Cefriel has been working on distributed ledger technologies and smart contracts for years, creating an internal Blockchain Lab. The lab enables rapid development of end-to-end proof of concepts. Cefriel used the lab to develop proof of concepts for two projects - Videosign, which provides proof of publishing for digital media using blockchain, and Readerwallet, a decentralized blockchain-based digital wallet for micropayments. The document discusses Cefriel's approach to blockchain innovation, which involves learning through small experiments, developing minimum viable prototypes, and reducing risks through fast iteration.
Are you riding the UX Strategy wave to maturity?Pradeep Nayar
s UX Strategy a buzz word or is it a real thing? Does it make sense for your organization? Does it matter? Is it role specific, something that a senior UX practitioner does or for the entire team? Are there some best practices? Where do I start?
Do you have all these questions about UX Strategy? We do. Join us as Pradeep sparks a conversation based on his thoughts, experience and ideas on where UX Strategy is today and where he thinks it's going.
UX Camp 2017 – How UX survives in agile developmentJanne_Bjorsted
So I want to share some of my experiences - both good and bad - of how to deal with agile development as a UX Designer. What I have learned in the strive to be an agile UX designer myself.
The document provides an overview of building a strategic UX team. It discusses determining team structure based on company culture and goals. Key points include analyzing organizational culture to understand barriers and opportunities, deriving UX goals from business goals, and establishing metrics to measure success. The document also covers UX team models and where to locate the team based on who owns design decisions. The overall message is to fit the UX team structure and approach to the specific company in order to increase acceptance and impact.
This document summarizes a webinar about UX essentials for startups. The webinar covers topics like the challenges startups face with limited resources, case studies of applying UX processes to real products, different stages of UX maturity, and tools and methods for learning UX. It emphasizes doing user research, prototyping, and testing to understand users before building products. The webinar aims to help startups adopt UX practices and apply design thinking to create better products.
Product Owners need Super Powers to unlock the creative potential to innovate in the context of their organisation. The #PoDojo is the place to get your level up.
UX Design Process 101: Where to start with UXEffective
This document summarizes a presentation on the UX design process. It introduces the speaker, Ari Weissman from EffectiveUI, a UX design agency. It then defines what UX is, explaining perspectives from various experts. It describes the stages of the UX design process used at EffectiveUI. It discusses measuring UX through key performance indicators and examples of metrics. Finally, it argues that the overall point of UX is to create aligned and useful experiences that optimize user engagement through a process of research, design, and continuous improvement.
The document discusses user-centered analysis and design in agile development. It defines key concepts like experience design, user-centered design, and design thinking. It explains how business analysts and experience designers collaborate in agile, using tools like user journey maps and canvases. It argues that adopting a user-centered approach leads to better outcomes and more successful products by ensuring solutions meet user needs.
Cefriel has been working on distributed ledger technologies and smart contracts for years, creating an internal Blockchain Lab. The lab enables rapid development of end-to-end proof of concepts. Cefriel used the lab to develop proof of concepts for two projects - Videosign, which provides proof of publishing for digital media using blockchain, and Readerwallet, a decentralized blockchain-based digital wallet for micropayments. The document discusses Cefriel's approach to blockchain innovation, which involves learning through small experiments, developing minimum viable prototypes, and reducing risks through fast iteration.
Are you riding the UX Strategy wave to maturity?Pradeep Nayar
s UX Strategy a buzz word or is it a real thing? Does it make sense for your organization? Does it matter? Is it role specific, something that a senior UX practitioner does or for the entire team? Are there some best practices? Where do I start?
Do you have all these questions about UX Strategy? We do. Join us as Pradeep sparks a conversation based on his thoughts, experience and ideas on where UX Strategy is today and where he thinks it's going.
UX Camp 2017 – How UX survives in agile developmentJanne_Bjorsted
So I want to share some of my experiences - both good and bad - of how to deal with agile development as a UX Designer. What I have learned in the strive to be an agile UX designer myself.
The document provides an overview of building a strategic UX team. It discusses determining team structure based on company culture and goals. Key points include analyzing organizational culture to understand barriers and opportunities, deriving UX goals from business goals, and establishing metrics to measure success. The document also covers UX team models and where to locate the team based on who owns design decisions. The overall message is to fit the UX team structure and approach to the specific company in order to increase acceptance and impact.
This document summarizes a webinar about UX essentials for startups. The webinar covers topics like the challenges startups face with limited resources, case studies of applying UX processes to real products, different stages of UX maturity, and tools and methods for learning UX. It emphasizes doing user research, prototyping, and testing to understand users before building products. The webinar aims to help startups adopt UX practices and apply design thinking to create better products.
Product Owners need Super Powers to unlock the creative potential to innovate in the context of their organisation. The #PoDojo is the place to get your level up.
UX Design Process 101: Where to start with UXEffective
This document summarizes a presentation on the UX design process. It introduces the speaker, Ari Weissman from EffectiveUI, a UX design agency. It then defines what UX is, explaining perspectives from various experts. It describes the stages of the UX design process used at EffectiveUI. It discusses measuring UX through key performance indicators and examples of metrics. Finally, it argues that the overall point of UX is to create aligned and useful experiences that optimize user engagement through a process of research, design, and continuous improvement.
The document discusses user-centered analysis and design in agile development. It defines key concepts like experience design, user-centered design, and design thinking. It explains how business analysts and experience designers collaborate in agile, using tools like user journey maps and canvases. It argues that adopting a user-centered approach leads to better outcomes and more successful products by ensuring solutions meet user needs.
The document outlines an agenda for a UX strategy workshop being held by Dr Jon Dodd and Dr Pete Underwood. The workshop will include introductions of the speakers, sessions on what UX strategy is and how to implement it, and discussions on whether companies are ready for UX strategy. It provides biographies of Dodd and Underwood, and encourages attendees to ask questions during the workshop.
Changing the Role User Experience Plays in Your Business — DUX 2007Richard Anderson
The document discusses Richard Anderson, a user experience consultant with over 20 years of experience. It provides details on his background, including starting and directing user experience centers for various companies and extending multidisciplinary design practices. It also mentions he is the incoming co-editor-in-chief of interactions magazine and received an award from SIGCHI for his contributions to advancing the user experience field.
This document discusses the key ingredients for building a great Lean UX team. It identifies three main ingredients: 1) A leader with a clear vision for Lean UX; 2) A team of T-shaped professionals with both broad and deep skills; 3) The right corporate culture and shared core values among the team. It emphasizes the importance of cross-functional collaboration, a user-centric approach, continuous learning and iteration to maximize user delight.
A constantly growing and regularly updated collection of UX, CX and usability maturity models. More than 40 maturity models and variations by Jacob Nielsen, Jared Spool, Bruce Temkin, Forrester Research, Adaptive Path and many others.
This presentation covers how organisations should approach a new digital project such as a web portal, system or mobile app (or combination of all) while considering the brand strategy, marketing or growth hacking approach and technology. The keynote examines the principles of a strategy and different methodologies for the product/project production such as agile, sashimi waterfall, lean and user centred design (UCD). The deck then delves into how to write a concise brief, how to go about resourcing and pick a technology platform or framework (such as Laravel or Ruby on Rails). The presentation covers how great design and project management is fundamental to success and why the design heuristics are so important. Finally the presentation also mentions why PM tools like JIRA, basecamp and Trello are important.
Short internal presentation I gave to introduce Lean UX at the web agency where I work.
It gives a condensed view of the Lean UX approach, its principles, tools, processes and pitfalls.
The document discusses UX strategy and provides examples of strategic analysis activities, elements of an effective strategy, and ways to communicate strategy. It emphasizes that UX strategy helps solve business problems through coordinated UX choices to achieve a desired experience. Key elements include analyzing challenges and aspirations, defining focus areas and guiding principles, planning activities and desired outcomes. Facilitating strategic conversations, diagramming insights, documenting the strategy, and illustrating the story are important for communication.
The UX Design Pocess in Scrum by John Pagonis and Sotiris SotiropoulosAgile ME
The document discusses integrating UX design into a Scrum development process. It defines user experience and differentiates it from the user interface and usability. A UX designer should be part of the cross-functional Scrum team rather than working separately. The UX designer helps the product owner validate requirements and informs them with research evidence. UX work like research and design spikes should involve the whole team from the start of a project rather than the UX designer working alone initially.
UX STRAT USA, Lada Gorlenko, "UX Strategy for Patient-Centric Healthcare"UX STRAT
The document summarizes Artefact's UX strategy project for Group Health Cooperative's Population Health Management program. The project involved understanding GHC's business objectives and members' healthcare mindsets. This informed defining desired behavior change journeys and mechanisms to support them. The outcomes were a business objectives map, healthcare mindset model, personas, change journeys, opportunities, and 98 business requirements. The process and project manual ensured the strategy could be continued and adapted over time to support GHC's population health goals.
How User Experience Evolves in a Company - a New Look at UX Maturity ModelsUXPA Boston
User experience design involves many skill sets and methods but companies don’t always have staff with the right expertise or placed in dedicated user experience roles. This puts product designs at risk, especially in competitive markets. In an effort to advance user experience design to minimize taking risks with design, several maturity models were published that explain the different phases of corporate UX maturity. I have surveyed several user experience maturity models, identified the most important information, enhanced with my own experiences and simplified the delivery using a light hearted, easy to understand metaphor – an evolution scale. Each evolution level defines what methods are typically used, who typically does “design” at that level and most importantly what is needed to evolve to the next level. This infographic is a valuable tool to educate different development teams where they are in the user experience spectrum as well as outline what they need to do to evolve. It also helps to educate executives to set realistic expectations that this is a process that takes time (we can’t all go from zero to Apple) and to help gain their support by plotting your competition on the same scale.
Lean UX integrates UX design into Agile development by following a process of declaring assumptions, creating minimum viable products (MVPs), running experiments with users, and incorporating feedback into subsequent sprints. The process involves cross-functional teams collaborating to understand problems, develop initial solutions, test prototypes with users, analyze results, and refine ideas. User feedback is gathered continuously to guide iterative design improvements within each 2-week sprint cycle.
UX Maturity: Research and Analytics to drive an impactUXDXConf
As the largest marketplace in the region, Allegro is one of Poland's most distinguishable brands. With millions of users, how did Allegro establish a strong foothold in the region against the marketplace giants?
In this session, learn how Alina and her team use data and analytics to create a UX strategy that allows their business to scale and grow in such a competitive market. She will touch on:
How a localised approach to UX has created loyal users
How to embed UX in your product development
How to take change as an opportunity for improvements for the team
Fronteer Strategy provides a tool called Elevator to validate and enrich concepts through co-creation with expert consumers. Elevator is a half-day session that facilitates an interactive dialogue to provide strategic recommendations and concrete ideas to take concepts to the next level. It has been used successfully for brands like Bugaboo to validate and develop new propositions. Elevator recruits handpicked participants through expert connectors to fit the specific needs of each challenge.
Enabling Innovation: A Designers PerspectiveThomas Sutton
This document discusses innovation and provides strategies for organizations to improve their innovation portfolios. It introduces the concept of horizons of growth that categorize innovations according to their time horizon. Horizon 1 involves extending the core business, Horizon 2 focuses on building emerging businesses, and Horizon 3 creates options that may disrupt or challenge the existing business model. The document argues that organizations often underfund Horizon 2 innovations and lack focus for Horizon 3. It provides recommendations to address blockers at each horizon, such as empowering employees for Horizon 1, providing dedicated funding and teams for Horizon 2, and establishing a clear strategic thesis for Horizon 3.
Implementing Lean UX: The Practical Guide to Lean User ExperienceJohn Whalen
John Whalen presents an overview of LeanUX and how to implement it successfully. Some key points:
- LeanUX balances business and user needs through rapid iteration to build products users want.
- The most common successful LeanUX pattern gets strategy right upfront by prioritizing business goals and personas.
- LeanUX secrets include sketching personas instead of overthinking them, focusing on the user journey, rapidly iterating design through sharing and testing, and taking time for brilliant experiences.
- Common challenges to avoid are individual "genius designers", lack of interaction between UX and development, executive interference, and naysayers.
This document discusses user experience (UX) maturity models and provides strategies for improving organizational UX maturity. It begins by defining UX and listing the many skills and standards involved. It then examines several UX maturity models that assess UX practices and integration on different levels or dimensions. Common challenges to UX maturity include lack of executive support, centralized functions, strategy, resources and process integration. Solutions include conducting a UX maturity assessment, gaining executive sponsorship, establishing UX processes, budgets, communities, standards, training and infrastructure to better integrate and leverage UX practices across an organization.
The document discusses various topics related to user experience, including defining user experience, modeling users, evaluating usability, and visual design guidelines. It explains that user experience is made up of dependent layers including the surface, skeleton, structure, scope, and strategy. Methods for understanding users such as personas, profiles, and scenarios are presented. The importance of usability testing to evaluate a product is emphasized.
Richard Marsh, Enterprising User Experience - Flex and the cityRichard Marsh
This document summarizes Richard Marsh's presentation on improving software design through user experience. The presentation defines user experience and discusses it as a practice. It notes that understanding user behaviors, needs, and goals is important for defining problems before designing solutions. The presentation also addresses challenges of enterprise user experience projects and emphasizes collaboration between teams. It provides rules for an effective user experience approach and recommends links for further information.
UX Romandie Episode 14: Metadata in the Cross-Channel Ecosystemaungstad
Keynote presentation for the UX Romandie group on March 26, 2013 at the Hotel Bristol in Geneva, Switzerland. An introduction to how metadata enables us to manage, describe and exchange information objects. Topics covered include: content strategy, responsive design, rich snippets, cross-channel service design, the internet of things, xml schema, metadata frameworks such as Good Relations and OASIS, Linked Data and Ontologies.
The document outlines an agenda for a UX strategy workshop being held by Dr Jon Dodd and Dr Pete Underwood. The workshop will include introductions of the speakers, sessions on what UX strategy is and how to implement it, and discussions on whether companies are ready for UX strategy. It provides biographies of Dodd and Underwood, and encourages attendees to ask questions during the workshop.
Changing the Role User Experience Plays in Your Business — DUX 2007Richard Anderson
The document discusses Richard Anderson, a user experience consultant with over 20 years of experience. It provides details on his background, including starting and directing user experience centers for various companies and extending multidisciplinary design practices. It also mentions he is the incoming co-editor-in-chief of interactions magazine and received an award from SIGCHI for his contributions to advancing the user experience field.
This document discusses the key ingredients for building a great Lean UX team. It identifies three main ingredients: 1) A leader with a clear vision for Lean UX; 2) A team of T-shaped professionals with both broad and deep skills; 3) The right corporate culture and shared core values among the team. It emphasizes the importance of cross-functional collaboration, a user-centric approach, continuous learning and iteration to maximize user delight.
A constantly growing and regularly updated collection of UX, CX and usability maturity models. More than 40 maturity models and variations by Jacob Nielsen, Jared Spool, Bruce Temkin, Forrester Research, Adaptive Path and many others.
This presentation covers how organisations should approach a new digital project such as a web portal, system or mobile app (or combination of all) while considering the brand strategy, marketing or growth hacking approach and technology. The keynote examines the principles of a strategy and different methodologies for the product/project production such as agile, sashimi waterfall, lean and user centred design (UCD). The deck then delves into how to write a concise brief, how to go about resourcing and pick a technology platform or framework (such as Laravel or Ruby on Rails). The presentation covers how great design and project management is fundamental to success and why the design heuristics are so important. Finally the presentation also mentions why PM tools like JIRA, basecamp and Trello are important.
Short internal presentation I gave to introduce Lean UX at the web agency where I work.
It gives a condensed view of the Lean UX approach, its principles, tools, processes and pitfalls.
The document discusses UX strategy and provides examples of strategic analysis activities, elements of an effective strategy, and ways to communicate strategy. It emphasizes that UX strategy helps solve business problems through coordinated UX choices to achieve a desired experience. Key elements include analyzing challenges and aspirations, defining focus areas and guiding principles, planning activities and desired outcomes. Facilitating strategic conversations, diagramming insights, documenting the strategy, and illustrating the story are important for communication.
The UX Design Pocess in Scrum by John Pagonis and Sotiris SotiropoulosAgile ME
The document discusses integrating UX design into a Scrum development process. It defines user experience and differentiates it from the user interface and usability. A UX designer should be part of the cross-functional Scrum team rather than working separately. The UX designer helps the product owner validate requirements and informs them with research evidence. UX work like research and design spikes should involve the whole team from the start of a project rather than the UX designer working alone initially.
UX STRAT USA, Lada Gorlenko, "UX Strategy for Patient-Centric Healthcare"UX STRAT
The document summarizes Artefact's UX strategy project for Group Health Cooperative's Population Health Management program. The project involved understanding GHC's business objectives and members' healthcare mindsets. This informed defining desired behavior change journeys and mechanisms to support them. The outcomes were a business objectives map, healthcare mindset model, personas, change journeys, opportunities, and 98 business requirements. The process and project manual ensured the strategy could be continued and adapted over time to support GHC's population health goals.
How User Experience Evolves in a Company - a New Look at UX Maturity ModelsUXPA Boston
User experience design involves many skill sets and methods but companies don’t always have staff with the right expertise or placed in dedicated user experience roles. This puts product designs at risk, especially in competitive markets. In an effort to advance user experience design to minimize taking risks with design, several maturity models were published that explain the different phases of corporate UX maturity. I have surveyed several user experience maturity models, identified the most important information, enhanced with my own experiences and simplified the delivery using a light hearted, easy to understand metaphor – an evolution scale. Each evolution level defines what methods are typically used, who typically does “design” at that level and most importantly what is needed to evolve to the next level. This infographic is a valuable tool to educate different development teams where they are in the user experience spectrum as well as outline what they need to do to evolve. It also helps to educate executives to set realistic expectations that this is a process that takes time (we can’t all go from zero to Apple) and to help gain their support by plotting your competition on the same scale.
Lean UX integrates UX design into Agile development by following a process of declaring assumptions, creating minimum viable products (MVPs), running experiments with users, and incorporating feedback into subsequent sprints. The process involves cross-functional teams collaborating to understand problems, develop initial solutions, test prototypes with users, analyze results, and refine ideas. User feedback is gathered continuously to guide iterative design improvements within each 2-week sprint cycle.
UX Maturity: Research and Analytics to drive an impactUXDXConf
As the largest marketplace in the region, Allegro is one of Poland's most distinguishable brands. With millions of users, how did Allegro establish a strong foothold in the region against the marketplace giants?
In this session, learn how Alina and her team use data and analytics to create a UX strategy that allows their business to scale and grow in such a competitive market. She will touch on:
How a localised approach to UX has created loyal users
How to embed UX in your product development
How to take change as an opportunity for improvements for the team
Fronteer Strategy provides a tool called Elevator to validate and enrich concepts through co-creation with expert consumers. Elevator is a half-day session that facilitates an interactive dialogue to provide strategic recommendations and concrete ideas to take concepts to the next level. It has been used successfully for brands like Bugaboo to validate and develop new propositions. Elevator recruits handpicked participants through expert connectors to fit the specific needs of each challenge.
Enabling Innovation: A Designers PerspectiveThomas Sutton
This document discusses innovation and provides strategies for organizations to improve their innovation portfolios. It introduces the concept of horizons of growth that categorize innovations according to their time horizon. Horizon 1 involves extending the core business, Horizon 2 focuses on building emerging businesses, and Horizon 3 creates options that may disrupt or challenge the existing business model. The document argues that organizations often underfund Horizon 2 innovations and lack focus for Horizon 3. It provides recommendations to address blockers at each horizon, such as empowering employees for Horizon 1, providing dedicated funding and teams for Horizon 2, and establishing a clear strategic thesis for Horizon 3.
Implementing Lean UX: The Practical Guide to Lean User ExperienceJohn Whalen
John Whalen presents an overview of LeanUX and how to implement it successfully. Some key points:
- LeanUX balances business and user needs through rapid iteration to build products users want.
- The most common successful LeanUX pattern gets strategy right upfront by prioritizing business goals and personas.
- LeanUX secrets include sketching personas instead of overthinking them, focusing on the user journey, rapidly iterating design through sharing and testing, and taking time for brilliant experiences.
- Common challenges to avoid are individual "genius designers", lack of interaction between UX and development, executive interference, and naysayers.
This document discusses user experience (UX) maturity models and provides strategies for improving organizational UX maturity. It begins by defining UX and listing the many skills and standards involved. It then examines several UX maturity models that assess UX practices and integration on different levels or dimensions. Common challenges to UX maturity include lack of executive support, centralized functions, strategy, resources and process integration. Solutions include conducting a UX maturity assessment, gaining executive sponsorship, establishing UX processes, budgets, communities, standards, training and infrastructure to better integrate and leverage UX practices across an organization.
The document discusses various topics related to user experience, including defining user experience, modeling users, evaluating usability, and visual design guidelines. It explains that user experience is made up of dependent layers including the surface, skeleton, structure, scope, and strategy. Methods for understanding users such as personas, profiles, and scenarios are presented. The importance of usability testing to evaluate a product is emphasized.
Richard Marsh, Enterprising User Experience - Flex and the cityRichard Marsh
This document summarizes Richard Marsh's presentation on improving software design through user experience. The presentation defines user experience and discusses it as a practice. It notes that understanding user behaviors, needs, and goals is important for defining problems before designing solutions. The presentation also addresses challenges of enterprise user experience projects and emphasizes collaboration between teams. It provides rules for an effective user experience approach and recommends links for further information.
UX Romandie Episode 14: Metadata in the Cross-Channel Ecosystemaungstad
Keynote presentation for the UX Romandie group on March 26, 2013 at the Hotel Bristol in Geneva, Switzerland. An introduction to how metadata enables us to manage, describe and exchange information objects. Topics covered include: content strategy, responsive design, rich snippets, cross-channel service design, the internet of things, xml schema, metadata frameworks such as Good Relations and OASIS, Linked Data and Ontologies.
The art and science of UX & responsive designLee McIvor
These are the slides from my UX Cambridge presentation. When I speak I don't put much detail on the actual slides, but there should be enough here to get my point.
Talk at UX Brighton 2011, describing the motivation for cross-channel design, the role of pervasive information architectures, and focusing on place-making and correlation.
Our brains can play tricks on us and cause us to perceive things inaccurately. We may think we see something clearly with our own eyes, but we can often miss details and changes right in front of us due to phenomena like change blindness and inattention blindness. While sensation provides raw data to our senses, perception is influenced by expectations, assumptions, and prior knowledge that can sometimes lead us astray.
User Experience Architecture in a Cross-Channel WorldAustin Govella
One of the dirty secrets about cross-channel user experience is that we've always worked cross-channel. What's changed is how much—and how well—we can impact the experience across these channels.
In this presentation, we’ll examine three guiding principles for working cross-channel. With those principles in mind, we’ll look at four tools you can use to help guide and improve cross-channel user experiences at your organization.
The document discusses the concept of LeanUX. It begins with an introduction to Raven Chai, the founding principal consultant of a UX consulting firm. The bulk of the document then discusses LeanUX, emphasizing that it is about minimizing waste, not doing less UX work or being lazy. It provides examples of how LeanUX focuses on rapid prototyping and getting feedback from users early to validate ideas, rather than extensive documentation. The document concludes by outlining an agenda for discussing LeanUX further, including an overview, design stories, key learnings, and resources.
This document provides an overview of life as a UX consultant at System Concepts, including examples of projects they work on and the typical stages of a project. It discusses how System Concepts provides UX, usability, and accessibility consulting services, including user research methods like testing, surveys, and workshops. Two examples of projects are described: developing a financial support tool from initial user research and discovery, and evaluating a prototype for catching up on TV shows. The stages of a typical project are outlined as pre-project planning, analysis, conducting research, and delivering findings. The document concludes with a proposed mock project and questions for the audience.
Fallstudien und Projektbeispiele zur Methode "Fokusgruppen". Welche Fragestellungen gab es und welchen Nutzen haben die Gruppendiskussionen für unsere Kunden gestiftet?
This document discusses user experience (UX), agile product management, and delivering software that meets user needs. It advocates for an iterative development process that incorporates UX research and testing. Product managers are advised to work closely with UX designers to validate assumptions through usability testing, measure outcomes, and prioritize addressing UX issues. An agile, lean approach that rapidly builds and learns from user feedback is presented as the best way to deliver innovative products that customers want and provide a competitive advantage.
The document discusses the benefits of using diary studies to obtain qualitative research data. It notes that diary studies allow researchers to develop a rich understanding of context and environment and gain insight into intermittent or difficult to observe situations. Diary studies can be conducted remotely and combine both qualitative and quantitative data. Different types of diary studies are mentioned, from real-time feedback to elicitation. Data collection methods can range from simple paper diaries to more complex digital methods. Technology is also improving how data from diaries can be analyzed.
Gaming it: Was User Experience Designer von Game Designern lernen könnenSebastian Deterding
Präsentation auf dem World Usability Day Hamburg am 12. November 2009: Warum sich Game Design nicht unbedingt auf Software übrtragen läßt - und was Designer trotzdem von Spielen lernen können.
Designing for Cross Channel User ExperienceChrissy Welsh
Users often don’t complete an activity in one sitting or through a single channel. Sometimes users are interrupted, sometimes it is more appropriate to switch device, or they move from the digital world to the physical world—and vice versa—by choice or necessity.
For these reasons, it’s important to offer a seamless experience as users move from channel to channel to complete activities. The continuity of experience will become increasingly important as the line between the digital and physical worlds continues to blur. This talk will give practical advice for cross device design for users, and the important mobile technology plays in the role of seamless experiences.
The modern library web environment consists of multiple content sources and applications that perform essential functions that often overlap and could potentially create a fractured user experience. For example, content in a library’s Drupal website may be replicated in LibGuides or WordPress blogs. Search functionality in a discovery platform may be replicated in a federated search tool or the ILS OPAC. This presentation provides tips, tackles technical and political challenges to building a single web experience for users, discusses solutions and use of APIs (application programming interfaces), provides concrete examples, and more.
Folien für ein Grundlagenunterricht zum Thema User Experience. Sowohl der theoretische Teil als auch die Workshop-Aufgabe basiert auf einer Lean-UX-Herangehensweise (credits to Jeff Gothelf @jboogie)
Architecting Your UX Career: Interview and Presentation Techniques to Land Yo...UXPA International
Approaching a job search can be a daunting task for any professional, but the UX world has a unique set of challenges. Our field is still relatively new, job titles and responsibilities are fuzzy, and there are varying understandings of what we can and should provide. There is no one clear path or set of experience that sets us up for success. Deliverables are often collaborative, covered by NDAs, and it can be hard to capture the many facets of UX expertise into a small set of documents. So how do we navigate the world of resume-writing, portfolio-creation, and interviewing to find a job that will be the best fit for the skills we currently have and allow us to grow into the practitioner we want to become? Get the inside scoop from a current UX consultant and former interactive designer, both of whom are experienced with vetting UX talent.
User-centric design for large enterprisesInVision App
Centric Digital is a global digital transformation company with 300+ employees across 5 offices and 17 cities. They help traditional businesses transform their business models, customer experiences, and operational processes for the digital age. Centric Digital uses a proprietary 6-step methodology including assessing opportunities, envisioning experiences, planning capabilities, architecting technical solutions, implementing experiences, and embedding changes. They presented three case studies of transforming enterprise clients through rapid prototyping, co-creation workshops, and code-a-thons to encourage collaboration, educate stakeholders, and promote agility.
Customer expectations are higher than ever and with disruptive new services coming into the market at a rapid rate, UX is a critical element of success.
Designing a Sustainable Enterprise UX Processuxpin
You'll learn:
- How to select the right UX activities and plan resources appropriately.
- How to evolve your process as you grow.
- How to conduct proper discovery, transition from waterfall to Agile UX, and more.
Advocating for your users is key to project success. Kirsten Burgard and I show how, even developers can accomplish this via our process and case studies.
This document lays out a 6-month plan to establish a user experience (UX) design function at SPS Commerce. The plan includes developing user personas, publishing design heuristics, beginning product-specific UX tasks like user research and prototyping, establishing common interface design patterns, and socializing a design-thinking approach across teams. The goal is to create software with intuitive, usable interfaces that provide value to both customers and the business.
Presentation from the 2014 Product, Customer and User Experience Summit in Chicago on June 16, 2014. The presentation discusses the context for UX as strategy, provides an example of applying a UX approach to informing your business and experience strategy, measuring the impact of UX and what's needed to sustain and build upon the value of UX within an organization.
Webcast presentation: Mobile Applications Do Not Grow on Trees - Mobile Devel...GRUC
As we explore the evolving mobility landscape, new design and development patterns are emerging. How can we take what we have learned about the traditional software development lifecycle and apply that to the mobile development lifecycle? What becomes net new and what becomes an evolution of an existing pattern?
Although all of the same lifecycle domains exist, in the excitable haste to bring apps to market, many of the phases are being either short-changed or ignored entirely. Since mobile success relies on a stakeholder's positive perception of the user interface and interactions and the difference between usability and frustration can be a matter of just a few screen pixels, the design phase is critical in the mobile development lifecycle. The gaps between designs tools and requirements, however, can cause teams to skip steps in order to avoid the manual efforts needed. Leveraging JazzHub and Worklight together can help close this gap. Another area primed for evolution is the quality and test domain moving into the support phase, and Mobile Quality Assurance is designed to help drive further quality into this stage of the lifecycle. Getting an app deployed is not the end of the story; a smart mobile development lifecycle strategy accounts for repeatable test suites, maintenance, and sustained engineering. Even mature mobility strategies struggle to build integration with their development tools and business processes when bringing these domains together.
Leveraging our own expertise and what we see with our cross-industry client work at PointSource, Krista Meyer, Development Director for PointSource, discusses the emerging patterns around the mobile development lifecycle, future trends to address gap areas, and community-based standards solutions.
ABOUT THE PRESENTER:
Krista Meyer is the Development Director for PointSource, helping clients be successful with enterprise mobility. Before working at PointSource, Krista was a Senior Development Manager, Business Operations Manager and Rational User Assistance Manager with IBM. She holds a bachelor of arts degree from Indiana University Bloomington. Follow Krista on Twitter (@kristameyer).
Equilibria Strategic Services helps companies transform their consulting services into scalable products. They use rapid prototyping to get user feedback on a broad array of product concepts to prioritize development. As a case study, they served as Vice President of Product Strategy for a Manhattan-based consultancy, training them to deliver their methodology and designing a business culture for Fortune 100 clients by collaboratively creating a product roadmap that transformed their service value into product value.
How we got everyone at MYOB hooked on UX, and how we're managing their addict...Megan Dell
MYOB hasn't been known for its usability and design. In the past 12 months, a UX team has been growing, and their influence on product design and development is continually growing. As User Experience designers and managers of a UX team, getting buy-in from your stakeholders and peers is awesome - especially when you're all new to the company. But what happens when you've increased the interest and buy-in so much that it turns into a monster to manage? You could double the size or your team, or you could do what we're doing - educating the rest of the company about good design and user experience and letting go of the reins a little. Scary? Yes. Learn how we're doing things at MYOB and the exponential change we are seeing in the company culture.
Ux & Why Your Business Needs It (3Leaf Consulting)Thomas Watkins
User experience (UX) design focuses on optimizing usability, enjoyment and task efficiency for customers. UX reduces development costs by catching problems early and increases revenue through higher conversion rates and customer retention. Case studies show how UX redesigns helped Walmart increase online visitors 214%, saved GE $30 million annually, and nearly doubled conversions for Bank of America's online enrollment. Implementing UX best practices from the start could have helped Airbnb avoid bankruptcy in its early stages. The document promotes 3Leaf Consulting's UX services which include research, iterative design, specifications and a style guide to streamline development.
How to Define a Vision in Product by SonicWall Director of PMProduct School
The document discusses how to define and drive product vision. It explains that product vision should concisely motivate the product by considering customer segments, pain points, company goals, and differentiation. Developing vision involves leadership, cross-functional teams, and understanding the business model, customer needs through research, and competitors. Successfully driving vision internally requires enabling all teams and communicating the vision clearly. An effective product manager proactively solves problems, is passionate, collaborative, analytical, and a good communicator to champion the product journey.
In this deck I explore how design can improve products and industrial processes showing how starting from a radical change in the approach to business, any company could improve not only their own products, but can literally create new needs in their customers and, at the end, new markets and new business potential.
Beyond the Findings: The Case for UX Research in Digital TransformationAggregage
The document discusses the case for user experience (UX) research in digital transformation efforts. It argues that UX research should not just be used tactically to improve products, but strategically to spark innovation. When leadership supports UX research, all plans and designs can be viewed as hypotheses to be tested, breaking down traditional hierarchies. UX research can uncover customer needs that current solutions may not address, leading to differentiated offerings. The document advocates designating a research owner to drive a shared strategic narrative across teams and prevent different interpretations of data.
How to Deploy Digital Products by Cayan Dir. of Product Dev.Product School
Do you know how to build a product roadmap that everyone understands? Communication is key. Tcheilly walked the audience through a roadmap that can be used as a ‘conversational’ tool.
He talked about how to communicate the bigger picture and the ‘why’ behind your product/ feature decisions, product lifecycle, while translating your organization priorities into highly productive sprints, backlog trimming,.
The document outlines the user experience (UX) area at PayU Brazil, including its proposal to simplify financial transactions and make the experience memorable. It describes how UX works across IT, product, marketing, sales, and with users. Key roles include UX designer, UI designer, and product owner. Methods are divided into generative (e.g. prototyping) and appraisal (e.g. usability testing). Agile principles and tools like Axure and Analytics are used. The manifesto emphasizes understanding user behavior through research to design effective solutions.
This document provides guidance for UX professionals aspiring to become Vice Presidents of UX. It describes the responsibilities of a UX VP, which include increasing revenue through design improvements, making UX a competitive differentiator, and leading diverse teams. It acknowledges there are fewer VP opportunities and discusses overcoming barriers such as a lack of confidence. The document recommends gaining deep expertise in areas like information architecture and becoming a "master translator" who can communicate UX value. It emphasizes the importance of serving one's team as a VP rather than focusing on individual projects or design work. The honest truth, the document notes, is that a leadership role involves taking responsibility for failures and no longer getting to work on the most interesting projects directly
Similar to Changing Cultures towards Design-Centric 改變- 塑造以設計為核心的文化 (20)
Embrace and Beyond Mobility: Design for the Ideal Dining Experience | 拥抱和超越移...UX Consulting Pte Ltd
A workshop conducted in User Friendly China Conference 2011 on "Design for the Ideal Dining Experience".
We have great fun facilitating different teams in designing some restaurant concepts that are beyond imagination.
Speaker:
蔡文强 Raven Chai
创始人及首席咨询师 UX Consulting
主要发起人 新加坡 UXSG Group
李毓修 Li Yu-Hsiu
使用者经验总监 崴峰科技
主要发起人 台湾 UiGathering
How Startups May Build Your UX Competencies - Hire or Just a Myth?UX Consulting Pte Ltd
Raven Chai is a principal UX consultant who has observed common pain points among startups regarding UX competencies. Many startups do not properly define their target users or validate ideas, instead prioritizing features and aesthetics over usability. Job postings also often have unrealistic expectations by requesting a "UX rockstar." Chai recommends startups hire agencies initially, attend conferences to learn, and consider government grants to build internal UX capabilities over time rather than relying on a sole "UX person."
The document provides information about an upcoming UX conference in Singapore organized by a volunteer team of UX professionals. It discusses the objectives of the conference which are to connect UX professionals, establish professional networks, and raise standards of UX design in Singapore. It also provides logistical details about the conference venue, presentations, workshops, speakers, sponsors and expected attendance of over 275 people from Singapore, Southeast Asia, and other regions.
The document summarizes a Lean UX workshop that aims to teach participants practical skills for collaborative team design, lean user research techniques, rapid design tactics to validate assumptions, minimize waste in UX activities, and have fun networking. The agenda includes introductions to Lean UX basics and case studies, as well as two hands-on parts where participants will validate product hypotheses in 60 minutes and raise funds from investors in 90 minutes. The workshop objectives are to encourage cross-functional collaboration, faster innovation, and building the right products through applying Lean UX principles.
This document discusses the concept of LeanUX. It begins by clarifying that LeanUX is not about doing less UX work or being lazy. Rather, it is about minimizing waste and focusing UX efforts on validating product hypotheses through prototypes and customer feedback, rather than extensive documentation. The document provides several examples to illustrate LeanUX principles like developing minimum viable products to test ideas quickly and using metrics and iterative design to continually learn and improve. Overall, the document presents LeanUX as an approach to make UX work more efficient and focused on learning what customers need through early testing and feedback.
The document discusses the state of UX in Singapore. It describes how UX work has evolved from industrial design and web programming to experience design. UX jobs are common in sectors like public, banking, logistics and technology. Types of work include website design, mobile apps, and interest in retail and service design. However, UX is still perceived mainly as usability. The speaker hopes to change this by sharing customer stories. There are also gaps like a small talent pool and a fragmented design industry. Opportunities exist in partnerships, thought leadership and adapting global practices locally. The speaker hopes to start a dialogue to discuss ideas and provide expertise.
Usable websites offer great user experiences, and great user experiences lead to happy customers.
My first featured article focus on the topic - 3 Common Web Usability Mistakes, and some good examples & best practices for each of them.
- Registration Form
- Shopping Cart
- Product Comparison
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
2. About Myself
•
Engineer
»
Animator
»
Technologist
»
UX
Designer
•
Founded
UX
Consulting
in
2008
in
Singapore
•
Love
any
type
of
sports,
except
golf
•
A
foodie
and
will
continue
to
be
one
•
A
lifelong
Liverpool
FC
and
Roger
Federer
fan
User
Experience
Professional
Associa2on
-‐
Asia
Region,
Leadership
Team
Founder
of
UXSG
Community
@ravenchai
2
3. THESE ARE MY PERSONAL
OPINIONS, EXPERIENCES
AND LEARNINGS ABOUT
CULTURE CHANGE.
@ravenchai
3
4. I MIGHT BE WRONG.
YOU MIGHT DISAGREE.
IT’S PERFECTLY OK!
@ravenchai
4
6. Corporate culture refers to the shared values, attitudes, standards, and
beliefs that characterize members of an organization and define its nature.
Corporate culture is rooted in an organization's goals, strategies,
structure, and approaches to labor, customers, investors, and the greater
community.
--
@ravenchai
encyclopedia
6
7. POSSIBLE WAYS TO DESCRIBE CULTURES
Sales & Marketing
Centric
Engineering Centric
Design Centric
Customer Centric
Assumes they know customers best
Believes in product features as the main selling point
Technology driven
Owned (or wanted) the user interface
Creative approach to design
Believes customers buy their products because of design
To have the customer’s best interests at all touch points
Believes in understanding customers’ needs as part of DNA
Let’s not kid ourselves, most organisations are just doing lip service
@ravenchai
Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013
7
8. ONE OF MOST REFERENCED MODELS
@ravenchai
Reference: http://johnnyholland.org/2010/04/planning-your-ux-strategy/
8
9. UX ACCEPTANCE LEVEL
Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html
@ravenchai
9
10. How do we really feel towards each other?
“We” refers to Product Managers, Designers, Developers, Marketing, User Researchers etc
@ravenchai
10
12. WHAT WE REALLY WANT TO ACHIEVE
CREATES IMPACT -- BE EFFECTIVE -- MAKES A DIFFERENCE
@ravenchai
12
13. PART 1 - SINGTEL CASE STUDIES
GROUP CONSUMER
GROUP DIGITAL LIFE
GROUP ENTERPRISE
Business Solutions
Broadband, Pay TV & Mobile/
Telephony
@ravenchai
Reference: http://www.singtel.com
13
14. FIRST PROJECT
Year
2007
-‐
Usability
assessment
and
benchmarking
with
global
telco
websites
@ravenchai
14
15. ”If you tell the truth, you don't
have to remember anything.”
-- Mark Twain
@ravenchai
15
16. SKEPTICISM STAGE
Start identifying stakeholders who
might be curious about “usability”
•
•
Addressing
their
pain
points
Took
up
the
challenges
Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html
@ravenchai
16
18. SECOND PROJECT
Year
2008
-‐
New
product
launch
Traditionally
done
by
creative
agencies
within
very
tight
timeline
@ravenchai
18
19. CURIOSITY STAGE
Identify advocates, build relationships
“Brainwashing” by sending valuable articles, videos and books
•
•
•
•
Help
to
achieve
quick
wins
Be
adaptive
and
9lexible
Shows
value
in
project
management
Do
UX
work
in
stealth
mode
Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html
@ravenchai
19
24. ACCEPTANCE STAGE
Share project sponsors’ goals and KPIs
Collaborative design process
Direct access to team members at all levels
•
•
•
Story
telling
and
celebrate
success
Get
business
stakeholders
involved
in
research
and/or
design
work
Balance
between
quick
wins
and
long
term
strategic
goals
Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html
@ravenchai
24
25. PART 2 - THE EMERGENCE OF OCBC BANK
Banking
Services
♦
Private
Banking
♦
Insurance
♦
Asset
Management
♦
Stockbroking
@ravenchai
Reference: http://www.ocbc.com
25
27. CREATING NEW BANKING EXPERIENCES
SpeciJically
for
Gen
Y
based
on
in-‐depth
customer
research
and
design
thinking
methodology
@ravenchai
27
28. HAVING A SAY IN MANAGEMENT TEAM
David
McQuillen
Group
Customer
Experience
Mr
David
McQuillen
joined
OCBC
in
January
2010
as
Senior
Vice
President
and
Head
of
Group
Customer
Experience.
@ravenchai
Reference: http://www.youtube.com/watch?v=S1F-QxhGGBE + https://vimeo.com/45742142
28
31. PARTNERSHIP STAGE
•
•
•
•
Problem
solving
as
a
team
from
different
BUs
Consensus
building
Senior
executives
are
involved
in
negotiation
UX
workshops
are
mandatory
for
all
stakeholders
Reference: Sarah Bloomer. Changing the UX Mindset UXSG Conference, 28 Jun 2013 + useit.com/alertbox/process_maturity.html
@ravenchai
31
32. SUMMARY RECAP
Do UX work in stealth mode
Story telling and celebrate success
•
Get business stakeholders involved in research and/or design work
Balance between quick wins and long term strategic goals
•
Problem solving as a team from different BUs
•
•
Consensus building
Senior executives are involved in negotiation
•
@ravenchai
•
Be adaptive and flexible
Shows value in project management
•
Partnership
•
•
Acceptance
Help to achieve quick wins
•
Curiosity
•
•
Skepticism
Addressing their pain points
Take up the challenges
UX workshops are mandatory for all stakeholders
•
32
34. COMPETITIVE ENVIRONMENT
”Businesses are extremely competitive,
the need to differentiate your services is
greater than ever”
@ravenchai
Reference: http://www.weforum.org/issues/global-competitiveness
34
35. ECONOMIC FOCUS
To
turn
Singapore
into
a
leading
centre
for
contemporary
design
in
Asia.
Extracts
from
of,icial
report,
The
“Design
Singapore”
Initiative
@ravenchai
35
37. EVOLUTION OF DESIGN IN SINGAPORE
Multi-‐Channel
Design
Service
Design
Architectural,
Industrial
Design,
Product
Manufacturing
Programming,
Graphic
Design,
Interactive
Web
Testing,
Evaluation
Interaction
Design
Focus
Before 1995
Industrial
Design
@ravenchai
2001
Web
Programming
2007
Usability
Engineering
2012
Experience
Design
37
38. CURATION FROM UXPA ASIA TEAM
@ravenchai
Another good reference: http://uxmatters.com/mt/archives/2012/03/soft-skills-for-ux-designers.php
38
39. ROAD TO DESIGN-CENTRIC CULTURE
1. GET BUY-IN FROM SENIOR MANAGEMENT
2. INVOLVE YOUR STAKEHOLDERS IN DESIGN PROCESSES
3. COLLABORATE WITH INTERNAL & EXTERNAL DESIGN
PRACTITIONERS
4. MAINTAIN A LEARNER’S MIND AND ADAPT TO RAPID CHANGES
@ravenchai
Reference: http://www.fastcompany.com/52831/creating-design-centric-culture
39