Patterns for learning in SL: Borrowing the Language of 2D designjeremykemp
What do "patterns" from 2D interface design field have to do with learning in 3D virtual worlds? This presentation addresses concepts from Jenifer Tidwell's 2005 book Designing Interfaces: Patterns for Effective Interaction Design published by O'Reilly Media, Inc. and maps those onto achievements by the SLOODLE LMS system.
Keynote presentation for Virtual Worlds: Libraries, Education and Museum Conference, April 24-25, 2009.
Patterns for learning in SL: Borrowing the Language of 2D designjeremykemp
What do "patterns" from 2D interface design field have to do with learning in 3D virtual worlds? This presentation addresses concepts from Jenifer Tidwell's 2005 book Designing Interfaces: Patterns for Effective Interaction Design published by O'Reilly Media, Inc. and maps those onto achievements by the SLOODLE LMS system.
Keynote presentation for Virtual Worlds: Libraries, Education and Museum Conference, April 24-25, 2009.
The new “Web 2.0” tools have the potential to change how we use the web and offer many opportunities for you and your students to build communities of practice. Learning how to become wise “consumers” of the information published with Web 2.0 tools is equally as important as learning how to use these tools to create virtual communities. The new “Web 2.0” tools offer many learning opportunities for you and your students. This session will address how to find, evaluate, organize, and share the best web 2.0 innovations for creating communities.
Leveraging Technology to Differentiate InstructionOHIO ITSCO
What is differentiated instruction? Are you already doing it? How can technology support and enhance differentiation? In this session, we address how to leverage technology to support teaching to multiple learning styles and modalities, with an emphasis on practical technology-infused lessons and classroom management strategies.
This presentation was prepared for the Higher Colleges of Technology Fujairah College on the potential uses of Second Life to advance experiential learning (June 2010).
Slides from Keynote Presentation by Janine Bowes. In this presentation Janine will explore the skills and attributes that an online teacher needs in the 21st century to stay on top of the game. In considering the past two decades of online learning, it is useful to note some underlying principles that are timeless but also to be open to new possibilities.
The new “Web 2.0” tools have the potential to change how we use the web and offer many opportunities for you and your students to build communities of practice. Learning how to become wise “consumers” of the information published with Web 2.0 tools is equally as important as learning how to use these tools to create virtual communities. The new “Web 2.0” tools offer many learning opportunities for you and your students. This session will address how to find, evaluate, organize, and share the best web 2.0 innovations for creating communities.
Leveraging Technology to Differentiate InstructionOHIO ITSCO
What is differentiated instruction? Are you already doing it? How can technology support and enhance differentiation? In this session, we address how to leverage technology to support teaching to multiple learning styles and modalities, with an emphasis on practical technology-infused lessons and classroom management strategies.
This presentation was prepared for the Higher Colleges of Technology Fujairah College on the potential uses of Second Life to advance experiential learning (June 2010).
Slides from Keynote Presentation by Janine Bowes. In this presentation Janine will explore the skills and attributes that an online teacher needs in the 21st century to stay on top of the game. In considering the past two decades of online learning, it is useful to note some underlying principles that are timeless but also to be open to new possibilities.
Keynote Address for CACTA 2012 in Colorado Springs, CO on February 8, 2012. Presented by Cynthia Calongne, aka Lyr Lobo in Second Life and Inworldz, Cynthia Calongne in MOSES. Includes research on MOSES, Virtual Harmony, and simulations that are being ported to Unity3D for mobile use.
SciLands Best Practices in Education Panel and Discussion01archivist
Virtual World Best Practices in Education
(VWBPE) 2010
Date/Time: Friday March 12 at 4:00 p.m. PST/SL
Location: VWBPE West 1
Panelists:
Real life name: Daniel Laughlin, Ph.D. (Chair)
Contact: Email address: daniel.d.laughlin@nasa.gov Avatar name: Greyark Hightower
Real life name: Mary Anne Clark, Ph.D.
Avatar name: Max Chatnoir
Real life name: Debbie Denise Reese, Ph.D.
Avatar name: Frecka Salsman
Real life name: Carolyn Lowe, Ph.D.
Avatar name: Clowey Greenwood
Panel Title: SciLands Best Practices in Education Panel and Discussion
Panel Description:
The SciLands is a mini-continent and user community in the virtual world platform Second Life devoted exclusively to science and technology. There are over 20 science and technology related organizations in the SciLands, including government agencies, universities and museums. SciLands members have regular meetings in Second Life where they share ideas, help each other, and plan future projects. Our panel will be composed of representative from SciLands islands that conduct and study education in Second Life. Members of the panel will briefly present on their projects and the best practice lessons learned at Biome, Genome, MoonWorld and NASA eEducation islands.
Participants will be better prepared to plan their own educational activities in Second Life and similar virtual worlds based on the combined experience shared by the panelist.
Include links to relevant Web sites or electronic copies of the materials you will share
Biome Island:
http://slurl.com/secondlife/BIOME/42/57/70
Genome Island: http://slurl.com/secondlife/Genome/120/145/54
MoonWorld http://www.lpi.usra.edu/meetings/lpsc2010/pdf/1439.pdf
http://www.lpi.usra.edu/meetings/lpsc2009/pdf/2229.pdf http://moonworld.cet.edu http://www.youtube.com/watch?v=TXpTKp35clg http://slurl.com/secondlife/MoonWorld/173/173/319/?title=Welcome%20to%20MoonWorld
NASA eEducation Island: http://slurl.com/secondlife/NASA eEducation/128/159/43 http://www.nasa.gov/education/LT
SciLands • www.scilands.org
Short Bio of Panelist:
Real life name: Daniel Laughlin, Ph.D. (Chair)
Real life organization: NASA Learning Technologies, University of Maryland Baltimore County Email address: daniel.d.laughlin@nasa.gov Avatar name: Greyark Hightower
Real life name: Mary Anne Clark, Ph.D.
Real life organization: Texas Wesleyan University Email address: mclark@txwes.edu Avatar name: Max Chatnoir
Real life name: Debbie Denise Reese, Ph.D.
Real life organization: Wheeling Jesuit University Center for Educational Technologies, NASA-sponsored Classroom of the Future
Email address: debbie@cet.edu
Avatar name: Frecka Salsman
Real life name: Carolyn Lowe, Ph.D.
Real life organization: Northern Michigan University Email address: clowe@nmu.edu Avatar name: Clowey Greenwood
Published on Slideshare with permission of the participants.
Part 2 in our series of Research in Second Life workshops presents examples from education and scientific research in a virtual world. CTU doctoral class projects and Ramapo\'s Suffern Middle School class activities are also highlighted. The research links are included from current and past research presentations.
What shape is your classroom? Why? Join AgileBill Krebs and John "Pathfinder" Lester as we explore the criteria used to build your next teaching venue.
This presentation examines the nature of a virtual learning environment – Second Life--, and introduces several Second Life learning examples to help readers who never used Second Life understand its merits and setback on teaching and learning.
Learning in 3D: How Virtual Environments are Being Leverage to Add Value to...Karl Kapp
Presentation given at Finlands "Learning in Different Worlds" in Lahti, October 8, 2010. Describes case studies and then talks about the value of being an avatar and the impact it has on learning.
SLOODLE has moved recently from an experimental system to one actively used by a small but growing number of educators around the globe, and in a growing range of disciplines. This presentation will briefly
outline what SLOODLE is and what SLOODLE does - explaining why integrating two such diverse platforms can be of benefit to educators and students. Examples and case-studies drawn from different classes that have been taught using Second Life and Moodle using SLOODLE will be used to illustrate the presentation. Preliminary results from user surveys (with tutors and students) will also be discussed.
See: http://www.sloodle.org
Avatars: Remove Attachments, Take a Seat
The insidious way our teacher/student power
dynamic is being re-imposed in 3D and the missed opportunity to find our inner Dewey
I compare the features of extensible 3D modeling environments with new developments in Web 2.0 technologies. A successful presentation for a full-time lectureship at San Jose State University.
This slide show outlines the process of creating videos using 3D environments and video capture tools.
The seven steps:
1) Watch two documentaries;
2) Learn some history;
3) Gather your tools;
4) Choose a 3D platform;
5) Find Actors and Shoot;
6) Edit the Video and add Sound;
7) Distribute it on the ‘Net.
Kemp, J. (2007, October 22). Second Life: Twenty Lessons. Retrieved ----, from School of Library and Information Science San José State University website: http://slisweb.sjsu.edu/media/mediaURL.htm#alascKempFA07&menu_alasc
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Introduction to AI for Nonprofits with Tapp Network
Second Life - Jossey-Bass OTL '09
1. Seven Tips for Using 3D Worlds for Teaching and Learning Jeremy Kemp, M.S.J., M.Ed. Ed.D candidate, Fielding Graduate University San Jose State University School of Library and Information Science
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9. Starting in Spring, 2007… Seven Tips for Using 3D Worlds for Teaching and Learning
13. John Bransford talks - October 2006 Seven Tips for Using 3D Worlds for Teaching and Learning
14. Quest Atlantis - Barab Seven Tips for Using 3D Worlds for Teaching and Learning
15. Rivercity - Dede Seven Tips for Using 3D Worlds for Teaching and Learning
16. Appalachian Tycoon game – Ohio University Seven Tips for Using 3D Worlds for Teaching and Learning
17. Casual gaming for class activities Seven Tips for Using 3D Worlds for Teaching and Learning
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19. Seven Tips for Using 3D Worlds for Teaching and Learning
20. Concreteness Fading Concrete Representation Concrete Representation Abstract Representation Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principles using concrete and idealized simulations. The Journal of the Learning Sciences , 14, 69-110. Abstract Representation