INNOVATIONS IN ENGINEERING




    Create Value Through Innovation
                   or
           You Will Go Away
                     Dr. Eric Balles
                   Draper Laboratory




October 21, 2011
Top Ten Innovation “Facts”
                  Understanding these will help with success


10. A patent does not an innovation make
9. 90% of new products fail in the market each year –
       none because of technology
8. Innovation does not have to be based on new technology
7. Innovation takes a team
6. Innovation requires the generation of real value
5. Value is determined by the end user
4. The competition is always better than you think
3. Companies lose their innovation ability with age and size
2. VC’s don’t take risks
1. Innovation takes commitment and dedication

2
Moore’s Law
    Performance doubles every 18 months




3
A Knowledge Age Trend
Increasing numbers of activities are improving at exponential rates, including activities of the “bad guys”




                                                                     Music
Computing                                                            Portable power
  Power                                                              IEDs
                                                                     Drug development
                                                                     Energy




4
What is Innovation?
             Often Confused Terms



       Creativity: Something original &
        imaginative



       Invention: Something novel reduced to
        practice



       Innovation: Creation and delivery of
        sustainable new customer value put into
        use
5
The Fundamental Role of Innovation
                    The creation of value for different stakeholders




       Security
       Health Care
       Energy / Environment
       Education



        It is needed to address the worldwide issues for
           peace, prosperity, and the quality of life.



6
Cross Disciplinary Technology Drivers
            Many of the most important new opportunities are interdisciplinary


                                Geospatial
                                  Tech




    Info-Tech                                                             Nano-Tech




                                  Bio-Tech

7
High Value Innovation
                  Invention needs the customer to be innovative



When ideas lead to products that address un-met
end-user needs
                                          Technology Push




                   Invention             Innovation               Customer




                                             Customer Pull

Not technology push
Not customer pull
But an interactive process of the two

8
Collect Ideas
             It must be a team effort; throw away your ego!




    Listen to others and iterate –
           This is the foundation for

            INNOVATION!
      Build upon each other’s ideas;
          Throw your ego away!!
9
In Summary
                              Create value at an exponential pace




        Know your customers’ important needs
                                                 Customer           Competition/
        Know the competition                     Needs             Alternatives

        Iterate for the best solution

        Create compelling value

        Remember, its exponential
                                                                    Beneficial
                                                                    Solutions
    10

The Providence Knowledge District - p3

  • 1.
    INNOVATIONS IN ENGINEERING Create Value Through Innovation or You Will Go Away Dr. Eric Balles Draper Laboratory October 21, 2011
  • 2.
    Top Ten Innovation“Facts” Understanding these will help with success 10. A patent does not an innovation make 9. 90% of new products fail in the market each year – none because of technology 8. Innovation does not have to be based on new technology 7. Innovation takes a team 6. Innovation requires the generation of real value 5. Value is determined by the end user 4. The competition is always better than you think 3. Companies lose their innovation ability with age and size 2. VC’s don’t take risks 1. Innovation takes commitment and dedication 2
  • 3.
    Moore’s Law Performance doubles every 18 months 3
  • 4.
    A Knowledge AgeTrend Increasing numbers of activities are improving at exponential rates, including activities of the “bad guys”  Music Computing  Portable power Power  IEDs  Drug development  Energy 4
  • 5.
    What is Innovation? Often Confused Terms  Creativity: Something original & imaginative  Invention: Something novel reduced to practice  Innovation: Creation and delivery of sustainable new customer value put into use 5
  • 6.
    The Fundamental Roleof Innovation The creation of value for different stakeholders  Security  Health Care  Energy / Environment  Education It is needed to address the worldwide issues for peace, prosperity, and the quality of life. 6
  • 7.
    Cross Disciplinary TechnologyDrivers Many of the most important new opportunities are interdisciplinary Geospatial Tech Info-Tech Nano-Tech Bio-Tech 7
  • 8.
    High Value Innovation Invention needs the customer to be innovative When ideas lead to products that address un-met end-user needs Technology Push Invention Innovation Customer Customer Pull Not technology push Not customer pull But an interactive process of the two 8
  • 9.
    Collect Ideas It must be a team effort; throw away your ego! Listen to others and iterate – This is the foundation for INNOVATION! Build upon each other’s ideas; Throw your ego away!! 9
  • 10.
    In Summary Create value at an exponential pace  Know your customers’ important needs Customer Competition/  Know the competition Needs Alternatives  Iterate for the best solution  Create compelling value  Remember, its exponential Beneficial Solutions 10