The document describes the Little-Man Computer paradigm, a conceptual model for teaching computer architecture. It explains that the Little-Man Computer consists of a room with locations to store instructions and data, an input tray, output tray, and calculator. The Little Man's job is to read instructions from the locations one by one and execute them by moving data between the calculator and locations. This provides an easy way to understand the fetch-decode-execute cycle that real computers use. An example program is shown being executed step-by-step to subtract two numbers and output the result.