The document describes the SEAL (Second Environment: Advanced Learning) project. It discusses the aims of the project which are to surface learners' voices about desired learning futures through immersive events in Second Life, build communities of learners and practitioners to "free up" existing mindsets, and construct possible, probable and preferred models of learning to ensure changes made in education are beneficial for students. It outlines the research approach, methodology of cognitive mapping and analysis, and planned outputs including models of possible and preferred futures for learning and frameworks for practice in Second Life.