Mobile games that scratch the humor itch. We create and publish humorous mobile games by partnering with world-renowned brands and top developers in their genre. This enables us to launch games cheaper with increased probability of becoming a Top 100 earners in the app stores.
Joyixir is an indie game studio. This is our pitch deck to investors and we present ourselves with this file. Take a look and don't hesitate to ask anything. Maybe it can help you too.
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
Mobile games that scratch the humor itch. We create and publish humorous mobile games by partnering with world-renowned brands and top developers in their genre. This enables us to launch games cheaper with increased probability of becoming a Top 100 earners in the app stores.
Joyixir is an indie game studio. This is our pitch deck to investors and we present ourselves with this file. Take a look and don't hesitate to ask anything. Maybe it can help you too.
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
Good Gaming Inc is a development stage company. It owns and operates the e-Sports tournament and social networking platform. It also provides videos, blogs, and articles authored by world-renowned professional gamers. The company focuses on hosting multiple games online that subscribers can play for free or for fees depending on player level. It also offers social networking functionality, which helps gamers to interact, track each other and communicate.
This is a guide for game funding presented during ]the MICA conference in Buenos Aires on October 6, 2017. It includes info on the different types of funding, funding sources for games and game studios, as well as presentations that will help present game studios and their games for studio funding and project funding opportunities.
Online Gaming business plan sample prepared by Newton Group Marketing's professional business plan writing services. Website: www.NewtonGroupMarketing.com/business-plans/
NOTE: Although based on actual plan, company name, financials and other pertinent information have been modified and made fictional for client privacy and protection. Any similarities with actual companies are purely coincidental.
The minor project was about the deployment of a simple endless runner game made in Unity 3d. The project would provide the basic understanding about the algorithms that should be used to make a game of this type.
How to make people love your game in 90 seconds or lessDori Adar
Your game has to form a relationship with the gamer in SUPER SPEED. See here how to prepare it to the most important meeting of its life- the first date.
Read more at www.doriadar.com
Strategy & Marketing Proposal - Sport Event (soccer)Jonathan Donado
Strategy and Marketing Proposal for sports organizations/ companies or professionals interested in promoting a soccer/ sports event. It provides highlights and business insights of the main components to organize, promote and manage a sports event. It addresses issues such as Social Media or Public Relations initiatives. It is an Executive/ General Management overview or presentation.
By Jonathan Donado
MBA - IESE
Senior Executive Fellows (SEF) - Harvard University
Linkedin: https://www.linkedin.com/in/jonathandonado/
Marketing / Sports / Soccer / Futbol / Business / Startup / Contractor / Freelance
Kryptomon pitch deck: $10M Series A for NFT-based P2E gamingPitch Decks
Kryptomon is a blockchain-based NFT Play-and-Earn game where Pokémon meets Tamagotchi and CryptoKitties. In this metaverse game, community members play as 'Trainers' of individual monsters.
Founded in April 2021 by Umberto Canessa, the crypto game has demonstrated tremendous growth: bragging over 500,000 social followers and $13 million in NFT transactions in less than 5 months.
Within less than a year of launch, the company raised $10 million in a Series A round led by NFX, with additional backing by PLAYSTUDIOS ($MYPS), Griffin Gaming Partners, Tal Ventures, and Vikram Pandit, former CEO of Citigroup.
Read more: vip.graphics/kryptomon-pitch-deck
See more: bestpitchdeck.com/kryptomon
Gamestate is a megaverse nexus, uniting gamers, fans, developers, creators, and merchants in a place of fun, discovery, and learning.
An open world, offering sales channels for games, apps, advertising, gaming equipment, music, media, and general merchandise as well as a Rocket Launchpad accelerator for indie game startups.
Unified profiles solve the problem of fragmented gaming accounts and achievements; allowing gamers to create and import their existing game profiles and leaderboard ranks, collated into a single portable, immutable, privacy-centric, achievements-based blockchain digital identity profile for ultimate flexing and bragging rights!
[Lecture] Current Issue in Digital Marketing April 2016 Marlin Sugama
My 2016 guest lecturing at Universitas Pelita Harapan Post Graduate Business School. The session discuss about current trend and issue happening in Digital Marketing Industry on 2016
Google commissioned GfK to conduct a landmark study in Indonesia to gain insights into digital habits of Indonesian consumers. Using a passive metering approach, detailed consumer habits can be uncovered.
Good Gaming Inc is a development stage company. It owns and operates the e-Sports tournament and social networking platform. It also provides videos, blogs, and articles authored by world-renowned professional gamers. The company focuses on hosting multiple games online that subscribers can play for free or for fees depending on player level. It also offers social networking functionality, which helps gamers to interact, track each other and communicate.
This is a guide for game funding presented during ]the MICA conference in Buenos Aires on October 6, 2017. It includes info on the different types of funding, funding sources for games and game studios, as well as presentations that will help present game studios and their games for studio funding and project funding opportunities.
Online Gaming business plan sample prepared by Newton Group Marketing's professional business plan writing services. Website: www.NewtonGroupMarketing.com/business-plans/
NOTE: Although based on actual plan, company name, financials and other pertinent information have been modified and made fictional for client privacy and protection. Any similarities with actual companies are purely coincidental.
The minor project was about the deployment of a simple endless runner game made in Unity 3d. The project would provide the basic understanding about the algorithms that should be used to make a game of this type.
How to make people love your game in 90 seconds or lessDori Adar
Your game has to form a relationship with the gamer in SUPER SPEED. See here how to prepare it to the most important meeting of its life- the first date.
Read more at www.doriadar.com
Strategy & Marketing Proposal - Sport Event (soccer)Jonathan Donado
Strategy and Marketing Proposal for sports organizations/ companies or professionals interested in promoting a soccer/ sports event. It provides highlights and business insights of the main components to organize, promote and manage a sports event. It addresses issues such as Social Media or Public Relations initiatives. It is an Executive/ General Management overview or presentation.
By Jonathan Donado
MBA - IESE
Senior Executive Fellows (SEF) - Harvard University
Linkedin: https://www.linkedin.com/in/jonathandonado/
Marketing / Sports / Soccer / Futbol / Business / Startup / Contractor / Freelance
Kryptomon pitch deck: $10M Series A for NFT-based P2E gamingPitch Decks
Kryptomon is a blockchain-based NFT Play-and-Earn game where Pokémon meets Tamagotchi and CryptoKitties. In this metaverse game, community members play as 'Trainers' of individual monsters.
Founded in April 2021 by Umberto Canessa, the crypto game has demonstrated tremendous growth: bragging over 500,000 social followers and $13 million in NFT transactions in less than 5 months.
Within less than a year of launch, the company raised $10 million in a Series A round led by NFX, with additional backing by PLAYSTUDIOS ($MYPS), Griffin Gaming Partners, Tal Ventures, and Vikram Pandit, former CEO of Citigroup.
Read more: vip.graphics/kryptomon-pitch-deck
See more: bestpitchdeck.com/kryptomon
Gamestate is a megaverse nexus, uniting gamers, fans, developers, creators, and merchants in a place of fun, discovery, and learning.
An open world, offering sales channels for games, apps, advertising, gaming equipment, music, media, and general merchandise as well as a Rocket Launchpad accelerator for indie game startups.
Unified profiles solve the problem of fragmented gaming accounts and achievements; allowing gamers to create and import their existing game profiles and leaderboard ranks, collated into a single portable, immutable, privacy-centric, achievements-based blockchain digital identity profile for ultimate flexing and bragging rights!
[Lecture] Current Issue in Digital Marketing April 2016 Marlin Sugama
My 2016 guest lecturing at Universitas Pelita Harapan Post Graduate Business School. The session discuss about current trend and issue happening in Digital Marketing Industry on 2016
Google commissioned GfK to conduct a landmark study in Indonesia to gain insights into digital habits of Indonesian consumers. Using a passive metering approach, detailed consumer habits can be uncovered.
How are the Indonesia Social Media Trend in 2016 ?. We see there are many new apps and services on social networking. Indonesian eople are starting to consume and creating contents on different platform and share it with their peers. We capture some trends from 1033 JAKPAT Mobile Panel regarding Social Media Trend in early 2016. The survey was run for 1 day
In this report we cover in general about Social Media Usage of Indonesian respondent also more detailed behavior at each social media they use from Facebook, Instagram, Path,Twitter,Pinterest,Snapchat,Periscope,etc.
Digital numbers and landscape in indonesia 2016 updatedSeno Pramuadji
This is the update version of digital number in Indonesia based on APJII survey. Although there has been controversy regarding the survey, I'm just re-compile it into much easier use and read.
Emerging Issues:
1- Digital advertising and privacy
2- Digital advertising to children
3- Commercialisation & sexualisation of children in advertising
4- Body image, airbrushing and gender stereotyping
5- Environmental claims
[Business Plan] PT Artoncode Indonesia May 2016 Marlin Sugama
My latest business plan for Artoncode (a game development studio), which at the time explored expanding strategy from international 3rd party contractor to having additional intellectual property development.
Gaming a blast to technology, economy and globalization Soumo Dhali
Gaming a blast to technology, economy and globalization .
Gaming, this part of the technology been a part of our life, even before we get to know the word “Technology”. So as our group presentation, we decided to highlight the point of technology that always been here.
This presentation is a general overview about the SNS and SNG industry in Korea and worldwide. It may be useful for those developers and publishers who are interested to enter the social gaming market in Korea.
Finger Monkey Apps
What we do
We specialize in desktop,mobile phone and web application development.
How we do it
Finger Monkey Apps builds and publishes it’s own applications.
How we are different
Because we build and publish our own applications, our creative juices are free to develop never-seen-before or done-before apps, unique and with a finger on the pulse of the market.
Ford said that “If I had asked people what they wanted, they would have said faster horses.”
Likewise we feel we can build what Finger Monkeys world wide would want!
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
The Ultimate Gaming & eSports Career Guide: Discover the opportunities and sk...Rob Kingyens
The Ultimate Gaming & eSports Career Guide
Are you looking for a career in gaming? Learn about the opportunities and skills you need to work in the footwear industry in this guide.
You’ve probably heard about the explosive growth of esports and gaming, but do you know how to break into the field?
The total global gaming market was valued at $178 billion in 2021 and is forecasted to reach $269 billion by 2025. In January 2022, retail gaming revenue alone in the U.S. reached $4.68 billion. But the fastest-growing sector in gaming is eSports. The eSports industry’s global market revenue is forecast to grow to as much as $1.62 billion in 2024. There are an estimated 621 teams across the U.S. among varying levels of competition, representing more than 1120 players.
This comprehensive guide will provide an in-depth look at the gaming and eSports industry and a roadmap for how to start your career. In addition, the guide contains information about what jobs are available and the skills that you need.
The Ultimate Gaming & eSports Career Guide is your source to discover careers and learn entry points into the industry. In addition to providing information on different career paths available, we also offer exercises on how to begin your career and highlight important skills to help you succeed. In this guide, you can explore the jobs that drive the market, then search for your perfect career by area of interest, skills, companies, or industry experts.
Learn about your skills and interests, identify career options you might pursue, and implement a successful strategy to attain your desired career outcomes.
In this guide, you’ll find the following information:
• Overview of the gaming & eSports industry
• The future of gaming & eSports
• Gaming & eSports Career Library
• Career Planning Strategy to get into the gaming industry
You’ll also find simple exercises that help you:
• form a career planning strategy to get into the gaming industry
• find your passion for the gaming & eSports business and identify an area of interest to pursue
• learn the industry through top teams, companies, and its key players
identify your skills and match them to a place of interest
Looking to learn more about the gaming & eSports industry, the opportunities in gaming, or build the skills you need? Explore our gaming & eSports course — Gaming & eSports Industry Essentials — led by FIT Gaming to learn the ins and outs of the industry while building your expertise to break into the field.
Yodo1 has been dedicated to one goal: building a platform that opens the world of gaming success to anyone with the talent to develop great games. Starting with our own titles—including Rodeo Stampede, Transformers: Earth Wars, and Crossy Roads—we learned to publish successfully worldwide and in China. Our signature East-meets-West approach helped us amass over 1.5 billion players and has driven the creation of unique, world-class game management, marketing, and monetization tools.
A noted 2D game development company has the ability to customise the contents and create trends for establishing benchmarks. This post will help you know how Unity can enable you to have exclusive 2D games for meeting the aspirations of the targeted players-avid and casual.
More than half of world video game revenues comes from digital sales and competition in the segment of mobile games is rife. Even if the game experience is quite different, smartphones are getting to compete with handheld and home consoles. What are the buying behaviours in the different target groups and which business models can producers plan? Facts and prospective insights into this fast-moving industry.
Similar to [Business Pitch] Artoncode July 2016 (20)
Product design presentation for Winterflame series. Winterflame Seed of Destruction is a tactical turn-based RPG with collectible card game business model. The project never made it to production, due to partnership deal failure with publishing company.
Latest version of product profile for Harmoni, an educational mobile game for toddler (age 2-5) based on music. The plan was to expand the apps into several mobile apps, with series of other educational subject like Math and Art
[Product Profile] Hebring Shoryudo Nov 2014Marlin Sugama
A profile about collaboration project between Japan and Indonesia, to use Indonesia's IP (original character) to promote Japan tourism, through combination of real-live and 3D animation TV show aired on Nagoya national TV (Chukyo TV) and Indonesian national TV (Net TV)
Japan Asean Digital Content Developer ForumMarlin Sugama
This presentation was chosen to represent Indonesia in Japan ASEAN digital content developer forum- a meeting between Japan and ASEAN countries to discuss collaboration possibilits
i developed this presentation for Women Wired Weekend event, basic idea was to open the techno savvy audience's mind to digital divide, and to propose videogames as a media as one of fun
Challenges And Potentials for Indonesia Game Developer IndustryMarlin Sugama
As the industry grows, game developer is a promising new profession in Indonesia, this presentation was developed to give insight to potential game developer on the opportunities and challenge they will face once they enter the industry.
Women in Videogames were developed for an event held by the Department of Foreign Affairs called Empowering IT for Women. The participants were all respected bright women from 17 Asia countries.
The goal of this presentation is to give insight that women has irreplaceable role on IT (specially videogames) development and for passing IT knowledge to the next generation
Planning, Designing, Producing, And CostingMarlin Sugama
Planning, Designing, Producing, And Costing was developed for Bina Nusantara students, the goal is to give them insight on how it feels to be a developer (in this case animation and game developer)
Planning, Designing, Producing, and BudgetingMarlin Sugama
Planning, Designing, Producing, and Budgeting Multimedia Production was developed to give Bina Nusantara Multimedia class insights on how its look like to be a Multimedia developers.
Accpac to QuickBooks Conversion Navigating the Transition with Online Account...PaulBryant58
This article provides a comprehensive guide on how to
effectively manage the convert Accpac to QuickBooks , with a particular focus on utilizing online accounting services to streamline the process.
Remote sensing and monitoring are changing the mining industry for the better. These are providing innovative solutions to long-standing challenges. Those related to exploration, extraction, and overall environmental management by mining technology companies Odisha. These technologies make use of satellite imaging, aerial photography and sensors to collect data that might be inaccessible or from hazardous locations. With the use of this technology, mining operations are becoming increasingly efficient. Let us gain more insight into the key aspects associated with remote sensing and monitoring when it comes to mining.
India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...Kumar Satyam
According to TechSci Research report, “India Orthopedic Devices Market -Industry Size, Share, Trends, Competition Forecast & Opportunities, 2030”, the India Orthopedic Devices Market stood at USD 1,280.54 Million in 2024 and is anticipated to grow with a CAGR of 7.84% in the forecast period, 2026-2030F. The India Orthopedic Devices Market is being driven by several factors. The most prominent ones include an increase in the elderly population, who are more prone to orthopedic conditions such as osteoporosis and arthritis. Moreover, the rise in sports injuries and road accidents are also contributing to the demand for orthopedic devices. Advances in technology and the introduction of innovative implants and prosthetics have further propelled the market growth. Additionally, government initiatives aimed at improving healthcare infrastructure and the increasing prevalence of lifestyle diseases have led to an upward trend in orthopedic surgeries, thereby fueling the market demand for these devices.
Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
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The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
Know more: https://www.synapseindia.com/technology/mean-stack-development-company.html
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
As a business owner in Delaware, staying on top of your tax obligations is paramount, especially with the annual deadline for Delaware Franchise Tax looming on March 1. One such obligation is the annual Delaware Franchise Tax, which serves as a crucial requirement for maintaining your company’s legal standing within the state. While the prospect of handling tax matters may seem daunting, rest assured that the process can be straightforward with the right guidance. In this comprehensive guide, we’ll walk you through the steps of filing your Delaware Franchise Tax and provide insights to help you navigate the process effectively.
Improving profitability for small businessBen Wann
In this comprehensive presentation, we will explore strategies and practical tips for enhancing profitability in small businesses. Tailored to meet the unique challenges faced by small enterprises, this session covers various aspects that directly impact the bottom line. Attendees will learn how to optimize operational efficiency, manage expenses, and increase revenue through innovative marketing and customer engagement techniques.
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3.0 Project 2_ Developing My Brand Identity Kit.pptxtanyjahb
A personal brand exploration presentation summarizes an individual's unique qualities and goals, covering strengths, values, passions, and target audience. It helps individuals understand what makes them stand out, their desired image, and how they aim to achieve it.
Personal Brand Statement:
As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
2. CHANGE TRACKERS
Date Version Change By Remarks
26 July 2016 0.0 Created MS Requested by IG
27 July 2016 0.1 Added Future Products MS
28 July 2016 0.1 Added Game Jam MS
3. 18.7 19.1
20.5
21.9
22.2
23.8
2.9 3.3 4
31.9
36.8
43.1
0
5
10
15
20
25
30
35
40
45
50
2013 2014 2015
USDBillions
Growth Record
Europe, Mid East, Africa North America Latin America Asia-Pacific
4. The Big
Players:
1 China $22.2Bn
2 Japan $12.3Bn
3 South Korea $4.0Bn
4 SEA $1.5 Bn
5 Australia $1.2Bn
6 India $1.2Bn
7 Taiwan $0.7Bn
8. PROBLEM WITH INDONESIAN GAME
MARKET
CURRENTLY
FOREIGN
PUBLISHERS AND
DEVELOPER CAN
ONLY SEE
INDONESIA AS
A BIG MARKET.
LOCAL TELCO
COMPANIES –AS
GAME NETWORK
PROVIDER- TAKE
A LOT HIGHER
PERCENTAGE
FROM REVENUE
COMPARING TO
THE NORMAL 5%
IN DEVELOPED
COUNTRIES
90% +
MARKET SHARE
BELONG TO
FOREIGN
PRODUCTS.
MARKET SHARE
LOCAL GAME
DEVELOPER ONLY
EARN
1.2%
WHILE
INDUSTRY IN
TOTAL EARN
ONLY UP TO
9.6% MARKET
SHARE.
9. PROBLEM WITH INDONESIAN GAME
MARKET
90%
MARKET
> 5%
90% + market share belong to
foreign products. Local game
developer only earn 1.2% market
share, while industry in total earn
only up to 9.6% market share.
Currently foreign publishers
and developer can only see
Indonesia as a big market.
Local telco companies –as
game network provider- take
a lot higher percentage from
revenue comparing to the
normal 5% in developed
countries
10. POTENTIAL OF
INDONESIAIndonesia holds all kinds of potential to foster a massive game
development industry. It is inexpensive to produce games here,
there is a large pool of talent that is growing strong in gaming
content.
11. PROJECTION OF INDONESIAN ECONOMY
NOW 2030
Economy in the World 16th largest 9th largest
Member of Consuming Class 45 Million 155 Million
Population in City Producing 53% 74% of GDP 71% 74% of GDP
Skilled Worker 55 Million 113 Million
Market opportunity in consumer
services, agriculture & fisheries,
resource & education
$ 0.5 Trillion $ 1.8 Trillion
Source: McKinsey Global Institute
Ecommerce positioned to play an important role in retail and consumer services
12. • Local game industry ecosystem
now grow naturally (read:auto-
pilot)
• Most of local game developer
has launched product globally
Local Game
Developer
Local Game
Publisher
Foreign
Game
Publisher
Foreign
Game
Developer
LOW BUDGET
• Casual Mobile Games
• Casual Web Games
• PC/Console Mid Core
GLOBAL
MARKET
INDONESIAN
MARKET
HIGH BUDGET
• PC MMO Games
• MOBILE MMO Games
Produces
Demands
License Fee & Rev-share
$$$$
Licenses
Produces
Licenses
Sponsors & Rev-share
$$$
Publish & Monetizes
Publish &
Monetize
Sales
$$$$$$
Sales
$$
Sales
$$$$$$
Flow of money Flow of product
INDONESIA GAME INDUSTRY ECOSYSTEM
Flow of product
13. PROBLEM WITH INDONESIA INDUSTRY
ECOSYSTEM
Lack of B2B collaboration among local game developer and local game publisher is caused
by:
1.90% local game developer are small scale companies producing small games
2.Big gap between local game developer quality output and quality demanded by local
publishers
3.Lack of local developers success story hinder local publisher to publish local game
4.Lack of local publisher knowledge and networks to publish in global market
14. LOCAL GAME DEV COMPANY GROWTH
PROJECTION
2015 2016 2017 2018 2019
AAA Scale (Budget > Rp 10M) 0 0 0 1 2
Large Scale (Budget < Rp 10M) 6 12 20 31 45
Mid Scale (Budget < Rp 1M) 60 112 183 278 404
Small Scale (Budget < Rp 100Jt) 416 478 550 633 728
416 478
550
633
728
60
112
183
278
404
0
200
400
600
800
1,000
1,200
1,400
Source: https://www.techinasia.com/talk/aim-build-company-unicorn-2/
15. 2015 2016 2017 2018 2019
No. of Game Produced 482 603 753 941 1,177
No. of Commercial Game Dev 150 195 254 330 428
Gross Revenue (in BL Rp) 49 88 159 286 514
0
100
200
300
400
500
600
0
200
400
600
800
1,000
1,200
1,400
LOCAL GAME DEV PRODUCTION GROWTH
PROJECTION
Source: https://www.techinasia.com/talk/aim-build-company-unicorn-2/
16. 2016 2017 2018 2019
Indonesia Game Market Cap 6,292 8,808 12,332 17,264 24,170
Market Share Global Player 5,537 7,223 9,249 11,740 14,502
Market Share Lokal Player 755 1,585 3,083 5,525 9,668
6,292
8,808
12,332
17,264
24,170
-
5,000
10,000
15,000
20,000
25,000
30,000
MarketShareUnitinBillionRpLOCAL GAME MARKET SHARE PROJECTION
Source: https://www.techinasia.com/talk/aim-build-company-unicorn-2/
18. COMPANY OBJECTIVES
1. To complete IP development production
2. To nail co-production projects with global game companies
3. To expand service contracting business unit
4. To establish deeper collaboration with Agate Studio
SHORT TERM:
1. To be an Indonesian character/IP databank
2. To be a master licensor for game developer- related software certification
3. To be a game related content provider for video broadcaster (online and TV)
LONG TERM
19. Game development combines various disciplines
into production in order to
actualize ideas
Business
Design
Art Programming
Software
Company
Application
Visual
Entertainment
Exhibition
GAME
Game developers constantly evolves their skill
based on leading edge technology
Game works by creating interaction with the
audience, hence game can be used as a
behavioral control tool
GAME DEVELOPMENT
20. CORE BUSINESS
Provide full/partly services for game,
animation and illustration related task
3. Service Contracting
Intellectual Property development,
creating full product from concept to
production.
1. IP Development
Join development/production with
other company
2. Co- Production
IP Dev
21. COST ADVANTAGES
Talents
Ability to leverage publishing
infrastructure, gaming
community reach, and R&D
development experience for
Artoncode
Advertising
Know-How
• Most cost-effective talents in
SEA region
• Minimal language barrier to
English
• Fully scalable and established
production pipeline
Guaranteed best price to
advertise within EMTEK Group
(Indonesian leading media)
23. Q2.2012
Faunia Rancher
Released
Q4.2012
Artoncode
Established
Q3.2012
Faunia Rancher Win
INAICTA
Q1.2013
Faunia Paw
Release
Q2.2013
Faunia Paw won Best Mobile Game
Vandaria International Established
by Artoncode and Ami Raditya
Q2.2014
EMTEK invested
in Artoncode
Q3.2014
Harmoni Released
Collaboration with Ace
Edventure on Chemcaper |
ReInventing Education
Q3.2015
Platinum Patner of Bandai Namco
Winterflame funded on Kickstarter
Q4.2015
Asian Poker
Released
Q1.2016
Collaboration with
FingerprintMILESTONE
201
6
201
5201
4201
3201
2
Q2
201
2
Q4
24. COMPANY POSITIONING
Game
Developer Publisher Distributor Retailer End User
Animation
E-sport
Comic
Toys
Education
Indonesia game development industry ecosystem is still
growing, it does not have all the required roles filled in.
This means game developer often has to pro-actively fill in
another role to achieve more.
25. OPPORTUNITIES TO BE EXPLORED
Game
Developer Publisher Distributor Retailer End User
Animation
Film
Comic
Toys
Education
Artoncode has the experience to develop IP/characters all
the way from pre-production for short animation series
development
End Goal:
To create IP/characters that can be translated to
merchandise through animation, games and other story
telling media
26. OPPORTUNITIES TO BE EXPLORED
Game
Developer Publisher Distributor Retailer End User
Animation
Comic
Toys
Education
E-sport
Artoncode as content provider to enhance gaming
tournament videos, and creating story packaging to
promote both gamers and players
End Goal:
Creating one-stop visual entertainment for local gamers
and game enthusiasts
27.
28. DOTA | CS >> Hardcore e-Sport [150 million people in the worlds]
Imagine the e-Sport with Midcore player. Artoncode may have the chance to create that kind of
community with ICE, CYBERIA, & VIDIO.COM.
29. RULE INDONESIA, RULE THE WORLD
Imagine 1 IP with Series on TV, Game, Community,
Place to Hang Out & Play, Streaming. The Grand
Scale to get Indonesian Digital Market.
Creating a lifestyle
IP development
Game development
Community and
E-sport
Community and
Social Media
Acquisition and
Lifestyle via TV Series, Comic, Toys,
Merchandise, etc
30. NETWORK
SouthPeak Games
Video game company
(Missing Link)
SouthPeak Games is a video game
publisher of titles including
STRONGHOLD3 and VELVET
ASSASSIN in Europe and North
America.
Nintendo Co., Ltd. is a
Japanese multinational
consumer electronics
company headquartered in
Kyoto, Japan. Nintendo is the
world's largest video game
company by revenue
goGame PTE. LTD.
Singapore-headquartered
mobile games publisher.
goGame’s one-stop-shop
service handles customer
support, marketing, analytics,
payment, user acquisition and
other time-consuming
processes into a single
platform
.
Bandai Namco
Entertainment Inc.
is an arcade, mobile and
home video game
publisher, based in Japan.
The company also publishes
video, music and other
entertainment products
related to its video game
IPs.
33. FAUNIA RANCHER
Genre Pet and Ranch Simulation
Platform Mobile
Release 2012
Over 50,000 downloads
Achievements
• Apps Store top 20 simulation
• Apps Store top 94 apps
• Winner INAICTA 2012
• Winner Sparx Up 2012
ARTONCODE PRODUCTS
ASIAN POKER: CAPSA BANTING
Genre
Multiplayer Online
Chinese-Poker Game
Platform Mobile
Release 2014
Over 30,000 downloads
HARMONI
Genre Sing-a-long Applications
Platform Mobile
Release 2014
Over 50,000 downloads
Achievements
• Winner of APICTA 2013 and 2014
• Indonesia Game Dev Representation at
TGS 2014
34. JKT48 PUZZLE STAGE
Genre Match-3 Puzzle
Platform Mobile
Release 17 March 2016
Project of
Over 50,000 download
ARTONCODE PRODUCTS
POINT BLANK X (US)
GUN BULLET X (JP / CHN)
Genre Shooting
Platform Arcade
Release 2016
Project of:
CHEM CAPER
Genre RPG Chemistry Edugame
Platform Mobile
Release March 2016
Co-Production Partners
ACE Edventures (Malaysia)
Artoncode (Indonesia)
Achievements
Featured at Google IO
Exhibitioned at GDC and GameCon
35. JUMP PACA PACA!
Genre Action Puzzle
Platform Android
Release 20 March 2016
Play Store Rating:
ARTONCODE GAME JAM
MOCHI KUJI
Genre Action Puzzle
Platform Android, iOs
Developed June 2016
Release TBA
PUPPY TOWER
Genre Tower Stacking
Platform Android
Developed June 2016
Release TBA
Game Jam products are games created within 3 (three) days in an semi-annual internal event challenge to the company’s employees
37. 8 years experience in managing
game industry
15+ years experience in
gaming industry
8years experience in tech-
industry
Business Process Analyst
Founder of Cyberia Digital Lounge |
Cyber-cafe by Telkom
Commissioner, BLISSINDO
B.Com (Accounting Finance), University
of Melbourn
Game Dev Director of Ace
Edventure – Kuala Lumpur
Founder of Stormidea Kreasindo -
Jakarta
2006-2009 Co-Founder of Red Eye
Studio Singapore
1999-2003 Studio Head of
Matahari Studio
Commissioner, BLISSINDO
B.Com (Accounting Finance),
University of Melbourne
B.IS (Information System)
University of Melbourn
ANTON BUDIONO
CTO
INDRA GUNAWAN
CEO
ANTONIUS BONG
CFO
38. Founder of Tiket.com
Founder of Wayang Force
Founder of PhaseDev
Founder of Bouncity
Founder of Lintas Berita
B.Sc. (Computer Science) British
Columbia Institute of Technology
14+ years experience in game
industry
5 years experience in gaming
industry
8years experience in tech-
industry
HENRY DARMAWAN
PUBLISHING EXPERT
MARLIN SUGAMA
CREATIVE LEAD
WENAS AGUSETIAWA
ADVISOR
2007- 2015 Co-Founder of Main Studio
(creative digital content developer)
2014 Winner ASEAN Character Award, Japan
2010 Screen Category Finalist- British Council
IYCE
2009 Winner of TELKOM Indigo-preneur
2002-2006 Co-Founder/Producer Altermyth
Studio (Game Developer)
Creator of COMBO Arena
Founder of Matchstick Dream
Studio
2011 Project Manager of Area G
Pte. Ltd. [game studio]
2009 Winner of Best Young
Director Award – Citrapariwara
(advertising awards)
40. No Project Target Revenue (in USD) Profit Margin
1 Winterflame Production 250 K
2 Co-production 500 K
3 Services 300 K
Total 1050 K 40%
FINANCIAL TARGET
Period Revenue (in USD) Profit Margin
2015-2016 410 K 30%
41. Description
2015 2016 2017 2018
(in USD)
Cash InFlow 410 1,050 2,500 5,000
Cash OutFlow 465 995 2,110 3,230
Game Dev and R&D 280 600 750 850
Game Publishing 50 155 1,000 2,000
Rent and Utilities 20 40 60 80
Events and Other Expenses 115 200 300 300
Cash Burn (55) 0 390 1,770
CASHFLOW PROJECTION
42. ROADMAP
Q3 Q4 Q2 Q3 Q4 Q2 Q3
2016 2017 2018
IP Development
USD 250,000
Service /
Co-Production
USD 500,000
AAA
Triple A Colaboration
Service /
Co-Production
USD 300,000
Service /
Co-Production
USD 1,000,000
IP Dev /
Co-Production
Game with revenue of
USD 100,000 / day
Q1 Q1
43. FUTURE PRODUCT- WINTERFLAME
WINTERFLAME: THE OTHER SIDE
Genre Adventure Puzzle Platformer
Platform Steam, PC, Mac
Target Audience Young Adults (RT PG 13)
Est. Playing Time
(per part)
2 (two) hours
Est. Total Playing
Time
6 (six) hours
Release
Part 1: Forest and Ruins
Part 2: Heights and Waterarc
Part 3: Cradle
Achievements
Funded at Kickstarter $ 71K CAD
Greenlit by Steam
Most Promising - IGS 2014
Most Promising – GDG 2015
45. FUTURE PRODUCT- WINTERFLAME
Fuze Game Co.,Ltd
Beijing internet entertainment
company focus on TV game
console product design,
development and gaming
operation.
Publishers looking forward to the game release:
Gambitious BV
is the first global crowd-
financing platform exclusively
for games.
Aspyr
The Greatest Mac publisher on
Earth, ever.
Headup Games GmbH &
Co. KG is a video game
publisher company located in
Düren, Germany. Headup
Games has published games
including LIMBO for several
platforms. PC and Mac, as well
as iOS and Android.
46. FUTURE PRODUCT- WINTERFLAME
Dev Stage Due Date Technical Deliverables Content Deliverables Prerequisite Requirements
First playable demo 15 Juni 2016 • Main features accessible
• UI/UX fully functioning
• Myuu’s Journal sample
• Gauntlet- Zroot
• Complete 4 (four) playable puzzle from
Forest
• 1 puzzle with Zroot (power-up gauntlet)
Part 1- Alpha November 2016 • All features accessible
• Myuu’s Journal part 1 complete
• Gauntlet- Zroot and Voltex
• Forest and Ruins complete puzzle set
(approx. 50 puzzles)
• Additional content in Myuu’s Journal
Immediate publisher’s deal after demo
Part 1- Beta December 2016 Shippable bug part 1
Part 2- Alpha June 2017 • All features accessible
• Myuu’s Journal part 2 complete
• Gauntlet- Air Hole and Bobble
• Air Hole and Bobble complete puzzle set
(approx. 50 puzzles)
• Additional content in Myuu’s Journal
Part 1 release on-time
Part 2- Beta July 2017 Shippable bug part 2
Part 3- Alpha January 2018 • All features accessible
• Myuu’s Journal part 3 complete
• Cradle complete puzzle set (approx. 25
puzzles)
• Additional content in Myuu’s Journal
Part 2 release on-time
Part 3- Beta Febuary 2018 Shippable bug part 3
Release March 2018 Part 1-3 Gold version
**all timeline is subject to change depend on the pre-requisite completion
47. HARMONI SERIES
Genre Children Educational Application
Platform Apple
Target OS: iOS 6.0 and up
Device: iPhone 4- iPhone 6S
iPad 2
Android
Target OS: Android 4.1 and up
Minimum
Requirements
Memory RAM 512MB
Space 1024MB
Language: Primary: Bahasa Indonesia
Secondary: English
Screen Ratio Safe frame 4:3 – Optimum frame 16:9
Monetization Ads and Premium
FUTURE PRODUCT- HARMONI
49. FUTURE PRODUCT- HARMONI
Dev Stage Due Date Technical Deliverables Content Deliverables Assumptions
Harmoni Jukebox- Alpha May 2016 Main features working properly • Game flow
• Play song
• Auto-play
Harmoni Jukebox- Beta June 2016 Additional features working properly • Shop
• Parental lock
• Social media sharing
Harmoni Jukebox- Release TBD All features working and tested
Feedback from “value potion”
Harmoni ABC- Alpha July 2016 Main features working properly • Game flow
• All alphabets and all animals asset
done
• Auto-play
• 4 mini games (letter, animals,
puzzle, make-a-word)
• Temporary BGM, SFX and VO
Harmoni ABC- Beta Aug 2016 Added outsourcing result • Sound and music implemented BGM, SFX and VO are outsource to
a third party
Harmoni ABC- Release Aug 2016 Tested
Harmoni Short 1 Aug 2016
Harmoni Short 2 Aug 2016
**all timeline is subject to change depend on the pre-requisite completion
50. ROYALE FLUSH
Genre Mobile Card Game
Platform Apple
Target OS: iOS 6.0 and up
Device: iPhone 4- iPhone 6S
iPad 2
Android
Target OS: Android 4.1 and up
Minimum
Requirements
TBA
Language: Primary: English
File Size 75 MB
Pricing Freemium
(Free-to-Play with in-game purchases)
FUTURE PRODUCT- ROYALE FLUSH
51. FUTURE PRODUCT- ROYALE FLUSH
Dev Stage Due Date Deliverables Deliverable’s Requirements
Phase 1 1 Nov 2016 • Base game and UI
• Floor system
• FB login and social features
• Chat pre-set & emoticon
• Player Rating Value system
• Mission system
• Bot system
• Auto-solver
• VIP Point
All project’s specification for phase 1 are accepted
and confirmed before 1 August 2016.
Phase 2 1 Feb 2017 • Tournament system
• Mini-games
• Daily reward
• Leaderboard
• Theme setting and shop
All project’s specification for phase 2 are accepted
and confirmed before 1 November 2016.
Phase 3 1 May 2017 • Custom game
• Facebook game version
• CMS
All project’s specification for phase 3 are accepted
and confirmed before 1 February 2017.
**all timeline is subject to change depend on the pre-requisite completion
52. Offline Marketing- Popular Magazine:
• Create an exclusive tournament sponsored by Popular Magazine. The preliminary will be held online, with a high stakes
qualification. This will encourage people to buy their way up to join the tournament.
• The top finalist will be invited to an offline event, where they play the last leg of the tournament accompanied by the
Popular Models.
• Create a stand where people can play strip poker against a Popular Model if they download the game or buy an in-game
item.
FUTURE PRODUCT- ROYALE FLUSH
53. TAP TAP BATTLE
Genre Multi-player action tapping mobile game
Platform Apple
Target OS: iOS 6.0 and up
Device: iPhone 4- iPhone 6S
iPad 2
Android
Target OS: Android 4.1 and up
Minimum
Requirements
Memory RAM 512MB
Space 1024MB
Language: Primary: English
Screen
Ratio
Safe frame 4:3 – Optimum frame 16:9
File Size TBA
Pricing In-App Purchase
FUTURE PRODUCT- TAPTAP BATTLE
54. FUTURE PRODUCT- TAP TAP BATTLE
Dev Stage Due Date Technical Deliverables Content Deliverables Assumptions
Tap Tap Battle - Alpha Oct 2016 Game flow working properly
All mini-games delivered
Single player scoring
• Sign in/Sign up
• Category randomizer
• 18 mini-games
• 6 tutorial (1 each category)
Production starts August 2016
Tap Tap Battle- Beta Nov 2016 Multiplayer features
Leaderboard
• Friend invite and friends list
• Opponent search
• Challenge random opponent or
friend list
• Sharing content
Connectivity and Sharing TBD Integration with BBM • Login connect
• Broadcast and direct message
sharing
• Link to auto-status change
Tap Tap Battle- Gold TBD All features working properly and
tested
Depend on previous milestone
delivery time
**all timeline is subject to change depend on the pre-requisite completion
55. FUTURE PRODUCT- TAP TAP BATTLE
Online Marketing:
• In-game event – on monthly basis, the game provide objectives for
player to achieve, such as high-score, play certain category, play
against required number of opponents
• Social media sharing
• BBM timeline sharing
• BBM broadcast or direct message sharing
Offline Marketing:
• Offline competition (e-sport event)
• TapTap battle game community
56. SCIENCE SIMULATOR
Genre Virtual Reality Game
Platform Windows
Target OS: Windows 7 and up
Minimum
Requirements
Nvidia GTX 970 Graphic card,
HTC Vive or Oculus rift
Language: Primary: English
File Size 1.2 GB
Pricing Premium
FUTURE PRODUCT- VIRTUAL REALITY
57. FUTURE PRODUCT- VIRTUAL REALITY
**all timeline is subject to change depend on the pre-requisite completion
Product Duration Deliverable Requirement
Virtual Field Trip 6 Months • Virtual reality app using
Google Cardboard
• Teacher guide application
• Core analytics
• 3 sets of trip
• Test device for development.
• Content for the trips.
Science Simulator 9 Months • Virtual reality app using
HTC Vive or Oculus Rift
• Teacher application side for analytics
• 3 sets of experiments
• Test device for development.
• Content for the experiments.
58. FUTURE PRODUCT- VIRTUAL REALITY
• VR for Education is targeted for schools interested in
giving its student extraordinary learning experience.
• Schools that want to be ahead of the curve of
normal education can leverage the novelty of VR.
59. “It's not the big that eat the
small...
It's the fast that eat the slow”