2. PIKO
Mechanics:
The succession of turns is determined by
aiming markers (usually a flat stone or a fruit
peeling) at the center of the diagram. The
player whose marker lands closest to the
center will go first, followed by the second-
closest, then the third-closest, and so on.
3. LUKSONG TINIK
Mechanics:
1. 2 players sit facing each other with their
right feet’s soles touching one another, forming
the base.
2. Each team should have a designated
“mother” or leader, who should be the highest
jumper.
3. Players must jump over the base without
touching it as each round becomes more
difficult with hands serving as an extension to
the base’s height. If a player touches the hand,
the mother must successfully jump to save the
player. If she fails, the teams switch places and
the game starts anew.
4. SIPA
MECHANICS:
1. Sipa Bilangan is played by two teams.
2. First team to play is determined by toss
coin.
3. The flyer is kick up and down, until the
ball touches the ground.
4. Point is counted on every kick made.
5. PALO-SEBO
Mechanics
The participants are asked to gather around
the bamboo pole to determine the order of
climbers. The first climber will position
himself at the foot of the pole, while other
participants stand behind him and wait for
their chance to show their individual
climbing skills. At a given signal, the first
participant will scamper up the pole, using
only his bare hands and feet, to try and
reach the flag as fast as he can.
6. PATINTERO
Mechanics
1. The game is started with toss of a coin. Whoever
wins becomes the passer.
2. A time limit of two minutes is given to each team to
score.
3. Once the limit elapses, the line guards assume the
positions of the passer, and vice-versa.
4. Passers are suppose to cross the lines from the
starting point and back.
5. Four line guards are positioned on the vertical line
and one on the horizontal line of the court. Their feet
always be on the line.
6. Line guards tag the passer with powered hands.
7. If any of the passer is tagged, the line guard
immediately assumes the position of passer even if the
2-minute limit has not elapsed.