputa shadow/silhouetteof a
rabbitin the skyline toresemble the bunnysidekick.
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I am extremelyhappywithhowthisworkturnedoutthisisprobablymyfavourite piece of workI
have done on thisprojectsofar
What were the main successesinthe work? (why were they successful?etc)
the mainsuccesseswas turningthe picture of my friendintoananimatedpicture because Ihadto
use 8 differentwebsitestogetone that workedwell anddidwhatIwanted.
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
I didtry to start on makingsome musicforthe game butwhenI downloadedaudacityitwasn't
workingsoI downloadedreaperinsteadthenhadtowatcha youtube videoonhow to use it soI
didn'thave time to use itwhenlessonfinished.
What else couldyou have done to expand the work, improve the work, etc?
I wantto add some musicto the gamesmainmenuso itsnot justthe image
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
I'm goingto try and make some of my ownmusicon reaper
9. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
1/25/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have beenengagedin and what type of work it is, e.g.research, practical,
planning,...
Today the firstthingI didwasmake some musicon beepbox togowiththe mainmenuscreenof the
game. Next, Irecolouredsome picturesof aforestandeditedinapicture of pipersoit lookedlike
she was standinginthe forest.ThenIusedthisas the backgroundfor the movie poster,Ialsocame
up with/made the tagline forthe game andmovie today
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I thinkmywork todaywentverywell,Igot2 piecesof workfinishedandIam extremelyhappywith
howthe posterturnedout afterI recolouredthe background
What were the main successesinthe work? (why were they successful?etc)
The main successesof myworktoday wasfullyfinishingthe game menuscreenthatI wasworking
on lastweekandit onlytookabout40 minutes tomake the musicto finishitoff, soI was able to
finishapostertoo.
What were the elementsthatwere less successful, or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
The recolouringof the forestwasslightlydifficultbecause therewasafew differentlayers, soIhad
to getthemall to match so theyblendedtogethernicelywhile italsolookedlikepiperwasstoodin
the leaves.
What else couldyou have done to expand the work, improve the work, etc?
I thinkI couldhave made the songon beepbox lastabitlongerthan the 8 secondsthatitdid
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
I will make mysecondadvertisementtomorrow andworkonsome othermusicfor the game.
10. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
1/26/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have beenengagedin and what type of work it is, e.g.research, practical,
planning,...
Today I made andfinishedabillboardadvertisementformygame usingcanva.I alsodidsome work
on myplanning,Iaddedto parts of it I thoughtneeded improving.
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I thinkthe workI didtoday wentok,I managedto getquite a bitfinishedsoIonlyhave mygame
level andcutscene leftto make
What were the main successesinthe work? (why were they successful?etc)
the mainsuccessesof my worktodaywas the billboardImade because Iam veryhappywithhow it
turnedoutand it onlytooka lessonanda half to finishthe whole thing.
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
I wishI wasable to write a bitmore in the synopsis,I'mnotthe bestat writingdescriptionsof things
so I have struggledwithwhattowrite forthe synopsis.
What else couldyou have done to expand the work, improve the work, etc?
I couldhave done my improvementsabitquickersoI couldgetonto the sounddesign
Action Plan - what is the next stepfor the project?It could be linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
tomorrowI will domysounddesignandhopefullystartmylevel design
11. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
1/27/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have beenengagedin and what type of work it is, e.g.research, practical,
planning,...
For mostof the day I have beenworkingonthe soundtrackformy game,I made 3 songs one forthe
mainmenuone for fightscenesinthe game andanotherthat will playthroughoutthe game.Ialso
startedmakingsome character assetslike acoin
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I am happywithhowthe music wenteventhoughittookme a while tofigure outhow to use the
website Iwasusingcalledsoundtrapbutonce Iworkeditout it waseasyto use and I likedusingit
more than beepbox
What were the main successesinthe work? (why were they successful?etc)
the most successesfull partwasgetting2 piecesof musicmade andfinishedsinceIhadneverused
that website before
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
the leastsuccessful partwasIt tookme nearlythe whole firstlessonof the dayto workout how to
use soundtrap.
What else couldyou have done to expand the work, improve the work, etc?
I couldhave gottenmore character assetsdone
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
I will carryon withmakingcharacter assets
12. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
2/2/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have beenengagedin and what type of work it is, e.g.research, practical,
planning,...
Today I have beenworkingonthe cutscene of mygame.I am about a 3rd of the way throughit soI
shouldhopefullyfinishittomorrow
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I am happywithhowmy workhas gone todayI was able to geta lot done especiallycomparedto
yesterdaywhen Ispentmostof the day tryingto finda website thatwill workforwhatIwas doing.
What were the main successesinthe work? (why were they successful?etc)
the most successful partwasthe amountof workI actual got finishedtodaysoIdon't have a lot of
the cut scene lefttofinish
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
It tookan extremelylongtimetotype outand animate all the textwhichmade the whole process
take a lotlongerthanI was expecting
What else couldyou have done to expand the work, improve the work, etc?
I feel like I couldhave addedmore movementof the characters
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
I will finishthe cutscene tomorrowandmaybe startthe demolevel
13. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
2/3/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have been engagedin and what type of work it is, e.g.research, practical,
planning,...
todayI startedto finishoff makingmycut scene thenIrealisedIwasusingthe wrongwebsite to
make it soI had to tryand restart the whole thingona new website thatdidn'tworkverywell soI
endedupdownloadingphotoshopsoIcouldmake iton there although Ididn'tgetveryfar withit.I
alsomade a scroll onpixilartforthe texttogo in.
How do you feel abouthow this work has gone?(Remember,be specificandfocus on key areas
that you can talk about)
I don't thinktodaysworkwentverywell because Ihadtorestart my workand once I startedagainI
didn'tgetmuch done
What were the main successesinthe work? (why were they successful?etc)
the most successful partof mywork todaywas the pixel artscroll I made because itonlytookme
abouthalf hour to make it andI am veryhappywithhow itturnedout.
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
the most difficultpartwaswhen I had to restartthe entire cutscene that I wasnearlyfinishedwith
because Iwas usingthe wrongwebsite so I couldn'tanimate it.
What else couldyou have done to expand the work, improve the work, etc?
I couldhave triedto workfasteronce I restartedmywork so thatI got more done.
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
continue withthe cutscene
14. Whichproject is thisjournal documentfor?
Adventure Project
What date didthe work take place?
2/9/2021
What have you beenworkingon? (Please be specificand detailedhere,explainwhatelementof
the projectyou have been engagedin and what type of work it is, e.g.research, practical,
planning,...
Today I putmy game menuand cut scene intopremiere protoaddthe soundtracks I made andall
the foleysoundeffectsthatIhadrecorded.I hadto change how loudall the soundeffectsandmusic
were sotheydidn'tdrowneach otherout.once I finished Ichangedthe name of on of the filesso I
lostthe footage of the cut scene andhad to recoverit.
How do you feel abouthow this work has gone?(Remember,be specificand focus on key areas
that you can talk about)
I am happywithhowthe work has gone and I like how the cut scene turnedoutinthe endalthough I
was quite stressed Iwouldlose all myworkwhenthe footage disconnected.
What were the main successesinthe work? (why were they successful?etc)
the mainsuccesseswasgettingall the soundeffectscutandin time withthe visualsof the cutscene.
What were the elementsthatwere lesssuccessful or you had difficultywith?(rememberto
considerwhy and explainyourthoughts)
the leastsuccessful partwaswhen I changedthe name of one of the files Iwasusingso it meantthe
videoforthe cut scene stoppedworkingand Ihad to gethelptorecoverit.
What else couldyou have done to expand the work, improve the work, etc?
I couldhave triedto getvoice recordingsforthe speechinthe cut scene
Action Plan - what is the next stepfor the project?It couldbe linkedto the activitiesdiscussed,
maybe fixingsomething,ormoving on to another task.
makingthe demolevel.