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Changing Cultures towards Design-Centric

改變- 塑造以設計為核心的文化
RAVEN CHAI UX CONSULTING
HAPPY UX 2013
About Myself

•

Engineer	
  »	
  Animator	
  »	
  Technologist	
  »	
  UX	
  Designer

•

Founded	
  UX	
  Consulting	
  in	
  2008	
  in	
  Singapore

•

Love	
  any	
  type	
  of	
  sports,	
  except	
  golf

•

A	
  foodie	
  and	
  will	
  continue	
  to	
  be	
  one

•

A	
  lifelong	
  Liverpool	
  FC	
  and	
  Roger	
  Federer	
  fan

User	
   Experience	
   Professional	
   Associa2on	
  -­‐	
  
Asia	
  Region,	
  Leadership	
  Team

Founder	
  of	
  UXSG	
  Community

@ravenchai

2
THESE ARE MY PERSONAL
OPINIONS, EXPERIENCES
AND LEARNINGS ABOUT
CULTURE CHANGE.
@ravenchai

3
I MIGHT BE WRONG.
YOU MIGHT DISAGREE.
IT’S PERFECTLY OK!
@ravenchai

4
HOW THE STORY UNFOLDS
PART 1

@ravenchai

PART 2

5
Corporate culture refers to the shared values, attitudes, standards, and
beliefs that characterize members of an organization and define its nature.
Corporate culture is rooted in an organization's goals, strategies,
structure, and approaches to labor, customers, investors, and the greater
community.
--

@ravenchai

encyclopedia

6
POSSIBLE WAYS TO DESCRIBE CULTURES
Sales & Marketing
Centric

Engineering Centric

Design Centric

Customer Centric

Assumes they know customers best
Believes in product features as the main selling point

Technology driven
Owned (or wanted) the user interface

Creative approach to design
Believes customers buy their products because of design

To have the customer’s best interests at all touch points
Believes in understanding customers’ needs as part of DNA
Let’s not kid ourselves, most organisations are just doing lip service

@ravenchai

Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013

7
ONE OF MOST REFERENCED MODELS

@ravenchai

Reference: http://johnnyholland.org/2010/04/planning-your-ux-strategy/

8
UX ACCEPTANCE LEVEL

Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html

@ravenchai

9
How do we really feel towards each other?
“We” refers to Product Managers, Designers, Developers, Marketing, User Researchers etc

@ravenchai

10
BUT IN REALITY...

@ravenchai

11
WHAT WE REALLY WANT TO ACHIEVE

CREATES IMPACT -- BE EFFECTIVE -- MAKES A DIFFERENCE
@ravenchai

12
PART 1 - SINGTEL CASE STUDIES

GROUP CONSUMER

GROUP DIGITAL LIFE

GROUP ENTERPRISE
Business Solutions

Broadband, Pay TV & Mobile/
Telephony

@ravenchai

Reference: http://www.singtel.com

13
FIRST PROJECT

Year	
  2007	
  -­‐	
  Usability	
  assessment	
  and	
  benchmarking	
  with	
  global	
  telco	
  websites
@ravenchai

14
”If you tell the truth, you don't
have to remember anything.”

-- Mark Twain

@ravenchai

15
SKEPTICISM STAGE

Start identifying stakeholders who
might be curious about “usability”
•
•

Addressing	
  their	
  pain	
  points
Took	
  up	
  the	
  challenges

Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html

@ravenchai

16
DESIGN ITERATIONS OVER THE YEARS

@ravenchai

17
SECOND PROJECT

Year	
  2008	
  -­‐	
  New	
  product	
  launch
Traditionally	
  done	
  by	
  creative	
  agencies	
  within	
  very	
  tight	
  timeline
@ravenchai

18
CURIOSITY STAGE

Identify advocates, build relationships
“Brainwashing” by sending valuable articles, videos and books

•
•
•
•

Help	
  to	
  achieve	
  quick	
  wins
Be	
  adaptive	
  and	
  9lexible
Shows	
  value	
  in	
  project	
  management
Do	
  UX	
  work	
  in	
  stealth	
  mode

Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html

@ravenchai

19
INTEGRATING MICROSITES STRATEGICALLY

@ravenchai

20
STRATEGIC PROJECT NO. 1

Year	
  2008	
  -­‐	
  1st	
  formal	
  usability	
  testing	
  to	
  understand	
  customers’	
  online	
  purchase	
  behavior
@ravenchai

21
STRATEGIC PROJECT NO. 3

@ravenchai

22
BEFORE & AFTER
Before - Brick a

nd Mortar

After - Digital Lifestyle

@ravenchai

23
ACCEPTANCE STAGE
Share project sponsors’ goals and KPIs
Collaborative design process
Direct access to team members at all levels

•
•
•

Story	
  telling	
  and	
  celebrate	
  success
Get	
  business	
  stakeholders	
  involved	
  in	
  
research	
  and/or	
  design	
  work
Balance	
  between	
  quick	
  wins	
  and	
  long	
  
term	
  strategic	
  goals

Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html
@ravenchai

24
PART 2 - THE EMERGENCE OF OCBC BANK

Banking	
  Services	
  	
  ♦	
  	
  Private	
  Banking	
  	
  ♦	
  	
  Insurance	
  	
  
♦	
  	
  Asset	
  Management	
  	
  ♦	
  	
  Stockbroking

@ravenchai

Reference: http://www.ocbc.com

25
CUSTOMER EXPERIENCE TEAM

@ravenchai

26
CREATING NEW BANKING EXPERIENCES

SpeciJically	
  for	
  Gen	
  Y	
  based	
  on	
  in-­‐depth	
  customer	
  research	
  and	
  design	
  thinking	
  methodology

@ravenchai

27
HAVING A SAY IN MANAGEMENT TEAM

David	
  McQuillen
Group	
  Customer	
  Experience
Mr	
  David	
  McQuillen	
  joined	
  OCBC	
  in	
  January	
  2010	
  as	
  Senior	
  Vice	
  President	
  and	
  Head	
  of	
  Group	
  Customer	
  Experience.	
  

@ravenchai

Reference: http://www.youtube.com/watch?v=S1F-QxhGGBE + https://vimeo.com/45742142

28
DESIGN PRACTITIONER MAKING
PRODUCT DECISIONS
Bojan	
  Blecic
VP	
  and	
  Head	
  Experience	
  Design
@ravenchai

29
@ravenchai

MY CURRENT EXPERIENCE
WORKING WITH OCBC CX TEAM

30
PARTNERSHIP STAGE
•
•
•
•

Problem	
  solving	
  as	
  a	
  team	
  from	
  different	
  BUs
Consensus	
  building
Senior	
  executives	
  are	
  involved	
  in	
  negotiation
UX	
  workshops	
  are	
  mandatory	
  for	
  all	
  stakeholders

Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html
@ravenchai

31
SUMMARY RECAP

Do UX work in stealth mode
Story telling and celebrate success

•

Get business stakeholders involved in research and/or design work
Balance between quick wins and long term strategic goals

•

Problem solving as a team from different BUs

•
•

Consensus building
Senior executives are involved in negotiation

•

@ravenchai

•

Be adaptive and flexible
Shows value in project management

•

Partnership

•

•

Acceptance

Help to achieve quick wins

•

Curiosity

•

•

Skepticism

Addressing their pain points
Take up the challenges

UX workshops are mandatory for all stakeholders

•

32
WHAT ARE THE MAJOR TRIGGERS?
@ravenchai

33
COMPETITIVE ENVIRONMENT

”Businesses are extremely competitive,
the need to differentiate your services is
greater than ever”

@ravenchai

Reference: http://www.weforum.org/issues/global-competitiveness

34
ECONOMIC FOCUS

To	
  turn	
  Singapore	
  into	
  a	
  leading	
  centre	
  for	
  
contemporary	
  design	
  in	
  Asia.
Extracts	
  from	
  of,icial	
  report,	
  The	
  “Design	
  Singapore”	
  Initiative
@ravenchai

35
INCREASING GROUND-UP INITIATIVES

@ravenchai

36
EVOLUTION OF DESIGN IN SINGAPORE
Multi-­‐Channel	
  
Design

Service	
  Design

Architectural,	
  Industrial	
  Design,	
  
Product	
  Manufacturing

Programming,
Graphic	
  Design,
Interactive	
  Web

Testing,
Evaluation

Interaction	
  
Design

Focus
Before 1995
Industrial	
  Design
@ravenchai

2001
Web	
  Programming

2007
Usability	
  Engineering

2012
Experience	
  Design
37
CURATION FROM UXPA ASIA TEAM

@ravenchai

Another good reference: http://uxmatters.com/mt/archives/2012/03/soft-skills-for-ux-designers.php

38
ROAD TO DESIGN-CENTRIC CULTURE

1. GET BUY-IN FROM SENIOR MANAGEMENT
2. INVOLVE YOUR STAKEHOLDERS IN DESIGN PROCESSES
3. COLLABORATE WITH INTERNAL & EXTERNAL DESIGN
PRACTITIONERS
4. MAINTAIN A LEARNER’S MIND AND ADAPT TO RAPID CHANGES
@ravenchai

Reference: http://www.fastcompany.com/52831/creating-design-centric-culture

39
屢
戰

永

屢

不

敗

言

屢

棄

敗

致

屢

死

戰

方
休

”I can accept failure, but I can’t accept not trying”
-- Michael Jordan

@ravenchai

40
RAVEN CHAI
Email:	
  raven@uxconsulting.com.sg
Twitter:	
  @ravenchai

Publications	
  /	
  Featured	
  in:

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Changing Cultures towards Design-Centric 改變- 塑造以設計為核心的文化

  • 1. Changing Cultures towards Design-Centric 改變- 塑造以設計為核心的文化 RAVEN CHAI UX CONSULTING HAPPY UX 2013
  • 2. About Myself • Engineer  »  Animator  »  Technologist  »  UX  Designer • Founded  UX  Consulting  in  2008  in  Singapore • Love  any  type  of  sports,  except  golf • A  foodie  and  will  continue  to  be  one • A  lifelong  Liverpool  FC  and  Roger  Federer  fan User   Experience   Professional   Associa2on  -­‐   Asia  Region,  Leadership  Team Founder  of  UXSG  Community @ravenchai 2
  • 3. THESE ARE MY PERSONAL OPINIONS, EXPERIENCES AND LEARNINGS ABOUT CULTURE CHANGE. @ravenchai 3
  • 4. I MIGHT BE WRONG. YOU MIGHT DISAGREE. IT’S PERFECTLY OK! @ravenchai 4
  • 5. HOW THE STORY UNFOLDS PART 1 @ravenchai PART 2 5
  • 6. Corporate culture refers to the shared values, attitudes, standards, and beliefs that characterize members of an organization and define its nature. Corporate culture is rooted in an organization's goals, strategies, structure, and approaches to labor, customers, investors, and the greater community. -- @ravenchai encyclopedia 6
  • 7. POSSIBLE WAYS TO DESCRIBE CULTURES Sales & Marketing Centric Engineering Centric Design Centric Customer Centric Assumes they know customers best Believes in product features as the main selling point Technology driven Owned (or wanted) the user interface Creative approach to design Believes customers buy their products because of design To have the customer’s best interests at all touch points Believes in understanding customers’ needs as part of DNA Let’s not kid ourselves, most organisations are just doing lip service @ravenchai Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 7
  • 8. ONE OF MOST REFERENCED MODELS @ravenchai Reference: http://johnnyholland.org/2010/04/planning-your-ux-strategy/ 8
  • 9. UX ACCEPTANCE LEVEL Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html @ravenchai 9
  • 10. How do we really feel towards each other? “We” refers to Product Managers, Designers, Developers, Marketing, User Researchers etc @ravenchai 10
  • 12. WHAT WE REALLY WANT TO ACHIEVE CREATES IMPACT -- BE EFFECTIVE -- MAKES A DIFFERENCE @ravenchai 12
  • 13. PART 1 - SINGTEL CASE STUDIES GROUP CONSUMER GROUP DIGITAL LIFE GROUP ENTERPRISE Business Solutions Broadband, Pay TV & Mobile/ Telephony @ravenchai Reference: http://www.singtel.com 13
  • 14. FIRST PROJECT Year  2007  -­‐  Usability  assessment  and  benchmarking  with  global  telco  websites @ravenchai 14
  • 15. ”If you tell the truth, you don't have to remember anything.” -- Mark Twain @ravenchai 15
  • 16. SKEPTICISM STAGE Start identifying stakeholders who might be curious about “usability” • • Addressing  their  pain  points Took  up  the  challenges Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html @ravenchai 16
  • 17. DESIGN ITERATIONS OVER THE YEARS @ravenchai 17
  • 18. SECOND PROJECT Year  2008  -­‐  New  product  launch Traditionally  done  by  creative  agencies  within  very  tight  timeline @ravenchai 18
  • 19. CURIOSITY STAGE Identify advocates, build relationships “Brainwashing” by sending valuable articles, videos and books • • • • Help  to  achieve  quick  wins Be  adaptive  and  9lexible Shows  value  in  project  management Do  UX  work  in  stealth  mode Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html @ravenchai 19
  • 21. STRATEGIC PROJECT NO. 1 Year  2008  -­‐  1st  formal  usability  testing  to  understand  customers’  online  purchase  behavior @ravenchai 21
  • 22. STRATEGIC PROJECT NO. 3 @ravenchai 22
  • 23. BEFORE & AFTER Before - Brick a nd Mortar After - Digital Lifestyle @ravenchai 23
  • 24. ACCEPTANCE STAGE Share project sponsors’ goals and KPIs Collaborative design process Direct access to team members at all levels • • • Story  telling  and  celebrate  success Get  business  stakeholders  involved  in   research  and/or  design  work Balance  between  quick  wins  and  long   term  strategic  goals Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html @ravenchai 24
  • 25. PART 2 - THE EMERGENCE OF OCBC BANK Banking  Services    ♦    Private  Banking    ♦    Insurance     ♦    Asset  Management    ♦    Stockbroking @ravenchai Reference: http://www.ocbc.com 25
  • 27. CREATING NEW BANKING EXPERIENCES SpeciJically  for  Gen  Y  based  on  in-­‐depth  customer  research  and  design  thinking  methodology @ravenchai 27
  • 28. HAVING A SAY IN MANAGEMENT TEAM David  McQuillen Group  Customer  Experience Mr  David  McQuillen  joined  OCBC  in  January  2010  as  Senior  Vice  President  and  Head  of  Group  Customer  Experience.   @ravenchai Reference: http://www.youtube.com/watch?v=S1F-QxhGGBE + https://vimeo.com/45742142 28
  • 29. DESIGN PRACTITIONER MAKING PRODUCT DECISIONS Bojan  Blecic VP  and  Head  Experience  Design @ravenchai 29
  • 31. PARTNERSHIP STAGE • • • • Problem  solving  as  a  team  from  different  BUs Consensus  building Senior  executives  are  involved  in  negotiation UX  workshops  are  mandatory  for  all  stakeholders Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html @ravenchai 31
  • 32. SUMMARY RECAP Do UX work in stealth mode Story telling and celebrate success • Get business stakeholders involved in research and/or design work Balance between quick wins and long term strategic goals • Problem solving as a team from different BUs • • Consensus building Senior executives are involved in negotiation • @ravenchai • Be adaptive and flexible Shows value in project management • Partnership • • Acceptance Help to achieve quick wins • Curiosity • • Skepticism Addressing their pain points Take up the challenges UX workshops are mandatory for all stakeholders • 32
  • 33. WHAT ARE THE MAJOR TRIGGERS? @ravenchai 33
  • 34. COMPETITIVE ENVIRONMENT ”Businesses are extremely competitive, the need to differentiate your services is greater than ever” @ravenchai Reference: http://www.weforum.org/issues/global-competitiveness 34
  • 35. ECONOMIC FOCUS To  turn  Singapore  into  a  leading  centre  for   contemporary  design  in  Asia. Extracts  from  of,icial  report,  The  “Design  Singapore”  Initiative @ravenchai 35
  • 37. EVOLUTION OF DESIGN IN SINGAPORE Multi-­‐Channel   Design Service  Design Architectural,  Industrial  Design,   Product  Manufacturing Programming, Graphic  Design, Interactive  Web Testing, Evaluation Interaction   Design Focus Before 1995 Industrial  Design @ravenchai 2001 Web  Programming 2007 Usability  Engineering 2012 Experience  Design 37
  • 38. CURATION FROM UXPA ASIA TEAM @ravenchai Another good reference: http://uxmatters.com/mt/archives/2012/03/soft-skills-for-ux-designers.php 38
  • 39. ROAD TO DESIGN-CENTRIC CULTURE 1. GET BUY-IN FROM SENIOR MANAGEMENT 2. INVOLVE YOUR STAKEHOLDERS IN DESIGN PROCESSES 3. COLLABORATE WITH INTERNAL & EXTERNAL DESIGN PRACTITIONERS 4. MAINTAIN A LEARNER’S MIND AND ADAPT TO RAPID CHANGES @ravenchai Reference: http://www.fastcompany.com/52831/creating-design-centric-culture 39
  • 40. 屢 戰 永 屢 不 敗 言 屢 棄 敗 致 屢 死 戰 方 休 ”I can accept failure, but I can’t accept not trying” -- Michael Jordan @ravenchai 40
  • 41. RAVEN CHAI Email:  raven@uxconsulting.com.sg Twitter:  @ravenchai Publications  /  Featured  in: