AGENDA FOR TODAY
Introductions and networking

Overview for today

What do we mean by ‘making organisations more productive’

Why User Experience is everything

What is your ACDT strategy?

If you want it done; make it fun

Uncovering opportunities in your business
YOUR OBJECTIVES FOR TODAY
WHAT DO WE MEAN BY
‘MAKING ORGANISATIONS MORE PRODUCTIVE’
MAKING ORGANISATIONS MORE PRODUCTIVE




Right now, there’s no other technology in the world that 87% of the world’s
                             population owns...
March 6th, 2008
THE FASTEST GROWING CONSUMER
    TECHNOLOGY IN HISTORY


              “Compared to recent technologies, smart
              device adoption is being adopted 10X faster
              than that of the 80s PC revolution, 2X faster
              than that of 90s Internet Boom and 3X
              faster than that of recent social network
              adoption.”
              (Flurry Analytics)
MAKING ORGANISATIONS MORE PRODUCTIVE



  The most significant opportunities for leveraging the use of mobile
    technologies in business lie in the hands of your employees...

             (40% of workers will be mobile in less than two years*)




                           *Gartner Symposium, San Francisco, Oct 24 2012
thinking about your business over the next 12 months, how would you rate the following priorities?
                thinking about your business over the next 12 months, how would you rate the following priorities?




improving customer experience




           engaged workforce




        improving productivity




            increasing revenue



                                 70             75                       80                       85        90


                                                          Telstra Productivity Indicator - 2012
My device gives me
superpowers...
A business’s greatest asset
is its people. By leveraging
people with the latest devices
creates innovation and ideas
— keep your people in your
organisation.
MAKING ORGANISATIONS MORE PRODUCTIVE



The convergence of mobile technologies, cloud computing, gamification, data
   analytics and social media has established an innovation platform with
                         unprecedented potential.

    (Two years from now, 20% of sales organizations will use tablets as their primary platform for the mobile salesforce*)




                                              *Gartner Symposium, San Francisco, Oct 24 2012
According to IDC, by 2013, more than
1.19 billion workers worldwide will be
using mobile technology, accounting for
34.9% of the workforce.

Source: Worldwide Mobile Worker Population 2009-2013 Forecast (IDC, 2009)
WHY USER EXPERIENCE IS EVERYTHING
USER EXPERIENCE


...is the way a person feels about using a product,
system or service. User experience highlights the
experiential, affective, meaningful and valuable aspects
of human-computer interaction.

Wikipedia
THE SPECTRUM OF UX
“WE WASTED 2 YEARS IN DEVELOPMENT
        EFFORT” - Mark Zuckerberg
Total time spent using Mobile web v Apps
              150




             112.5




minutes
  spent        75
   per
 month
(billions)


             37.5




                0
                Mar 11   Jun 11                          Sep 11                 Dec 11   Mar 12




                                         Source: Nielsen Smartphone Analytics
“In any new system, the risk is always user engagement”
Oliver Poss, Group Risk Manager, Lend Lease
“No-one ever wants technology”
Jon Duhig, Principal, User Experience - Stamford Interactive
who is more likely to purchase on their mobile?
45% of guys have shopped using a mobile device, compared with just 34% of females




                          (USamp Research - mobile shopping 2012 )
"Simplicity is the ultimate sophistication."
Leonardo da Vinci
Amazon acquires Kiva for $775 million to bolster robotic workforce
what is your ACDT strategy?
(amazon can’t do this strategy)
If you want it done,
make it fun...
Engagement meets collaboration.
The emphasis of keeping it social
with a gaming like experience —
engage everyone.
WHAT IS GAMIFICATION




  Gamification is the process of
applying game mechanics to solve
   problems and engage users.
IF YOU WANT IT DONE...MAKE IT FUN


                     By 2013, more than 50 percent of all
                     social business initiatives will include
                     an enterprise gamification component¹.

                     In March 2012, Scientific American
                     reported that online gamers had
                     achieved the first crowd-sourced
                     redesign of a protein
                     ¹Gartner Enterprise Architecture Summit 2011
TOTAL ENGAGEMENT
                           Upgrades
                      Bonus, attributes, multipliers
                       accessory customizations,




                               Tasks
                           objectives, actions,
                             progress bars

   Rewards                                             Ranking
 Achievements, Points,                             Status, leader-boards,
Virtual goods & currency                               leagues, social
GAME MECHANICS

• Achievements                   • Infinite Gameplay
• Appointments                   • Levels
• Behavioral Momentum            • Loss Aversion
• Blissful Productivity          • Lottery
• Bonuses                        • Ownership
• Cascading Information Theory   • Points
• Combos                         • Progression
• Community Collaboration        • Quests
• Countdown                      • Reward Schedules
• Discovery                      • Status
• Epic Meaning                   • Urgent Optimism
• Free Lunch                     • Virality
GAME MECHANICS

• Achievements                   • Infinite Gameplay
• Appointments                   • Levels
• Behavioral Momentum            • Loss Aversion
• Blissful Productivity          • Lottery
• Bonuses                        • Ownership
• Cascading Information Theory   • Points
• Combos                         • Progression
• Community Collaboration        • Quests
• Countdown                      • Reward Schedules
• Discovery                      • Status
• Epic Meaning                   • Urgent Optimism
• Free Lunch                     • Virality
HOW TO UNCOVER OPPORTUNITIES IN YOUR
             BUSINESS
Sales Growth                          Productivity                        Service Delivery                      Differentiation
Mobile devices are allowing sales     Increase productivity by allowing   Customer expectation is changing     Disruptive business models and
professionals to influence prospects   people to share content with        faster than ever before. Customers   service experiences are appearing
in new ways, and capture data         each other from any location;       and prospects need answers, and      daily. As new business becomes
essential in decision making.         remotely complete tasks that are    expect service in a timely manner…   harder to find, innovation is gaining
Mobility is allowing organisations    then seamlessly integrated into     anywhere. Engage your employees      pace. Smartphone, tablet and
to access new markets, and attract    front and back-office systems;        by introducing new and exciting      mobile applications are changing
new customers.                        redesign business processes; and    ways to interact with and service    customer demands by presenting
                                      collaborate.                        customers.                           new opportunities for business
                                                                                                               and government.
Mobile first approach...
Many business systems have
been built around desktop
technologies.
We take a mobile-first approach
and bring them into alignment
— build a better business
experience.
THE ALIVE ENGAGEMENT PROCESS




             Focus                                        Create                                         Extend
  (Professional Services)                         (Software Development)                            (Managed Services)




      Plan           Brief   Prototype         Design         Build         Deploy         Market            Manage     Analyse

01.            02.                       03.            04.           05.            06.               07.            08.
WIREFRAMES

                                 Wireframe 1.1 & 1.1a –      Wireframe 1.2 & 1.2a –
Wireframe 1.0 – Job search
                              Search results & save search   Job detail and Share
NEED SOME MORE IDEAS?
Real time risk management. Largest integrated audit platform of its kind.
3 x increase in productivity. Winner - best in field services application!
Event Manager. Event risk management. Increase in productivity. Captured business process.
Over 4,000 surveys completed and over 1,000 instances of diagnosis and treatment.
Simplexity... understanding ACFI, and delivering real benefits to all parties. 20% penetration of Aged
Care Residential facilities in Australia
The first Australian football code app. #1 app in Australia and NZ and the most downloaded sporting
app on iTunes until that time.
Integrated desktop and mobile ecosystem; real time messaging and expectation management.
50% reduction in service costs.
Enterprise conference platform. Connecting people and stories.
37 global events, 1,000 speakers, 10,000 attendees.
IN CLOSING




mobility is about giving your people superpowers!
IN CLOSING




user experience is everything...
IN CLOSING




you can do anything on a mobile device...don’t
GIVE TO GET


Drop us your business card

We will send you a list of all demo apps
THANK YOU
    P. +61 2 9460 3307 | F. + 61 2 9460 4440
ALIVEMOBILE.COM | BUILDING 6, 5 HOLT STREET
 MCMAHONS POINT | NSW | AUSTRALIA | 2060

Raising the Mobility Quotient

  • 2.
    AGENDA FOR TODAY Introductionsand networking Overview for today What do we mean by ‘making organisations more productive’ Why User Experience is everything What is your ACDT strategy? If you want it done; make it fun Uncovering opportunities in your business
  • 3.
  • 4.
    WHAT DO WEMEAN BY ‘MAKING ORGANISATIONS MORE PRODUCTIVE’
  • 5.
    MAKING ORGANISATIONS MOREPRODUCTIVE Right now, there’s no other technology in the world that 87% of the world’s population owns...
  • 6.
  • 7.
    THE FASTEST GROWINGCONSUMER TECHNOLOGY IN HISTORY “Compared to recent technologies, smart device adoption is being adopted 10X faster than that of the 80s PC revolution, 2X faster than that of 90s Internet Boom and 3X faster than that of recent social network adoption.” (Flurry Analytics)
  • 8.
    MAKING ORGANISATIONS MOREPRODUCTIVE The most significant opportunities for leveraging the use of mobile technologies in business lie in the hands of your employees... (40% of workers will be mobile in less than two years*) *Gartner Symposium, San Francisco, Oct 24 2012
  • 9.
    thinking about yourbusiness over the next 12 months, how would you rate the following priorities? thinking about your business over the next 12 months, how would you rate the following priorities? improving customer experience engaged workforce improving productivity increasing revenue 70 75 80 85 90 Telstra Productivity Indicator - 2012
  • 10.
    My device givesme superpowers... A business’s greatest asset is its people. By leveraging people with the latest devices creates innovation and ideas — keep your people in your organisation.
  • 11.
    MAKING ORGANISATIONS MOREPRODUCTIVE The convergence of mobile technologies, cloud computing, gamification, data analytics and social media has established an innovation platform with unprecedented potential. (Two years from now, 20% of sales organizations will use tablets as their primary platform for the mobile salesforce*) *Gartner Symposium, San Francisco, Oct 24 2012
  • 12.
    According to IDC,by 2013, more than 1.19 billion workers worldwide will be using mobile technology, accounting for 34.9% of the workforce. Source: Worldwide Mobile Worker Population 2009-2013 Forecast (IDC, 2009)
  • 13.
    WHY USER EXPERIENCEIS EVERYTHING
  • 15.
    USER EXPERIENCE ...is theway a person feels about using a product, system or service. User experience highlights the experiential, affective, meaningful and valuable aspects of human-computer interaction. Wikipedia
  • 16.
  • 18.
    “WE WASTED 2YEARS IN DEVELOPMENT EFFORT” - Mark Zuckerberg
  • 19.
    Total time spentusing Mobile web v Apps 150 112.5 minutes spent 75 per month (billions) 37.5 0 Mar 11 Jun 11 Sep 11 Dec 11 Mar 12 Source: Nielsen Smartphone Analytics
  • 20.
    “In any newsystem, the risk is always user engagement” Oliver Poss, Group Risk Manager, Lend Lease
  • 21.
    “No-one ever wantstechnology” Jon Duhig, Principal, User Experience - Stamford Interactive
  • 23.
    who is morelikely to purchase on their mobile? 45% of guys have shopped using a mobile device, compared with just 34% of females (USamp Research - mobile shopping 2012 )
  • 24.
    "Simplicity is theultimate sophistication." Leonardo da Vinci
  • 27.
    Amazon acquires Kivafor $775 million to bolster robotic workforce
  • 29.
    what is yourACDT strategy? (amazon can’t do this strategy)
  • 30.
    If you wantit done, make it fun... Engagement meets collaboration. The emphasis of keeping it social with a gaming like experience — engage everyone.
  • 31.
    WHAT IS GAMIFICATION Gamification is the process of applying game mechanics to solve problems and engage users.
  • 33.
    IF YOU WANTIT DONE...MAKE IT FUN By 2013, more than 50 percent of all social business initiatives will include an enterprise gamification component¹. In March 2012, Scientific American reported that online gamers had achieved the first crowd-sourced redesign of a protein ¹Gartner Enterprise Architecture Summit 2011
  • 34.
    TOTAL ENGAGEMENT Upgrades Bonus, attributes, multipliers accessory customizations, Tasks objectives, actions, progress bars Rewards Ranking Achievements, Points, Status, leader-boards, Virtual goods & currency leagues, social
  • 35.
    GAME MECHANICS • Achievements • Infinite Gameplay • Appointments • Levels • Behavioral Momentum • Loss Aversion • Blissful Productivity • Lottery • Bonuses • Ownership • Cascading Information Theory • Points • Combos • Progression • Community Collaboration • Quests • Countdown • Reward Schedules • Discovery • Status • Epic Meaning • Urgent Optimism • Free Lunch • Virality
  • 36.
    GAME MECHANICS • Achievements • Infinite Gameplay • Appointments • Levels • Behavioral Momentum • Loss Aversion • Blissful Productivity • Lottery • Bonuses • Ownership • Cascading Information Theory • Points • Combos • Progression • Community Collaboration • Quests • Countdown • Reward Schedules • Discovery • Status • Epic Meaning • Urgent Optimism • Free Lunch • Virality
  • 38.
    HOW TO UNCOVEROPPORTUNITIES IN YOUR BUSINESS
  • 39.
    Sales Growth Productivity Service Delivery Differentiation Mobile devices are allowing sales Increase productivity by allowing Customer expectation is changing Disruptive business models and professionals to influence prospects people to share content with faster than ever before. Customers service experiences are appearing in new ways, and capture data each other from any location; and prospects need answers, and daily. As new business becomes essential in decision making. remotely complete tasks that are expect service in a timely manner… harder to find, innovation is gaining Mobility is allowing organisations then seamlessly integrated into anywhere. Engage your employees pace. Smartphone, tablet and to access new markets, and attract front and back-office systems; by introducing new and exciting mobile applications are changing new customers. redesign business processes; and ways to interact with and service customer demands by presenting collaborate. customers. new opportunities for business and government.
  • 40.
    Mobile first approach... Manybusiness systems have been built around desktop technologies. We take a mobile-first approach and bring them into alignment — build a better business experience.
  • 41.
    THE ALIVE ENGAGEMENTPROCESS Focus Create Extend (Professional Services) (Software Development) (Managed Services) Plan Brief Prototype Design Build Deploy Market Manage Analyse 01. 02. 03. 04. 05. 06. 07. 08.
  • 42.
    WIREFRAMES Wireframe 1.1 & 1.1a – Wireframe 1.2 & 1.2a – Wireframe 1.0 – Job search Search results & save search Job detail and Share
  • 44.
  • 46.
    Real time riskmanagement. Largest integrated audit platform of its kind. 3 x increase in productivity. Winner - best in field services application!
  • 47.
    Event Manager. Eventrisk management. Increase in productivity. Captured business process.
  • 48.
    Over 4,000 surveyscompleted and over 1,000 instances of diagnosis and treatment.
  • 49.
    Simplexity... understanding ACFI,and delivering real benefits to all parties. 20% penetration of Aged Care Residential facilities in Australia
  • 50.
    The first Australianfootball code app. #1 app in Australia and NZ and the most downloaded sporting app on iTunes until that time.
  • 51.
    Integrated desktop andmobile ecosystem; real time messaging and expectation management. 50% reduction in service costs.
  • 52.
    Enterprise conference platform.Connecting people and stories. 37 global events, 1,000 speakers, 10,000 attendees.
  • 53.
    IN CLOSING mobility isabout giving your people superpowers!
  • 54.
  • 55.
    IN CLOSING you cando anything on a mobile device...don’t
  • 56.
    GIVE TO GET Dropus your business card We will send you a list of all demo apps
  • 57.
    THANK YOU P. +61 2 9460 3307 | F. + 61 2 9460 4440 ALIVEMOBILE.COM | BUILDING 6, 5 HOLT STREET MCMAHONS POINT | NSW | AUSTRALIA | 2060