SlideShare a Scribd company logo
01/05/13 When I started my 3D
environment I began by
designing the road where
the buildings and detail of
my map will be built and
where the main seen will
take place of my post-
apocalyptic city.
02/05/13 I then started to design the
first few building that
would fill the gaps that I
had designed for these
buildings to be placed on
the map the buildings
began to be built with
small details on the roof to
begin with.
03/05/13 I the continued to add
more detail onto the
buildings that had already
been built then I also
continued building more
structures to be placed into
the gaps on the roads
09/05/13 I had completed design my
buildings and then I began
to place detail on the roads
by adding painting yellow
lines for the different sides
of the streets.
10/05/13 I then added street lamps to
the roads to make a more
detailed walk down the
street of my map I then
changed some of the street
lamps so they looked to be
knocked over
15/05/13 I then added to the road a
car that I designed from side
and front models of a car
that I got from Google
images to help me create the
vehicle. I also added bollards
to the ends of each of the
roads; this made it seem as if
the roads had an end rather
than them going on forever.
16/05/13 This day I decided to add
more detail to the buildings
and the roads I changed the
design of the road by
changing the yellow strips
and making them smaller
and adding more
17/05/13 I then decided to design a
bus using the two images
from Google to help me
design the shade and the
bus’ windows and doors. I
also needed to get the
height, length and width
correct to be able to get the
overall size of the bus and to
make I correct.
22/05/13 I then designed a van using
images from Google for the
side and the front and back
to be able to make a good
designed 3D replica of a
modern day van.
23/05/13 I then started to design a
accessible room for a
building so that it can be
seen from the inside in my
fly through. I began by
making a room with some
couches and tables.
24/05/13 When I had finish the
interior of my room I started
to create the door and the
windows for the room so
that they can be looked into
on my fly through.
05/06/13 This is the finished room
with the door and windows
designed and added to the
building. I then started to
give my objects some colour
to make them easier to
texture when I start my fly
through.
24/06/13 I have uploaded my
environment into layout
and I also have
completed the fly
through sequence. It
starts and 0 and is at 25
frames per second and
last until 900 frames.
24/06/13 I have finished the
texturing for the scene
and each object in the
scene. This is a picture of
the finished texture. I
have completed the final
textures for my objects in
my scene and will begin
rendering later on this
year.
24/06/13 I have started to light
my scene. When lighting
my scene I noticed I
needed more than one
light to be able to
capture all the main
aspects of my
environment.

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Production log

  • 1. 01/05/13 When I started my 3D environment I began by designing the road where the buildings and detail of my map will be built and where the main seen will take place of my post- apocalyptic city. 02/05/13 I then started to design the first few building that would fill the gaps that I had designed for these buildings to be placed on the map the buildings began to be built with small details on the roof to begin with. 03/05/13 I the continued to add more detail onto the buildings that had already been built then I also continued building more structures to be placed into the gaps on the roads 09/05/13 I had completed design my buildings and then I began to place detail on the roads by adding painting yellow lines for the different sides of the streets.
  • 2. 10/05/13 I then added street lamps to the roads to make a more detailed walk down the street of my map I then changed some of the street lamps so they looked to be knocked over 15/05/13 I then added to the road a car that I designed from side and front models of a car that I got from Google images to help me create the vehicle. I also added bollards to the ends of each of the roads; this made it seem as if the roads had an end rather than them going on forever. 16/05/13 This day I decided to add more detail to the buildings and the roads I changed the design of the road by changing the yellow strips and making them smaller and adding more 17/05/13 I then decided to design a bus using the two images from Google to help me design the shade and the bus’ windows and doors. I also needed to get the height, length and width correct to be able to get the overall size of the bus and to make I correct.
  • 3. 22/05/13 I then designed a van using images from Google for the side and the front and back to be able to make a good designed 3D replica of a modern day van. 23/05/13 I then started to design a accessible room for a building so that it can be seen from the inside in my fly through. I began by making a room with some couches and tables. 24/05/13 When I had finish the interior of my room I started to create the door and the windows for the room so that they can be looked into on my fly through. 05/06/13 This is the finished room with the door and windows designed and added to the building. I then started to give my objects some colour to make them easier to texture when I start my fly through.
  • 4. 24/06/13 I have uploaded my environment into layout and I also have completed the fly through sequence. It starts and 0 and is at 25 frames per second and last until 900 frames. 24/06/13 I have finished the texturing for the scene and each object in the scene. This is a picture of the finished texture. I have completed the final textures for my objects in my scene and will begin rendering later on this year. 24/06/13 I have started to light my scene. When lighting my scene I noticed I needed more than one light to be able to capture all the main aspects of my environment.