We learned about several technologies from constructing our media product including YouTube for finding music, Dreamweaver for editing, Facebook for communication, Survey Monkey for research, Blogger for hosting our work, and Google for images.
1) The document discusses the research and planning process for a student film project, including watching films like Legend and Prisoners to get ideas, looking at past film projects, and using YouTube to research top scoring films.
2) It describes creating a blog called "BBRC" using the Blogger app to share information in an organized way and incorporating other sites and apps like Scribd, Voki, Instagram, and Prezi to make the blog more media-rich.
3) During planning, the group drew up multiple ideas, discussed them professionally, and voted on Ryan's idea for a gangster film after it was presented, feeling it was original and possible due to their research.
The document discusses various online resources that were used during the making and editing of an opening film sequence. Freesound was used to legally download music, Final Cut Pro was the primary editing software but took some time to learn, YouTube provided research and was used to upload final sequences, Mahara was used to write about the process, and Pearl and Dean, Google, Slideshare, and iTunes were also referenced as resources.
The document summarizes the various websites used during a music project for research, production, and evaluation purposes. Google and Wikipedia were used for general research on music genres, artists, and history. Jamendo provided copyright-free music. YouTube was researched for music video analysis. Windows Live Mail was used to contact an artist. Photoshop tutorials on n-sane.net and tutorial.lombergar.net helped with image production. Da Font was used to find fonts. Blogger and Slideshare hosted project documentation, though Blogger sometimes crashed and Slideshare cut off information.
The document discusses the various media technologies used at different stages of creating a music video.
At the research and planning stage, YouTube was used to research the music genre and conventions, find inspiration, and learn video techniques through tutorials. Playbuzz, UK Tribes, and YouGov were used to design and distribute an online questionnaire to gather audience feedback.
During construction, Final Cut Pro was used to edit footage and add effects like superimposition and speed/reflection adjustments. Picsart and Photoshop helped design packaging images.
Communication technologies like Skype, WhatsApp, Facebook, and Twitter supported collaboration and promotion. Presentation tools like Prezi, Emaze, and Slideshare were
During the research, planning and construction stages of their project, the student used various media technologies. Blogger, Google Search, YouTube, cameras on mobile phones, and Microsoft Word were used for research and planning purposes. DSLR cameras, Final Cut Pro, Google Search, Adobe Photoshop were used in the construction stage to film, edit, and design their music video and print products.
The document discusses the various media technologies used at different stages of creating a music video.
At the research and planning stage, YouTube was used to research the music genre and conventions, find inspiration, and learn video techniques through tutorials. Playbuzz, UK Tribes, and YouGov were used to design and distribute an online questionnaire to gather audience feedback.
During construction, Final Cut Pro was used for video editing, effects, and transitions. Picsart and Photoshop helped design packaging materials.
Presentation tools like Prezi, Emaze, and PowToon were employed at the evaluation stage to engage readers and incorporate images, while blogs on Blogger tracked progress and Slideshare published presentations online. Social
The student created several power point presentations and conducted online research to plan a music video for a class project. This included power points comparing pop and R&B genres, presenting costume ideas, and proposing possible shooting locations. The student also created a questionnaire to determine audience preferences, posted mood boards on blogger, and used Voki and Scribd to share additional planning materials. Through these efforts, the student thoroughly researched the project topic and genre to develop an appropriate concept and plan for the music video.
Media evaluation - Question 4 (Not Completed)alexwileyy
The document discusses the use of online technologies throughout different stages of a media production project. In the planning stages, search engines like Google were used to conduct research and build mood boards to understand the indie rock genre. Google Images and Wikipedia were used for visual and textual research. YouTube was also used to browse artists within the genre and explore their discographies in order to choose one that fit the project's vision. Imagine Dragons was ultimately selected after being discovered on YouTube.
1) The document discusses the research and planning process for a student film project, including watching films like Legend and Prisoners to get ideas, looking at past film projects, and using YouTube to research top scoring films.
2) It describes creating a blog called "BBRC" using the Blogger app to share information in an organized way and incorporating other sites and apps like Scribd, Voki, Instagram, and Prezi to make the blog more media-rich.
3) During planning, the group drew up multiple ideas, discussed them professionally, and voted on Ryan's idea for a gangster film after it was presented, feeling it was original and possible due to their research.
The document discusses various online resources that were used during the making and editing of an opening film sequence. Freesound was used to legally download music, Final Cut Pro was the primary editing software but took some time to learn, YouTube provided research and was used to upload final sequences, Mahara was used to write about the process, and Pearl and Dean, Google, Slideshare, and iTunes were also referenced as resources.
The document summarizes the various websites used during a music project for research, production, and evaluation purposes. Google and Wikipedia were used for general research on music genres, artists, and history. Jamendo provided copyright-free music. YouTube was researched for music video analysis. Windows Live Mail was used to contact an artist. Photoshop tutorials on n-sane.net and tutorial.lombergar.net helped with image production. Da Font was used to find fonts. Blogger and Slideshare hosted project documentation, though Blogger sometimes crashed and Slideshare cut off information.
The document discusses the various media technologies used at different stages of creating a music video.
At the research and planning stage, YouTube was used to research the music genre and conventions, find inspiration, and learn video techniques through tutorials. Playbuzz, UK Tribes, and YouGov were used to design and distribute an online questionnaire to gather audience feedback.
During construction, Final Cut Pro was used to edit footage and add effects like superimposition and speed/reflection adjustments. Picsart and Photoshop helped design packaging images.
Communication technologies like Skype, WhatsApp, Facebook, and Twitter supported collaboration and promotion. Presentation tools like Prezi, Emaze, and Slideshare were
During the research, planning and construction stages of their project, the student used various media technologies. Blogger, Google Search, YouTube, cameras on mobile phones, and Microsoft Word were used for research and planning purposes. DSLR cameras, Final Cut Pro, Google Search, Adobe Photoshop were used in the construction stage to film, edit, and design their music video and print products.
The document discusses the various media technologies used at different stages of creating a music video.
At the research and planning stage, YouTube was used to research the music genre and conventions, find inspiration, and learn video techniques through tutorials. Playbuzz, UK Tribes, and YouGov were used to design and distribute an online questionnaire to gather audience feedback.
During construction, Final Cut Pro was used for video editing, effects, and transitions. Picsart and Photoshop helped design packaging materials.
Presentation tools like Prezi, Emaze, and PowToon were employed at the evaluation stage to engage readers and incorporate images, while blogs on Blogger tracked progress and Slideshare published presentations online. Social
The student created several power point presentations and conducted online research to plan a music video for a class project. This included power points comparing pop and R&B genres, presenting costume ideas, and proposing possible shooting locations. The student also created a questionnaire to determine audience preferences, posted mood boards on blogger, and used Voki and Scribd to share additional planning materials. Through these efforts, the student thoroughly researched the project topic and genre to develop an appropriate concept and plan for the music video.
Media evaluation - Question 4 (Not Completed)alexwileyy
The document discusses the use of online technologies throughout different stages of a media production project. In the planning stages, search engines like Google were used to conduct research and build mood boards to understand the indie rock genre. Google Images and Wikipedia were used for visual and textual research. YouTube was also used to browse artists within the genre and explore their discographies in order to choose one that fit the project's vision. Imagine Dragons was ultimately selected after being discovered on YouTube.
Our media products stick to stereotypical conventions of the rock genre by coupling narrative with performance to showcase the band's style and lyrics. We challenge conventions by making the female lead character the main focus instead of the male singer. Our video covers sensitive issues like drink driving, depression, and mental illness instead of typical rock video topics. We incorporated consistent imagery across products like a grimy red wall and tree to link them and portray the band's style and values.
This document provides an evaluation of a media product created by Beth Oliver. It summarizes the sources of inspiration for the ideas in the music video, including other indie music videos that featured forest locations, superhero/villain concepts, and costume designs. Audience research was conducted and feedback was incorporated. The print products like the digipak were designed to link to the music video through similar imagery and promoting the artist. Original fonts and photos were used to make the print products fitting of the genre but unique.
What have you learnt about technologies from theestablished2013
The document discusses various technologies used during the process of creating a media project. Adobe Premiere Pro CS3 was used for editing footage, adjusting audio levels, and adding titles. A camera and tripod were used to film steady shots. Microsoft Word and PowerPoint helped plan shots and demonstrate IT skills. Google was used for research, images, and mood boards. YouTube was used for research, preliminary tasks, and the final film upload. Wikipedia provided information on thriller genres and films. Blogger hosted research, definitions, planning, progress tracking, and work from the media course.
Beth Berrett used various new media technologies throughout the construction, research, planning, and evaluation stages of her music video project. These included Blogger to maintain a blog documenting the process, YouTube for researching other videos, finding tutorials, and uploading her own video. She used Unsigned to select the song, SurveyMonkey to gather audience feedback, and the National Center for Education Statistics website to create charts and graphs. OneTrueMedia was used to create image montages, and SlideShare to upload PowerPoint presentations. Wordle helped display survey results creatively. Various other sites provided resources for research, fonts, and an innovative presentation tool.
The document discusses the design choices made for the ancillary tasks that support the main product, which is a music video for an artist named Scarlett. For the digipak and magazine insert, the group incorporated themes from popular artists like Cheryl Cole and Katy Perry to feature pictures of the artist throughout and include lyrics. They used a graffiti theme and photos from the music video location to tie all the ancillary materials together and clearly promote the song. In the future, the group noted they could improve by using the same outfit across all materials to better connect them to the main product.
The document summarizes the evaluation of a music video project. It discusses how the music video used conventions of real music videos as influences but did not aim to challenge conventions. It kept the plot mysterious like other director's works to intrigue audiences. Feedback showed the message was understood but the beginning was too slow and it wasn't clear that Red Riding Hood was the villain. Technologies like YouTube, Google, editing software, blogs and social media were used for research, planning, construction and evaluation.
music video that I love so much and it is also the evaluatio question for media a levels.
question three aswell for business and sociology and society and chemistry
The document discusses various tools and platforms used for research in creating a music video. YouTube was used to research music video conventions and genres. Google was used to find existing materials like album artwork. Surveys on Survey Monkey and interviews provided qualitative user data on genre preferences. A blog on Blogger tracked the research, planning, and production process. A Canon 600D camera captured footage and photos for editing in Final Cut Pro on a MacBook Pro. Photoshop was used to design the album artwork and poster, such as removing backgrounds.
The media product challenged conventions of typical music videos by having little relationship between lyrics and visuals except for a couple seconds. While there was some synchronization between music and character movement, there were no close-ups of band members or sense of voyeurism.
Feedback indicated that the video lacked a performance aspect and elements like lip syncing that some audiences expected from a more conventional music video. However, the creators achieved their goal of a less conventional video similar to those of the band Kasabian.
Research involved watching Kasabian videos on YouTube to understand their genre and style, while construction used iMovie to edit the video and Photoshop for ancillary tasks due to familiarity with the software.
The document summarizes a student media project creating a music video for a fictional rock band. It discusses the stereotypical conventions used in the video's style, locations, and lighting to portray the band's image and themes. To challenge conventions, the video focuses more on a female main character and covers sensitive issues like drink driving and mental illness. Feedback from YouTube comments and an online poll was positive. The group used resources like green screens, cameras, and editing software to plan, film, and construct the video. The experience taught the student about collaboration, planning, and overcoming challenges in the production process.
Media technologies played a vital role in the construction, research, planning, and evaluation stages. YouTube, Google, and Prezi were used for research purposes like watching music videos to analyze genre and finding information about music theorists. Planning was done using WhatsApp groups, the iPhone camera to take pictures, and Facebook. Photoshop and the Nikon camera were used to create digipaks and website content. The iPhone, portable lights, Nikon camera, and Final Cut Pro were utilized to film and edit the music video.
The document discusses ideas for designing a movie poster, including using scary eyes or fangs at the top to grab attention. It also references looking at other film posters for layout inspiration on positioning the main character. Different fonts were researched such as scary, bloody, cartoon and pop art styles. Halloween themed images were considered to tie into the film's theme, such as pumpkins, witches, broomsticks and ghosts.
How did you use media technologies in the construction and research, planning...James Vickers
The document discusses the various media technologies used at different stages of planning, researching, and evaluating media productions. YouTube was used to research music video conventions and genres to determine the genre for their projects. Google was used to research film theory and conventions. Microsoft Word was used to create schedules and track progress. A Canon HD camera and cell phone were used to shoot footage, while iMovie and Final Cut Pro were used to edit videos. WordPress was used as a blog to document research findings. YouTube and WordPress were also used to gather audience feedback to evaluate completed projects.
The document summarizes how the media product used and developed conventions of real music videos. It analyzed videos by the band Kodaline to inform the narrative, camera work, mise-en-scene, and surreal elements of the produced video. Audience feedback was gathered through social media to gauge the video's reception. A variety of media technologies were used at different stages, including YouTube, Photoshop, Premier Pro, and blogs for research, planning, construction, and evaluation of the project.
Becky Lomas used various media technologies in her construction and research, planning, and evaluation stages of her music video project. She used Blogger to document her ongoing work and share feedback. Prezi was utilized for music video research and to demonstrate her knowledge of theories. YouTube was key for researching other music videos and planning conventions. Photoshop and Illustrator were employed to create graphics for her digipak, website, and merchandise. Premier Pro was essential for editing footage, sound, and creating the split-screen effect. Hardware included a DSLR camera, tripod, SD cards, and GoPro.
The document summarizes a student's music video project analyzing how it uses conventions of real music videos. The video uses a storyline of two friends with relationship problems represented by a "Blackcoat" figure. It features the artist singing against a wall relating to the narrative. The intro mimics Katy Perry's "Roar" with bold colors. Deep focus is used to draw attention to characters while shallow focus adds mood. Shots like long, medium, and high angles were used to imply power dynamics between characters. In conclusion, the video successfully incorporated conventions seen in indie and other music videos.
The document discusses how the combination of the main music video, website, and digipack were effective in establishing a consistent theme and brand for the artist Existence. Key elements like the "X" logo and imagery of the artist in rural, isolated settings were carried through all products to link them together and make the artist's brand immediately recognizable. The website further helped advertise the other products by hosting the full music video and preview of the digipack. Overall, the combination of products helped develop the artist's brand and create a high level of professionalism and realism.
This document contains the second set of draft edits for a digi-pack. The edits were done using Adobe Photoshop this time, which allowed the creator to achieve the desired effect for the images rather than something similar. You will see most pictures twice as the creator has chosen their favorite version and added text to it as it would appear on a store shelf. The next step is to edit and finish the image that will go behind the CD in the digi-pack.
This document provides examples of different types of shots from music videos and asks the student to analyze similar shots from their own music video project. It includes sample shots that show a link between lyrics and visuals, shots that represent how a record company might want their artist portrayed, shots that illustrate the music genre, shots demonstrating intertextual references, camera work, lighting, mise-en-scene, and shots that show the student has watched other music videos. The student is asked to analyze comparable shots from their own video and explain how they meet the described conventions.
The document analyzes the album cover, music video, and song "New Shoes" by Paolo Nutini. It discusses how the album cover does not clearly relate to the upbeat nature of the song. It then examines various shots and techniques used in the music video to illustrate and reinforce the lyrics and narrative about getting a new pair of shoes. Technical aspects like camera angles, lighting, and Nutini's expressions are described as conveying the story and mood of getting rid of old shoes for new ones.
Sam seeks revenge on Emma for killing his sister Kim by luring her to an isolated area, beating her unconscious, and burying her alive. The film is intended as a dark mystery/action thriller that draws in both male and female audiences by featuring a female lead character, Emma, and including some romantic elements between Sam and his deceased sister Kim. Various shots employ negative effects and low lighting to create an unsettling atmosphere.
This document summarizes how a short film used conventions of the psychological thriller genre to create a dream-like atmosphere through visual and audio effects. It established a dream sequence through changes in lighting, color effects, and continuity. Specifically, it altered colors during the dream from their normal hues. Sound was also manipulated, with natural sounds replaced by a dreamy score in one sequence. These techniques effectively conveyed to the audience that the main character was experiencing a dream versus reality.
Our media products stick to stereotypical conventions of the rock genre by coupling narrative with performance to showcase the band's style and lyrics. We challenge conventions by making the female lead character the main focus instead of the male singer. Our video covers sensitive issues like drink driving, depression, and mental illness instead of typical rock video topics. We incorporated consistent imagery across products like a grimy red wall and tree to link them and portray the band's style and values.
This document provides an evaluation of a media product created by Beth Oliver. It summarizes the sources of inspiration for the ideas in the music video, including other indie music videos that featured forest locations, superhero/villain concepts, and costume designs. Audience research was conducted and feedback was incorporated. The print products like the digipak were designed to link to the music video through similar imagery and promoting the artist. Original fonts and photos were used to make the print products fitting of the genre but unique.
What have you learnt about technologies from theestablished2013
The document discusses various technologies used during the process of creating a media project. Adobe Premiere Pro CS3 was used for editing footage, adjusting audio levels, and adding titles. A camera and tripod were used to film steady shots. Microsoft Word and PowerPoint helped plan shots and demonstrate IT skills. Google was used for research, images, and mood boards. YouTube was used for research, preliminary tasks, and the final film upload. Wikipedia provided information on thriller genres and films. Blogger hosted research, definitions, planning, progress tracking, and work from the media course.
Beth Berrett used various new media technologies throughout the construction, research, planning, and evaluation stages of her music video project. These included Blogger to maintain a blog documenting the process, YouTube for researching other videos, finding tutorials, and uploading her own video. She used Unsigned to select the song, SurveyMonkey to gather audience feedback, and the National Center for Education Statistics website to create charts and graphs. OneTrueMedia was used to create image montages, and SlideShare to upload PowerPoint presentations. Wordle helped display survey results creatively. Various other sites provided resources for research, fonts, and an innovative presentation tool.
The document discusses the design choices made for the ancillary tasks that support the main product, which is a music video for an artist named Scarlett. For the digipak and magazine insert, the group incorporated themes from popular artists like Cheryl Cole and Katy Perry to feature pictures of the artist throughout and include lyrics. They used a graffiti theme and photos from the music video location to tie all the ancillary materials together and clearly promote the song. In the future, the group noted they could improve by using the same outfit across all materials to better connect them to the main product.
The document summarizes the evaluation of a music video project. It discusses how the music video used conventions of real music videos as influences but did not aim to challenge conventions. It kept the plot mysterious like other director's works to intrigue audiences. Feedback showed the message was understood but the beginning was too slow and it wasn't clear that Red Riding Hood was the villain. Technologies like YouTube, Google, editing software, blogs and social media were used for research, planning, construction and evaluation.
music video that I love so much and it is also the evaluatio question for media a levels.
question three aswell for business and sociology and society and chemistry
The document discusses various tools and platforms used for research in creating a music video. YouTube was used to research music video conventions and genres. Google was used to find existing materials like album artwork. Surveys on Survey Monkey and interviews provided qualitative user data on genre preferences. A blog on Blogger tracked the research, planning, and production process. A Canon 600D camera captured footage and photos for editing in Final Cut Pro on a MacBook Pro. Photoshop was used to design the album artwork and poster, such as removing backgrounds.
The media product challenged conventions of typical music videos by having little relationship between lyrics and visuals except for a couple seconds. While there was some synchronization between music and character movement, there were no close-ups of band members or sense of voyeurism.
Feedback indicated that the video lacked a performance aspect and elements like lip syncing that some audiences expected from a more conventional music video. However, the creators achieved their goal of a less conventional video similar to those of the band Kasabian.
Research involved watching Kasabian videos on YouTube to understand their genre and style, while construction used iMovie to edit the video and Photoshop for ancillary tasks due to familiarity with the software.
The document summarizes a student media project creating a music video for a fictional rock band. It discusses the stereotypical conventions used in the video's style, locations, and lighting to portray the band's image and themes. To challenge conventions, the video focuses more on a female main character and covers sensitive issues like drink driving and mental illness. Feedback from YouTube comments and an online poll was positive. The group used resources like green screens, cameras, and editing software to plan, film, and construct the video. The experience taught the student about collaboration, planning, and overcoming challenges in the production process.
Media technologies played a vital role in the construction, research, planning, and evaluation stages. YouTube, Google, and Prezi were used for research purposes like watching music videos to analyze genre and finding information about music theorists. Planning was done using WhatsApp groups, the iPhone camera to take pictures, and Facebook. Photoshop and the Nikon camera were used to create digipaks and website content. The iPhone, portable lights, Nikon camera, and Final Cut Pro were utilized to film and edit the music video.
The document discusses ideas for designing a movie poster, including using scary eyes or fangs at the top to grab attention. It also references looking at other film posters for layout inspiration on positioning the main character. Different fonts were researched such as scary, bloody, cartoon and pop art styles. Halloween themed images were considered to tie into the film's theme, such as pumpkins, witches, broomsticks and ghosts.
How did you use media technologies in the construction and research, planning...James Vickers
The document discusses the various media technologies used at different stages of planning, researching, and evaluating media productions. YouTube was used to research music video conventions and genres to determine the genre for their projects. Google was used to research film theory and conventions. Microsoft Word was used to create schedules and track progress. A Canon HD camera and cell phone were used to shoot footage, while iMovie and Final Cut Pro were used to edit videos. WordPress was used as a blog to document research findings. YouTube and WordPress were also used to gather audience feedback to evaluate completed projects.
The document summarizes how the media product used and developed conventions of real music videos. It analyzed videos by the band Kodaline to inform the narrative, camera work, mise-en-scene, and surreal elements of the produced video. Audience feedback was gathered through social media to gauge the video's reception. A variety of media technologies were used at different stages, including YouTube, Photoshop, Premier Pro, and blogs for research, planning, construction, and evaluation of the project.
Becky Lomas used various media technologies in her construction and research, planning, and evaluation stages of her music video project. She used Blogger to document her ongoing work and share feedback. Prezi was utilized for music video research and to demonstrate her knowledge of theories. YouTube was key for researching other music videos and planning conventions. Photoshop and Illustrator were employed to create graphics for her digipak, website, and merchandise. Premier Pro was essential for editing footage, sound, and creating the split-screen effect. Hardware included a DSLR camera, tripod, SD cards, and GoPro.
The document summarizes a student's music video project analyzing how it uses conventions of real music videos. The video uses a storyline of two friends with relationship problems represented by a "Blackcoat" figure. It features the artist singing against a wall relating to the narrative. The intro mimics Katy Perry's "Roar" with bold colors. Deep focus is used to draw attention to characters while shallow focus adds mood. Shots like long, medium, and high angles were used to imply power dynamics between characters. In conclusion, the video successfully incorporated conventions seen in indie and other music videos.
The document discusses how the combination of the main music video, website, and digipack were effective in establishing a consistent theme and brand for the artist Existence. Key elements like the "X" logo and imagery of the artist in rural, isolated settings were carried through all products to link them together and make the artist's brand immediately recognizable. The website further helped advertise the other products by hosting the full music video and preview of the digipack. Overall, the combination of products helped develop the artist's brand and create a high level of professionalism and realism.
This document contains the second set of draft edits for a digi-pack. The edits were done using Adobe Photoshop this time, which allowed the creator to achieve the desired effect for the images rather than something similar. You will see most pictures twice as the creator has chosen their favorite version and added text to it as it would appear on a store shelf. The next step is to edit and finish the image that will go behind the CD in the digi-pack.
This document provides examples of different types of shots from music videos and asks the student to analyze similar shots from their own music video project. It includes sample shots that show a link between lyrics and visuals, shots that represent how a record company might want their artist portrayed, shots that illustrate the music genre, shots demonstrating intertextual references, camera work, lighting, mise-en-scene, and shots that show the student has watched other music videos. The student is asked to analyze comparable shots from their own video and explain how they meet the described conventions.
The document analyzes the album cover, music video, and song "New Shoes" by Paolo Nutini. It discusses how the album cover does not clearly relate to the upbeat nature of the song. It then examines various shots and techniques used in the music video to illustrate and reinforce the lyrics and narrative about getting a new pair of shoes. Technical aspects like camera angles, lighting, and Nutini's expressions are described as conveying the story and mood of getting rid of old shoes for new ones.
Sam seeks revenge on Emma for killing his sister Kim by luring her to an isolated area, beating her unconscious, and burying her alive. The film is intended as a dark mystery/action thriller that draws in both male and female audiences by featuring a female lead character, Emma, and including some romantic elements between Sam and his deceased sister Kim. Various shots employ negative effects and low lighting to create an unsettling atmosphere.
This document summarizes how a short film used conventions of the psychological thriller genre to create a dream-like atmosphere through visual and audio effects. It established a dream sequence through changes in lighting, color effects, and continuity. Specifically, it altered colors during the dream from their normal hues. Sound was also manipulated, with natural sounds replaced by a dreamy score in one sequence. These techniques effectively conveyed to the audience that the main character was experiencing a dream versus reality.
The document discusses the various technologies used at different stages of creating a music video project, including editing software like Vegas and Publisher to edit the video and design marketing materials, a camera to film footage, Photoshop to edit photos, YouTube to get feedback on works in progress, and an iPod to play music during filming. The feedback received highlighted issues with lip syncing due to limitations of the editing software but was otherwise positive about the variety of shots in the video and design of marketing pieces once revised.
The document discusses the film production's use of form and conventions to make the media product realistic. Costume, sound, lighting, editing, and visual effects were focused on to mimic real films. Costumes differentiated characters and ranks. Editing used typical Sicilian music to set atmosphere. Lighting changed colors between real life and acting scenes. Technology effects created a clean, professional company logo. Overall the production strived to be believable and "movie like."
The document summarizes the technologies used to construct a music video, including iPhone 5, Sony Vegas, Samsung camera, Adobe Photoshop CS2. It provides details on how Sony Vegas was used to input text, edit text effects and timing, and add an old film effect over the video. Photoshop was used to create digipacks, editing images and adding shadows to text. A Samsung camera was used for basic filming without HD for an older look.
This document contains the second set of draft edits for a digi-pack. The edits were done using Adobe Photoshop this time, which allowed the creator to achieve the desired effect for the images rather than something similar. The pictures are shown twice to display the preferred version with text overlaid as if on a store shelf. The next step is to edit the image that will go behind the CD in the digi-pack to complete all of the drafts.
The document provides descriptions of 9 pictures from the film The Departed. The pictures show: 1) a timeline of events, 2) people fighting, suggesting tensions, 3) a bus with a broken window where a black person sits, indicating racism, 4) police in riot gear lined up, implying citizen unrest. Later pictures show: 5) an establishing shot of Boston, 6) a mysterious man talking in a voiceover without showing his face, 7) the man receiving money in a shop, suggesting criminal activity, 8) a boy looking at the mysterious man, implying his importance, and 9) the man holding the boy's hand after giving him groceries, showing his kindness.
The document discusses the various technologies used to construct a film project. Sony Vegas 9.0 was used to edit the video and was found to be very useful. A Samsung camcorder and tripod were used to film stable footage. The internet, blogs, social media, PowerPoint and laptops were utilized for research, communication, displaying work, and updating progress. These tools helped improve editing skills and allowed sharing of ideas to complete the technically correct film.
The document discusses different techniques for attracting and engaging a movie audience. It describes using sounds like zombies and gunshots to create tension. Character development is also important, showing how the main character reacts to survive in an outbreak. Music is highlighted as key to keeping audience attention and setting the tone. A variety of camera shots and angles can please audiences by showing scenes from interesting perspectives. The document advocates ending on a cliffhanger to leave audiences wondering and attract their continued interest.
The document provides an analysis of the music video for the song "Feed the Dada" by Dada Life. It summarizes the various camera techniques used in the video including unconventional shots, close-ups of facial expressions, and shots that correspond to the rhythm of the music. It also analyzes elements of mise-en-scene such as the costumes worn by the artists and the use of an iPod and speakers to set up the party atmosphere. Overall, the document analyzes how the camera work and visual elements are used to illustrate the lyrics and genre of house music.
What have you learned from your audience feed evaluation 3shiplakecollege
This document discusses the improvements made to a final music video based on feedback from a rough cut. Feedback on the rough cut suggested starting the video in black and white to create an abnormal effect that fit the track. It also prompted learning how to use effects in Vegas to add elements like swirls on passing cars. Feedback on initial magazine ads and a digital pack created in Word and PowerPoint led to enhancing them in Photoshop with edited images and fonts fitting the desired look. Overall, audience feedback played a large role in improving the final products.
Vertical integration refers to a company having interest in multiple stages of a product's life cycle, such as Sony producing films, marketing and distributing them on DVDs to be watched on Sony televisions. Cross media convergence describes a company producing different types of media, for example Sony owns film studios, record labels, video game developers and manufactures hardware in addition to other businesses.
This document provides information about the 2011 British film Submarine directed by Richard Ayoade, who is known for playing Moss in the IT Crowd. It was filmed in Barry, Wales and tells the story of Oliver Tate, a socially awkward teenager who believes his parents are having affairs. The film was produced by Warp Films, an independent British film and music production company based in London and Sheffield that has worked with directors like Shane Meadows and Chris Morris. The document asks the reader to watch two different trailers for Submarine and analyze the differences in targeting audiences. It also asks the reader to compare the challenges faced by different production companies like Warp Films, Paramount, and Rook Films in promoting their films.
This document discusses various digital technologies used at different stages of creating a music video project. It describes how blogger was used to document the research process, posting findings and construction updates. YouTube and SoundCloud were used to research songs and artists, while Prezi, PowerPoint and Photoshop were employed for planning and presentation. During construction, a DSLR camera, lighting and editing software like Final Cut Pro were utilized. Challenges around filming conditions and corrupted files were overcome. Overall, digital technologies enriched the project presentation and engagement at each stage.
The document describes how the students used various new media technologies in constructing, researching, and evaluating a movie trailer project. They used websites like Google, YouTube, and IMDB for initial research. Photoshop and InDesign were used to design magazine covers, posters, and develop fonts/colors. iMovie was key for editing the trailer. Props like a knife and phone were used. Planning involved scanning and using a blogger. Evaluation included using Facebook, focus groups with questionnaires, and gathering feedback on YouTube.
The document describes how the group used various new media technologies in constructing, researching, and evaluating their movie trailer project. They used websites like Google, YouTube, and IMDB for initial research. Photoshop and InDesign were used to design magazine covers, posters, and develop fonts/colors. iMovie was key for editing the trailer. Props, a scanner, and blogger were also utilized in the planning and construction stages. Finally, Facebook, focus groups, blogger, and YouTube provided avenues for gathering audience feedback and evaluating the project.
The document describes how the group used various new media technologies in constructing, researching, and evaluating their movie trailer project. They used websites like Google, YouTube, and IMDB for initial research. Photoshop and InDesign were used to design magazine covers, posters, and develop fonts/colors. iMovie was key for editing the trailer. Props, a scanner, and blogger were also utilized in the planning and construction stages. Finally, Facebook, focus groups, blogger, and YouTube provided avenues for gathering audience feedback and evaluating the project.
The document discusses various resources and tools that were used in creating a film opening sequence and conducting research. Dafont was used to find a font, royalty free music was downloaded from YouTube, and the Daily Mail provided a story idea. Final Cut Pro X was used for editing, Google for research, Photoshop for the logo, and Prezi and Mahara for presentations. YouTube was also used for uploading work and tutorials.
Edward used several new media technologies throughout the construction, research, planning and evaluation of his project. He used WordPress for blogging, GarageBand to create music, SoundCloud to share the music, Vimeo to share video drafts and get feedback, YouTube for research, Adobe Premiere Elements for video editing, PhotoPlus for print design, Facebook for group communication, Microsoft Word and Publisher for writing his evaluation, and PowerPoint to present his work. These technologies helped at various stages of the project from planning to completion and evaluation.
Edward used several new media technologies throughout the construction, research, planning and evaluation of RowTown. He used WordPress for blogging, GarageBand to create music, SoundCloud to transfer music to blogs, Vimeo to upload and get feedback on videos, YouTube for research on soap operas, Adobe Premiere Elements for video editing, PhotoPlus for print design, Facebook for group communication, Microsoft Word for writing, and PowerPoint for presentations and embedding in blogs. These technologies were vital at various stages for planning, research, collaboration, and evaluation.
New media technologies were used throughout the research, planning, construction, and evaluation stages of Martha Davis' media project. Google was used for initial research on genre conventions. A Blogger site hosted research and allowed linking to resources on Slideshare, Prezi, and Emaze. YouTube provided inspiration from media examples and a platform to share and get feedback on the final trailer. Photoshop and Adobe Premier were used to construct magazine/poster images and edit the trailer. Soundcloud, Prezi, Emaze, Keynote and Slideshare supported the evaluation through multimedia presentations and summaries.
New media technologies were used throughout the research, planning, construction, and evaluation stages of Martha Davis's media project. Google was used for initial research on genre conventions. A Blogger site hosted research and allowed linking to resources on Slideshare, Prezi, and Emaze. YouTube provided inspiration from media examples and a platform to share and get feedback on the final trailer. Photoshop and Adobe Premier were used to construct magazine/poster images and edit the trailer. SoundCloud, Prezi, Emaze, Keynote and Slideshare supported the evaluation through multimedia presentations and summaries.
How did you use new media technologies in the construction and research,plann...woowarlol22
The document describes how the group used various new media technologies in constructing, researching, and evaluating their movie trailer project. They used websites like Google, YouTube, and IMDB for initial research. Photoshop and InDesign were used to design magazine covers, posters, and develop fonts/colors. iMovie was key for editing the trailer. Props like a knife and phone were used. Planning involved scanning and using a blogger. Evaluation included using Facebook, focus groups with questionnaires, and gathering stats/feedback on their YouTube video and blogger.
The student used various media technologies at different stages of their project. In the research stage, they used YouTube to find existing music videos and student work to analyze, and used Prezi and Slideshare to create presentations instead of blog posts. For construction, they used Photoshop to create promotional materials and social media platforms like Twitter and Facebook to communicate with fans. For planning, they used a camera, lighting, and tripod to film footage professionally. And for evaluation, they uploaded feedback videos to YouTube and presentations to Slideshare to evaluate their work in more detail.
Construction and research: The group researched similar music videos, websites, and digipacks before construction. They analyzed style elements and used online resources like YouTube and Google to inform their plans.
Music video: The group planned a classy R&B style video with bright lighting and clear backgrounds. They storyboarded using online tools and scheduled filming with online calendars. A Sony camera captured HD footage on tape for easy transfer to Final Cut Pro for editing.
Website: Analyzing other artists' websites informed the group's color scheme and style choices. They created the site using Wix for templates but switched to iWeb for customization. Photoshop edited images to look more professional. Videos uploaded to YouTube made
The document discusses how new media technologies were used at various stages of creating a horror trailer, poster, and magazine. Google was heavily used for research, such as researching horror subgenres and conventions of trailers, posters, and magazines. Tools like Prezi, Slideshare, Survey Monkey, and YouTube were used to store, analyze, and present information found through research. Software like Premiere Pro, Photoshop, InDesign, Publisher, and Word were used to construct the trailer, poster, and magazine. Feedback was gathered through additional surveys on tools like Survey Monkey and social media.
Evaluation of my production work - Part 4 bekah7212
We used various new media technologies throughout the planning, research, and evaluation stages of our project. During planning and research, we used the internet to analyze other successful products, research film sounds on websites like SoundCloud, and create surveys using Survey Monkey. We used Blogger to upload and organize all our research and plans in one place. Prezi helped us collect initial ideas creatively. SlideShare allowed us to embed our PowerPoint presentation when Blogger couldn't upload it directly. In evaluation, we used SlideShare to break down sections, Prezi for its creative transitions of text, images, and videos, and Blogger to collate our work and evaluation together.
Evaluation4 - evaluation of production workbekah7212
We used various new media technologies throughout the planning, research, and evaluation stages of our project.
During planning and research, we used the internet to analyze other successful products, research film sounds on websites like SoundCloud and YouTube, and use Survey Monkey to gather input from our target audience. We used Blogger to upload and organize all our research and planning work. Prezi helped us collect initial ideas, and SlideShare allowed us to share our PowerPoint presentation after uploading it from Blogger. For evaluation, we used SlideShare to break down sections via PowerPoint, Prezi for its creative transitions of text, images, and videos, and Blogger to collate all our work in one place for easy referencing
We used various new media technologies throughout the planning, research, and evaluation stages of our project.
During planning and research, we used the internet to analyze other successful products, research film sounds on websites like SoundCloud, and conduct surveys using Survey Monkey. We used Blogger to upload and organize all our research and plans. Prezi helped collect initial ideas, and SlideShare allowed us to embed a PowerPoint into our Blogger when Blogger couldn't upload PowerPoint directly. For evaluation, we used SlideShare to break down sections through PowerPoint, Prezi for its creative transitions between sections, and Blogger to collate the entire evaluation alongside our other work.
1) The group used various media technologies in the planning stages of their music video, including researching the artist and genre on websites like Google, Pinterest, and Instagram for inspiration. They created surveys using SurveyMonkey to get audience feedback.
2) During filming, they used a DSLR camera on a tripod and handheld, as well as LED lights and different lenses. WhatsApp helped with organization.
3) Editing software like iMovie, Final Cut Pro, and Photoshop were used to edit footage, add effects, and design promotional materials like a digipak and magazine ad.
The document discusses the various media technologies used in the construction, research, planning, and evaluation of a media project. YouTube, Google, and VEVO were used for researching music videos and finding inspiration. Blogger was used to write about and document the process. Microsoft Office tools like PowerPoint and Word were used for creating presentations and drafting questions. Prezi and Slideshare were also utilized to create advanced presentations and embed them online. Throughout the process, the student gained experience with these various platforms.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
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Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
1. What have you learnt about
technologies from the process of
constructing this product?
2. YouTube – we used this a lot, we used it to find our song for our media product and we used it to
find the non-diagetic TV crackling. We also used it for putting our main media product on.
Dreamweaver – we used this to do all of our final editing on.
3. Facebook – we used this to contact each other,
and we also used this to contact an artist on
YouTube to ask him if we could use his song.
4. Survey Monkey – we used
this when we were
conducting our
audience research.
Blogger – this is what
we used to put all of
our projects on.
5. Google – we used this to find images
to compare our protagonist to,
for example, we found pictures of
celebrities like Rihanna and Ke$ha
to base our character on.
OCR Media Get Ahead site –
we used this to take inspiration
from other people’s blogs to help
mine be the best it could be.