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InC Lab. Dept. Computer Science Education, Korea Univ.
An Analysis of Educational Tools for
Physical Computing Education
Korea University
YunJae Jang, WonGyu Lee, JaMee Kim
ICSMB 2016
The 3rd International Conference on Small & Medium Business 2016
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
1. Introduction
1. Brief of computer science education & physical
computing
2. Backgrounds
1. Educational tools for physical computing education
3. Results
1. Analysis of educational tools
4. Conclusion
Index
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Educators, researchers and IT companies from around the
world, are emphasizing computer science education.
Introduction
http://www.p21.org/our-work/p21-framework
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Educators, researchers and IT companies from around the
world, are emphasizing computer science education.
Introduction
https://www.software.kr/um/um01/um01Gate.do
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Educators, researchers and IT companies from around the
world, are emphasizing computer science education.
Introduction
http://playsw.naver.com/main
https://my.juniorsw.com/
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Physical Computing in Computer Science Education
– In Korea, revision of computer science education
curriculum for K-12 students [3][4].
– Physical computing project is a good topic to learn
programming and computer science concept [5].
Introduction
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• What is Physical Computing?
Introduction
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Benefits of physical computing education
– Learn with a computer science and engineering knowledge
• through the process of building a computing system consisting of
the physical input and output devices and control program[6].
– Lead to creative learning, through project-based learning
and cooperative learning[7].
• Use innovative new technologies
• Construct of knowledge through making or tinkering process
Introduction
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• What is problem?
– Lack of research
– Uncertainty of educational effectiveness
• The Propose of this study
– analyze the educational tool for physical computing
education
– consider the educational environment such as level of
learners and objective and classroom
Introduction
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• What is the educational tools?
– Hardware
• Process the input or output data
• function as a microcontroller or microprocessor
• Selection criteria of tools
– now widely used in schools
– Whether standard model
• Selected educational tools
– Pico board, Arduino and Raspberry Pi.
Backgrounds
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Features of the Pico board are as follows[9]:
– single-board microcontroller;
– built-in light sensor, push button, slider, mic sensor,
resistance;
– available from scratch by connecting to a computer without
configuring a separate electronic circuit
Backgrounds
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Features of the Arduino are as follows [10]:
– open-source prototyping platform based single-based
microcontroller
– control digital and analog input or output data
– projects can be made through sensor input, motor control,
data communication and so on
– support multiple languages C, C++, Python, Scratch.
Backgrounds
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Features of the Raspberry Pi are as follows[11]:
– single-board computer and linux and windows operating
systems supported
– very cheap price (approximately $35)
– control digital and analog input or output data
– excellent in a number of data processing and graphics
operations
Backgrounds
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• Analysis factor
– Complexity
• the level of learning complexity
• How difficult?
– Readiness
• the number of preparation material
• How many preparation materials do you need?
– Utilization
• the number of projects
• How many project can you create?
Results
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
Board Name Complexity Readiness Utilization
Pico Board Low Low Low
Arduino Middle Middle High
Raspberry Pi High High High
Results
Table 1. Comparison of Educational Tools
• Learning Complexity
– Pico board only detect a sensing data.
– Arduino control sensing and actuator devices.
– Raspberry pi is a computer.
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
Board Name Complexity Readiness Utilization
Pico Board Low Low Low
Arduino Middle Middle High
Raspberry Pi High High High
Results
Table 1. Comparison of Educational Tools
• Readiness, the number of preparation materials
– Pico board is only required computer and a few electronic
components.
– Arduino requires a computer and additional electronic
components for circuit construction.
– Raspberry Pi is needed peripheral devices because it can be
a computer itself.
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
Board Name Complexity Readiness Utilization
Pico Board Low Low Low
Arduino Middle Middle High
Raspberry Pi High High High
Results
Table 1. Comparison of Educational Tools
• Utilization, the number of projects
– Pico board is only relatively low utilization, but it can be
associated with various types of projects from scratch.
– Arduino is more suitable for making the project controlling an
external device, such as a sensor or motor.
– Raspberry Pi is more suitable for complex numerical
calculations related to the project or produced by the graphic
data processing.
InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ.
• From the level of complexity,
– starting from the sensor board such as Pico board to
Arduino, and then Raspberry Pi.
• From the level of readiness,
– Additional materials are required.
• From the level of utilization,
– According to the physical computing project goals, tools
have to be chosen.
Conclusion
InC Lab. Dept. Computer Science Education, Korea Univ.
THANK YOU!

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An Analysis of Educational Tools for Physical Computing Education

  • 1. InC Lab. Dept. Computer Science Education, Korea Univ. An Analysis of Educational Tools for Physical Computing Education Korea University YunJae Jang, WonGyu Lee, JaMee Kim ICSMB 2016 The 3rd International Conference on Small & Medium Business 2016
  • 2. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. 1. Introduction 1. Brief of computer science education & physical computing 2. Backgrounds 1. Educational tools for physical computing education 3. Results 1. Analysis of educational tools 4. Conclusion Index
  • 3. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • Educators, researchers and IT companies from around the world, are emphasizing computer science education. Introduction http://www.p21.org/our-work/p21-framework
  • 4. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • Educators, researchers and IT companies from around the world, are emphasizing computer science education. Introduction https://www.software.kr/um/um01/um01Gate.do
  • 5. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • Educators, researchers and IT companies from around the world, are emphasizing computer science education. Introduction http://playsw.naver.com/main https://my.juniorsw.com/
  • 6. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • Physical Computing in Computer Science Education – In Korea, revision of computer science education curriculum for K-12 students [3][4]. – Physical computing project is a good topic to learn programming and computer science concept [5]. Introduction
  • 7. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • What is Physical Computing? Introduction
  • 8. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • Benefits of physical computing education – Learn with a computer science and engineering knowledge • through the process of building a computing system consisting of the physical input and output devices and control program[6]. – Lead to creative learning, through project-based learning and cooperative learning[7]. • Use innovative new technologies • Construct of knowledge through making or tinkering process Introduction
  • 9. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • What is problem? – Lack of research – Uncertainty of educational effectiveness • The Propose of this study – analyze the educational tool for physical computing education – consider the educational environment such as level of learners and objective and classroom Introduction
  • 10. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • What is the educational tools? – Hardware • Process the input or output data • function as a microcontroller or microprocessor • Selection criteria of tools – now widely used in schools – Whether standard model • Selected educational tools – Pico board, Arduino and Raspberry Pi. Backgrounds
  • 11. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • Features of the Pico board are as follows[9]: – single-board microcontroller; – built-in light sensor, push button, slider, mic sensor, resistance; – available from scratch by connecting to a computer without configuring a separate electronic circuit Backgrounds
  • 12. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • Features of the Arduino are as follows [10]: – open-source prototyping platform based single-based microcontroller – control digital and analog input or output data – projects can be made through sensor input, motor control, data communication and so on – support multiple languages C, C++, Python, Scratch. Backgrounds
  • 13. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • Features of the Raspberry Pi are as follows[11]: – single-board computer and linux and windows operating systems supported – very cheap price (approximately $35) – control digital and analog input or output data – excellent in a number of data processing and graphics operations Backgrounds
  • 14. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • Analysis factor – Complexity • the level of learning complexity • How difficult? – Readiness • the number of preparation material • How many preparation materials do you need? – Utilization • the number of projects • How many project can you create? Results
  • 15. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. Board Name Complexity Readiness Utilization Pico Board Low Low Low Arduino Middle Middle High Raspberry Pi High High High Results Table 1. Comparison of Educational Tools • Learning Complexity – Pico board only detect a sensing data. – Arduino control sensing and actuator devices. – Raspberry pi is a computer.
  • 16. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. Board Name Complexity Readiness Utilization Pico Board Low Low Low Arduino Middle Middle High Raspberry Pi High High High Results Table 1. Comparison of Educational Tools • Readiness, the number of preparation materials – Pico board is only required computer and a few electronic components. – Arduino requires a computer and additional electronic components for circuit construction. – Raspberry Pi is needed peripheral devices because it can be a computer itself.
  • 17. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. Board Name Complexity Readiness Utilization Pico Board Low Low Low Arduino Middle Middle High Raspberry Pi High High High Results Table 1. Comparison of Educational Tools • Utilization, the number of projects – Pico board is only relatively low utilization, but it can be associated with various types of projects from scratch. – Arduino is more suitable for making the project controlling an external device, such as a sensor or motor. – Raspberry Pi is more suitable for complex numerical calculations related to the project or produced by the graphic data processing.
  • 18. InC Lab. Dept. Computer Science Education, Korea Univ.InC Lab. Dept. Computer Science Education, Korea Univ. • From the level of complexity, – starting from the sensor board such as Pico board to Arduino, and then Raspberry Pi. • From the level of readiness, – Additional materials are required. • From the level of utilization, – According to the physical computing project goals, tools have to be chosen. Conclusion
  • 19. InC Lab. Dept. Computer Science Education, Korea Univ. THANK YOU!