This document discusses defining classes in Java. It covers defining classes with instance variables, constructors, methods and visibility modifiers. It also discusses encapsulation, objects, scope and lifetime of variables, and using classes to represent graphical shapes. The document provides examples of a Student class and a Circle class to illustrate these concepts.
This document discusses control structures in Java including logical operators, truth tables, nested if/else statements, loops, and testing control structures. It defines logical operators like AND, OR, and NOT and how they are used to construct complex Boolean expressions. It also covers nested control structures, loop verification techniques like assertions, and best practices for testing loops and conditionals.
This document discusses object-oriented programming concepts in Java including classes, interfaces, inheritance, polymorphism, and abstract classes. It provides examples and definitions of class variables and methods, interfaces, implementing interfaces, extending classes through inheritance, overriding methods, and using abstract classes. The document is from a chapter in a textbook on Java fundamentals and aims to help readers understand these fundamental OOP concepts.
This document discusses advanced operations on arrays in Java, including searching, sorting, insertions, and removals. It covers linear and binary search algorithms, selection, bubble, and insertion sort methods, and how to implement searches and sorts for arrays of objects. It also introduces the ArrayList class in Java and how it provides a more flexible alternative to arrays.
This document provides an introduction to arrays in Java, including how to declare, instantiate, and manipulate one-dimensional and two-dimensional arrays. Key concepts covered include using loops and indexes to access array elements, passing arrays to methods, and designing techniques like UML diagrams and structure charts for array-based problems.
This document covers fundamentals of Java syntax, errors, and debugging. It discusses Java language elements like variables, data types, expressions, and methods. It also describes different types of errors like syntax errors and logic errors. Finally, it discusses graphics and GUIs, including drawing shapes and text using a coordinate system.
The document discusses creating Java applications and applets using TextPad as an IDE. It covers using TextPad features like the coding window and color coding. It also discusses important aspects of coding Java programs like using comments for documentation, specifying the public class header that matches the file name, and defining the main method header which is required for standalone applications. The class body is enclosed in curly braces and method headers specify modifiers, return types, names, and parameters.
This document discusses recursion, complexity analysis, and sorting algorithms. It defines recursion and how recursive methods use stacks and activation records. Complexity analysis using Big-O notation is introduced, with examples showing orders of growth such as constant, linear, quadratic, and exponential time. Sorting algorithms like quicksort and merge sort are described, with quicksort having a more efficient O(n log n) complexity compared to O(n2) for some other sorts.
This document discusses control statements in Java, including if/else statements, while loops, and for loops. It provides examples of how to use these statements to make choices or repeat processes conditionally. It also covers errors that can occur in loops and debugging strategies. Additional topics include math methods, random number generation, reading/writing text files, and using dialog boxes for input/output.
This document discusses control structures in Java including logical operators, truth tables, nested if/else statements, loops, and testing control structures. It defines logical operators like AND, OR, and NOT and how they are used to construct complex Boolean expressions. It also covers nested control structures, loop verification techniques like assertions, and best practices for testing loops and conditionals.
This document discusses object-oriented programming concepts in Java including classes, interfaces, inheritance, polymorphism, and abstract classes. It provides examples and definitions of class variables and methods, interfaces, implementing interfaces, extending classes through inheritance, overriding methods, and using abstract classes. The document is from a chapter in a textbook on Java fundamentals and aims to help readers understand these fundamental OOP concepts.
This document discusses advanced operations on arrays in Java, including searching, sorting, insertions, and removals. It covers linear and binary search algorithms, selection, bubble, and insertion sort methods, and how to implement searches and sorts for arrays of objects. It also introduces the ArrayList class in Java and how it provides a more flexible alternative to arrays.
This document provides an introduction to arrays in Java, including how to declare, instantiate, and manipulate one-dimensional and two-dimensional arrays. Key concepts covered include using loops and indexes to access array elements, passing arrays to methods, and designing techniques like UML diagrams and structure charts for array-based problems.
This document covers fundamentals of Java syntax, errors, and debugging. It discusses Java language elements like variables, data types, expressions, and methods. It also describes different types of errors like syntax errors and logic errors. Finally, it discusses graphics and GUIs, including drawing shapes and text using a coordinate system.
The document discusses creating Java applications and applets using TextPad as an IDE. It covers using TextPad features like the coding window and color coding. It also discusses important aspects of coding Java programs like using comments for documentation, specifying the public class header that matches the file name, and defining the main method header which is required for standalone applications. The class body is enclosed in curly braces and method headers specify modifiers, return types, names, and parameters.
This document discusses recursion, complexity analysis, and sorting algorithms. It defines recursion and how recursive methods use stacks and activation records. Complexity analysis using Big-O notation is introduced, with examples showing orders of growth such as constant, linear, quadratic, and exponential time. Sorting algorithms like quicksort and merge sort are described, with quicksort having a more efficient O(n log n) complexity compared to O(n2) for some other sorts.
This document discusses control statements in Java, including if/else statements, while loops, and for loops. It provides examples of how to use these statements to make choices or repeat processes conditionally. It also covers errors that can occur in loops and debugging strategies. Additional topics include math methods, random number generation, reading/writing text files, and using dialog boxes for input/output.
This chapter discusses improving user interfaces in Java programs. It covers constructing query-driven and menu-driven terminal interfaces, as well as graphical user interfaces. It also discusses formatting output, handling number format exceptions during input, and using the model-view-controller pattern to structure GUI programs. The chapter includes examples of converting between Fahrenheit and Celsius temperatures using different user interface styles.
This document discusses fundamentals of Java programming including why Java is an important language, how Java code is compiled and run, the structure of simple Java programs, and user interface styles. It provides examples of simple "Hello World" and temperature conversion programs, explaining key concepts like variables, objects, methods, and layout managers. The document is intended to help readers understand basic Java programming principles.
CIS 1403 lab 3 functions and methods in JavaHamad Odhabi
This lab discusses and provides examples of both built-in and user-defined functions. In Java function are referred to as methods. Therefore, in the rest of this lab, the term methods will be used to refer to functions. The lab will cover the type of methods, naming of functions, the scope of variables and recursion.
The chapter introduces the basic elements of a Java program, including methods, data types, expressions, input/output, and control structures. It discusses primitive data types, arithmetic operators, strings, and control flow. The chapter aims to familiarize readers with creating and structuring Java applications, defining classes and methods, and debugging syntax errors. Consistent formatting and walking through code is advised to avoid bugs. Examples demonstrate converting lengths and making change in cents.
The document discusses object oriented programming concepts in ABAP, including:
1. Classes define objects and contain components like attributes and methods. Objects are instances of classes.
2. Classes can be declared globally or locally. Global classes are stored centrally while local classes are defined within a program.
3. Key object oriented programming concepts like inheritance, abstraction, encapsulation and polymorphism are explained with examples in ABAP.
4. An example program is provided to demonstrate creating a class to manage a bank account balance, with methods to set the balance, deposit amounts, and withdraw amounts.
The document discusses user-defined methods in Java programming. It covers key concepts like value-returning and void methods, parameters, scope of identifiers, and method overloading. Examples are provided to demonstrate how to define and call methods, pass parameters by value and by reference, and overload methods by having different parameter lists.
The document discusses key concepts in Chapter 3 of a Java programming textbook, including objects and reference variables, using predefined classes and methods, the String class, input/output, and formatting output. It explains how to declare and instantiate objects, call methods, use the String class, accept user input via dialog boxes, and format output with printf. The chapter objectives are to learn about objects, reference variables, predefined methods, the String class, input/output dialog boxes, formatting decimal output with String format, and file input/output.
The document discusses key concepts in object-oriented programming including classes, class members, access modifiers, constructors, and abstract data types. It provides examples of defining a Clock class with data members like hours, minutes, seconds and methods like setTime(), getHours(). It also discusses class diagrams, variable declaration, defining constructors, static members, and the toString() method. The Candy Machine programming example illustrates designing classes to model a candy vending machine problem.
This chapter discusses recursion, including recursive definitions, algorithms, and methods. It covers key concepts like base cases, general cases, and tracing recursive calls. Examples are provided for recursive functions like factorial, finding the largest value in an array, Fibonacci numbers, Towers of Hanoi, and drawing Sierpinski gaskets. Both designing recursive methods and choosing between recursion and iteration are addressed.
The document discusses control structures in Java programming, including selection structures like if/else statements and switch statements. It covers logical and relational operators, comparing values, and evaluating expressions. Examples are provided to demonstrate if/else and switch statement syntax and usage for controlling program flow based on conditions. String comparison methods like compareTo() and equals() are also summarized.
Abstract classes allow for incomplete implementations and common functionality to be shared among subclasses, interfaces define a contract for methods without implementations, and both are useful for abstraction and polymorphism by defining types independently of their concrete implementations.
This 3-day workshop on object-oriented ABAP in Hyderabad, India in February 2006 will cover object-oriented concepts like classes, inheritance, polymorphism, and interfaces. The course will teach how to define classes and their components like attributes and methods in ABAP. It will also cover object-oriented features in ABAP like inheritance, polymorphism, and using events.
This document discusses using object-oriented programming with ABAP in Business Warehouse (BW) applications. It provides an overview of ABAP object-oriented classes and methods. It then presents several scenarios for using classes and methods in BW transformations, the class constructor, custom functions for the formula builder, and BADIs for BW loading. The motivation for using ABAP OO in BW is discussed, including increased reusability, organization, and a more modern programming approach. Details are given on how to call class methods in BW routines using the ABAP editor's patterns button.
This chapter discusses graphical user interfaces (GUIs) and object-oriented design in Java programming. It covers basic GUI components like JFrame, JLabel, JTextField and JButton. It explains how events and listeners work in GUI applications and provides examples of designing classes and methods for a temperature converter program and a candy machine program. The chapter summary emphasizes the key concepts like creating windows with JFrame, using labels, text fields and buttons to build the GUI, handling events with listeners, and applying object-oriented principles to problem solving.
The document discusses object orientation and compares procedural and object-oriented programming. It defines key concepts in object-oriented programming like classes, objects, inheritance, encapsulation, and polymorphism. It also provides an example of a local class in ABAP with methods to retrieve and display data from database tables.
The document provides instructions to examiners for evaluating answers to examination questions. It states that examiners should assess understanding level rather than checking for word-to-word matches. Language errors like spelling mistakes should not be given more importance except for subjects related to language. While assessing figures, examiners may give credit for principal components. For numerical problems, credit may be given in a step-wise manner. In some cases, examiners can use their judgment to give credit for relevant answers based on a candidate's understanding. For programming questions, credit may be given to equivalent programs based on similar concepts.
The skeletal implementation pattern is a software design pattern consisting of defining an abstract class that provides a partial interface implementation. However, since Java allows only single class inheritance, if implementers decide to extend a skeletal implementation, they will not be allowed to extend any other class. Also, discovering the skeletal implementation may require a global analysis.
Java 8 enhanced interfaces alleviate these problems by allowing interfaces to contain (default) method implementations, which implementers inherit. Java classes are then free to extend a different class, and a separate abstract class is no longer needed; developers considering implementing an interface need only examine the interface itself.
In this talk, I will argue that both these benefits improve software modularity, and I will discuss our ongoing work in developing an automated refactoring tool that would assist developers in taking advantage of the enhanced interface feature for their legacy Java software.
Raffi Khatchadourian is an Assistant Professor in the Department of Computer Systems Technology (CST) at New York City College of Technology (NYCCT) of the City University of New York (CUNY) and an Open Educational Resources (OER) Fellow for the Spring 2016 semester. His research is centered on techniques for automated software evolution, particularly those related to automated refactoring and source code recommendation systems. His goal is to ease the burden associated with correctly and efficiently evolving large and complex software by providing automated tools that can be easily used by developers.
Raffi received his MS and PhD degrees in Computer Science from Ohio State University and his BS degree in Computer Science from Monmouth University in New Jersey. Prior to joining City Tech, he was a Software Engineer at Apple, Inc. in Cupertino, California, where he worked on Digital Rights Management (DRM) for iTunes, iBooks, and the App store. He also developed distributed software that tested various features of iPhones, iPads, and iPods.
The document discusses arrays in Java programming. It covers topics like declaring and initializing one-dimensional arrays, accessing array elements, passing arrays as method parameters, common array operations like finding the largest/smallest element, and arrays of objects. Multidimensional arrays and methods for processing arrays are also introduced.
The document discusses user-defined methods in Java programming. It covers key concepts like value-returning and void methods, parameters, scope of identifiers, and method overloading. Examples are provided to illustrate how to define and call methods to perform tasks like finding the largest number in a data set. Reference variables can be used as parameters to allow methods to modify the values of objects in the caller's scope.
This class is abstract but it does not provide implementation of abstract method print(). An abstract class must be subclassed and the abstract methods must be implemented in the subclass. We cannot create an object of an abstract class directly, it has to be through its concrete subclass.
The document provides an overview of lecture 03 on objects and classes in Java, including reviewing basic concepts, declaring and using classes, implementing inheritance, and discussing abstract classes and interfaces. It also includes examples of declaring classes, using constructors and methods, and implementing inheritance and polymorphism. The lecture aims to help students understand object-oriented concepts in Java like classes, objects, inheritance and polymorphism.
OOPS in java | Super and this Keyword | Memory Management in java | pacakages...Sagar Verma
OOPS and its application in Java, Super class AND This Keyword,Java Bean, POJO ,Memory management in Java ,Packages ,Miscellaneous (Var-Args, toString(), Double equals operator(==))
This chapter discusses improving user interfaces in Java programs. It covers constructing query-driven and menu-driven terminal interfaces, as well as graphical user interfaces. It also discusses formatting output, handling number format exceptions during input, and using the model-view-controller pattern to structure GUI programs. The chapter includes examples of converting between Fahrenheit and Celsius temperatures using different user interface styles.
This document discusses fundamentals of Java programming including why Java is an important language, how Java code is compiled and run, the structure of simple Java programs, and user interface styles. It provides examples of simple "Hello World" and temperature conversion programs, explaining key concepts like variables, objects, methods, and layout managers. The document is intended to help readers understand basic Java programming principles.
CIS 1403 lab 3 functions and methods in JavaHamad Odhabi
This lab discusses and provides examples of both built-in and user-defined functions. In Java function are referred to as methods. Therefore, in the rest of this lab, the term methods will be used to refer to functions. The lab will cover the type of methods, naming of functions, the scope of variables and recursion.
The chapter introduces the basic elements of a Java program, including methods, data types, expressions, input/output, and control structures. It discusses primitive data types, arithmetic operators, strings, and control flow. The chapter aims to familiarize readers with creating and structuring Java applications, defining classes and methods, and debugging syntax errors. Consistent formatting and walking through code is advised to avoid bugs. Examples demonstrate converting lengths and making change in cents.
The document discusses object oriented programming concepts in ABAP, including:
1. Classes define objects and contain components like attributes and methods. Objects are instances of classes.
2. Classes can be declared globally or locally. Global classes are stored centrally while local classes are defined within a program.
3. Key object oriented programming concepts like inheritance, abstraction, encapsulation and polymorphism are explained with examples in ABAP.
4. An example program is provided to demonstrate creating a class to manage a bank account balance, with methods to set the balance, deposit amounts, and withdraw amounts.
The document discusses user-defined methods in Java programming. It covers key concepts like value-returning and void methods, parameters, scope of identifiers, and method overloading. Examples are provided to demonstrate how to define and call methods, pass parameters by value and by reference, and overload methods by having different parameter lists.
The document discusses key concepts in Chapter 3 of a Java programming textbook, including objects and reference variables, using predefined classes and methods, the String class, input/output, and formatting output. It explains how to declare and instantiate objects, call methods, use the String class, accept user input via dialog boxes, and format output with printf. The chapter objectives are to learn about objects, reference variables, predefined methods, the String class, input/output dialog boxes, formatting decimal output with String format, and file input/output.
The document discusses key concepts in object-oriented programming including classes, class members, access modifiers, constructors, and abstract data types. It provides examples of defining a Clock class with data members like hours, minutes, seconds and methods like setTime(), getHours(). It also discusses class diagrams, variable declaration, defining constructors, static members, and the toString() method. The Candy Machine programming example illustrates designing classes to model a candy vending machine problem.
This chapter discusses recursion, including recursive definitions, algorithms, and methods. It covers key concepts like base cases, general cases, and tracing recursive calls. Examples are provided for recursive functions like factorial, finding the largest value in an array, Fibonacci numbers, Towers of Hanoi, and drawing Sierpinski gaskets. Both designing recursive methods and choosing between recursion and iteration are addressed.
The document discusses control structures in Java programming, including selection structures like if/else statements and switch statements. It covers logical and relational operators, comparing values, and evaluating expressions. Examples are provided to demonstrate if/else and switch statement syntax and usage for controlling program flow based on conditions. String comparison methods like compareTo() and equals() are also summarized.
Abstract classes allow for incomplete implementations and common functionality to be shared among subclasses, interfaces define a contract for methods without implementations, and both are useful for abstraction and polymorphism by defining types independently of their concrete implementations.
This 3-day workshop on object-oriented ABAP in Hyderabad, India in February 2006 will cover object-oriented concepts like classes, inheritance, polymorphism, and interfaces. The course will teach how to define classes and their components like attributes and methods in ABAP. It will also cover object-oriented features in ABAP like inheritance, polymorphism, and using events.
This document discusses using object-oriented programming with ABAP in Business Warehouse (BW) applications. It provides an overview of ABAP object-oriented classes and methods. It then presents several scenarios for using classes and methods in BW transformations, the class constructor, custom functions for the formula builder, and BADIs for BW loading. The motivation for using ABAP OO in BW is discussed, including increased reusability, organization, and a more modern programming approach. Details are given on how to call class methods in BW routines using the ABAP editor's patterns button.
This chapter discusses graphical user interfaces (GUIs) and object-oriented design in Java programming. It covers basic GUI components like JFrame, JLabel, JTextField and JButton. It explains how events and listeners work in GUI applications and provides examples of designing classes and methods for a temperature converter program and a candy machine program. The chapter summary emphasizes the key concepts like creating windows with JFrame, using labels, text fields and buttons to build the GUI, handling events with listeners, and applying object-oriented principles to problem solving.
The document discusses object orientation and compares procedural and object-oriented programming. It defines key concepts in object-oriented programming like classes, objects, inheritance, encapsulation, and polymorphism. It also provides an example of a local class in ABAP with methods to retrieve and display data from database tables.
The document provides instructions to examiners for evaluating answers to examination questions. It states that examiners should assess understanding level rather than checking for word-to-word matches. Language errors like spelling mistakes should not be given more importance except for subjects related to language. While assessing figures, examiners may give credit for principal components. For numerical problems, credit may be given in a step-wise manner. In some cases, examiners can use their judgment to give credit for relevant answers based on a candidate's understanding. For programming questions, credit may be given to equivalent programs based on similar concepts.
The skeletal implementation pattern is a software design pattern consisting of defining an abstract class that provides a partial interface implementation. However, since Java allows only single class inheritance, if implementers decide to extend a skeletal implementation, they will not be allowed to extend any other class. Also, discovering the skeletal implementation may require a global analysis.
Java 8 enhanced interfaces alleviate these problems by allowing interfaces to contain (default) method implementations, which implementers inherit. Java classes are then free to extend a different class, and a separate abstract class is no longer needed; developers considering implementing an interface need only examine the interface itself.
In this talk, I will argue that both these benefits improve software modularity, and I will discuss our ongoing work in developing an automated refactoring tool that would assist developers in taking advantage of the enhanced interface feature for their legacy Java software.
Raffi Khatchadourian is an Assistant Professor in the Department of Computer Systems Technology (CST) at New York City College of Technology (NYCCT) of the City University of New York (CUNY) and an Open Educational Resources (OER) Fellow for the Spring 2016 semester. His research is centered on techniques for automated software evolution, particularly those related to automated refactoring and source code recommendation systems. His goal is to ease the burden associated with correctly and efficiently evolving large and complex software by providing automated tools that can be easily used by developers.
Raffi received his MS and PhD degrees in Computer Science from Ohio State University and his BS degree in Computer Science from Monmouth University in New Jersey. Prior to joining City Tech, he was a Software Engineer at Apple, Inc. in Cupertino, California, where he worked on Digital Rights Management (DRM) for iTunes, iBooks, and the App store. He also developed distributed software that tested various features of iPhones, iPads, and iPods.
The document discusses arrays in Java programming. It covers topics like declaring and initializing one-dimensional arrays, accessing array elements, passing arrays as method parameters, common array operations like finding the largest/smallest element, and arrays of objects. Multidimensional arrays and methods for processing arrays are also introduced.
The document discusses user-defined methods in Java programming. It covers key concepts like value-returning and void methods, parameters, scope of identifiers, and method overloading. Examples are provided to illustrate how to define and call methods to perform tasks like finding the largest number in a data set. Reference variables can be used as parameters to allow methods to modify the values of objects in the caller's scope.
This class is abstract but it does not provide implementation of abstract method print(). An abstract class must be subclassed and the abstract methods must be implemented in the subclass. We cannot create an object of an abstract class directly, it has to be through its concrete subclass.
The document provides an overview of lecture 03 on objects and classes in Java, including reviewing basic concepts, declaring and using classes, implementing inheritance, and discussing abstract classes and interfaces. It also includes examples of declaring classes, using constructors and methods, and implementing inheritance and polymorphism. The lecture aims to help students understand object-oriented concepts in Java like classes, objects, inheritance and polymorphism.
OOPS in java | Super and this Keyword | Memory Management in java | pacakages...Sagar Verma
OOPS and its application in Java, Super class AND This Keyword,Java Bean, POJO ,Memory management in Java ,Packages ,Miscellaneous (Var-Args, toString(), Double equals operator(==))
The document discusses reflection in Java, including:
- What reflection is and its history of use in Java versions
- How reflection allows programs to observe and manipulate objects at runtime without knowing their type at compile time
- Common uses of reflection like loading classes, getting methods/fields, and invoking methods
- Myths about reflection not being useful or reducing performance
- Advanced reflection topics like using it with design patterns
- Improvements to reflection in later Java versions
Reflection allows programs to be more flexible, extensible, and pluggable by observing and manipulating objects at runtime.
The document provides an overview of classes and inheritance in C#. It defines what a class is and how to define a class with members like variables, methods, constructors and destructors. It discusses encapsulation, static members, inheritance between a base and derived class, and how to initialize the base class. While C# does not support multiple inheritance with classes, it can be implemented with interfaces. Examples are provided to demonstrate defining classes and inheritance.
This is a presentation I did for the Cedar Rapids .NET User Group (CRineta.org). It was intended to present object oriented concepts and their application in .NET and C#.
This document discusses defining classes in Java. It covers:
1. How classes are used to define new types and encapsulate data and methods.
2. The basic structure of a class including fields, methods, and constructors.
3. How to define classes, create objects from classes, and access fields and methods of objects.
The document discusses key concepts of classes and objects in C# including defining classes, adding variables and methods, member access modifiers, creating objects, constructors, static members, private constructors, and indexers. It defines classes as user defined data types that can encapsulate data as fields and functions as methods. Objects are instances of classes that allow data and methods to be accessed. Constructors initialize objects, while static members are associated with the class rather than individual objects.
The document discusses key concepts in object-oriented programming in Java including classes, objects, methods, constructors, and inheritance. Specifically, it explains that in Java, classes define the structure and behavior of objects through fields and methods. Objects are instances of classes that allocate memory at runtime. Methods define the behaviors of objects, and constructors initialize objects during instantiation. Inheritance allows classes to extend the functionality of other classes.
Reflection in Java allows examination of classes, interfaces, fields and methods at runtime without knowing the names of the classes, fields or methods at compile time. It allows a program to create instances of classes, invoke methods, set and get field values, and execute other operations at runtime. The key classes for reflection include Class, Constructor, Field, Method and others in the java.lang.reflect package. Reflection is commonly used for activities like class browsing, debugging, testing and building extensible applications. However, it has performance and security implications and should not be used without consideration.
Here is the Cuboid class with private instance variables, public volume() method, setter and getter methods as specified in the question:
public class Cuboid {
private double length;
private double breadth;
private double height;
public double volume() {
return length * breadth * height;
}
public boolean setLength(double len) {
if(len > 0) {
this.length = len;
return true;
}
return false;
}
public boolean setBreadth(double bre) {
if(bre > 0) {
this.breadth = bre;
return true;
}
return false;
}
public boolean setHeight(double hei
Programming approaches include procedural and object-oriented. The procedural approach breaks problems into smaller parts and solves each part separately. The object-oriented approach views problems as collections of real-world objects and their relationships.
Object-oriented programming terms include object, class, attribute, method, abstraction, inheritance, encapsulation, and polymorphism. Classes define common attributes and behaviors for objects. Inheritance allows classes to extend and generalize behaviors. Encapsulation hides unnecessary details from users. Polymorphism allows objects to behave differently in different contexts.
Class is a blueprint for creating objects that share common attributes and behaviors. A class defines the data and methods that describe the object. Classes in Java can contain data members, methods, constructors, nested classes, and interfaces. Objects are instances of classes that occupy memory at runtime and can access class members like variables and methods. Constructors initialize an object when it is created and have the same name as the class. The this keyword refers to the current object in a method or constructor. Command line arguments can be passed to a program as strings and accessed via the args parameter in the main method.
Constructor initializes an object when it is created and has the same name as its class. Constructors can be simple, parameterized, or copy constructors. Constructors don't return values as they don't have a return type. Static methods can be called directly on a class without creating an instance. The main method is static so it can be called by the JVM before object creation. Java doesn't support multiple inheritance but interfaces provide an alternative. Abstract classes can contain abstract and non-abstract methods while interfaces can only have abstract methods.
This document discusses objects and classes in Java. It begins by defining an object as an instance of a class that has state and behavior. An object's state is represented by its data fields and its behavior by its methods. It then defines a class as a template or blueprint from which objects are created. A class contains fields to represent state, methods to represent behavior, and constructors. The document provides examples of defining classes with fields and methods, creating objects from classes using the new operator, and accessing object fields and methods. It also covers access modifiers, packages, arrays of objects, and constructors in Java.
This document discusses object oriented programming concepts like classes, objects, encapsulation, and abstraction. It defines classes as blueprints for objects that can contain methods and attributes. Objects are instances of classes that contain the class's methods and properties. Encapsulation is implemented by making fields private and accessing them via public getter and setter methods to protect data. Abstraction exposes only relevant data in a class interface and hides private attributes and methods.
OneNote and Hopscotch were critiqued as digital note-taking and programming platforms for students.
For OneNote, the interactive tutorials were praised for giving hands-on practice, but some elements like color, navigation, and lack of help buttons needed improvement. Hopscotch was praised for its simple, colorful interface that made programming accessible even to young children. While some menu icons lacked clarity, tutorials and saving features supported learners. Overall, both platforms showed potential but could be strengthened through design refinements to aid student comprehension and independence.
Hopscotch is an app for the iPad, iPod, and iPhone that allows users of all ages to create art and games without needing to understand complex coding languages. By dragging and dropping pre-written codes and graphic interfaces, users can easily and intuitively create their own projects. The app provides step-by-step tutorials and colorful, pre-made graphic elements to populate projects quickly and help users feel accomplished. While initially requiring experimentation to use confidently, Hopscotch's consistent interface and accessible help features aim to guide all types of learners.
This document outlines lessons for a unit on the Olympics and space exploration. In the first part, students learn about the history of the Olympics from ancient Greece to modern times. They research and create presentations on the evolution of the games. Later, students examine conditions on other planets and predict how gravity would impact Olympic performance. They graph data on weights and records. Finally, students present information comparing athletic achievements on Earth to theoretical performances on their assigned planet. The lessons integrate social studies, science, math, and language arts standards.
Students will create documentary videos in groups of 2-3 about a social injustice they researched. They will go through the process of planning their documentary, including creating a storyboard. Students will film interviews and footage, and edit their videos. Finally, they will present their documentaries and provide feedback on each other's work. The goal is for students to demonstrate their understanding of an injustice through video while developing filmmaking skills.
Each student group's presentation will be graded using a rubric that evaluates them on graphical representation, explanation of conclusions, content knowledge, creativity, participation, groupwork, and presentation. The rubric contains scales from 1 to 4 for each category, with higher scores indicating clearer graphics, stronger evidence-based conclusions, more accurate content knowledge, more visually appealing presentation, and better participation, groupwork, and presentation skills. The highest possible total score is 31 points.
This document discusses control statements in Java, including if/else statements, while loops, and for loops. It provides examples of using these statements to make choices, repeat processes, and detect and correct common loop errors. Additionally, it covers using dialog boxes and loops for graphical user input and output.
This document covers fundamentals of Java syntax, errors, and debugging. It discusses Java language elements like variables, data types, expressions, and strings. It also describes different types of programming errors and debugging techniques. Additionally, it introduces graphics and GUIs in Java, covering topics like drawing shapes and text, using coordinate systems, and modifying graphics properties.
The document provides an overview of fundamentals of Java, including:
- A brief history of computers from the 1940s to present day.
- How computer hardware and software work together, with hardware being the physical devices and software providing functionality.
- How data and programs are represented digitally using bits, bytes, binary, and other number systems.
- The components of computer hardware and types of computer software.
- The evolution of programming languages from machine language to modern high-level languages like Java.
- The software development life cycle and waterfall model for developing software projects.
- Key concepts of object-oriented programming like classes, objects, encapsulation, inheritance, and polymorphism.
This document discusses HTML and Java applets. It introduces HTML tags for formatting text, lists, tables, and embedding images and links. It explains how to convert a Java application into an applet and embed it in an HTML page. Key differences between applets and applications are that applets cannot access local files and have constraints on their user interface.
Distance education refers to education where students and instructors are separated by physical distance and technology is used to connect them. It has several characteristics including the use of group activities, visual learning materials, and interactivity. However, there are also some common misconceptions such as classes being easier or less time-consuming. Issues for instructors include providing constant feedback, familiarity with technology, and rethinking pedagogical practices. For students, issues involve lack of interaction, motivation, and student-teacher bonding. Trends in distance education include increasing enrollment, personalized learning, gamification, and mobile learning.
The basics of the Java programming language. This is the first Powerpoint Richard Styner used when teaching AP Computer science. It is all the basics to begin learning how to program, just the background.
A project I did during my masters program at CSU Fullerton where I mentored a veteran teacher to help her introduce student blogging into her classroom, by Richard Styner
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Training: ISO/IEC 27001 Information Security Management System - EN | PECB
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Article: https://pecb.com/article
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This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
2. Fundamentals of Java
2
Objectives
Design and implement a simple class from
user requirements.
Organize a program in terms of a view class
and a model class.
Use visibility modifiers to make methods
visible to clients and restrict access to data
within a class.
3. Fundamentals of Java
3
Objectives (cont.)
Write appropriate mutator methods, accessor
methods, and constructors for a class.
Understand how parameters transmit data to
methods.
Use instance variables, local variables, and
parameters appropriately.
Organize a complex task in terms of helper
methods.
7. Fundamentals of Java
7
The Internal Structure of
Classes and Objects
A class is a template that describes the
characteristics of similar objects.
– Variable declarations define an object’s data.
Instance variables
– Methods define an object’s behavior in
response to messages.
8. Fundamentals of Java
8
The Internal Structure of
Classes and Objects (cont.)
Encapsulation: Combining data and
behavior into a single software package
An object is an instance of its class.
Instantiation: Process of creating a new
object
9. Fundamentals of Java
9
The Internal Structure of
Classes and Objects (cont.)
During execution, a computer’s memory holds:
– All class templates in their compiled form
– Variables that refer to objects
– Objects as needed
Memory for data is allocated within objects.
Objects appear and occupy memory when
instantiated.
– Disappear when no longer needed
10. Fundamentals of Java
10
The Internal Structure of
Classes and Objects (cont.)
Garbage collection: JVM’s automated
method for removing unused objects
– Tracks whether objects are referenced by any
variables
Three characteristics of an object:
– Behavior (methods)
– State (data values)
– Identity (unique ID for each object)
11. Fundamentals of Java
11
The Internal Structure of
Classes and Objects (cont.)
When messages sent, two objects involved:
– Client: The message sender
Only needs to know the interface of the server
– Server: The message receiver
Supports and implements an interface
Information hiding: Server’s data
requirements and method implementation
hidden from client
13. Fundamentals of Java
13
A Student Class: Using
Student Objects
Declare and instantiate a Student object:
– Student s1 = new Student();
Sending messages to a Student object:
– String str = s1.getName();
– s1.setName(“Bill”);
– System.out.println(s1.toString());
14. Fundamentals of Java
14
A Student Class: Objects,
Assignment, and Aliasing
Multiple variables can point at the same
object
– Example:
Student s1 = new Student();
Student s2 = s1;
To cause a variable to no longer point at any
object, set it equal to null,as in:
– s1 = null;
15. Fundamentals of Java
15
A Student Class: Objects,
Assignment, and Aliasing (cont.)
Table 5-2: How variables are affected by
assignment statements
16. Fundamentals of Java
16
A Student Class: Objects,
Assignment, and Aliasing (cont.)
Table 5-2: How variables are affected by
assignment statements (cont.)
17. Fundamentals of Java
17
A Student Class (cont.)
Two fundamental data type categories:
– Primitive types: int, double, boolean, char
Shorter and longer versions of these types
– Reference types: All classes
Figure 5-2: Difference
between primitive and
reference variables
18. Fundamentals of Java
18
A Student Class (cont.)
Figure 5-3: Student variable before and after it has
been assigned the value null
19. Fundamentals of Java
19
A Student Class (cont.)
Can compare a reference variable to null
– Avoid null pointer exceptions
21. Fundamentals of Java
21
A Student Class: The Structure
of a Class Template (cont.)
public: Class is accessible to anyone
Name of class must follow Java naming
conventions
extends: Optional
– Java organizes class in a hierarchy.
– If Class B extends Class A, it inherits instance
variables and methods from Class A.
22. Fundamentals of Java
22
A Student Class: The Structure
of a Class Template (cont.)
Figure 5.4: Relationship between superclass and subclass
23. Fundamentals of Java
23
A Student Class: The Structure
of a Class Template (cont.)
private and public are visibility
modifiers.
– Define whether a method or instance variable
can be seen outside of the class
Instance variables should generally be private.
24. Fundamentals of Java
24
A Student Class: Constructors
(cont.)
Initialize a newly instantiated object’s
instance variables
– Activated (called) only by the keyword new
Default constructors: Empty parameter lists
A class is easier to use when it has a variety
of constructors.
26. Fundamentals of Java
26
Editing, Compiling, and Testing
the Student Class
Steps:
– Save source code in Student.java.
– Run javac Student.java.
– Run/test the program.
27. Fundamentals of Java
27
Editing, Compiling, and Testing
the Student Class (cont.)
Example 5.1: Tester program for the Student class
28. Fundamentals of Java
28
Editing, Compiling, and Testing
the Student Class (cont.)
Introduce an error into the Student class:
Figure 5-6: Divide by zero run-time error message
29. Fundamentals of Java
29
The Structure and Behavior
of Methods
Methods take the following form:
If the method returns no value, the return type
should be void.
30. Fundamentals of Java
30
The Structure and Behavior
of Methods (cont.)
return statements: If a method has a
return type, implementation must have at
least one return statement that returns a
value of that type.
– A return statement in a void method simply
ends the method.
– Can have multiple return statements
31. Fundamentals of Java
31
The Structure and Behavior
of Methods (cont.)
Formal parameters: Parameters listed in a
method’s definition
Actual parameters (arguments): Values
passed to a method when it is invoked
Parameter passing example:
33. Fundamentals of Java
33
The Structure and Behavior
of Methods (cont.)
Helper methods: Perform a piece of a task
– Used by another method to perform a larger
task
– Usually private
Only methods already defined within the class
need to use them
When an object is instantiated, it receives
own copy of its class’s instance variables
34. Fundamentals of Java
34
Scope and Lifetime of Variables
Global variables: Declared inside a class
but outside any method
– Accessible to any method in the class
Local variables: Declared inside a method
– Accessible only within that method
35. Fundamentals of Java
35
Scope and Lifetime of
Variables (cont.)
Scope (of a variable): Region where a
variable can validly appear in lines of code
Variables declared within any compound
statement enclosed in braces have block
scope.
– Visible only within code enclosed by braces
36. Fundamentals of Java
36
Scope and Lifetime of
Variables (cont.)
Lifetime: Period when a variable can be
used
– Local variables exist while the method executes.
– Instance variables exist while the object exists.
Duplicate variable names may exist.
– Local variables in different scopes
– A local and a global variable
Local overrides global
Use this keyword to access global variable.
38. Fundamentals of Java
38
Scope and Lifetime of
Variables (cont.)
Use instance variables to retain data.
– Using local variables will result in lost data.
Use local variables for temporary storage.
– Using global variables could cause difficult-to-
resolve logic errors.
Use method parameters rather than global
variables whenever possible.
39. Fundamentals of Java
39
Graphics and GUIs: Images
To load an image:
– ImageIcon image =
new ImageIcon(fileName);
fileName indicates the location and name of a file
containing an image.
To paint an ImageIcon from a panel class:
– anImageIcon.paintIcon(this, g, x, y);
– g is the graphics context.
– x and y are panel coordinates.
40. Fundamentals of Java
40
Graphics and GUIs: A Circle
Class
Useful to represent shapes as objects
– A shape has attributes (color, size, position).
– Can create more shapes than the Graphics
class can draw
– Given its graphics context, a shape can draw
itself.
– Easier to manipulate
45. Fundamentals of Java
45
Graphics and GUIs: A Circle
Class (cont.)
repaint method: Forces a refresh of any
GUI component
– Invokes object’s paintComponent method
– Called automatically by the JVM whenever the
component is moved or altered
– Can programatically call repaint() as well
46. Fundamentals of Java
46
Graphics and GUIs: Mouse Events
Program can detect and respond to mouse
events by attaching listener objects to a
panel
– When a particular type of mouse event occurs in a
panel, its listeners are informed.
– Listener class for capturing mouse click events
extends MouseAdapter
– Listener class for capturing mouse motion and
dragging events extends MouseMotionAdapter
48. Fundamentals of Java
48
Graphics and GUIs: Mouse
Events (cont.)
Example 5.5: Displays a circle and a filled circle.
Allows the user to drag a circle to another position
49. Fundamentals of Java
49
Graphics and GUIs: Mouse
Events (cont.)
Example 5.5: Displays a circle and a filled circle. Allows
the user to drag a circle to another position (cont.)
50. Fundamentals of Java
50
Graphics and GUIs: Mouse
Events (cont.)
Example 5.5: Displays a circle and a filled circle. Allows
the user to drag a circle to another position (cont.)
51. Fundamentals of Java
51
Graphics and GUIs: Mouse
Events (cont.)
Example 5.5: Displays a circle and a filled circle. Allows
the user to drag a circle to another position (cont.)
52. Fundamentals of Java
52
Summary
Java class definitions consist of instance
variables, constructors, and methods.
Constructors initialize an object’s instance
variables when the object is created.
A default constructor expects no parameters
and sets the variables to default values.
Mutator methods modify an object’s instance
variables.
53. Fundamentals of Java
53
Summary (cont.)
Accessor methods allow clients to observe
the values of these variables.
The visibility modifier public makes
methods visible to clients.
private encapsulates access.
Helper methods are called from other
methods in a class definition.
– Usually declared to be private
54. Fundamentals of Java
54
Summary (cont.)
Instance variables track the state of an
object.
Local variables are used for temporary
working storage within a method.
Parameters transmit data to a method.
A formal parameter appears in a method’s
signature and is referenced in its code.
55. Fundamentals of Java
55
Summary (cont.)
Actual parameter is a value passed to a
method when it is called.
Scope of an instance variable is the entire
class within which it is declared.
Scope of a local variable or a parameter is
the body of the method where it is declared.
56. Fundamentals of Java
56
Summary (cont.)
Lifetime of an instance variable is the same
as the lifetime of a particular object.
Lifetime of a local variable and a parameter
is the time during which a particular call of a
method is active.