Jooist is a social gaming network for feature phones in Africa, allowing users to discover, download, and play free games while comparing scores and achievements with friends. It addresses the lack of engaging mobile games, difficult monetization of mobile games, and lack of premium mobile content for advertisers. Jooist currently has over 20 games that run on over 2,000 feature phone models across Africa and is positioned between feature phones and smartphones. It generates revenue through interstitial ads, promoted games, sponsored tournaments, and paid discovery.
2. Problem
• Users: Lack of high quality, engaging
mobile games i.e. lack social
features, shallow experience.
• Publishers: Difficult to monetize mobile
games using credit card billing.
• Advertisers: Lack of premium content to
display targeted ads.
3. Opportunity
• Over 500M active mobile Internet phone
users in Africa.
• 12% of total users access mobile Internet.
• 80% of phones they support dynamic
mobile content e.g. apps, games.
• 60% 3G network coverage i.e. increasingly
cheaper and faster data access.
4. Solution
• The world’s first social gaming network for
feature phones!
• Jooist enables users to discover, download
and play free games, compare scores &
achievements with friends and a lot more!
• A growing inventory of 20+ games that run
on over 2,000 feature phone models!
9. Value Proposition
Users
- Play with friends
- Discover new games
- Compare scores &
achievements
- Gain recognition & rewards
Publishers
- Enhanced game discovery
- Increase Life Time Value
- Access a relevant audience
- New growth opportunities
Advertisers
- Target a highly mobile
segment
- Richer and interactive ads
- More powerful Call To Action.
16. Competitive Advantage
Proprietary technology
customized to deliver and
monetize content in less
mature mobile markets.
Strong partnerships with
leading content publishers
enable us to offer popular
& high quality content.
Deep integration with 3rd
party mobile ad agencies
enables us to scale at
minimal cost.