The document describes an Android game called "Shootemup" developed using the Libgdx game engine. The game is a 3D shooting game where the player shoots monsters in different levels and backgrounds to earn money and upgrade weapons. Key aspects of the game implementation include the user interface, gameplay mechanics, weapon and level selection, health system, and high score tracking. Screenshots demonstrate the different screens in the game like gameplay, pause, options and store menus. The conclusion states that the game provides an engaging experience through its detailed gameplay and graphics.
Ball Collecting Game is an OpenGL based 2D game. It consists of a player in an
environment where Coins (coloured circles) are falling from sky. If the player collides with
any of the Coins then Score of player increased by 1. The player’s score is the no. of Coins
collected by him/her.
Ball Collecting Game is an OpenGL based 2D game. It consists of a player in an
environment where Coins (coloured circles) are falling from sky. If the player collides with
any of the Coins then Score of player increased by 1. The player’s score is the no. of Coins
collected by him/her.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Campus news feed offers varying level of granularity, where the system is broken into small parts; there is a level of hierarchy from students to faculty and from faculty to principal and so on. It enables to have up-to-date information anywhere once they have the app installed and an active internet connection. If the website provides updates, all you need to do is install it on android phone with an active internet connection. You can then use any Campus news feed which checks for updated content frequently and displays it to you. CollegeSync allows users to create a list of those sources in an application that automatically retrieves updates, saving consider-able time and effort. An excellent mechanism for distributing regularly updated content, photo-sharing applications, and podcasts.
Boscochat- A free Wi-Fi ChatRoom in android final documentationSamaresh Debbarma
‘BOSCO’ is a name extracted from the full name Don Bosco, The Founder of selesian congregation and ‘CHAT’ which means chatting .With the availability of mobile computing devices, mobile users have a natural tendency to share information between them. Often mobile users want to have a meeting, even though it is not planned in advance and there is no Internet connection available. For instance, there may be situations that employees find themselves together in a meeting room, or friends or business acquaintances may encounter each other in an airport terminal, or some scholars and researchers may meet in a hotel ballroom for a conference or workshop. In those situations, requiring each user to connect to a wide area network to communicate with each other may not be convenient or practical because of the lack of Internet connectivity or because of the time or cost required for such a connection, So in those situations the “WiFi Chat Room” would help the employees to send and receive the information whit the employees want to share. This application will be based on “Android Operating system”. The chat messages sent are of two types:1. Public Chat Messages 2. Private chat Messages Public messages are delivered to all other chat clients nearby, while private messages are directed to a specific recipient. As in most chat applications, there is no history and clients do not expect to receive messages sent earlier or when disconnected. Disconnection can occur at any time while clients are exchanging messages.
An Android Project which was developed to give the user's a brand new chatting experience and was presented as Bachelor of Engineering Completion Project. It was successfully implemented on a local network to explore its functionality, and it has the potential to be implemented on a global scale.
The project that we have undertaken aims to develop a 2D Adventures game. The
project “Game Development (Platformer Game Development)” includes the following
functionalities:
Realistic Experience
2D view
Good Graphics
Faster performance
Offline Game
No need for the Internet
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
Shootemup report
1. GITAM INSTITUTE OF TECHNOLOGY, GITAM UNIVERSITY
Internship Project Report
on
“Shootemup”
(An Android Game)
Developed By: Vivek Prasad
B.Tech CSE (4/4)
3. ACKNOWLEDGEMENT
I deem it is my proud privilege to express my sincere regards and gratitude to Mr.
Nikunj Jain, Co-Founder (inoXapps) for providing this valuable opportunity to pursue
my internship at inoXapps Pvt Ltd. Interning at inoXapps is a real
implementation of knowledge & practical experience.
It is also my duty to record my thankfulness to Mr. Rachit Jain, Technical Head and Mr.
Abhishek Rai, Senior Android Game Developer, who imparted their valuable knowledge
on game coding skills. Their indebted knowledge about the subject helped me a lot to
acquire the insight of it and finally complete my project.
Finally, I take this opportunity to acknowledge the entire team of inoXapps who
collaborated in making this work successful.
(Vivek Prasad)
4. INTRODUCTION
Shootemup is basically a partial 3D shooting based android game developed using the
Libgdx game engine using Java as the base language and openGL ES library for graphics
implementation. The game is played in the X-Z axis with some reference o the Y-axis.
The game has very rich graphics with 3D monsters, bullets etc.
The Libgdx project is a cross-platform game development library written in Java, with
some JNI code for performance hungry sections. It abstracts away the differences
between writing desktop, Android and HTML5 games based on standards like OpenGL
ES/WebGL. Applications can be prototyped and developed entirely on the desktop, then
only 6 lines of code are needed to run your app on Android or HTML5.
Libgdx is a Java game development framework that provides a unified API that works
across all supported platforms.
The framework provides an environment for rapid prototyping and fast iterations.
Instead of deploying to Android/Javascript after each code change, you can run and
debug your game on the desktop, natively. Desktop JVM features like code hotswapping
reduce your iteration times considerably.
The features of the Libgdx game engine can be enumerated as:
Cross-platform graphics, audio, input, and file i/o abstractions
Direct OpenGL ES 1.x and 2.0 access
Meshes, textures, frame buffers, shaders and other OpenGL wrappers
Sprites, atlases, fonts, particles
Linear algebra and geometry utilities
2D scene-graph and UI library
Box2D physics and TMX tile map support
5. DESCRIPTION OF THE IDEA
Shootemup is basically a simple shooter game. The protagonist of the game shoots
bullets at monsters that spawn randomly onto the foggy land from some other world.
The monsters also shoot bullets towards the protagonist. An aim is provided that helps
the protagonist to shoot at the monsters which can be moved by using the D-pad
provided on the lower left corner of the screen. To shoot bullets, a tap on the lower right
corner of the screen is required. The monsters are also of different type and strength,
some requiring more bullets to be shot at to be killed and some even shooting bullets in
response. The basic aim of the game is to kill all the monsters before they breach the
protagonist’s base. Each breach decreases the protagonist’s age by a certain percentage
depending on the type of the monster. The bullets of the monster also make the health
bar of the hero to decrease a bit. If the health bar becomes empty, then the protagonist
is killed. Each kill rewards the hero with a certain amount of money which he can use to
buy more advanced guns at the shop menu. The game has a total of 3 different
backgrounds to play in, 4 different guns to select from and 5 different kinds of monsters
to shoot at.
6. IMPLEMENTATION DETAILS
The app is coded using Java and openGL using the Eclipse IDE and Android SDK
implemented using the libgdx game engine.
The user interface of the game provides the player with a loading screen after which the
main screen of the game is shown. The main screen has buttons for:
I. Play: For playing the game
II. Option: For toggling on & off music and volume
III. Store: For going into the shop to buy new weapons
IV. Highscore: For checking the top scorer’s list
Play: On tapping the play button, the player gets to choose the desired mission out of
the three backgrounds possible if they are unlocked. He then is taken to the level
selection screen where he can choose one of the levels corresponding to that mission.
The user can aim on the monsters by using the D-pad provided at the lower left corner
of the screen. To shoot bullets he needs to tap on the lower right corner of the screen.
The score is displayed as money earned in the upper right corner of the screen.
On breach of the area by the monsters or by getting shot by the monster’s bullets, the
health bar of the protagonist gets reduced by a predefined percentage.
The level ends when all the monsters in that level are dead and the protagonist is still
alive.
The play screen also has a pause button at the middle top of the screen which is used to
pause the game. On the pause screen the user has option to resume the game, restart
the game or go to the main menu.
7. Option: The option screen has a volume slider to increase and decrease the volume and
two buttons to toggle music and sound on & off.
Store: The store screen has 4 guns that the player can buy with the money he has
earned.
Highscore: This screen shows the list of top scorers in the game.
8. TECHNICAL ASPECT OF THE PROPOSED SOLUTION
Memory Requirements: “Shootemup” game needs around 32 MB for installation due to
its rich graphics and an extra 200 to 500 KB for user data.
Efficiency: In user testing conducted on android handsets of various processing powers,
the game ran without any lag or flicker.
User friendliness of the app: The app has a very intuitive user interface and game play
and has very rich graphics that will attract users of all age and taste.
17. CONCLUSION
Shootemup perfectly caters to the taste of audiences it was intended to be made for
providing an intriguing gameplay along with rich graphics. Attention to every minute
detail of gameplay is given to make the user experience highly rich.
The game has various missions and levels providing over 5 hours of gameplay. The
highscore section even intrigues players to break each other’s top scores making the
game even more addictive.