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Software architecture and software design are two aspects of the same topic. Both are about how software is structured in order to perform its tasks. The term "software architecture" typically refers to the bigger structures of a software system, whereas "software design" typically refers to the smaller structures.
E Roger Pressman Bruce Maxim Software Engineering_ A Practitioner's Approach 8e.
Chapter 5:
5.1 What is Agility?
5.3 What is an Agile Process?
5.3.1 Agility Principles.
5.3.2 The Politics of Agile Development
5.4 Extreme Programming
5.4.1 The XP process
5.5 Other Agile process Models
5.5.1 Scrum
Software architecture and software design are two aspects of the same topic. Both are about how software is structured in order to perform its tasks. The term "software architecture" typically refers to the bigger structures of a software system, whereas "software design" typically refers to the smaller structures.
E Roger Pressman Bruce Maxim Software Engineering_ A Practitioner's Approach 8e.
Chapter 5:
5.1 What is Agility?
5.3 What is an Agile Process?
5.3.1 Agility Principles.
5.3.2 The Politics of Agile Development
5.4 Extreme Programming
5.4.1 The XP process
5.5 Other Agile process Models
5.5.1 Scrum
Operating System Tutoring #1.
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운영체제 튜터링 #1.
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Management information system-system development methods,useful for MBA second semester MIS portions(calicut university),methodologies of system developement
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He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
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1. 2012 - 13
OBJECTORIENTEDANALYSISANDDESIGN
(O.O.A.D) SUBJECT
CODE:140703
DEPARTMENT OF COMPUTER SCIENCE & ENGG
DR. JIVRAJMEHTA INSTITUTE OF TECHNOLOGY
MOGAR,ANAND
[LAB MANUAL]
COMPUTERSCIENCE & ENGINEERING–SEMESTER04
2. DR.JIVRAJMEHTAINSTITUTE OF TECHNOLOGY
MOGAR,ANAND(GUJARAT)
CERTIFICATE
This is to certify that Mr. PATEL DEEPENKUMAR VITTHALBHAI
(EnrollmentNo.100820131024), student of Department of
Computer Science& Engineering (Sem:04)has successfully completed the term work of
OBJECT ORIENTED ANALYSIS AND DESIGN (140703).
Remarks:
Date:
3. INDEX
Nameof Student:PATEL DEEPENKUMAR V.
EnrollmentNo.:100820131024
Subject: Object Oriented Analysis and Design (140703)
Date of
Sr. No. Name of the Topic Page no. Signature
Submission
01. Team Information
Phases in software development project,
02.
overview, need, coverage of topics
03. System Requirement Specification
DFD: To perform the function oriented
04.
diagram
Use case diagram :Toper form the
05.
user’s view analysis
Class diagram, Object diagram: To
06.
draw the structural view diagram
Sequence diagram, Collaboration
07. diagram: To draw the behavioral view
diagram
State-chart diagram, Activity diagram:
08.
To draw the behavioral view diagram
09. Conclusion
4. 01. Team Information
Name of the Project: ARMY MANAGEMENT SYSTEM
No. of Team Members: 3
Name of Team Members:
o PATEL DEEPENKUMAR V.
o PRAJAPATI ANKIT H.
o UPADHYAY GUNANAK R.
Name of Team Leader: PATEL DEEPENKUMAR V.
5. 02 .Phases in Software Development
Aim: Phases in software development project, overview, need, coverage of topics
Required Tools: None
Procedure:
1. Study different Software Development Life Cycles using your resources and
describe each phase briefly.
2. You can take help of different book sand online resources available on
internet.
The SDLC is a process used by a systems analyst to develop an
information system, training, and user (stakeholder) ownership. Any
SDLC should result in a high quality system that meets or exceeds
customer expectations, reaches completion within time and cost
estimates, works effectively and efficiently in the current and planned
Information Technology infrastructure, and is inexpensive to maintain
and cost-effective to enhance.[2] Computer systems are complex and
often (especially with the recent rise of service-oriented architecture)
link multiple traditional systems potentially supplied by different software
vendors. To manage this level of complexity, a number of SDLC models
or methodologies have been created, such as "waterfall"; "spiral"; "Agile
software development"; "rapid prototyping"; "incremental"; and
6. "synchronize and stabilize
SDLC models can be described along spectrum of agile to iterative to
sequential. Agile methodologies, such as XP and Scrum, focus on
lightweight processes which allow for rapid changes along the
development cycle. Iterative methodologies, such as Rational Unified
Process and dynamic systems development method, focus on limited
project scope and expanding or improving products by multiple
iterations. Sequential or big-design-up-front (BDUF) models, such as
Waterfall, focus on complete and correct planning to guide large
projects and risks to successful and predictable results[citation needed].
Other models, such as Anamorphic Development, tend to focus on a
form of development that is guided by project scope and adaptive
iterations of feature development.
In project management a project can be defined both with a project life
cycle (PLC) and an SDLC, during which slightly different activities
occur. According to Taylor (2004) "the project life cycle encompasses
all the activities of the project, while the systems development life cycle
focuses on realizing the product requirements".[4] SDLC (systems
development life cycle) is used during the development of an IT project,
it describes the different stages involved in the project from the drawing
board, through the completion of the project.
Systems development phases
Preliminary analysis: The objective of phase1 is to conduct a
preliminary analysis, propose alternative solutions, describe costs
and benefits and submit a preliminary plan with
recommendations.
Conduct the preliminary analysis: in this step, you need to find out
the organization's objectives and the nature and scope of the
problem under study. Even if a problem refers only to a small
segment of the organization itself then you need find out what the
objectives of the organization itself are. Then you need to see
how the problem being studied fits in with them.
Propose alternative solutions: In digging into the organization's
objectives and specific problems, you may have already covered
some solutions. Alternate proposals may come from interviewing
employees, clients , suppliers, and/or consultants. You can also
study what competitors are doing. With this data, you will have
7. three choices: leave the system as is, improve it, or develop a
new system.
Describe the costs and benefits.
Systems analysis, requirements definition: Defines project
goals into defined functions and operation of the intended
application. Analyzes end-user information needs.
Systems design: Describes desired features and operations in
detail, including screen layouts, business rules, process
diagrams, pseudocode and other documentation.
Development: The real code is written here.
Integration and testing: Brings all the pieces together into a
special testing environment, then checks for errors, bugs and
interoperability.
Acceptance, installation, deployment: The final stage of initial
development, where the software is put into production and runs
actual business.
Maintenance: What happens during the rest of the software's life:
changes, correction, additions, moves to a different computing
platform and more. This is often the longest of the stages.
System analysis
The goal of system analysis is to determine where the problem is in an
attempt to fix the system. This step involves breaking down the system
in different pieces to analyze the situation, analyzing project goals,
breaking down what needs to be created and attempting to engage
users so that definite requirements can be defined.
Design
In systems design the design functions and operations are described in
detail, including screen layouts, business rules, process diagrams and
other documentation. The output of this stage will describe the new
system as a collection of modules or subsystems.
The design stage takes as its initial input the requirements identified in
the approved requirements document. For each requirement, a set of
8. one or more design elements will be produced as a result of interviews,
workshops, and/or prototype efforts.
Design elements describe the desired software features in detail, and
generally include functional hierarchy diagrams, screen layout
diagrams, tables of business rules, business process diagrams,
pseudocode, and a complete entity-relationship diagram with a full data
dictionary. These design elements are intended to describe the
software in sufficient detail that skilled programmers may develop the
software with minimal additional input design.
Testing
The code is tested at various levels in software testing. Unit, system
and user acceptance testings are often performed. This is a grey area
as many different opinions exist as to what the stages of testing are and
how much, if any iteration occurs. Iteration is not generally part of the
waterfall model, but usually some occur at this stage. In the testing the
whole system is test one by one
Following are the types of testing:
Defect testing the failed scenarios, including defect tracking
Path testing
Data set testing
Unit testing
System testing
Integration testing
Black-box testing
White-box testing
Regression testing
Automation testing
User acceptance testing
Performance testing
9. 03. System Requirement Specification
Aim: To Study the System Requirement Specification of the Project Selected.
Required Tools: None
Procedure:
1. Different Team members to be assigned the module to study different tasks of
the system. You may take help of your faculty advisor.
2.You can meet there a world users of the same system.
3.There would be session of presentation of the analyzed system on a
predefined date allotted by the faculty advisor.
4.Describe briefly, each and every specification below.
UML NOTATION
Unified Modeling Language.
Set of notations and conventions used to describe and model an application.
Universal language for modeling systems.
Standard notation for OO modeling systems.
Does not specify methodology to develop an application.
UML DIAGRAMS
Class Diagram
Use Case Diagram
Behavioral Diagram
Interaction Diagram
Sequence Diagram
Collaboration Diagram
State Chart Diagram
Activity Diagram
CLASS DIAGRAM
Shows the static structure of the model.
Collection of static modeling elements such as classes and their relationships
connected as a graph.
Provides visual representation of objects, relationships and their structures.
10. Class:-
A class is a set of objects that share a common structure and common behavior.
It is represented as:
<Class Name>
<Attributes>
<Operations>
Interface:-
Specifies the externally-visible operations of a class and/or component.
Association:-
Model properties of associations.
The properties are stored in a class and linked to the association relationship.
Example,
Bank Account Person
Generalization:-
A generalize relationship is a relationship between a more general class or use case
and a more specific class or use case.
Example,
Vehicle
Bus Truck Car
11. USE CASE DIAGRAM
Set of use cases enclosed by system boundary, communication association between
actors and use cases, and generalization among use cases.
Actors:-
External factors that interacts with the system from the user's perspective.
Use Cases:-
Set of scenarios that describe how actor uses the system.
Represented as,
Relationship:-
Communication – communications with the use case normally.
Uses – Shown by generalization arrow from the use cases.
Extends – Used when one case does more than another that is similar to it.
BEHAVIOR DIAGRAM
INTERACTION DIAGRAM
Diagrams that describes how group of objects are collaborated.
SEQUENCE DIAGRAM:
Describes the behavior of the system through interaction between the system and the
environment in time sequence.
Two dimensions:
Vertical dimension – represents time.
Horizontal dimension – represents objects.
Life line – Object's existence during the interaction.
12. Object 1 Object 2
<Event>
COLLABORATION DIAGRAM:
An interaction diagram that shows the order of messages that implement an operation
or a transaction.
Collaboration diagrams show objects, their links, and their messages.
Object 1 1. <Event > Object 2
Object:-
An object has state, behavior, and identity.
Objects interact through their links to other objects.
Link:-
A link is an instance of an association, analogous to an object.
Message:-
A message is the communication carried between two objects that trigger an event.
STATECHART DIAGRAM
Models the dynamic behavior of individual classes or any other kind of object.
Shows the sequences of states, events, and actions.
State:-
Represents a condition or situation during the life of an object during which it
satisfies some condition or waits for some event.
<State>
13. Start State:-
Shows the beginning of workflow.
End state::-
Represents the final or terminal state.
ACTIVITY DIAGRAM
Used for modeling the sequence of activities in a process
Special case of a state machine in which most of the states are activities and most of
the transitions are implicitly triggered by completion of the actions in the source
activities.
Activity:-
Represents the performance of task or duty in a workflow.
<Activity>
Swim lanes:-
Represents organizational units or roles within a business model.
14. 04.Data Flow Diagrams
Aim: To perform the function oriented program using Data Flow Diagram.
Required Tools: Microsoft Visio /Visual Paradigm/Netbeans6.X
Procedure:
01.Trace various data, processes, input, output etc. of the system and analyze the
same.
02.Use processes at various levels to draws the DFDs.
DFD AT LEVEL 0
Sortied
candidate candidate
training
Apply weapon
If selected
testing
Send request Enquiry for supply
Training & Supplier for
adventure weapon
vendor
Civil health Doctors
services
mission
services
vehicles
mission
vehicle
15. DFD AT LEVEL 1
CANDIDATE
WEAPON VEHICLE
WRITTEN TEST
VENDOR VENDOR
WEAPON ORDER IF NEED
VEHICLE ORDER IF NEED
WEAPON VEHICLE
PHYSICAL TEST WEAPON VEHICLE
SUPPLIER SUPPLIER
IF PASSED ENQUIRY TO USE WEAPON
ENQUIRY TO USE VEHICLE
SORTED TRAINING &
CANDIDATE ADVENTURE
FOOD MISSION
COOK MISSION
HEALTH CIVIL SERVICES
DOCTOR SERVICES
16. 05.UseCase Diagrams
Aim: To perform the user’s view analysis.
Required Tools: Microsoft Visio /Visual Paradigm/Netbeans6.X
Procedure:
01.Tracevarious processes, use-cases, actors etc. of the system and analyze.
02.Use processes at various levels to draws the Use Case Diagrams.
System
-End2
UseCase1
*
-End4
UseCase2
*
-End1
-End3
-End6
*
-End5 UseCase3
*
-End7 *
*
-End9
*
-End8
Actor1 *
UseCase4
-End11 *
*
<<include>>
-End10
<<extend>>
-End13 -End14
UseCase5
*
* *
Actor2
<<include>>
-End12 <<extend>>
-End16
* -End15
UseCase6 *
*
Actor3
17. 06.Class Diagrams and Object Diagrams
Aim :To perform the structural view diagram.
Required Tools: Microsoft Visio /Visual Paradigm/Netbeans6.X
Procedure:
01.Trace various elements such as classes, member variables, member functions
etc. of the class diagram.
02.Draw class diagram as per the analysis done by you.
03.Identify various elements such as various objects of the object diagram.
04.Draw object diagram as per the analysis done by you.
Top Package::VEHICLE
Top Package::WEAPON -NAME
Top Package::TESTING -NAME -QTY.
-QTY. -SUPPLY
-CANDIDATE
-IN STOCK -BUY
-SORT LIST
-SUPPLY +BUY()
+PHYSICAL TEST()
+BUY () *
+SUPPLY()
+WRITTEN TEST()
+SUPPLY()
*... -End1 -End5 1...
* 1... -End3
*
* -End4 *
-End2 *... *...
...1*
-End6
Top Package::TRAINNING & ADVENTURE
-OFFICERS
-CANDIDATE
* -End13
-TRAINERS
*... *...
+TRAINIG()
-End7 *
*...
* -End9 *
*...
-End11
-End14
* *...
*... Top Package::HEALTH
*
Top Package::FOOD-End8 -NAME
-DETAILS
-COOK
+CHECKING()
+COOKING FOOD() -End12 +OPERATION()
*
*...
* -End10
*... Top Package::CIVIL SERVICES
-NAME
Top Package::MISSION
-LOCATION
-NAME -MEMBERS
-LOCATION -PEOPLE SAVED
-MEMBERS +COUNTING PEOPLE IN DIE()
+() +COUNTING PEOPLE IN SAVED()
18. 07.Sequence Diagrams and Collaboration Diagrams
Aim: To perform the behavioral view diagram.
Required Tools: Microsoft Visio /Visual Paradigm/Netbeans6.X
Procedure:
01.Trace various elements such as controller classes, objects, boundaries,
messages etc. of the sequence diagram.
02.Draw sequence diagrams per the analysis done by you.
03.Identify various elements such as various objects of the collaboration diagram.
04.Draw collaboration diagram as per the analysis done by you.
ARMY MANAGEMENT
SYSTEM
:CANDIDATE :FORM COLLECTING :TESTING :TRAINING & ADVENTURE :MISSION :CIVIL SERVICES
APPLY TO JOIN
GO FOR TESTING
IF FAILED IF PASSED
IF NEED
GO FOR APPLY
AFTER COMPLETION
IF NEED
AFTER COMPLETION
LEAVE
19. 08.State Diagrams and ActivityDiagrams
Aim: To perform the behavioral view diagram.
Required Tools: Microsoft Visio /Visual Paradigm/Netbeans6.X
Procedure:
01.Identify various elements states and their different transition of the state-chart
diagram.
02.Draw state diagram as per the analysis done by you.
03.Identify various elements such as different activity their boundaries etc. of the
activity diagram.
04.Draw Activity diagrams per the analysis done by you.
STATE DIAGRAM
ready
If failed
testing
If passed
Training
Above age limit
&
adventure
If needed
If needed
corruption
Civil
mission
services
After complition
20. ACTIVITY DIAGRAM
testing
-End4 *
[if failed]
-End3
*
[if passed]
training & adventure
-End2 *
[over age limit &
corruption]
[under age limit]
mission civil services
* -End1