The document discusses key aspects of social cognitive theory including self-regulation, self-efficacy, and how they affect learning. It describes how self-regulation involves altering one's behavior appropriately for tasks without direction, and how self-efficacy beliefs influence self-regulation. The document also outlines the components of a self-regulatory system including planning, self-monitoring, and self-reflection, and discusses helping students become self-regulated learners through explicitly teaching learning tactics and strategies. Research evidence generally supports social cognitive theory in finding relationships between self-efficacy, self-regulation, and achievement.
Adaptive Learning – the application of computer science, big data and machine learning techniques, combined with state-of-the-art pedagogy – has enabled the creation of new learning systems that adapt to the needs of each and every learner. Adaptive learning creates at scale – and at low cost – the experience of a personal tutor, guaranteeing proficiency while dramatically reducing time spent learning, returning thousands of hours of productive time back to the business.
Fortunately, it is easy to make the move to adaptive learning. In this session, we explore what is adaptive learning, how it works and the benefits of transforming your learner experience for the business, the learner and the training function.
Intelligent Adaptive Learning - An Essential Element of 21st Century Teaching...DreamBox Learning
Providing truly differentiated, individualized instruction has been a goal of educators for decades, but new technologies available today are empowering schools to implement this form of education in a way never before possible. Intelligent adaptive learning software is able to tailor instruction according to each student’s unique needs, understandings and interests while remaining grounded in sound pedagogy.
Attend this web seminar to hear the latest findings from Cheryl Lemke, of the research firm Metiri Group, about how intelligent adaptive learning works, the role the technology can play in raising student achievement, and the research base required for districts to invest wisely in these new tools.
Adaptive Learning for Educational Game DesignEdward Lavieri
Educational computer games continue to overwhelm educators with design and development complexities, time, and cost and underwhelm learners regarding immersive, intuitive, and enjoyable game play. No complete model or comprehensive guideline for content development or game design exists for educators and game designers to follow in the creation of educational games that adapt to learners in real-time. This research developed and validated the ALGAE (Adaptive Learning GAme dEsign) model, a comprehensive adaptive learning model based on game design theories and practices, instructional strategies, and adaptive models. This dissertation extends previous research in game design, instructional strategies, and adaptive learning, combining these three components into a single complex model. The results of this study include the validation and applicability of the ALGAE model, benefits and challenges of using the model, and insights regarding the focused and unfocused implementation approaches. The study also reveals the cross-industry applicability of the model to include government agencies, military units, game industry, and academia.
TTPlus is an European funded research project which looks at the actual practice of trainers in companies.
Have a look at the website
http://ttplus.bazaar.org
Choosing the Right Adaptive Math Software - A Buyer's GuideDreamBox Learning
The word “adaptive” has been used to describe a number of different curriculum solutions, but what does this word actually mean? How do you choose and evaluate digital math curriculum that best fits your district? In this webinar, we’ll highlight the Five Essential Elements of high quality math adaptive software and the specific questions to ask when evaluating the level of adaptivity in digital math curriculum. Hear from others who’ve navigated the process to understand how to develop your decisions.
Adaptive Learning – the application of computer science, big data and machine learning techniques, combined with state-of-the-art pedagogy – has enabled the creation of new learning systems that adapt to the needs of each and every learner. Adaptive learning creates at scale – and at low cost – the experience of a personal tutor, guaranteeing proficiency while dramatically reducing time spent learning, returning thousands of hours of productive time back to the business.
Fortunately, it is easy to make the move to adaptive learning. In this session, we explore what is adaptive learning, how it works and the benefits of transforming your learner experience for the business, the learner and the training function.
Intelligent Adaptive Learning - An Essential Element of 21st Century Teaching...DreamBox Learning
Providing truly differentiated, individualized instruction has been a goal of educators for decades, but new technologies available today are empowering schools to implement this form of education in a way never before possible. Intelligent adaptive learning software is able to tailor instruction according to each student’s unique needs, understandings and interests while remaining grounded in sound pedagogy.
Attend this web seminar to hear the latest findings from Cheryl Lemke, of the research firm Metiri Group, about how intelligent adaptive learning works, the role the technology can play in raising student achievement, and the research base required for districts to invest wisely in these new tools.
Adaptive Learning for Educational Game DesignEdward Lavieri
Educational computer games continue to overwhelm educators with design and development complexities, time, and cost and underwhelm learners regarding immersive, intuitive, and enjoyable game play. No complete model or comprehensive guideline for content development or game design exists for educators and game designers to follow in the creation of educational games that adapt to learners in real-time. This research developed and validated the ALGAE (Adaptive Learning GAme dEsign) model, a comprehensive adaptive learning model based on game design theories and practices, instructional strategies, and adaptive models. This dissertation extends previous research in game design, instructional strategies, and adaptive learning, combining these three components into a single complex model. The results of this study include the validation and applicability of the ALGAE model, benefits and challenges of using the model, and insights regarding the focused and unfocused implementation approaches. The study also reveals the cross-industry applicability of the model to include government agencies, military units, game industry, and academia.
TTPlus is an European funded research project which looks at the actual practice of trainers in companies.
Have a look at the website
http://ttplus.bazaar.org
Choosing the Right Adaptive Math Software - A Buyer's GuideDreamBox Learning
The word “adaptive” has been used to describe a number of different curriculum solutions, but what does this word actually mean? How do you choose and evaluate digital math curriculum that best fits your district? In this webinar, we’ll highlight the Five Essential Elements of high quality math adaptive software and the specific questions to ask when evaluating the level of adaptivity in digital math curriculum. Hear from others who’ve navigated the process to understand how to develop your decisions.
The path of learning requires that students demonstrate the mastery of both skills and concepts in any class. In the traditional model of mastery in higher education, both formative and summative assessments are conducted via a rigid set of assignments, activities, and tests that require all students to perform the same set of skills for each concept mastery demonstration. The idea of choice in the classroom is a concept of Universal Design for Learning (UDL), and while choice can be easily produced for content delivery (text, audio, video, interactive materials), assessment of both skills and concept mastery is not addressed in most classrooms. This leads to the development of homogenous courses and assignments where many students show objective mastery via exams and subjective mastery via writing. Students can be given choice on their demonstration of mastery without undue burden on the faculty member while also creating increased mastery of skills important to their respective fields. In business, a fungible asset is one that is mutually interchangeable. In this case, I am applying the concept of fungibility to learning assessment. Faculty can give students choice; but, in order to create fungible assignments that do not, faculty must ensure that proper design of instruction and assessment is used. In order to facilitate the assessment of fungible assignments, faculty must be able to create clear and concise criteria for assessment that tie directly to objectives for learning. Allowing students to choose how they show their knowledge of concepts and mastery of skills gives them control over their learning and ultimately improving educational outcomes.
The Essential School's Guide to Adaptive LearningLorna Keane
The next generation learning platform, Fishtree, has this week launched a new feature set to accelerate its impact on the EdTech industry. Fishtree, a global leader in education technology, focused on providing the most powerful education solutions, has branded the launch significant in its unique approach to improving the overall teaching and learning experience.
The intelligent feature signifies a key development in learning analytics, as a facilitator in the personalization process. By enabling adaptive instruction, the analytics not only aid in scaling one-to-one instruction and providing insight into student achievement, but in supporting and developing student self-evaluation, collaboration, critical thinking, and independent learning.
Fishtree's Performance Response offers incredible new insights into student learning, further aiding the adaptive learning process, and tracking student progress and performance in the most accurate way imaginable. A teacher can get a real-time view of the performance and challenges of every student and class, while providing individual learning support, at any time, from any device.
"[Fishtree Performance Response] provides a window into the learning process for both teacher and student. It allows teachers and students to see how they are doing, what they are learning, what they are using. Critically, it allows the Fishtree platform to provide that first response or light touch intervention with the teacher retaining full control, transparency and authority within the process," Jim Butler, Fishtree CTO.
The Fishtree system allows assessments to be taken by students on an objective by objective basis. The system guides the student through the process in a very simple and leading manner. Once an objective has been successfully passed, the next objective will appear, allowing the student to advance. If a student fails to pass the score threshold (specified by the teacher), he/she is automatically re-assessed, and provided with personalized resources to help reach the learning objective. The teacher is involved in the entire process with the ability to view the resources each student uses to complete an assignment, and an option to re-assess any number of students at scale, with one click.
Start your FREE trial or contact us for a personalized demo at https://fishtree.com.
Clinical Skills Training, to be effective, has to be based on the science of Simulation Pedagogy. This slide-set is a part of a presented in the International conference on Simulation in Medical Education held in AIMST University, Malaysia.
Richard Lai 2014 - An assessment ePortfoilo for developing the reflective thi...ePortfolios Australia
Deep approaches to learning by students are encouraged by teaching that fosters engagement with learning and assessment tasks and clearly stated learning outcomes and expectations. Students learn deeper if they are required to reflect on what they have learned. Reflective thinking by students is not only a description of 'what they have seen or done', but rather it is a process of their drawing comparisons with what happened, what they already know, how they relate this experience to the theories that they have been introduced to and how they modify their own ideas in light of this reflection. In this paper, we present our experiences in using the 4 R (Report, Relate, Reason and Reconstruct) principle developed by John Bain (2002) in teaching a software engineering subject. Students are required to submit the 4R ePortfolios on the major topics of the subject as a part of their overall assessment.
Three Purposes of the Instructional Design ProcessMichael Payne
Three Purposes of the Instructional Design Process:
1. To identify the outcomes of the instruction
2. To guide the developing the instructional content (scope and sequence)
3. To establish how instructional effectiveness will be evaluated.
Basic Instructional Design Principles - A PrimerMike Kunkle
This is a very basic primer I once created to teach a staff of technical writers about instructional design. It was not designed for non-verbal delivery, but it will give you an idea of basic ISD concepts.
The path of learning requires that students demonstrate the mastery of both skills and concepts in any class. In the traditional model of mastery in higher education, both formative and summative assessments are conducted via a rigid set of assignments, activities, and tests that require all students to perform the same set of skills for each concept mastery demonstration. The idea of choice in the classroom is a concept of Universal Design for Learning (UDL), and while choice can be easily produced for content delivery (text, audio, video, interactive materials), assessment of both skills and concept mastery is not addressed in most classrooms. This leads to the development of homogenous courses and assignments where many students show objective mastery via exams and subjective mastery via writing. Students can be given choice on their demonstration of mastery without undue burden on the faculty member while also creating increased mastery of skills important to their respective fields. In business, a fungible asset is one that is mutually interchangeable. In this case, I am applying the concept of fungibility to learning assessment. Faculty can give students choice; but, in order to create fungible assignments that do not, faculty must ensure that proper design of instruction and assessment is used. In order to facilitate the assessment of fungible assignments, faculty must be able to create clear and concise criteria for assessment that tie directly to objectives for learning. Allowing students to choose how they show their knowledge of concepts and mastery of skills gives them control over their learning and ultimately improving educational outcomes.
The Essential School's Guide to Adaptive LearningLorna Keane
The next generation learning platform, Fishtree, has this week launched a new feature set to accelerate its impact on the EdTech industry. Fishtree, a global leader in education technology, focused on providing the most powerful education solutions, has branded the launch significant in its unique approach to improving the overall teaching and learning experience.
The intelligent feature signifies a key development in learning analytics, as a facilitator in the personalization process. By enabling adaptive instruction, the analytics not only aid in scaling one-to-one instruction and providing insight into student achievement, but in supporting and developing student self-evaluation, collaboration, critical thinking, and independent learning.
Fishtree's Performance Response offers incredible new insights into student learning, further aiding the adaptive learning process, and tracking student progress and performance in the most accurate way imaginable. A teacher can get a real-time view of the performance and challenges of every student and class, while providing individual learning support, at any time, from any device.
"[Fishtree Performance Response] provides a window into the learning process for both teacher and student. It allows teachers and students to see how they are doing, what they are learning, what they are using. Critically, it allows the Fishtree platform to provide that first response or light touch intervention with the teacher retaining full control, transparency and authority within the process," Jim Butler, Fishtree CTO.
The Fishtree system allows assessments to be taken by students on an objective by objective basis. The system guides the student through the process in a very simple and leading manner. Once an objective has been successfully passed, the next objective will appear, allowing the student to advance. If a student fails to pass the score threshold (specified by the teacher), he/she is automatically re-assessed, and provided with personalized resources to help reach the learning objective. The teacher is involved in the entire process with the ability to view the resources each student uses to complete an assignment, and an option to re-assess any number of students at scale, with one click.
Start your FREE trial or contact us for a personalized demo at https://fishtree.com.
Clinical Skills Training, to be effective, has to be based on the science of Simulation Pedagogy. This slide-set is a part of a presented in the International conference on Simulation in Medical Education held in AIMST University, Malaysia.
Richard Lai 2014 - An assessment ePortfoilo for developing the reflective thi...ePortfolios Australia
Deep approaches to learning by students are encouraged by teaching that fosters engagement with learning and assessment tasks and clearly stated learning outcomes and expectations. Students learn deeper if they are required to reflect on what they have learned. Reflective thinking by students is not only a description of 'what they have seen or done', but rather it is a process of their drawing comparisons with what happened, what they already know, how they relate this experience to the theories that they have been introduced to and how they modify their own ideas in light of this reflection. In this paper, we present our experiences in using the 4 R (Report, Relate, Reason and Reconstruct) principle developed by John Bain (2002) in teaching a software engineering subject. Students are required to submit the 4R ePortfolios on the major topics of the subject as a part of their overall assessment.
Three Purposes of the Instructional Design ProcessMichael Payne
Three Purposes of the Instructional Design Process:
1. To identify the outcomes of the instruction
2. To guide the developing the instructional content (scope and sequence)
3. To establish how instructional effectiveness will be evaluated.
Basic Instructional Design Principles - A PrimerMike Kunkle
This is a very basic primer I once created to teach a staff of technical writers about instructional design. It was not designed for non-verbal delivery, but it will give you an idea of basic ISD concepts.
Defining Adaptive Learning Technology: What it is, how it works, and why it’s...DreamBox Learning
As online learning opportunities expand and blended learning models continue to evolve, it's critical to ensure education remains student-centered and focused on key learning goals. Whether students are in the classroom or using technology, it’s important for all of them to receive personalized, differentiated support as they learn. The use of "adaptive" learning technology is increasing as a way to improve the differentiation and personalization of learning for each unique student.
Attend this web seminar to learn from an experienced public educator, curriculum leader, and digital learning designer. Participants will hear about recent trends in adaptive learning, the pedagogical implications of adaptive technologies, and how digital experiences can empower students to think independently, receive specific feedback, and self-direct their learning
Resumen basado en el artículo "Enhancing student learning through effective formative feedback" de "The Higher Education Academy Generic Centre" usado como material de apoyo para mis alumnos.
Computers are a familiar sight in classrooms in the 21st century, and technology has been used to streamline many educational tasks. CAL started in the 1950s and 1960s mainly in USA. Term often used interchangeably with Computer-Based Instruction (CBI), Web Based Instruction (WBI), Computer-Assisted Learning (CAL), Computer-Enriched Instruction (CEI), and Web Based Training (WBT). Logo project was the first CAL system that was based on a specific learning approach.
Applying Brain Science in Online Learning Design: A Practical Approach; Alan Hiddleston, D2L. Presentation originally prepared by Sarah Nicholl, D2L.
Presentation at the Brightspace London Connection, May 18. 2017. Canada House in Trafalgar Square.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.