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Seed of Destruction
High Level Design Document
WHY
WINTERFLAME ?
Aninternational
award-winning
musicstudio
THE BIGGEST
fantasy series
in Indonesia
Avisionary
indiegame studio
EPIC COLLABORATION
AUG 2014
IGS, Jakarta
“Most Promising Game”
(Game DeveloperAward
2014)
SEP2014
TGS,Tokyo
NOV2014
NOVEL:Winterflame
• publishednation-wide
• 4.03/5.00 stars(Goodreads.com,July2015)
• 58 ratings,34 reviews
• 2 awards:
• “Cover of theYear”
• “Best Fantasy FictionIndonesia”
(PNFI'sChoiceBookAward2014)
MAR2015
GDC,
San Fransisco
APR2015
KICKSTARTER
• 38 Days
• 606 Backers
• $70,832 CAD
MAY 2015
GREENLIGHT
• Greenlitin7Days
• 62% YES,
• 7% ASKME LATER
MAY 2015
CasualConnect,Singapore
NOV,2015
IGS, Bandung
“Most Promising Game”
(Game DeveloperAward
2015)
OCT,2016
WTOSPART 1
BetaRelease
MAR2016
WSOD ANNOUNCEMENT
GDC,San Fransisco
OCT,2016
WSOD BETA
BetaRelease
MILESTONES
2014 2015 2016
Kickstarteristhemostpopularcrowdfundingplatform,throughwhich numerousvideo
gameshavebeenfunded.
• Pledged the highest amount ofmoney among projects from Indonesia (and
successfully funded)
• Promoted by creators ofBloodstained a.k.a. creators ofCastlevaniaseries
Steamisthehottestinternet-baseddigitaldistributionplatformwithover4,500gamesand
125millionactiveusers.Upcominggamesarevotedbyusersin Greenlight.
• Greenlit (approved) in 7 Days, fastest among applications from
Indonesia
• 62% YES, 7% ASK MELATER
WINTERFLAME KICKSTARTER & GREENLIT
Seed of Destruction
LET THE SAGA BEGIN
NOV 2014 OCT 2016 MARCH 2017
Best Selling Novel Puzzle- Adventure PC Game Fantasy Mobile RPG
WORLD
DESIGN
CONCEPT DESIGN
INGAME SCREENSHOT
INGAME SCREENSHOT
SUMMARY OF APPROVAL POINTS
Total Development Cost: USD XXX
Cost Breakdown:
Internal Labor Cost: USD 462,000
Outsourcing: USD 75,000
Testing Fee: USD 42,000
Development Schedule:
28 March 2016- Start Pre-Production
18 May 2016-Battle Prototype
22 June 2016-All Features Accessible
23 Nov 2016- Alpha
10 Jan 2017- Closed Beta
1 Mar 2017- Open Beta (GDC announce)
Endof Mar 2017- Release
**details andrequirementsfordeliverables, please refertonextslide
DEVELOPMENT SCHEDULE AND DELIVERABLES
DevStage DueDate Technical Deliverables ContentDeliverables Assumptions
Preparation 13 April2016 • ServerSetup
• BattleSystemPrototype
• TechnicalDocumentation
• ServerFlow
• MainPlotSynopsis
• GameName andLogo
• SignatureArtAsset
• EssentialCharactersBible
• AssetDevelopmentPlan
GDDandTDDreceivedbyAoC latestat22 March 2016
Pre-Production 18 May2016 • First-Playable
• DraftUX/UI
• BattleSystemPrototype
• FactionsIdentity
• CharacterBible&MonsterBible
SourcecodereceivedbyAoClatest28 March 2016
Production 22 June2016 • GameDemo
• AllfeatureswithoutPVP
• CharacterBalanceSheet
• MonsterBalanceSheet
10 Aug2016 • PVPBattlePlayable • Chapter1-2 content+cut-scenes
• Dailyquestscontent(3types)
• SideStory(relatedtochapter1-2)
• PrologCinematic
**pleaserefertonamingconventionslides
14 Sept2016 • GuildFullFeature • Chapter3-4 content+cut-scenes
• SideStory(relatedtochapter3-4)
19 Oct2016 • ServerCMS • Chapter5-6 content+cut-scenes
• SideStory(relatedtochapter5-6)
• DailyDungeons(7types)
• Characterquests(relatedtoDailyDungeonsdeveloped)
23 Nov2016 AlphaVersion Alpha
10 Jan2017 ClosedBetaVersion ClosedBeta
1 March 2017 OpenBetaVersion OpenBeta
Release EndMarch 2017 GoldVersion
CONTENT SUMMARY
Title Winterflame- Seed ofDestruction
Genre Fantasy Mobile RPG
Platform Apple
TargetOS: iOS 6.0 andup
Device: iPhone 4- iPhone 6S
iPad2
Android
TargetOS: Android4.1 andup
Minimum
Requirements
Memory RAM 512MB
Space 1024MB
Language: Primary:English
Secondary: Bahasa Indonesia
File Size 100 MB initial + additional download required
Pricing Freemium
(Free-to-Play with in-game purchases)
PROJECT ORGANIZATIONAL CHART
Anton Budiono
Producer
Vito Budiman Jr.
Lead Designer
Eric Adiwibowo
Script Writer
Michael Elwin
QA Manager
QA Team
Burhan Dewantara
Technical Director
Erick Theodorus
Client Lead Programmer
Kevin Chandra
Server Programmer
Staven Andersen
Art Director
Robert Tan
UX/UI Artist
Yohan Power
Concept Artist
Herwin Arkiando
3D Artist
Alexander Rei
Animator
PROJECT TEAM LEADS
Anton Budiono
Producer
“Winterflame is a masterpiece, it’s a
game of senses”
Indra Gunawan
CEO of Artoncode
“Winterflame is a masterpiece, it’s a
game of senses”
Mike Raznick
Music Composer
A highly versatile, award-winning
composer whose music has been
heard by millions of people across the
globe.
Richard Ludlow
Audio Director of Hexany
Richard has credis on AAA games,
Blockbuster films, and regularly
lectures on the topic of game audio.
Juan Cortez
Composer of Hexany
Juan’s unique and highly creative
approach to music and sound makes
him an invaluable asset. He was
worked with some of the biggest
names in electronic music.
Matthew Earl
Sound Designer of Hexany
With roots in the metal and rock
idioms, Matthew’s talents
complemented the rest of Hexany’s
team perfectly.
Andy Forsberg
Music Director of Hexany
Andy has credits on numerous feature
films, TV series, advertisements, and
games.
Ami Raditya
Creator of Vandaria
He co-founded one of the first game
magazines in Indonesia. He create
Vandaria since early 2000.
Marlin Sugama
Creative Director
“Winterflame is a masterpiece, it’s a
game of senses”
Staven Andersen
Art Director
12 years of experiences with various
concept. His previous game Loondon,
is praised for its dark yet enchanting
appeal.
Vito Budiman Jr.
Lead Game Designer
Winner of best Microsoft Apps and
NAMING
CONVENTION
NAMING CONVENTION
ORIGINAL TERMS USE TERMS DEFINITIONS
Chapter Chapter A section of thestory
Characters Characters In-gameanimatedavatar(chibi version)
CharacterCards Cards 2Dstill illustration of thecharacterswithrarity
Rarity Rarity Scarcityandpower level of a card(SSR,SR,R, N)
Quest Quest In-gamemission player canfollow to get rewards(9 typesof quests)
Battle Battle In-gameanimatedrepresentationof player VS enemies
Formation Formation In-battlecharacterplacementformats
BattleWave BattleWave Sequenceof enemyformationgroupsthatplayer hasto fightin a battle(up to3 waves/battle)
MainStoryQuest MainStoryQuest Primarystory line quest player hasto follow toprogress
Side StoryQuest Side StoryQuest Extramission, reward: GoldenKey
KnightStoryQuest CharacterQuest Characterstoryquestto find outmoreabouta character,reward: BlueStone
EventQuest EventQuest Parenttitle for extraquest category, contains(Daily,Challenge,Exp, Gold, Eps)
Daily DungeonQuest Daily Quest Daily quest, reward: changedaily
ChallengeQuest ChallengeQuest Questwithhigh-difficulty enemies, presented every (time)???, reward: MagicStone
Exp.MaterialQuest Exp.Quest Quest to get experience point fodder for characters,required GoldenKeyto enter, reward:Exp. Fodder
Gold Quest Gold Quest Quest to get gold, required GoldenKeyto enter,reward: Gold
Episode CardQuest MemoryQuest Quest to get gold, required GoldenKeyto enter,reward: MemoryFragment
NAMING CONVENTION
ORIGINAL TERMS USE TERMS DEFINITIONS
Gacha A randomizesystem to get characters(standardandpremium)
SSR,SR, R, N Cardraritylevel (SuperSuperRare, SuperRare, Rare, Normal)
Rewards Beneficial results player’sget from completing quests
Player Exp. Player’s progression marker
Gold
MagicStone Currencyto open premiumgacha
KnightPoint Currencyto open standardgacha
RareGacha PremiumGacha GachapackagecontainingR, SR, SSR
NormalGacha StandardGacha GachapackagecontainingN,R, SR cards
GachaPool
GachaPackage Packagecontainingcards (eq: free gachapackage= 2cards)
BlueStone Currencyto limit breakcharacter
Limit Break Activity toincrease a character’smaximumlevel cap
MaximumLevelCap Highest level a cardcanupgradeto (???Different rarity– different cap???)
CharacterExp. Progress points for eachcharacter,whichcanonly be increased by using combine materials,exp.fodder, samecharactercard,
memoryfragment,skill up card
StrengtheningKoo Exp.Fodder Itemuse toincrease characterexp.
NAMING CONVENTION
ORIGINAL TERMS USE TERMS DEFINITIONS
Skill upCard Skill Cards Cards toincrease a characterskill
Skill Card’sspecial movethatcangiveadvantageto groupor disadvantageto enemies whichhasto be manuallyactivatedin thebattle
whentheskill metergaugeis full
Ability Equip-able in-battle passivebonus for characters Up to two-slots.
Material Parenttitle for types of material.
GeneralMaterial Drop items gainedfrom quest; canbe usedto increased card’s exp.
Awakening Material Drop item gainedfrom Exp.Quest, canbe used to awakeningcards
Awakening Rebirth Whenplayer get thesamecardandthencombine thenewonewith existing one, withtheresult
Ability Material Drop item gainedfrom ???; canbe used tocraft abilityandincrease ability level
Orb ??? ???
Episode Level Card MemoryFragment Cardsgainedfrom MemoryQuest,canbe used to open CharacterQuest,
AP (Action Point) Countersfor player remainingavailable actions
Actions Player takingquest
CharacterSlot ??? ???
Golden Key Itemused to open variousquests
BP(BattlePoints) Influence Point represents themaximumsize of player’s army(forPVP)
GAME EXPLANATION
GAME CONCEPT
TAGLINE:
• Localized version of “Hortensia Saga,” a number one grossing Sega Android game
with raising popularity
• Free-to-play mobile RPG with Expansive Fantasy Plot
SUMMARY:
• Winterflame- Seed of Destruction is a story-driven game, with all the mechanic designed to
enhance player’s immersive experience in fantasy world of Vandaria.
• By following the main character’s story quest, player will unlock variety of playable and non-
playable characters, which will enrich the content of the game.
• Each playable character has background story in the form of side-quest, which player can
complete and gain bonus rewards from.
• The battle system is presented in a grid isometric view, filled with player’s animated characters
battling hordes of enemies that come in 5 waves.
• Player can strategize by; buying and choosing the most optimal formation, then drafting their
characters, and deploying them to the most effective position to win the battle
• All playable characters are also presented in digital cards that player can collect.
GAME CONCEPT
PVP System:
• More advance player can create or join a guild, and engage in challenging battle against other guild
• Guilds can be strengthen by contributing more money to the guild home-town. Upgraded
hometowns gives variety of in-battle benefits for the guild.
• For each guild battle, player can draft 10 (ten) characters he/she wants to use in battle.
In-Apps Purchases:
• Free-to-play
• Paid items: materials
Referral System:
• Join game invitation
• Guild invite
BASIC CYCLE
• Three types of cycle for each player’s development stage: early,middle and advance
Early Stage-Main Quests
Middle Stage- SideQuests
Advance Stage-PVP
MAIN QUEST REWARDS
UNLOCK QUEST
SIDE QUESTS REWARDS
COLLECT
CHARACTER
CARDS
LEVEL UP
GACHA
GET POWERFUL
ITEM
IMPROVE
CHARACTER
CREATE/
JOINGUILD
GATHER
GUILDMATE
BATTLEOTHER
GUILD
GETREWARDS
STRENGHTEN
GUILD
IMPROVE
CHARACTER
QUESTS
• Quest contain battles, each battle contains up to 3 (three) waves of enemies
• There are 9 (nine) types of quest player can grind, in single player mode
1. MAIN
QUEST
4. EVENT
QUEST
6.
CHALLENGE
QUEST
7.EXP.
QUEST
8. GOLD
QUEST
PVP
unlocked
3.
CHARACTER
QUEST
daily
5. DAILY
QUEST
unlocked
9. MEMORY
QUEST
2. SIDE STORY
QUEST
BATTLES- DETAILED POINTS
Characters turn for action, define by speed
status, and passive bonuses. Higher rarity
are more beneficial in battles
Character’sHP andSkill gauge
bar.
• Characterdie whenthe HPbar
is empty.
• Skill can manuallybeactivated
by player,to castspecialmove
from eachcharacter-whenthe
skillgauge baris full.
Each battlecontainsupto few wave
of enemies
Playercan setupstrategypriorto
battlebychoosingwhich characters
to bring to battle
PLAYER/ CHARACTERS
• Player does not have representative avatar in the game, and act as army commander,
controlling characters and build an army to battle other players
• Army contains of characters, represented with cards and animated avatar in the game
PLAYER
RANK
ACTION
POINTS
INFLUENCE
Higher AP = more in-game action player can do
Higher Influence = stronger army
CHARACTER
S
RARITY
N  R  SR  SSR
Appearance does not
change among rarity
LEVEL REBIRTH TYPES & ATTACK
Higher level character
has better status
HP
Attack
Defend
Speed
SWORDS LANCE AXE RANGER
When player get a
same card with
his/her existing card
CHARACTER
STATUS
ART ASSETS
CHARACTERS- WINTERFLAME STYLE
UI DEVELOPMENT- MAIN SCREEN
UI DEVELOPMENT- BATTLE
UI DEVELOPMENT- CARD PROFILE
UI DEVELOPMENT- GACHA
LOCATION / ENVIRONMENT
LOCATION /
ENVIRONMENT
LOCATION /
ENVIRONMENT
GAME
FLOWCHARTS
GAME FLOWCHART
M = monetization
M
M
M
M
GAME FLOWCHART
M = monetization
M
M
M
M
Want to know
the main story!
Want to know more of the story
behind the world!
Want to collect Golden Key for
other quest!
Want to know more about
the character!
Want Blue Stones for Limit
Break!
Want to collect
powerful items from
daily quest!
Want more challenge!
Want to collect Magic
Stone
Want to collect
Exp Fodder!
Want more gold!
Want more Episode
Level Cards!
Want more gacha
quickly!
Want to refill AP!
Want more character
slots!
Want more powerful
characters!
Make my favorite
character more powerful!
Make more powerful
material!
Make more ability!
Make myself able to do
more quest!
Make myself able to play
with more powerful
character!
Want to collect
powerful items!
Want to defeat other
guilds!
QUEST AND BATTLE FLOWCHART
M
M
M = monetization
QUEST AND BATTLE FLOWCHART
M = monetization
M
M
QUEST AND BATTLE FLOWCHART
M = monetization
M
M
Want my guild to win!
Want to score more
points for personal
rewards!
Want to create more
chains of attacks!
Want to defend my
guild from attackers!
Want to recover my
characters health
point!
Want to use special
tactics to help my guild!
Want to restore my
BP to get back into the
fight again!
Want more knight
medals!
IN-APP PURCHASES
The more gems players purchase, the better their in-game status becomes
IN-APP PURCHASES
Magic Stones (Paid Currency)
Magic stones can be
used to restore your
AP
Or Increase unit box
size by 5
0.99 to Buy 1 Magic Stones get 1 for free for the 1st time
3.99 to Buy 4 Magic Stones get 1 for free
7.99 to Buy 8 Magic Stones get 5 for free
14.99 To Buy 15 Magic Stones get 11 for free
24.99 To Buy 25 Magic Stones get 20 for free
39.99 To Buy 40 Magic Stones get 35 for free
69.99 To Buy 70 Magic Stones get 66 for free
Some of the package
have limitation. Player
only can buy it once per
day
IN-APP PURCHASES
Uses of Magic Stone (Gatcha)
• The Normal Gacha and Paid Gacha can both be used for
some price
• The best results from the Premium Gacha are SSR card. The
best result on the Normal Gacha are SR card
The Premium Gacha will (using Magic
Stones)
When using the Premium Gacha 10 times in
one go, one cards is guaranteed to be SR
Premium Gatcha Normal Gatcha
Normal gacha sometimes give you a free
card
Normal Gacha use
“knight point “currency
There will be another tap. Event Gacha
depend on episode and time
Both the Normal/Premium Gacha will
give the player character cards
MARKETING
PLAN
TARGET AUDIENCE
“Magnificent & Richstory inyourmobile RPGexperience”
• Inthe efforts to creategames designed for the mobile casual market,manyRPGs haveto sacrifice the story and over simplify the
game mechanic.
• For Winterflame-Seed of Destruction, we want Playersto immerse inthe adventures inthe world of Vandaria.
TARGET AUDIENCE
RPGPlayers (18-29Male, Female)
Primary
Target
Midcore ActionRPGPlayers (25-29Male)
Secondary
Target
TheRPG playerswill beattracted to the rich story and complexity of the mechanic from Winterflame-Seed of Destruction.
When the other games tryto simplify everything, Winterflame- Seed of Destruction embrace the complexity of mechanicand
deep story, yet Winterflame-Seed of Destruction adjust the game for mobile purpose.
Thegame is a streamlined version of anonline MMO and will appeal to Playerswho enjoygames like Final Fantasy, Legend of
Mana, Suikoden.Themid to end game will requirestrategy to clearand not just pick a strong team using auto-battle to win the
battle.
MARKETING CHANNELS
Item Channels Branding Downloads Viral Retention Awareness Information Monetization
1 Website x x x
2 Mobile Ads x x x
3 Facebook x x x x
4 Twitter x x x x
5 Youtube x x
6 ReviewSites x x x x x
7 Forums x x
8 Web Ads x x x
9 PressRelease x x x
10 SEO x
11 Wiki x x
12 InApp Mkt x x x
MARKET SIZE
iOS Android
PrimaryTarget
RPGPlayers(18-29Male,Female)
17,000,000 32,000,000
SecondaryTarget
MidcoreActionRPGPlayers(25-29Male)
2,100,000 4,000,000
TotalApproximateUsers 55,100,000

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[Product Design] WSOD March 2014

  • 1. Seed of Destruction High Level Design Document
  • 3. Aninternational award-winning musicstudio THE BIGGEST fantasy series in Indonesia Avisionary indiegame studio EPIC COLLABORATION
  • 4. AUG 2014 IGS, Jakarta “Most Promising Game” (Game DeveloperAward 2014) SEP2014 TGS,Tokyo NOV2014 NOVEL:Winterflame • publishednation-wide • 4.03/5.00 stars(Goodreads.com,July2015) • 58 ratings,34 reviews • 2 awards: • “Cover of theYear” • “Best Fantasy FictionIndonesia” (PNFI'sChoiceBookAward2014) MAR2015 GDC, San Fransisco APR2015 KICKSTARTER • 38 Days • 606 Backers • $70,832 CAD MAY 2015 GREENLIGHT • Greenlitin7Days • 62% YES, • 7% ASKME LATER MAY 2015 CasualConnect,Singapore NOV,2015 IGS, Bandung “Most Promising Game” (Game DeveloperAward 2015) OCT,2016 WTOSPART 1 BetaRelease MAR2016 WSOD ANNOUNCEMENT GDC,San Fransisco OCT,2016 WSOD BETA BetaRelease MILESTONES 2014 2015 2016
  • 5. Kickstarteristhemostpopularcrowdfundingplatform,throughwhich numerousvideo gameshavebeenfunded. • Pledged the highest amount ofmoney among projects from Indonesia (and successfully funded) • Promoted by creators ofBloodstained a.k.a. creators ofCastlevaniaseries Steamisthehottestinternet-baseddigitaldistributionplatformwithover4,500gamesand 125millionactiveusers.Upcominggamesarevotedbyusersin Greenlight. • Greenlit (approved) in 7 Days, fastest among applications from Indonesia • 62% YES, 7% ASK MELATER WINTERFLAME KICKSTARTER & GREENLIT
  • 6. Seed of Destruction LET THE SAGA BEGIN NOV 2014 OCT 2016 MARCH 2017 Best Selling Novel Puzzle- Adventure PC Game Fantasy Mobile RPG
  • 11. SUMMARY OF APPROVAL POINTS Total Development Cost: USD XXX Cost Breakdown: Internal Labor Cost: USD 462,000 Outsourcing: USD 75,000 Testing Fee: USD 42,000 Development Schedule: 28 March 2016- Start Pre-Production 18 May 2016-Battle Prototype 22 June 2016-All Features Accessible 23 Nov 2016- Alpha 10 Jan 2017- Closed Beta 1 Mar 2017- Open Beta (GDC announce) Endof Mar 2017- Release **details andrequirementsfordeliverables, please refertonextslide
  • 12. DEVELOPMENT SCHEDULE AND DELIVERABLES DevStage DueDate Technical Deliverables ContentDeliverables Assumptions Preparation 13 April2016 • ServerSetup • BattleSystemPrototype • TechnicalDocumentation • ServerFlow • MainPlotSynopsis • GameName andLogo • SignatureArtAsset • EssentialCharactersBible • AssetDevelopmentPlan GDDandTDDreceivedbyAoC latestat22 March 2016 Pre-Production 18 May2016 • First-Playable • DraftUX/UI • BattleSystemPrototype • FactionsIdentity • CharacterBible&MonsterBible SourcecodereceivedbyAoClatest28 March 2016 Production 22 June2016 • GameDemo • AllfeatureswithoutPVP • CharacterBalanceSheet • MonsterBalanceSheet 10 Aug2016 • PVPBattlePlayable • Chapter1-2 content+cut-scenes • Dailyquestscontent(3types) • SideStory(relatedtochapter1-2) • PrologCinematic **pleaserefertonamingconventionslides 14 Sept2016 • GuildFullFeature • Chapter3-4 content+cut-scenes • SideStory(relatedtochapter3-4) 19 Oct2016 • ServerCMS • Chapter5-6 content+cut-scenes • SideStory(relatedtochapter5-6) • DailyDungeons(7types) • Characterquests(relatedtoDailyDungeonsdeveloped) 23 Nov2016 AlphaVersion Alpha 10 Jan2017 ClosedBetaVersion ClosedBeta 1 March 2017 OpenBetaVersion OpenBeta Release EndMarch 2017 GoldVersion
  • 13. CONTENT SUMMARY Title Winterflame- Seed ofDestruction Genre Fantasy Mobile RPG Platform Apple TargetOS: iOS 6.0 andup Device: iPhone 4- iPhone 6S iPad2 Android TargetOS: Android4.1 andup Minimum Requirements Memory RAM 512MB Space 1024MB Language: Primary:English Secondary: Bahasa Indonesia File Size 100 MB initial + additional download required Pricing Freemium (Free-to-Play with in-game purchases)
  • 14. PROJECT ORGANIZATIONAL CHART Anton Budiono Producer Vito Budiman Jr. Lead Designer Eric Adiwibowo Script Writer Michael Elwin QA Manager QA Team Burhan Dewantara Technical Director Erick Theodorus Client Lead Programmer Kevin Chandra Server Programmer Staven Andersen Art Director Robert Tan UX/UI Artist Yohan Power Concept Artist Herwin Arkiando 3D Artist Alexander Rei Animator
  • 15. PROJECT TEAM LEADS Anton Budiono Producer “Winterflame is a masterpiece, it’s a game of senses” Indra Gunawan CEO of Artoncode “Winterflame is a masterpiece, it’s a game of senses” Mike Raznick Music Composer A highly versatile, award-winning composer whose music has been heard by millions of people across the globe. Richard Ludlow Audio Director of Hexany Richard has credis on AAA games, Blockbuster films, and regularly lectures on the topic of game audio. Juan Cortez Composer of Hexany Juan’s unique and highly creative approach to music and sound makes him an invaluable asset. He was worked with some of the biggest names in electronic music. Matthew Earl Sound Designer of Hexany With roots in the metal and rock idioms, Matthew’s talents complemented the rest of Hexany’s team perfectly. Andy Forsberg Music Director of Hexany Andy has credits on numerous feature films, TV series, advertisements, and games. Ami Raditya Creator of Vandaria He co-founded one of the first game magazines in Indonesia. He create Vandaria since early 2000. Marlin Sugama Creative Director “Winterflame is a masterpiece, it’s a game of senses” Staven Andersen Art Director 12 years of experiences with various concept. His previous game Loondon, is praised for its dark yet enchanting appeal. Vito Budiman Jr. Lead Game Designer Winner of best Microsoft Apps and
  • 17. NAMING CONVENTION ORIGINAL TERMS USE TERMS DEFINITIONS Chapter Chapter A section of thestory Characters Characters In-gameanimatedavatar(chibi version) CharacterCards Cards 2Dstill illustration of thecharacterswithrarity Rarity Rarity Scarcityandpower level of a card(SSR,SR,R, N) Quest Quest In-gamemission player canfollow to get rewards(9 typesof quests) Battle Battle In-gameanimatedrepresentationof player VS enemies Formation Formation In-battlecharacterplacementformats BattleWave BattleWave Sequenceof enemyformationgroupsthatplayer hasto fightin a battle(up to3 waves/battle) MainStoryQuest MainStoryQuest Primarystory line quest player hasto follow toprogress Side StoryQuest Side StoryQuest Extramission, reward: GoldenKey KnightStoryQuest CharacterQuest Characterstoryquestto find outmoreabouta character,reward: BlueStone EventQuest EventQuest Parenttitle for extraquest category, contains(Daily,Challenge,Exp, Gold, Eps) Daily DungeonQuest Daily Quest Daily quest, reward: changedaily ChallengeQuest ChallengeQuest Questwithhigh-difficulty enemies, presented every (time)???, reward: MagicStone Exp.MaterialQuest Exp.Quest Quest to get experience point fodder for characters,required GoldenKeyto enter, reward:Exp. Fodder Gold Quest Gold Quest Quest to get gold, required GoldenKeyto enter,reward: Gold Episode CardQuest MemoryQuest Quest to get gold, required GoldenKeyto enter,reward: MemoryFragment
  • 18. NAMING CONVENTION ORIGINAL TERMS USE TERMS DEFINITIONS Gacha A randomizesystem to get characters(standardandpremium) SSR,SR, R, N Cardraritylevel (SuperSuperRare, SuperRare, Rare, Normal) Rewards Beneficial results player’sget from completing quests Player Exp. Player’s progression marker Gold MagicStone Currencyto open premiumgacha KnightPoint Currencyto open standardgacha RareGacha PremiumGacha GachapackagecontainingR, SR, SSR NormalGacha StandardGacha GachapackagecontainingN,R, SR cards GachaPool GachaPackage Packagecontainingcards (eq: free gachapackage= 2cards) BlueStone Currencyto limit breakcharacter Limit Break Activity toincrease a character’smaximumlevel cap MaximumLevelCap Highest level a cardcanupgradeto (???Different rarity– different cap???) CharacterExp. Progress points for eachcharacter,whichcanonly be increased by using combine materials,exp.fodder, samecharactercard, memoryfragment,skill up card StrengtheningKoo Exp.Fodder Itemuse toincrease characterexp.
  • 19. NAMING CONVENTION ORIGINAL TERMS USE TERMS DEFINITIONS Skill upCard Skill Cards Cards toincrease a characterskill Skill Card’sspecial movethatcangiveadvantageto groupor disadvantageto enemies whichhasto be manuallyactivatedin thebattle whentheskill metergaugeis full Ability Equip-able in-battle passivebonus for characters Up to two-slots. Material Parenttitle for types of material. GeneralMaterial Drop items gainedfrom quest; canbe usedto increased card’s exp. Awakening Material Drop item gainedfrom Exp.Quest, canbe used to awakeningcards Awakening Rebirth Whenplayer get thesamecardandthencombine thenewonewith existing one, withtheresult Ability Material Drop item gainedfrom ???; canbe used tocraft abilityandincrease ability level Orb ??? ??? Episode Level Card MemoryFragment Cardsgainedfrom MemoryQuest,canbe used to open CharacterQuest, AP (Action Point) Countersfor player remainingavailable actions Actions Player takingquest CharacterSlot ??? ??? Golden Key Itemused to open variousquests BP(BattlePoints) Influence Point represents themaximumsize of player’s army(forPVP)
  • 21. GAME CONCEPT TAGLINE: • Localized version of “Hortensia Saga,” a number one grossing Sega Android game with raising popularity • Free-to-play mobile RPG with Expansive Fantasy Plot SUMMARY: • Winterflame- Seed of Destruction is a story-driven game, with all the mechanic designed to enhance player’s immersive experience in fantasy world of Vandaria. • By following the main character’s story quest, player will unlock variety of playable and non- playable characters, which will enrich the content of the game. • Each playable character has background story in the form of side-quest, which player can complete and gain bonus rewards from. • The battle system is presented in a grid isometric view, filled with player’s animated characters battling hordes of enemies that come in 5 waves. • Player can strategize by; buying and choosing the most optimal formation, then drafting their characters, and deploying them to the most effective position to win the battle • All playable characters are also presented in digital cards that player can collect.
  • 22. GAME CONCEPT PVP System: • More advance player can create or join a guild, and engage in challenging battle against other guild • Guilds can be strengthen by contributing more money to the guild home-town. Upgraded hometowns gives variety of in-battle benefits for the guild. • For each guild battle, player can draft 10 (ten) characters he/she wants to use in battle. In-Apps Purchases: • Free-to-play • Paid items: materials Referral System: • Join game invitation • Guild invite
  • 23. BASIC CYCLE • Three types of cycle for each player’s development stage: early,middle and advance Early Stage-Main Quests Middle Stage- SideQuests Advance Stage-PVP MAIN QUEST REWARDS UNLOCK QUEST SIDE QUESTS REWARDS COLLECT CHARACTER CARDS LEVEL UP GACHA GET POWERFUL ITEM IMPROVE CHARACTER CREATE/ JOINGUILD GATHER GUILDMATE BATTLEOTHER GUILD GETREWARDS STRENGHTEN GUILD IMPROVE CHARACTER
  • 24. QUESTS • Quest contain battles, each battle contains up to 3 (three) waves of enemies • There are 9 (nine) types of quest player can grind, in single player mode 1. MAIN QUEST 4. EVENT QUEST 6. CHALLENGE QUEST 7.EXP. QUEST 8. GOLD QUEST PVP unlocked 3. CHARACTER QUEST daily 5. DAILY QUEST unlocked 9. MEMORY QUEST 2. SIDE STORY QUEST
  • 25. BATTLES- DETAILED POINTS Characters turn for action, define by speed status, and passive bonuses. Higher rarity are more beneficial in battles Character’sHP andSkill gauge bar. • Characterdie whenthe HPbar is empty. • Skill can manuallybeactivated by player,to castspecialmove from eachcharacter-whenthe skillgauge baris full. Each battlecontainsupto few wave of enemies Playercan setupstrategypriorto battlebychoosingwhich characters to bring to battle
  • 26. PLAYER/ CHARACTERS • Player does not have representative avatar in the game, and act as army commander, controlling characters and build an army to battle other players • Army contains of characters, represented with cards and animated avatar in the game PLAYER RANK ACTION POINTS INFLUENCE Higher AP = more in-game action player can do Higher Influence = stronger army CHARACTER S RARITY N  R  SR  SSR Appearance does not change among rarity LEVEL REBIRTH TYPES & ATTACK Higher level character has better status HP Attack Defend Speed SWORDS LANCE AXE RANGER When player get a same card with his/her existing card CHARACTER STATUS
  • 37. GAME FLOWCHART M = monetization M M M M
  • 38. GAME FLOWCHART M = monetization M M M M Want to know the main story! Want to know more of the story behind the world! Want to collect Golden Key for other quest! Want to know more about the character! Want Blue Stones for Limit Break! Want to collect powerful items from daily quest! Want more challenge! Want to collect Magic Stone Want to collect Exp Fodder! Want more gold! Want more Episode Level Cards! Want more gacha quickly! Want to refill AP! Want more character slots! Want more powerful characters! Make my favorite character more powerful! Make more powerful material! Make more ability! Make myself able to do more quest! Make myself able to play with more powerful character! Want to collect powerful items! Want to defeat other guilds!
  • 39. QUEST AND BATTLE FLOWCHART M M M = monetization
  • 40. QUEST AND BATTLE FLOWCHART M = monetization M M
  • 41. QUEST AND BATTLE FLOWCHART M = monetization M M Want my guild to win! Want to score more points for personal rewards! Want to create more chains of attacks! Want to defend my guild from attackers! Want to recover my characters health point! Want to use special tactics to help my guild! Want to restore my BP to get back into the fight again! Want more knight medals!
  • 42. IN-APP PURCHASES The more gems players purchase, the better their in-game status becomes
  • 43. IN-APP PURCHASES Magic Stones (Paid Currency) Magic stones can be used to restore your AP Or Increase unit box size by 5 0.99 to Buy 1 Magic Stones get 1 for free for the 1st time 3.99 to Buy 4 Magic Stones get 1 for free 7.99 to Buy 8 Magic Stones get 5 for free 14.99 To Buy 15 Magic Stones get 11 for free 24.99 To Buy 25 Magic Stones get 20 for free 39.99 To Buy 40 Magic Stones get 35 for free 69.99 To Buy 70 Magic Stones get 66 for free Some of the package have limitation. Player only can buy it once per day
  • 44. IN-APP PURCHASES Uses of Magic Stone (Gatcha) • The Normal Gacha and Paid Gacha can both be used for some price • The best results from the Premium Gacha are SSR card. The best result on the Normal Gacha are SR card The Premium Gacha will (using Magic Stones) When using the Premium Gacha 10 times in one go, one cards is guaranteed to be SR Premium Gatcha Normal Gatcha Normal gacha sometimes give you a free card Normal Gacha use “knight point “currency There will be another tap. Event Gacha depend on episode and time Both the Normal/Premium Gacha will give the player character cards
  • 46. TARGET AUDIENCE “Magnificent & Richstory inyourmobile RPGexperience” • Inthe efforts to creategames designed for the mobile casual market,manyRPGs haveto sacrifice the story and over simplify the game mechanic. • For Winterflame-Seed of Destruction, we want Playersto immerse inthe adventures inthe world of Vandaria.
  • 47. TARGET AUDIENCE RPGPlayers (18-29Male, Female) Primary Target Midcore ActionRPGPlayers (25-29Male) Secondary Target TheRPG playerswill beattracted to the rich story and complexity of the mechanic from Winterflame-Seed of Destruction. When the other games tryto simplify everything, Winterflame- Seed of Destruction embrace the complexity of mechanicand deep story, yet Winterflame-Seed of Destruction adjust the game for mobile purpose. Thegame is a streamlined version of anonline MMO and will appeal to Playerswho enjoygames like Final Fantasy, Legend of Mana, Suikoden.Themid to end game will requirestrategy to clearand not just pick a strong team using auto-battle to win the battle.
  • 48. MARKETING CHANNELS Item Channels Branding Downloads Viral Retention Awareness Information Monetization 1 Website x x x 2 Mobile Ads x x x 3 Facebook x x x x 4 Twitter x x x x 5 Youtube x x 6 ReviewSites x x x x x 7 Forums x x 8 Web Ads x x x 9 PressRelease x x x 10 SEO x 11 Wiki x x 12 InApp Mkt x x x
  • 49. MARKET SIZE iOS Android PrimaryTarget RPGPlayers(18-29Male,Female) 17,000,000 32,000,000 SecondaryTarget MidcoreActionRPGPlayers(25-29Male) 2,100,000 4,000,000 TotalApproximateUsers 55,100,000