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PUNK TO FUNK
How ICT can help to build inclusive communities
Aim of this talk


 To analyse the current web 2.0 paradigm, its strengths
 and limitations within the context of migrant users
 To present a future scenario which may help to bypass
 current limitations
Why Punk to Funk?
Punk

       Do It Yourself mentality
       Horizontal way or organising work
       Anti-autoritarian
       Easy, intuitive
Funk


Emotional
Community grounding
Entertaining
The Web 2.0 Paradigm
Web 1.0 versus Web 2.0
       Web 1.0                  Web 2.0

     - The portal           - Social Networks

    - Interactivity        - Friend of a Friend

- Artificial intelligence   - Wisdom of crowds
Punk/Funk elements
in Web 1.0

Everybody can become a generator of content
Intermediaries are no longer needed
Total control of a project, from beginning to end
Interactivity transforms the experience of accessing
information
Limitations of the web 1.0
paradigm

 Ability to post content was limited. Portals were
 designed for consumers, not for creators
 Interactivity didnt meet the user’s expectations
 Technology wasn’t ready to deliver expected content at
 the speed and reliability desired
Punk/Funk elements
in Web 2.0

Collective construction of data (the user as a co-
developer)
Collective Intelligence
Data Remix
Simplicity in design
The virtuous circle
Limitations of the web 2.0
paradigm

 Are social networks really social?
 Is it really open to everybody?
 What happened to interactivity?
When instrumental
knowledge is not enough
A bunch of links to “friends”
is not equivalent to a culture
Social Networks and
migrants
Formal access is granted but access to the culture
lifeform behind it is not.
Much content delivered by social networks doesn’t
make sense to people coming from developing
countries, with a whole other set of needs and wants.
Common social networks tend to be exclusive
They might become too formal and therefore too
abstract to understand
Individual versus community

Enlightment: individual quest for liberty
Romanticism: artistic genius
Science: methodological individualism
Ethics: Negative concept of freedom
The inmunitary paradigm



Biopolitics
Roberto Esposito
Hobbes’ Leviathan

All citizens united in the body of the king
Nation is now inmune to violence, and the state is the
only one allowed to use it
Immunological paradigm

Communitas versus immunitas. Common root -->
munus
munus= the gift that has to be returned to the
community
The immune= The one that doesn’t need to return the
munus
Immunological paradigm II


Modernity requires subjectivity
Subjectivity requires immunology
Every state, every community is build around a munus
and ways to get immune to it. Even virtual ones.
Globaimmunization
Globalitzation offers formal access to the world, but
makes certain cultural contexts immune to the migrants
Immunologic alternatives


 Establishing inclusive immunologic processess: How
 mothers passes their immunity to their sons.
 (re)construction of individuals in different immunisation
 processes
Building communities that

 Are inclusive and systemic
 Have a proper lifeform, content, not just formal
 Allow multiple identity roles
 There is no tension between being an individual and a
 member of the community
 Facilitate intercultural dialogue
What is the more feasible
scenario for that?
What is the more feasible
scenario for that?


 Video Games
Why Videogames?
Sense of community
Flow
Embodiment through simulation
Continuous immediate feedback
Empathy
Multiple identities
An Example: World of
Warcraft
An Example: World of
Warcraft

 World of Warcraft (WOW) can be used
   To teach how to work in group
   To develop a sense of responsibility
   To create empathy
Flow

A mental state in which times freezes, and only present
matters
Subjects under flow are deeply focused and remenber
things better
Flow facilitates empathy
Flow is easily achieved with video-games
Embodiment

Any community, to make sense is grounded in specific
time and space. Formal communities lack that type of
embodiment and therefore are quite limited
By means of simulations, videogames can give the
impression of full embodiment, therefore facilitating the
construction of full-fledged communities.
Multiple identities

 Videogames facilitate the construction of multiple
 identities. Which helps
   To promote more than one role
   To make communities more inclusive
   To create empathy by means of role changing
Empathy


What happens in movie or a book, happens to
someone else
What happens in a videogame, happens to me
The future of education is a
game


 Thank you for your attention
 QUESTIONS?

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How ICT and video games can help build inclusive communities

  • 1. 2
  • 2. PUNK TO FUNK How ICT can help to build inclusive communities
  • 3. Aim of this talk To analyse the current web 2.0 paradigm, its strengths and limitations within the context of migrant users To present a future scenario which may help to bypass current limitations
  • 4. Why Punk to Funk?
  • 5. Punk Do It Yourself mentality Horizontal way or organising work Anti-autoritarian Easy, intuitive
  • 7. The Web 2.0 Paradigm
  • 8. Web 1.0 versus Web 2.0 Web 1.0 Web 2.0 - The portal - Social Networks - Interactivity - Friend of a Friend - Artificial intelligence - Wisdom of crowds
  • 9. Punk/Funk elements in Web 1.0 Everybody can become a generator of content Intermediaries are no longer needed Total control of a project, from beginning to end Interactivity transforms the experience of accessing information
  • 10. Limitations of the web 1.0 paradigm Ability to post content was limited. Portals were designed for consumers, not for creators Interactivity didnt meet the user’s expectations Technology wasn’t ready to deliver expected content at the speed and reliability desired
  • 11. Punk/Funk elements in Web 2.0 Collective construction of data (the user as a co- developer) Collective Intelligence Data Remix Simplicity in design The virtuous circle
  • 12. Limitations of the web 2.0 paradigm Are social networks really social? Is it really open to everybody? What happened to interactivity?
  • 14. A bunch of links to “friends” is not equivalent to a culture
  • 15. Social Networks and migrants Formal access is granted but access to the culture lifeform behind it is not. Much content delivered by social networks doesn’t make sense to people coming from developing countries, with a whole other set of needs and wants. Common social networks tend to be exclusive They might become too formal and therefore too abstract to understand
  • 16. Individual versus community Enlightment: individual quest for liberty Romanticism: artistic genius Science: methodological individualism Ethics: Negative concept of freedom
  • 18. Hobbes’ Leviathan All citizens united in the body of the king Nation is now inmune to violence, and the state is the only one allowed to use it
  • 19. Immunological paradigm Communitas versus immunitas. Common root --> munus munus= the gift that has to be returned to the community The immune= The one that doesn’t need to return the munus
  • 20. Immunological paradigm II Modernity requires subjectivity Subjectivity requires immunology Every state, every community is build around a munus and ways to get immune to it. Even virtual ones.
  • 21. Globaimmunization Globalitzation offers formal access to the world, but makes certain cultural contexts immune to the migrants
  • 22. Immunologic alternatives Establishing inclusive immunologic processess: How mothers passes their immunity to their sons. (re)construction of individuals in different immunisation processes
  • 23. Building communities that Are inclusive and systemic Have a proper lifeform, content, not just formal Allow multiple identity roles There is no tension between being an individual and a member of the community Facilitate intercultural dialogue
  • 24. What is the more feasible scenario for that?
  • 25. What is the more feasible scenario for that? Video Games
  • 26. Why Videogames? Sense of community Flow Embodiment through simulation Continuous immediate feedback Empathy Multiple identities
  • 27. An Example: World of Warcraft
  • 28. An Example: World of Warcraft World of Warcraft (WOW) can be used To teach how to work in group To develop a sense of responsibility To create empathy
  • 29. Flow A mental state in which times freezes, and only present matters Subjects under flow are deeply focused and remenber things better Flow facilitates empathy Flow is easily achieved with video-games
  • 30. Embodiment Any community, to make sense is grounded in specific time and space. Formal communities lack that type of embodiment and therefore are quite limited By means of simulations, videogames can give the impression of full embodiment, therefore facilitating the construction of full-fledged communities.
  • 31. Multiple identities Videogames facilitate the construction of multiple identities. Which helps To promote more than one role To make communities more inclusive To create empathy by means of role changing
  • 32. Empathy What happens in movie or a book, happens to someone else What happens in a videogame, happens to me
  • 33. The future of education is a game Thank you for your attention QUESTIONS?