The purpose of this study is to analyze the educational tools which is used generally in the physical computing education, and to derive the implications. The educational tools used in this study are Pico board, Arduino and Raspberry Pi. Pico board is easy to use, but utilization is low relatively. Arduino and Raspberry Pi have a high complexity and readiness. But it was found which can be utilized in various ways.
Continual Learning with Deep Architectures Workshop @ Computer VISIONers Conf...Vincenzo Lomonaco
Continual Learning (CL) is a fast emerging topic in AI concerning the ability to efficiently improve the performance of a deep model over time, dealing with a long (and possibly unlimited) sequence of data/tasks. In this workshop, after a brief introduction of the subject, we’ll analyze different Continual Learning strategies and assess them on common Vision benchmarks. We’ll conclude the workshop with a look at possible real world application of CL.
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Continual Learning with Deep Architectures Workshop @ Computer VISIONers Conf...Vincenzo Lomonaco
Continual Learning (CL) is a fast emerging topic in AI concerning the ability to efficiently improve the performance of a deep model over time, dealing with a long (and possibly unlimited) sequence of data/tasks. In this workshop, after a brief introduction of the subject, we’ll analyze different Continual Learning strategies and assess them on common Vision benchmarks. We’ll conclude the workshop with a look at possible real world application of CL.
Play and Learn with Learners to Early Form your Design DecisionsRosella Gennari
The design of the TERENCE adaptive system and learning material, in particular, the feedback of the system to its learners, heavily rely on the user requirements emerging from the analysis of the context of use. This was specified via data gathered from domain experts and educators, as well as from learners themselves, in their school environment. These are young children, many and at school and hence the data gathering for them was gamified so as to engage them as best as possible. The results were picked up in the form of personas (and requirements) for informing the design and development of the adaptation mechanism and learning material. The slides presents an overview of this.
Investigación sobre el desarrollo del pensamiento computacional en la escuelaJesús Moreno León
Resumen de las investigaciones principales desarrolladas por el grupo KGBL3 -formado por investigadores de la URJC, la UNED y Programamos- sobre el desarrollo del pensamiento computacional en la educación.
Talk at 8th Annual Central and Eastern European Software Engineering Conference in Russia
Nov 2, 2012
Moscow, Russia
Note that original (downloadable) .pptx file has embedded videos.
EXPLORATION ON TRAINING PRACTICE ABILITY IN DIGITAL LOGIC EXPERIMENTIJITE
The hardware related courses in computer major require a lot of practise on experiment to fully
understand the theoretical knowledge for the students. Especially for the first-year or second-year
undergraduate students, how to cultivate students' practical ability effectively is the subject of Computer
Science in Colleges and Universities. This paper introduces the experimental teaching reform trial of the
Digital Logic Circuit courses, and sums up the experience of how to stimulate students' awareness of
innovation in the hardware experiment teaching and how to improve the students' practical ability. This
paper proposes that we should start the student independent innovation experiment as soon as possible at
the university stage. We design the independent innovation experiment in Digital Logic Circuit of the
hardware experiment, that experiment is an open-minded experiment. After years of experiments carried
out, the students deepened understanding of the knowledge of theory course, improve the interest in the
design of hardware, understand the basic processes of the design of electronic products, improve the
ability of practical, and establish the consciousness of innovation and practice. Our trial has proved that it
is very meaningful and feasible to enhance the ability of innovation practice in the low grade students of
computer major.
Exploration on Training Practice Ability in Digital Logic ExperimentIJITE
The hardware related courses in computer major require a lot of practise on experiment to fully
understand the theoretical knowledge for the students. Especially for the first-year or second-year
undergraduate students, how to cultivate students' practical ability effectively is the subject of Computer
Science in Colleges and Universities. This paper introduces the experimental teaching reform trial of the
Digital Logic Circuit courses, and sums up the experience of how to stimulate students' awareness of
innovation in the hardware experiment teaching and how to improve the students' practical ability. This
paper proposes that we should start the student independent innovation experiment as soon as possible at
the university stage. We design the independent innovation experiment in Digital Logic Circuit of the
hardware experiment, that experiment is an open-minded experiment. After years of experiments carried
out, the students deepened understanding of the knowledge of theory course, improve the interest in the
design of hardware, understand the basic processes of the design of electronic products, improve the
ability of practical, and establish the consciousness of innovation and practice. Our trial has proved that it
is very meaningful and feasible to enhance the ability of innovation practice in the low grade students of
computer major.
Resources for Teaching Undergraduate Computational PhysicsAmdeselassie Amde
Experience from Physics Department, University of Gondar ...why we should teach our students undergraduate computational physics (UCP), and Free & Open Resources for teaching UCP
Prepare the following documents and develop the software project startup, prototype
model, using software engineering methodology for at least two real time scenarios or
for the sample experiments
The purpose of the lab to the latest skills required for Job opportunities in many industries . This helps faculties to develop their skills and publish papers in intenational conferences and also innovate solutions
Talk at 8th Annual Central and Eastern European Software Engineering Conference in Russia
Nov 2, 2012
Moscow, Russia
Note that original (downloadable) .pptx file has embedded videos.
EXPLORATION ON TRAINING PRACTICE ABILITY IN DIGITAL LOGIC EXPERIMENTIJITE
The hardware related courses in computer major require a lot of practise on experiment to fully
understand the theoretical knowledge for the students. Especially for the first-year or second-year
undergraduate students, how to cultivate students' practical ability effectively is the subject of Computer
Science in Colleges and Universities. This paper introduces the experimental teaching reform trial of the
Digital Logic Circuit courses, and sums up the experience of how to stimulate students' awareness of
innovation in the hardware experiment teaching and how to improve the students' practical ability. This
paper proposes that we should start the student independent innovation experiment as soon as possible at
the university stage. We design the independent innovation experiment in Digital Logic Circuit of the
hardware experiment, that experiment is an open-minded experiment. After years of experiments carried
out, the students deepened understanding of the knowledge of theory course, improve the interest in the
design of hardware, understand the basic processes of the design of electronic products, improve the
ability of practical, and establish the consciousness of innovation and practice. Our trial has proved that it
is very meaningful and feasible to enhance the ability of innovation practice in the low grade students of
computer major.
Exploration on Training Practice Ability in Digital Logic ExperimentIJITE
The hardware related courses in computer major require a lot of practise on experiment to fully
understand the theoretical knowledge for the students. Especially for the first-year or second-year
undergraduate students, how to cultivate students' practical ability effectively is the subject of Computer
Science in Colleges and Universities. This paper introduces the experimental teaching reform trial of the
Digital Logic Circuit courses, and sums up the experience of how to stimulate students' awareness of
innovation in the hardware experiment teaching and how to improve the students' practical ability. This
paper proposes that we should start the student independent innovation experiment as soon as possible at
the university stage. We design the independent innovation experiment in Digital Logic Circuit of the
hardware experiment, that experiment is an open-minded experiment. After years of experiments carried
out, the students deepened understanding of the knowledge of theory course, improve the interest in the
design of hardware, understand the basic processes of the design of electronic products, improve the
ability of practical, and establish the consciousness of innovation and practice. Our trial has proved that it
is very meaningful and feasible to enhance the ability of innovation practice in the low grade students of
computer major.
Resources for Teaching Undergraduate Computational PhysicsAmdeselassie Amde
Experience from Physics Department, University of Gondar ...why we should teach our students undergraduate computational physics (UCP), and Free & Open Resources for teaching UCP
Prepare the following documents and develop the software project startup, prototype
model, using software engineering methodology for at least two real time scenarios or
for the sample experiments
The purpose of the lab to the latest skills required for Job opportunities in many industries . This helps faculties to develop their skills and publish papers in intenational conferences and also innovate solutions
Project Theme of the Year 2015: Smart "Cittadella Politecnica" (Smart Politecnico di Torino's Campus)
Ambient intelligence: technology and design
http://bit.ly/polito-ami
Politecnico di Torino, 2015
18 years developing educational technology at Loughborough University and beyondMelanie King
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How to Make a Field invisible in Odoo 17Celine George
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http://sandymillin.wordpress.com/iateflwebinar2024
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Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Model Attribute Check Company Auto PropertyCeline George
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The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
An Analysis of Educational Tools for Physical Computing Education
1. InC Lab. Dept. Computer Science Education, Korea Univ.
An Analysis of Educational Tools for
Physical Computing Education
Korea University
YunJae Jang, WonGyu Lee, JaMee Kim
ICSMB 2016
The 3rd International Conference on Small & Medium Business 2016
2. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
1. Introduction
1. Brief of computer science education & physical
computing
2. Backgrounds
1. Educational tools for physical computing education
3. Results
1. Analysis of educational tools
4. Conclusion
Index
3. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Educators, researchers and IT companies from around the
world, are emphasizing computer science education.
Introduction
http://www.p21.org/our-work/p21-framework
4. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Educators, researchers and IT companies from around the
world, are emphasizing computer science education.
Introduction
https://www.software.kr/um/um01/um01Gate.do
5. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Educators, researchers and IT companies from around the
world, are emphasizing computer science education.
Introduction
http://playsw.naver.com/main
https://my.juniorsw.com/
6. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Physical Computing in Computer Science Education
– In Korea, revision of computer science education
curriculum for K-12 students [3][4].
– Physical computing project is a good topic to learn
programming and computer science concept [5].
Introduction
7. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• What is Physical Computing?
Introduction
8. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Benefits of physical computing education
– Learn with a computer science and engineering knowledge
• through the process of building a computing system consisting of
the physical input and output devices and control program[6].
– Lead to creative learning, through project-based learning
and cooperative learning[7].
• Use innovative new technologies
• Construct of knowledge through making or tinkering process
Introduction
9. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• What is problem?
– Lack of research
– Uncertainty of educational effectiveness
• The Propose of this study
– analyze the educational tool for physical computing
education
– consider the educational environment such as level of
learners and objective and classroom
Introduction
10. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• What is the educational tools?
– Hardware
• Process the input or output data
• function as a microcontroller or microprocessor
• Selection criteria of tools
– now widely used in schools
– Whether standard model
• Selected educational tools
– Pico board, Arduino and Raspberry Pi.
Backgrounds
11. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Features of the Pico board are as follows[9]:
– single-board microcontroller;
– built-in light sensor, push button, slider, mic sensor,
resistance;
– available from scratch by connecting to a computer without
configuring a separate electronic circuit
Backgrounds
12. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Features of the Arduino are as follows [10]:
– open-source prototyping platform based single-based
microcontroller
– control digital and analog input or output data
– projects can be made through sensor input, motor control,
data communication and so on
– support multiple languages C, C++, Python, Scratch.
Backgrounds
13. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Features of the Raspberry Pi are as follows[11]:
– single-board computer and linux and windows operating
systems supported
– very cheap price (approximately $35)
– control digital and analog input or output data
– excellent in a number of data processing and graphics
operations
Backgrounds
14. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Analysis factor
– Complexity
• the level of learning complexity
• How difficult?
– Readiness
• the number of preparation material
• How many preparation materials do you need?
– Utilization
• the number of projects
• How many project can you create?
Results
15. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
Board Name Complexity Readiness Utilization
Pico Board Low Low Low
Arduino Middle Middle High
Raspberry Pi High High High
Results
Table 1. Comparison of Educational Tools
• Learning Complexity
– Pico board only detect a sensing data.
– Arduino control sensing and actuator devices.
– Raspberry pi is a computer.
16. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
Board Name Complexity Readiness Utilization
Pico Board Low Low Low
Arduino Middle Middle High
Raspberry Pi High High High
Results
Table 1. Comparison of Educational Tools
• Readiness, the number of preparation materials
– Pico board is only required computer and a few electronic
components.
– Arduino requires a computer and additional electronic
components for circuit construction.
– Raspberry Pi is needed peripheral devices because it can be
a computer itself.
17. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
Board Name Complexity Readiness Utilization
Pico Board Low Low Low
Arduino Middle Middle High
Raspberry Pi High High High
Results
Table 1. Comparison of Educational Tools
• Utilization, the number of projects
– Pico board is only relatively low utilization, but it can be
associated with various types of projects from scratch.
– Arduino is more suitable for making the project controlling an
external device, such as a sensor or motor.
– Raspberry Pi is more suitable for complex numerical
calculations related to the project or produced by the graphic
data processing.
18. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• From the level of complexity,
– starting from the sensor board such as Pico board to
Arduino, and then Raspberry Pi.
• From the level of readiness,
– Additional materials are required.
• From the level of utilization,
– According to the physical computing project goals, tools
have to be chosen.
Conclusion