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Patterns for learning in SL
 Borrowing the Language of 2D design
        Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS




Patterns for Learning in SL
Jeremy Kemp - Who am I? …




     Full-time lecturer at SJSU SLIS
     Started teaching online in 1999
     Second Life wiki for educators
       www.simteach.com
     sloodle.org mashup (SL <-> Moodle, Angel LMS)




3   Patterns for Learning in SL
SJSU SLIS - Who are we?



     Largest – 2500 grad students – Mostly online




4   Patterns for Learning in SL
Starting in Spring, 2007…




5   Patterns for Learning in SL
Who are you?




     • Please chat:
             • University / organization + Position or role
             • How connected are you? Groups, land,
               etc.




6   Patterns for Learning in SL
Profiles: Gartner Hype Cycle




7   Patterns for Learning in SL
Profiles: Crossing the Chasm




                                    Patterns for Learning in SL




                                                    Image: http://en.wikipedia.org/wiki/Crossing_the_chasm




8   Profiles, Patterns and Profit
Pattern Languages




                                  Makes usable, easier to understand,
                                    beautiful
                                  Are learning tools
                                  Offer wisdom by example
                                  Are a way of communicating



    Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.




9   Patterns for Learning in SL
Pattern Categories




      Organizing the Content
      Getting Around
      Organizing the Page
      Commands and Actions
      Showing Complex Data
      Getting Input From Users
      Builders and Editors
      Making It Look Good
     Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.



10   Patterns for Learning in SL
Patterns: 2D – Live video conferencing




11   Patterns for Learning in SL
Patterns: 2D – Web conferencing




12   Patterns for Learning in SL
Patterns: 3D on the Desktop




     Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.



13   Patterns for Learning in SL
Patterns: 3D – Mac Time Machine




14   Patterns for Learning in SL
Patterns: 3D – Linux CompViz




15   Patterns for Learning in SL
Patterns: 3D – Windows Vista




16   Patterns for Learning in SL
101 Uses for Second Life in the College Classroom



       By Dr. Megan S. Conklin
       ElonUniversity
       Department of Computing Sciences
       Games, Learning, and Society Conference
       June 23-24, 2005 in Madison
       http://facstaff.elon.edu/mconklin/pubs/glshandout.pdf




17   Patterns for Learning in SL
101 Uses for Second Life in the College Classroom




      • Getting Started
      • In-World Dynamics
      • Sample Assignments
         • Build a Chair, Scavenger Hunt
      • Classroom Objectives, Issue-by-Issue
         • Avatars and Identity
         • Experiments in Government
         • Disabilities, Illness, Awareness



18   Patterns for Learning in SL
Patterns:Autoscript tools


      http://www.3greeneggs.com/




19   Patterns for Learning in SL
Patterns: 3D – SLOODLE Dropbox




     ANGEL Postbox metaphor         Moodle Primdropmetaphor
20    Patterns for Learning in SL
Patterns: 3D – SLOODLE Quiz Chair




21   Patterns for Learning in SL
Visit SLOODLE




     http://www.sloodle.org


22      Patterns for Learning in SL
Patterns for learning in SL
 Borrowing the Language of 2D design
        Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS




Patterns for Learning in SL
24   7 to 700 - Jeremy Kemp, SJSU

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Patterns for learning in SL: Borrowing the Language of 2D design

  • 1. Patterns for learning in SL Borrowing the Language of 2D design Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS Patterns for Learning in SL
  • 2. Jeremy Kemp - Who am I? … Full-time lecturer at SJSU SLIS Started teaching online in 1999 Second Life wiki for educators www.simteach.com sloodle.org mashup (SL <-> Moodle, Angel LMS) 3 Patterns for Learning in SL
  • 3. SJSU SLIS - Who are we? Largest – 2500 grad students – Mostly online 4 Patterns for Learning in SL
  • 4. Starting in Spring, 2007… 5 Patterns for Learning in SL
  • 5. Who are you? • Please chat: • University / organization + Position or role • How connected are you? Groups, land, etc. 6 Patterns for Learning in SL
  • 6. Profiles: Gartner Hype Cycle 7 Patterns for Learning in SL
  • 7. Profiles: Crossing the Chasm Patterns for Learning in SL Image: http://en.wikipedia.org/wiki/Crossing_the_chasm 8 Profiles, Patterns and Profit
  • 8. Pattern Languages Makes usable, easier to understand, beautiful Are learning tools Offer wisdom by example Are a way of communicating Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc. 9 Patterns for Learning in SL
  • 9. Pattern Categories Organizing the Content Getting Around Organizing the Page Commands and Actions Showing Complex Data Getting Input From Users Builders and Editors Making It Look Good Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc. 10 Patterns for Learning in SL
  • 10. Patterns: 2D – Live video conferencing 11 Patterns for Learning in SL
  • 11. Patterns: 2D – Web conferencing 12 Patterns for Learning in SL
  • 12. Patterns: 3D on the Desktop Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc. 13 Patterns for Learning in SL
  • 13. Patterns: 3D – Mac Time Machine 14 Patterns for Learning in SL
  • 14. Patterns: 3D – Linux CompViz 15 Patterns for Learning in SL
  • 15. Patterns: 3D – Windows Vista 16 Patterns for Learning in SL
  • 16. 101 Uses for Second Life in the College Classroom By Dr. Megan S. Conklin ElonUniversity Department of Computing Sciences Games, Learning, and Society Conference June 23-24, 2005 in Madison http://facstaff.elon.edu/mconklin/pubs/glshandout.pdf 17 Patterns for Learning in SL
  • 17. 101 Uses for Second Life in the College Classroom • Getting Started • In-World Dynamics • Sample Assignments • Build a Chair, Scavenger Hunt • Classroom Objectives, Issue-by-Issue • Avatars and Identity • Experiments in Government • Disabilities, Illness, Awareness 18 Patterns for Learning in SL
  • 18. Patterns:Autoscript tools http://www.3greeneggs.com/ 19 Patterns for Learning in SL
  • 19. Patterns: 3D – SLOODLE Dropbox ANGEL Postbox metaphor Moodle Primdropmetaphor 20 Patterns for Learning in SL
  • 20. Patterns: 3D – SLOODLE Quiz Chair 21 Patterns for Learning in SL
  • 21. Visit SLOODLE http://www.sloodle.org 22 Patterns for Learning in SL
  • 22. Patterns for learning in SL Borrowing the Language of 2D design Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS Patterns for Learning in SL
  • 23. 24 7 to 700 - Jeremy Kemp, SJSU