The document summarizes a student's survey on the use of computer and video games in education. It describes the survey's methods, including 16 participants answering 10 questions on topics like the effect of games on learning, use of games for students with special needs, and advantages/disadvantages of games in the classroom. The findings showed that half of respondents thought games positively impact education by allowing following directions, discussing, answering questions, and more. The student concluded educational games can be effective learning tools.