Branded Entertainment Online - kurz: BEO - ist die News- und Austauschplattform zu den Themen Product Placement und Branded Entertainment in Deutschland. Ziel von BEO ist es, den Informationsaustausch zwischen den Marktteilnehmern zu fördern.
Product Placement - A convenient revenue stream for games? OnLegends GmbH
Alexander Kornelsen's presentation on the chances and challenges of using "Product Placement" in games as an additional revenue stream, held at bgf2010 in Offenbach.
All images used in this presentation are property of their respective owners.
Presented at 3|SHARE's EVOLVE'14 - The Adobe Experience Manager Community Summit on Tuesday November 18th, 2014 at the Hard Rock Hotel in San Diego, CA. evolve14.com
Product Placement - A convenient revenue stream for games? OnLegends GmbH
Alexander Kornelsen's presentation on the chances and challenges of using "Product Placement" in games as an additional revenue stream, held at bgf2010 in Offenbach.
All images used in this presentation are property of their respective owners.
Presented at 3|SHARE's EVOLVE'14 - The Adobe Experience Manager Community Summit on Tuesday November 18th, 2014 at the Hard Rock Hotel in San Diego, CA. evolve14.com
Branded Entertainment Online - kurz: BEO - ist die News- und Austauschplattform zu den Themen Product Placement und Branded Entertainment in Deutschland. Ziel von BEO ist es, den Informationsaustausch zwischen den Marktteilnehmern zu fördern.
Inhalt:
• Aktueller Stand Web TV
• Akteure
• Web TV
• Drei Finanzierungssäulen
• Werbung
• Ecommerce
• Paid Content
• Abrechnung der Werbemaßnahmen
• Content-Distribution
Product Placement & Entertainment Marketing by Arrangement GroupBranded Entertainment
Branded Entertainment Online - kurz: BEO - ist die News- und Austauschplattform zu den Themen Product Placement und Branded Entertainment in Deutschland. Ziel von BEO ist es, den Informationsaustausch zwischen den Marktteilnehmern zu fördern.
Inhalt:
Die 10 auffälligsten Placements Die wichtigsten Definitionen Beispiele zu den Definitionen
Entstehung des PP
Etablierung des PP
Entwicklung des PP in den USA Rechtslage des PP im TV
Rechtslage des PP im Kino
Die künftige Rechtslage des PP
Die Kosten des PP
Die kommunikative Umsetzung des PP
"Google.tv & Co - neue Chancen für Product Placement" vom product placement a...Branded Entertainment
Branded Entertainment Online - kurz: BEO - ist die News- und Austauschplattform zu den Themen Product Placement und Branded Entertainment in Deutschland. Ziel von BEO ist es, den Informationsaustausch zwischen den Marktteilnehmern zu fördern.
Best of Branded Content Marketing 2015: Germany, Austria and Switzerland - Ed...Justin Kirby
What exactly is branded content marketing, and how can you use it in German-speaking countries to improve your business and engage better with customers?
Find out all about it in this first ever edition of the international Best of Branded Content Marketing (BOBCM) book series exclusively for, from and about the German, Austrian and Swiss region.
Spearheaded by BOBCM's local editor and partner, renowned branded entertainment consultant, strategist and journalist Sandra Freisinger-Heinl, this book presents the combined experience and wisdom of more than 45 local branded content experts.
Best of Branded Content Marketing 2015: Germany, Austria and Switzerland - Edited by Sandra Freisinger-Heinl
It explains vital aspects of branded content usage specific to the German-speaking market, including legal and research information. However, it's much more than a 'how-to' guide; it also provides insights into experts' daily work with brands, showcasing the best examples, including Deutsche Telekom Familie Heins, Media Markt Rabbit Race and Hasbro NERF Toy Blaster.
Equipped with all the information from this book, you too can use the power of branded content marketing to inspire your work.
How to use mobile games within your brand marketing strategyWingzStudio®
WingzStudio® is a small fun factory based in Coimbra – Portugal, that has developed several mobile games and has won two national prizes.
Founded in 2001, WingzStudio continues to develop cool games for the various mobile platforms in the market.
Bespoke games for brands, also known as Advergaming is a powerful way to connect with consumers. Unlike traditional advertising which is passive and one way, a well-executed Advergame engages the consumer deeply. A sound strategy, great creative and an experienced mobile app developer are essential ingredients though.
SkillPod Media Casual and Social Games PlatformGameZBoost
The SkillPod Media casual and social games platform, offers publishers a turnkey gaming offering, with multiple templates to choose from, localisation, premium game content and social interaction.
AR Marketing Conference: Mike Halstead talk sales promotion and AR ARMarketing.org
AR Marketing Conference Dublin April 15th 2014
Mike Halstead MD with m2end shared examples of how his company have developed solutions to augment sales promotions
"How to Market Digital Games" Game Connection presentationSteve Fowler
The presentation deck from my recent talk at Game Connection Paris. This deck focuses on the practice of marketing videogames in the new era of digital distribution and the changes that marketers face. Primary focus is payed to the difference in marketing games as a service vs. games as a product.
BMW Digital Marketing 2012 Presented by eBrand VietnamHai Dongkixot
Objectives – Enhance brand awareness – Attract potential & new customers – Generate new leads – Increase showroom traffic – Improve customer database: quantitative and qualitative (targeting: reach – consumers with real interest in our products; gain deeper insights into customer – Profiles: their interests, needs, lifestyles, etc.) get valuable data
Taking your Loyalty Program Online for Short & Long-term ROI and Complementin...SplashDot Inc
www.splashdot.com: Taking your Loyalty Program Online for Short & Long-term ROI and Complementing your iGaming Initiative.
SplashDot is a leading provider of online loyalty programs, interactive promotions, and games powered by the most comprehensive and secure technology, nCentive.
iQU can help take care of your gamer's lifecycle throughout the entire ARM funnel. We have products and services that can help you acquire, retain and monetise your gamers with unique insights. Together with our passionate and experienced team, we are the one stop shop for all game advertisers in helping them meet their marketing KPI's.
Branded Entertainment Online - kurz: BEO - ist die News- und Austauschplattform zu den Themen Product Placement und Branded Entertainment in Deutschland. Ziel von BEO ist es, den Informationsaustausch zwischen den Marktteilnehmern zu fördern.
Inhalt:
• Aktueller Stand Web TV
• Akteure
• Web TV
• Drei Finanzierungssäulen
• Werbung
• Ecommerce
• Paid Content
• Abrechnung der Werbemaßnahmen
• Content-Distribution
Product Placement & Entertainment Marketing by Arrangement GroupBranded Entertainment
Branded Entertainment Online - kurz: BEO - ist die News- und Austauschplattform zu den Themen Product Placement und Branded Entertainment in Deutschland. Ziel von BEO ist es, den Informationsaustausch zwischen den Marktteilnehmern zu fördern.
Inhalt:
Die 10 auffälligsten Placements Die wichtigsten Definitionen Beispiele zu den Definitionen
Entstehung des PP
Etablierung des PP
Entwicklung des PP in den USA Rechtslage des PP im TV
Rechtslage des PP im Kino
Die künftige Rechtslage des PP
Die Kosten des PP
Die kommunikative Umsetzung des PP
"Google.tv & Co - neue Chancen für Product Placement" vom product placement a...Branded Entertainment
Branded Entertainment Online - kurz: BEO - ist die News- und Austauschplattform zu den Themen Product Placement und Branded Entertainment in Deutschland. Ziel von BEO ist es, den Informationsaustausch zwischen den Marktteilnehmern zu fördern.
Best of Branded Content Marketing 2015: Germany, Austria and Switzerland - Ed...Justin Kirby
What exactly is branded content marketing, and how can you use it in German-speaking countries to improve your business and engage better with customers?
Find out all about it in this first ever edition of the international Best of Branded Content Marketing (BOBCM) book series exclusively for, from and about the German, Austrian and Swiss region.
Spearheaded by BOBCM's local editor and partner, renowned branded entertainment consultant, strategist and journalist Sandra Freisinger-Heinl, this book presents the combined experience and wisdom of more than 45 local branded content experts.
Best of Branded Content Marketing 2015: Germany, Austria and Switzerland - Edited by Sandra Freisinger-Heinl
It explains vital aspects of branded content usage specific to the German-speaking market, including legal and research information. However, it's much more than a 'how-to' guide; it also provides insights into experts' daily work with brands, showcasing the best examples, including Deutsche Telekom Familie Heins, Media Markt Rabbit Race and Hasbro NERF Toy Blaster.
Equipped with all the information from this book, you too can use the power of branded content marketing to inspire your work.
How to use mobile games within your brand marketing strategyWingzStudio®
WingzStudio® is a small fun factory based in Coimbra – Portugal, that has developed several mobile games and has won two national prizes.
Founded in 2001, WingzStudio continues to develop cool games for the various mobile platforms in the market.
Bespoke games for brands, also known as Advergaming is a powerful way to connect with consumers. Unlike traditional advertising which is passive and one way, a well-executed Advergame engages the consumer deeply. A sound strategy, great creative and an experienced mobile app developer are essential ingredients though.
SkillPod Media Casual and Social Games PlatformGameZBoost
The SkillPod Media casual and social games platform, offers publishers a turnkey gaming offering, with multiple templates to choose from, localisation, premium game content and social interaction.
AR Marketing Conference: Mike Halstead talk sales promotion and AR ARMarketing.org
AR Marketing Conference Dublin April 15th 2014
Mike Halstead MD with m2end shared examples of how his company have developed solutions to augment sales promotions
"How to Market Digital Games" Game Connection presentationSteve Fowler
The presentation deck from my recent talk at Game Connection Paris. This deck focuses on the practice of marketing videogames in the new era of digital distribution and the changes that marketers face. Primary focus is payed to the difference in marketing games as a service vs. games as a product.
BMW Digital Marketing 2012 Presented by eBrand VietnamHai Dongkixot
Objectives – Enhance brand awareness – Attract potential & new customers – Generate new leads – Increase showroom traffic – Improve customer database: quantitative and qualitative (targeting: reach – consumers with real interest in our products; gain deeper insights into customer – Profiles: their interests, needs, lifestyles, etc.) get valuable data
Taking your Loyalty Program Online for Short & Long-term ROI and Complementin...SplashDot Inc
www.splashdot.com: Taking your Loyalty Program Online for Short & Long-term ROI and Complementing your iGaming Initiative.
SplashDot is a leading provider of online loyalty programs, interactive promotions, and games powered by the most comprehensive and secure technology, nCentive.
iQU can help take care of your gamer's lifecycle throughout the entire ARM funnel. We have products and services that can help you acquire, retain and monetise your gamers with unique insights. Together with our passionate and experienced team, we are the one stop shop for all game advertisers in helping them meet their marketing KPI's.
Branded Entertainment - 9. Product Placement Kongress 06. Oktober 2011 in Stuttgart
Branded Entertainment Online - kurz: BEO - ist die News- und Austauschplattform zu den Themen Product Placement und Branded Entertainment in Deutschland. Ziel von BEO ist es, den Informationsaustausch zwischen den Marktteilnehmern zu fördern.
Branded Entertainment - 6. Product Placement Kongress 07.Oktober 2007 in Stuttgart
Branded Entertainment Online - kurz: BEO - ist die News- und Austauschplattform zu den Themen Product Placement und Branded Entertainment in Deutschland. Ziel von BEO ist es, den Informationsaustausch zwischen den Marktteilnehmern zu fördern.
Anlässlich des 9. Product Placement Kongresses ist in Stuttgart der erste „Product Placement Award“ vergeben worden. Gewinner ist das Placement von „McCafé“ in der Sat.1-Produktion „Anna und die Liebe“, eingereicht von der Kreativ Agentur TBWA, der Mediaagentur OMD und SevenOne AdFactory. Auf dem zweiten Platz landete ein Placement von „ice watch“ in „Germany ́s next Topmodel“ auf ProSieben (SevenOne AdFactory).
Branded Entertainment Online - kurz: BEO - ist die News- und Austauschplattform zu den Themen Product Placement und Branded Entertainment in Deutschland. Ziel von BEO ist es, den Informationsaustausch zwischen den Marktteilnehmern zu fördern.
Branded Entertainment Online - kurz: BEO - ist die News- und Austauschplattform zu den Themen Product Placement und Branded Entertainment in Deutschland. Ziel von BEO ist es, den Informationsaustausch zwischen den Marktteilnehmern zu fördern.
Branded Entertainment Conference Johannesburg 2010 by Patrick Collings. Dieser Vortrag gibt einen sehr guten Überblick über die globale Situation von Branded Entertainment, Product Placement und Advertiser Funded Programming 2010 wieder. Vielen Dank Patrick. Kontaktdaten finden Sie auf der letzten Seite - gerne können Sie auch eine Mail an partner(ät)brandedentertainment(dot)de senden.
Gehostet wird diese Präsentation von BrandedEntertainmentOnline.de
BEO ist die News- und Austauschplattform zu den Themen Product Placement und Branded Entertainment in Deutschland. Ziel von BEO ist es, den Informationsaustausch zwischen den Marktteilnehmern zu fördern.
VAT Registration Outlined In UAE: Benefits and Requirementsuae taxgpt
Vat Registration is a legal obligation for businesses meeting the threshold requirement, helping companies avoid fines and ramifications. Contact now!
https://viralsocialtrends.com/vat-registration-outlined-in-uae/
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
Building Your Employer Brand with Social MediaLuanWise
Presented at The Global HR Summit, 6th June 2024
In this keynote, Luan Wise will provide invaluable insights to elevate your employer brand on social media platforms including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok. You'll learn how compelling content can authentically showcase your company culture, values, and employee experiences to support your talent acquisition and retention objectives. Additionally, you'll understand the power of employee advocacy to amplify reach and engagement – helping to position your organization as an employer of choice in today's competitive talent landscape.
2. Alexander Kornelsen
• currently graduating in economics
• joined madmoo.com in 2008
• co-founded Jayanda in 2010
• Business Development Executive at
Branded Entertainment
• Business Development Executive at
Jayanda
• Director Europe & Russia at OnLegends
3. Agenda
I. All about Product Placement
II. Movie examples
III. Gaming examples
IV. Advantages online games
V. Acquisition of products and brands
4. Product Placement
benefits for the media owners
- additional revenue stream
- higher perceived reality
- cross promotion opportunity
- recalling user's „Placing a
brand emotions brand product
as a requisite
into the plot of
a video game“
5. Product Placement
• benefits for the brand owners
- use user's emotions
- image improvement opportunity
- raise brand awareness
est. $85 billion
market in 2014
source: PQ
Media Report
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17. Online games
Advantages
Tracking
Easier implementation
Dynamic In-Game Adertising
Reach of F2P games
CPL campaigns
Additional content