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I. Objectives
Participate in relays and races.
Follow instruction
Show sportmanship
II. Subject Matter
Relays and Races
References: K to12 Curriculum Guide,
Quarter 2
Materials: cone, ball
Value focus: Sportsmanship
III. Instructional Procedures
A. Preparatory Activities
a) Starting position: Standing feet apart
(stride)
b) Jogging in place for 16 counts
c) Hop R foot forward 4 times
d) Hop L foot backward 4 times
e) Jump sideward R sideward L (twice)
f) Inhale for 4 counts and exhale for 4
counts then repeat.
B. Developmental Activities
1. Motivation
Message relay
Pupils will be grouped into 5. Call the
leader and whisper to them a message.
With the word “GO” the leader whispers
the same message to the next member
until the last player. The last members
of the group who gives the correct
answer will say it in front of the class.
Whoever gives the correct answer wins.
1. What have you learned about the
message relay?
2. What made the group got the right
message?
3. What happen to the groups who were
not able to relay the correct message?
4. What is the importance of the
Message Relay in our next activity in
relays and races?
2. Unlocking of Difficulties
3. Presentation
Say: People of all ages love games but
children like you enjoy it most. Games
like relays and races develop a child’s
body and executing these games
develops his mind as well.
In the activity that we did, how did you
play the message relay? Did everybody
in the group participate in the game?
How did the winning group able to win
the game? What trait is needed by each
player so they will be able to play the
game well?
Explain the mechanics of the game to
the pupils. Recall the standards in
playing relay before the start of the
game.
Kangaroo Relay
Playing Area : Open area or the gym
Players : 10 to 20 children
Equipment : cones or chairs
Directions:
1. Divide the group equally into two
teams.
2. Teacher will ask the two teams to
form two columns. In each column, a
cone or a chair will be placed which will
serve as their turning point.
3. Each player will be asked to squat.
4. He /She will put his/her arms in front
PHYSICAL EDUCATION
Date : Oct. 12 ,2016 Day : Wednesday
Time : Gr/Sec : II-kalabaw
5. He/she will then jump forward to the
turning point and back.
6. The first team to have all the players
back in their original starting positions
will be declared winner
4. Reinforcing the Activity
Slide and Gallop Relay
Divide the class into two groups. Ask
them to form two columns.
Place a chair in each column which will
serve as the turning point. As soon as
the teacher says, ”GO”, the children will
first slide to the turning point then
gallop going back to their own group
,tags the next player and goes back to
the end of the line. The team whose
members all finish their turn will be
declared winner.
C. Generalization
Relays and races are games that will
help the pupils to have strong and
powerful legs. This leg power is a very
important fitness component needed by
a growing child which will prepare them
to become physically fit.
D. Application
Let the pupils jump in place twice if the
statement given by the teacher has a
relation to relays and races and if not
take one slide backward.
1. Cooperation in the group should
always present in relays and races.
2. Participation in relays and races helps
to develop our body and mind.
3. Care for yourself and for others
should always in your mind when
playing relays and races.
4. Instructions for the games should
always be neglected.
5. Relays and races are good for the
children to become physically fit.
E. Evaluation
IV. Assignment
In two to three sentences write the
benefits that you can get in participating
relays and races.

Pe lesson 5

  • 1.
         I. Objectives Participate inrelays and races. Follow instruction Show sportmanship II. Subject Matter Relays and Races References: K to12 Curriculum Guide, Quarter 2 Materials: cone, ball Value focus: Sportsmanship III. Instructional Procedures A. Preparatory Activities a) Starting position: Standing feet apart (stride) b) Jogging in place for 16 counts c) Hop R foot forward 4 times d) Hop L foot backward 4 times e) Jump sideward R sideward L (twice) f) Inhale for 4 counts and exhale for 4 counts then repeat. B. Developmental Activities 1. Motivation Message relay Pupils will be grouped into 5. Call the leader and whisper to them a message. With the word “GO” the leader whispers the same message to the next member until the last player. The last members of the group who gives the correct answer will say it in front of the class. Whoever gives the correct answer wins. 1. What have you learned about the message relay? 2. What made the group got the right message? 3. What happen to the groups who were not able to relay the correct message? 4. What is the importance of the Message Relay in our next activity in relays and races? 2. Unlocking of Difficulties 3. Presentation Say: People of all ages love games but children like you enjoy it most. Games like relays and races develop a child’s body and executing these games develops his mind as well. In the activity that we did, how did you play the message relay? Did everybody in the group participate in the game? How did the winning group able to win the game? What trait is needed by each player so they will be able to play the game well? Explain the mechanics of the game to the pupils. Recall the standards in playing relay before the start of the game. Kangaroo Relay Playing Area : Open area or the gym Players : 10 to 20 children Equipment : cones or chairs Directions: 1. Divide the group equally into two teams. 2. Teacher will ask the two teams to form two columns. In each column, a cone or a chair will be placed which will serve as their turning point. 3. Each player will be asked to squat. 4. He /She will put his/her arms in front PHYSICAL EDUCATION Date : Oct. 12 ,2016 Day : Wednesday Time : Gr/Sec : II-kalabaw
  • 2.
    5. He/she willthen jump forward to the turning point and back. 6. The first team to have all the players back in their original starting positions will be declared winner 4. Reinforcing the Activity Slide and Gallop Relay Divide the class into two groups. Ask them to form two columns. Place a chair in each column which will serve as the turning point. As soon as the teacher says, ”GO”, the children will first slide to the turning point then gallop going back to their own group ,tags the next player and goes back to the end of the line. The team whose members all finish their turn will be declared winner. C. Generalization Relays and races are games that will help the pupils to have strong and powerful legs. This leg power is a very important fitness component needed by a growing child which will prepare them to become physically fit. D. Application Let the pupils jump in place twice if the statement given by the teacher has a relation to relays and races and if not take one slide backward. 1. Cooperation in the group should always present in relays and races. 2. Participation in relays and races helps to develop our body and mind. 3. Care for yourself and for others should always in your mind when playing relays and races. 4. Instructions for the games should always be neglected. 5. Relays and races are good for the children to become physically fit. E. Evaluation IV. Assignment In two to three sentences write the benefits that you can get in participating relays and races.